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wails/mkdocs-website/docs/en/API/application.md
2023-11-05 18:06:11 +11:00

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Markdown

# Application
The application API assists in creating an application using the Wails
framework.
### New
API: `New(appOptions Options) *App`
`New(appOptions Options)` creates a new application using the given application
options . It applies default values for unspecified options, merges them with
the provided ones, initializes and returns an instance of the application.
In case of an error during initialization, the application is stopped with the
error message provided.
It should be noted that if a global application instance already exists, that
instance will be returned instead of creating a new one.
```go title="main.go" hl_lines="6-9"
package main
import "github.com/wailsapp/wails/v3/pkg/application"
func main() {
app := application.New(application.Options{
Name: "WebviewWindow Demo",
// Other options
})
// Rest of application
}
```
### Get
`Get()` returns the global application instance. It's useful when you need to
access the application from different parts of your code.
```go
// Get the application instance
app := application.Get()
```
### Capabilities
API: `Capabilities() capabilities.Capabilities`
`Capabilities()` retrieves a map of capabilities that the application currently
has. Capabilities can be about different features the operating system provides,
like webview features.
```go
// Get the application capabilities
capabilities := app.Capabilities()
if capabilities.HasNativeDrag {
// Do something
}
```
### GetPID
API: `GetPID() int`
`GetPID()` returns the Process ID of the application.
```go
pid := app.GetPID()
```
### Run
API: `Run() error`
`Run()` starts the execution of the application and its components.
```go
app := application.New(application.Options{
//options
})
// Run the application
err := application.Run()
if err != nil {
// Handle error
}
```
### Quit
API: `Quit()`
`Quit()` quits the application by destroying windows and potentially other
components.
```go
// Quit the application
app.Quit()
```
### IsDarkMode
API: `IsDarkMode() bool`
`IsDarkMode()` checks if the application is running in dark mode. It returns a
boolean indicating whether dark mode is enabled.
```go
// Check if dark mode is enabled
if app.IsDarkMode() {
// Do something
}
```
### Hide
API: `Hide()`
`Hide()` hides the application window.
```go
// Hide the application window
app.Hide()
```
### Show
API: `Show()`
`Show()` shows the application window.
```go
// Show the application window
app.Show()
```
### NewWebviewWindow
API: `NewWebviewWindow() *WebviewWindow`
`NewWebviewWindow()` creates a new Webview window with default options, and
returns it.
```go
// Create a new webview window
window := app.NewWebviewWindow()
```
### NewWebviewWindowWithOptions
API:
`NewWebviewWindowWithOptions(windowOptions WebviewWindowOptions) *WebviewWindow`
`NewWebviewWindowWithOptions()` creates a new webview window with custom
options. The newly created window is added to a map of windows managed by the
application.
```go
// Create a new webview window with custom options
window := app.NewWebviewWindowWithOptions(WebviewWindowOptions{
Name: "Main",
Title: "My Window",
Width: 800,
Height: 600,
})
```
### OnWindowCreation
API: `OnWindowCreation(callback func(window *WebviewWindow))`
`OnWindowCreation()` registers a callback function to be called when a window is
created.
```go
// Register a callback to be called when a window is created
app.OnWindowCreation(func(window *WebviewWindow) {
// Do something
})
```
### GetWindowByName
API: `GetWindowByName(name string) *WebviewWindow`
`GetWindowByName()` fetches and returns a window with a specific name.
```go
// Get a window by name
window := app.GetWindowByName("Main")
```
### CurrentWindow
API: `CurrentWindow() *WebviewWindow`
`CurrentWindow()` fetches and returns a pointer to the currently active window
in the application. If there is no window, it returns nil.
```go
// Get the current window
window := app.CurrentWindow()
```
### RegisterContextMenu
API: `RegisterContextMenu(name string, menu *Menu)`
`RegisterContextMenu()` registers a context menu with a given name. This menu
can be used later in the application.
```go
// Create a new menu
ctxmenu := app.NewMenu()
// Register the menu as a context menu
app.RegisterContextMenu("MyContextMenu", ctxmenu)
```
### SetMenu
API: `SetMenu(menu *Menu)`
`SetMenu()` sets the menu for the application. On Mac, this will be the global
menu. For Windows and Linux, this will be the default menu for any new window
created.
```go
// Create a new menu
menu := app.NewMenu()
// Set the menu for the application
app.SetMenu(menu)
```
### ShowAboutDialog
API: `ShowAboutDialog()`
`ShowAboutDialog()` shows an "About" dialog box. It can show the application's
name, description and icon.
```go
// Show the about dialog
app.ShowAboutDialog()
```
### Info
API: `InfoDialog()`
`InfoDialog()` creates and returns a new instance of `MessageDialog` with an
`InfoDialogType`. This dialog is typically used to display informational
messages to the user.
### Question
API: `QuestionDialog()`
`QuestionDialog()` creates and returns a new instance of `MessageDialog` with a
`QuestionDialogType`. This dialog is often used to ask a question to the user
and expect a response.
### Warning
API: `WarningDialog()`
`WarningDialog()` creates and returns a new instance of `MessageDialog` with a
`WarningDialogType`. As the name suggests, this dialog is primarily used to
display warning messages to the user.
### Error
API: `ErrorDialog()`
`ErrorDialog()` creates and returns a new instance of `MessageDialog` with an
`ErrorDialogType`. This dialog is designed to be used when you need to display
an error message to the user.
### OpenFile
API: `OpenFileDialog()`
`OpenFileDialog()` creates and returns a new `OpenFileDialogStruct`. This dialog
prompts the user to select one or more files from their file system.
### SaveFile
API: `SaveFileDialog()`
`SaveFileDialog()` creates and returns a new `SaveFileDialogStruct`. This dialog
prompts the user to choose a location on their file system where a file should
be saved.
### OpenDirectory
API: `OpenDirectoryDialog()`
`OpenDirectoryDialog()` creates and returns a new instance of `MessageDialog`
with an `OpenDirectoryDialogType`. This dialog enables the user to choose a
directory from their file system.
### On
API:
`On(eventType events.ApplicationEventType, callback func(event *Event)) func()`
`On()` registers an event listener for specific application events. The callback
function provided will be triggered when the corresponding event occurs. The
function returns a function that can be called to remove the listener.
### RegisterHook
API:
`RegisterHook(eventType events.ApplicationEventType, callback func(event *Event)) func()`
`RegisterHook()` registers a callback to be run as a hook during specific
events. These hooks are run before listeners attached with `On()`. The function
returns a function that can be called to remove the hook.
### GetPrimaryScreen
API: `GetPrimaryScreen() (*Screen, error)`
`GetPrimaryScreen()` returns the primary screen of the system.
### GetScreens
API: `GetScreens() ([]*Screen, error)`
`GetScreens()` returns information about all screens attached to the system.
This is a brief summary of the exported methods in the provided `App` struct. Do
note that for more detailed functionality or considerations, refer to the actual
Go code or further internal documentation.
## Options
```go title="application_options.go"
--8<--
../v3/pkg/application/options_application.go
--8<--
```
### Windows Options
```go title="application_options_windows.go"
--8<--
../v3/pkg/application/options_application_win.go
--8<--
```
### Mac Options
```go title="options_application_mac.go"
--8<--
../v3/pkg/application/options_application_mac.go
--8<--
```