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wails/v2/pkg/commands/build/base.go
2021-03-26 18:12:42 +11:00

470 lines
12 KiB
Go

package build
import (
"bytes"
"fmt"
"io/ioutil"
"os"
"os/exec"
"path/filepath"
"runtime"
"strings"
"github.com/leaanthony/slicer"
"github.com/wailsapp/wails/v2/internal/assetdb"
"github.com/wailsapp/wails/v2/internal/fs"
"github.com/wailsapp/wails/v2/internal/html"
"github.com/wailsapp/wails/v2/internal/project"
"github.com/wailsapp/wails/v2/internal/shell"
"github.com/wailsapp/wails/v2/pkg/clilogger"
)
const (
VERBOSE int = 2
)
// BaseBuilder is the common builder struct
type BaseBuilder struct {
filesToDelete slicer.StringSlicer
projectData *project.Project
options *Options
}
// NewBaseBuilder creates a new BaseBuilder
func NewBaseBuilder(options *Options) *BaseBuilder {
result := &BaseBuilder{
options: options,
}
return result
}
// SetProjectData sets the project data for this builder
func (b *BaseBuilder) SetProjectData(projectData *project.Project) {
b.projectData = projectData
}
func (b *BaseBuilder) addFileToDelete(filename string) {
if !b.options.KeepAssets {
b.filesToDelete.Add(filename)
}
}
func (b *BaseBuilder) fileExists(path string) bool {
// if file doesn't exist, ignore
_, err := os.Stat(path)
if err != nil {
return !os.IsNotExist(err)
}
return true
}
// buildCustomAssets will iterate through the projects static directory and add all files
// to the application wide asset database.
func (b *BaseBuilder) buildCustomAssets(projectData *project.Project) error {
// Add trailing slash to Asset directory
customAssetsDir := filepath.Join(projectData.Path, "assets", "custom") + "/"
if !b.fileExists(customAssetsDir) {
err := fs.MkDirs(customAssetsDir)
if err != nil {
return err
}
}
assets := assetdb.NewAssetDB()
err := filepath.Walk(customAssetsDir, func(path string, info os.FileInfo, err error) error {
if err != nil {
return err
}
normalisedPath := filepath.ToSlash(path)
localPath := strings.TrimPrefix(normalisedPath, customAssetsDir)
if len(localPath) == 0 {
return nil
}
if data, err := ioutil.ReadFile(filepath.Join(customAssetsDir, localPath)); err == nil {
assets.AddAsset(localPath, data)
}
return nil
})
if err != nil {
return err
}
// Write assetdb out to root directory
assetsDbFilename := fs.RelativePath("../../../assetsdb.go")
b.addFileToDelete(assetsDbFilename)
err = ioutil.WriteFile(assetsDbFilename, []byte(assets.Serialize("assets", "wails")), 0644)
if err != nil {
return err
}
return nil
}
func (b *BaseBuilder) convertFileToIntegerString(filename string) (string, error) {
rawData, err := ioutil.ReadFile(filename)
if err != nil {
return "", err
}
return b.convertByteSliceToIntegerString(rawData), nil
}
func (b *BaseBuilder) convertByteSliceToIntegerString(data []byte) string {
// Create string builder
var result strings.Builder
if len(data) > 0 {
// Loop over all but 1 bytes
for i := 0; i < len(data)-1; i++ {
result.WriteString(fmt.Sprintf("%v,", data[i]))
}
result.WriteString(fmt.Sprintf("%v", data[len(data)-1]))
}
return result.String()
}
// CleanUp does post-build housekeeping
func (b *BaseBuilder) CleanUp() {
// Delete all the files
b.filesToDelete.Each(func(filename string) {
// if file doesn't exist, ignore
if !b.fileExists(filename) {
return
}
// Delete file. We ignore errors because these files will be overwritten
// by the next build anyway.
