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wails/v2/pkg/commands/build/internal/assets
2021-01-05 14:28:18 +11:00
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README.md Remove custom asset bundling. Use Go's embed instead! 2021-01-05 14:28:18 +11:00

Assets Directory

The assets directory is used to house all the assets of your application.

The structure is:

  • dialog - Icons for dialogs
  • tray - Icons for the system tray
  • mac - MacOS specific files
  • linux - Linux specific files
  • windows - Windows specific files

Dialog Icons

Place any PNG file in this directory to be able to use them in message dialogs. The files should have names in the following format: name[-(light|dark)][2x].png

Examples:

  • mypic.png - Standard definition icon with ID mypic
  • mypic-light.png - Standard definition icon with ID mypic, used when system theme is light
  • mypic-dark.png - Standard definition icon with ID mypic, used when system theme is dark
  • mypic2x.png - High definition icon with ID mypic
  • mypic-light2x.png - High definition icon with ID mypic, used when system theme is light
  • mypic-dark2x.png - High definition icon with ID mypic, used when system theme is dark

Order of preference

Icons are selected with the following order of preference:

For High Definition displays:

  • name-(theme)2x.png
  • name2x.png
  • name-(theme).png
  • name.png

For Standard Definition displays:

  • name-(theme).png
  • name.png

Tray

Place any PNG file in this directory to be able to use them as tray icons. The name of the filename will be the ID to reference the image.

Example:

  • mypic.png - May be referenced using runtime.Tray.SetIcon("mypic")

Mac

The mac directory holds files specific to Mac builds, such as info.plist. These may be edited and used as part of the build.