_ = os.Remove(filename)
})
}
func (b *BaseBuilder) OutputFilename(options *Options) string {
outputFile := options.OutputFile
if outputFile == "" {
outputFile = b.projectData.OutputFilename
}
return outputFile
}
// CompileProject compiles the project
func (b *BaseBuilder) CompileProject(options *Options) error {
verbose := options.Verbosity == VERBOSE
// Run go mod tidy first
cmd := exec.Command(options.Compiler, "mod", "tidy")
if verbose {
println("")
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
}
err := cmd.Run()
if err != nil {
return err
}
// Default go build command
commands := slicer.String([]string{"build"})
// Add better debugging flags
if options.Mode == Debug {
commands.Add("-gcflags")
commands.Add(`"all=-N -l"`)
}
// TODO: Work out if we can make this more efficient
// We need to do a full build as CGO doesn't detect updates
// to .h files, and we package assets into .h file. We could
// potentially try and see if the assets have changed but will
// this take as much time as a `-a` build?
commands.Add("-a")
var tags slicer.StringSlicer
tags.Add(options.OutputType)
if options.Mode == Debug {
tags.Add("debug")
}
// Add the output type build tag
commands.Add("-tags")
commands.Add(tags.Join(","))
// Strip binary in Production mode
if options.Mode == Production {
// Different linker flags depending on platform
commands.Add("-ldflags")
switch runtime.GOOS {
case "windows":
commands.Add("-w -s -H windowsgui")
default:
commands.Add("-w -s")
}
}
// Get application build directory
appDir := options.BuildDirectory
if options.CleanBuildDirectory {
err = cleanBuildDirectory(options)
if err != nil {
return err
}
}
if options.LDFlags != "" {
commands.Add("-ldflags")
commands.Add(options.LDFlags)
}
// Set up output filename
outputFile := b.OutputFilename(options)
compiledBinary := filepath.Join(appDir, outputFile)
commands.Add("-o")
commands.Add(compiledBinary)
b.projectData.OutputFilename = strings.TrimPrefix(compiledBinary, options.ProjectData.Path)
options.CompiledBinary = compiledBinary
// Create the command
cmd = exec.Command(options.Compiler, commands.AsSlice()...)
if verbose {
println(" Build command:", commands.Join(" "))
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
}
// Set the directory
cmd.Dir = b.projectData.Path
// Add CGO flags
// We use the project/build dir as a temporary place for our generated c headers
buildBaseDir, err := fs.RelativeToCwd("build")
if err != nil {
return err
}
cmd.Env = os.Environ() // inherit env
// Use upsertEnv so we don't overwrite user's CGO_CFLAGS
cmd.Env = upsertEnv(cmd.Env, "CGO_CFLAGS", func(v string) string {
if v != "" {
v += " "
}
v += "-I" + buildBaseDir
return v
})
cmd.Env = upsertEnv(cmd.Env, "GOOS", func(v string) string {
return options.Platform
})
cmd.Env = upsertEnv(cmd.Env, "GOARCH", func(v string) string {
return options.Arch
})
cmd.Env = upsertEnv(cmd.Env, "CGO_ENABLED", func(v string) string {
return "1"
})
if verbose {
println(" Environment:", strings.Join(cmd.Env, " "))
}
// Setup buffers
var stdo, stde bytes.Buffer
cmd.Stdout = &stdo
cmd.Stderr = &stde
// Run command
err = cmd.Run()
// Format error if we have one
if err != nil {
return fmt.Errorf("%s\n%s", err, string(stde.Bytes()))
}
return nil
}
// NpmInstall runs "npm install" in the given directory
func (b *BaseBuilder) NpmInstall(sourceDir string, verbose bool) error {
return b.NpmInstallUsingCommand(sourceDir, "npm install", verbose)
}
// NpmInstallUsingCommand runs the given install command in the specified npm project directory
func (b *BaseBuilder) NpmInstallUsingCommand(sourceDir string, installCommand string, verbose bool) error {
packageJSON := filepath.Join(sourceDir, "package.json")
// Check package.json exists
if !fs.FileExists(packageJSON) {
return fmt.Errorf("unable to load package.json at '%s'", packageJSON)
}
install := false
// Get the MD5 sum of package.json
packageJSONMD5 := fs.MustMD5File(packageJSON)
// Check whether we need to npm install
packageChecksumFile := filepath.Join(sourceDir, "package.json.md5")
if fs.FileExists(packageChecksumFile) {
// Compare checksums
storedChecksum := fs.MustLoadString(packageChecksumFile)
if storedChecksum != packageJSONMD5 {
fs.MustWriteString(packageChecksumFile, packageJSONMD5)
install = true
}
} else {
install = true
fs.MustWriteString(packageChecksumFile, packageJSONMD5)
}
// Install if node_modules doesn't exist
nodeModulesDir := filepath.Join(sourceDir, "node_modules")
if !fs.DirExists(nodeModulesDir) {
install = true
}
// Shortcut installation
if install == false {
return nil
}
// Split up the InstallCommand and execute it
cmd := strings.Split(installCommand, " ")
stdout, stderr, err := shell.RunCommand(sourceDir, cmd[0], cmd[1:]...)
if verbose || err != nil {
for _, l := range strings.Split(stdout, "\n") {
fmt.Printf(" %s\n", l)
}
for _, l := range strings.Split(stderr, "\n") {
fmt.Printf(" %s\n", l)
}
}
return err
}
// NpmRun executes the npm target in the provided directory
func (b *BaseBuilder) NpmRun(projectDir, buildTarget string, verbose bool) error {
stdout, stderr, err := shell.RunCommand(projectDir, "npm", "run", buildTarget)
if verbose || err != nil {
for _, l := range strings.Split(stdout, "\n") {
fmt.Printf(" %s\n", l)
}
for _, l := range strings.Split(stderr, "\n") {
fmt.Printf(" %s\n", l)
}
}
return err
}
// NpmRunWithEnvironment executes the npm target in the provided directory, with the given environment variables
func (b *BaseBuilder) NpmRunWithEnvironment(projectDir, buildTarget string, verbose bool, envvars []string) error {
cmd := shell.CreateCommand(projectDir, "npm", "run", buildTarget)
cmd.Env = append(os.Environ(), envvars...)
var stdo, stde bytes.Buffer
cmd.Stdout = &stdo
cmd.Stderr = &stde
err := cmd.Run()
if verbose || err != nil {
for _, l := range strings.Split(stdo.String(), "\n") {
fmt.Printf(" %s\n", l)
}
for _, l := range strings.Split(stde.String(), "\n") {
fmt.Printf(" %s\n", l)
}
}
return err
}
// BuildFrontend executes the `npm build` command for the frontend directory
func (b *BaseBuilder) BuildFrontend(outputLogger *clilogger.CLILogger) error {
// TODO: Fix this up from the CLI
verbose := b.options.Verbosity == VERBOSE
frontendDir := filepath.Join(b.projectData.Path, "frontend")
// Check there is an 'InstallCommand' provided in wails.json
if b.projectData.InstallCommand == "" {
// No - don't install
outputLogger.Println("No Install command. Skipping.")
} else {
// Do install if needed
outputLogger.Print("Installing frontend dependencies: ")
if verbose {
outputLogger.Println("")
outputLogger.Println(" Install command: '" + b.projectData.InstallCommand + "'")
}
if err := b.NpmInstallUsingCommand(frontendDir, b.projectData.InstallCommand, verbose); err != nil {
return err
}
outputLogger.Println("Done.")
}
// Check if there is a build command
if b.projectData.BuildCommand == "" {
outputLogger.Println("No Build command. Skipping.")
// No - ignore
return nil
}
outputLogger.Print("Compiling frontend: ")
cmd := strings.Split(b.projectData.BuildCommand, " ")
if verbose {
outputLogger.Println("")
outputLogger.Println(" Build command: '" + strings.Join(cmd, " ") + "'")
}
stdout, stderr, err := shell.RunCommand(frontendDir, cmd[0], cmd[1:]...)
if verbose || err != nil {
for _, l := range strings.Split(stdout, "\n") {
fmt.Printf(" %s\n", l)
}
for _, l := range strings.Split(stderr, "\n") {
fmt.Printf(" %s\n", l)
}
}
if err != nil {
return err
}
outputLogger.Println("Done.")
return nil
}
// ExtractAssets gets the assets from the index.html file
func (b *BaseBuilder) ExtractAssets() (*html.AssetBundle, error) {
// Read in html
return html.NewAssetBundle(b.projectData.HTML)
}
func upsertEnv(env []string, key string, update func(v string) string) []string {
newEnv := make([]string, len(env), len(env)+1)
found := false
for i := range env {
if strings.HasPrefix(env[i], key+"=") {
eqIndex := strings.Index(env[i], "=")
val := env[i][eqIndex+1:]
newEnv[i] = fmt.Sprintf("%s=%v", key, update(val))
found = true
continue
}
newEnv[i] = env[i]
}
if !found {
newEnv = append(newEnv, fmt.Sprintf("%s=%v", key, update("")))
}
return newEnv
}