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wails/v2/pkg/commands/build/packager.go
Valentin Trinqué e6424dc8ab
Update icon.ico file mode (#1154)
* Add os.O_WRONLY to icon.ico to avoid bad file descriptor error

* Wrap errors coming from winres.LoadICO()

If the file exists but is empty, a blunt "Unexpected EOF" is returned, and propagated as is.

This is not super helpful when trying to pin point what's going on.

Wrapping the error helps to locate the problem.
2022-02-16 06:02:45 +11:00

343 lines
7.4 KiB
Go

package build
import (
"fmt"
"image"
"os"
"path"
"path/filepath"
"runtime"
"github.com/leaanthony/winicon"
"github.com/tc-hib/winres"
"github.com/tc-hib/winres/version"
"github.com/jackmordaunt/icns"
"github.com/pkg/errors"
"github.com/wailsapp/wails/v2/pkg/buildassets"
"github.com/wailsapp/wails/v2/internal/fs"
)
// PackageProject packages the application
func packageProject(options *Options, platform string) error {
var err error
switch platform {
case "darwin":
err = packageApplicationForDarwin(options)
case "windows":
err = packageApplicationForWindows(options)
case "linux":
err = packageApplicationForLinux(options)
default:
err = fmt.Errorf("packing not supported for %s yet", platform)
}
if err != nil {
return err
}
return nil
}
// cleanBuildDirectory will remove an existing build directory and recreate it
func cleanBuildDirectory(options *Options) error {
buildDirectory := options.BuildDirectory
// Clear out old builds
if fs.DirExists(buildDirectory) {
err := os.RemoveAll(buildDirectory)
if err != nil {
return err
}
}
// Create clean directory
err := os.MkdirAll(buildDirectory, 0700)
if err != nil {
return err
}
return nil
}
// Gets (and creates) the build base directory
func getBuildBaseDirectory(options *Options) (string, error) {
buildDirectory := filepath.Join(options.ProjectData.Path, "build")
if !fs.DirExists(buildDirectory) {
err := os.MkdirAll(buildDirectory, 0700)
if err != nil {
return "", err
}
}
return buildDirectory, nil
}
// Gets the platform dependent package assets directory
func getPackageAssetsDirectory() string {
return fs.RelativePath("internal/packager", runtime.GOOS)
}
func packageApplicationForDarwin(options *Options) error {
var err error
// Create directory structure
bundlename := options.BundleName
if bundlename == "" {
bundlename = options.ProjectData.Name + ".app"
}
contentsDirectory := filepath.Join(options.BuildDirectory, bundlename, "/Contents")
exeDir := filepath.Join(contentsDirectory, "/MacOS")
err = fs.MkDirs(exeDir, 0755)
if err != nil {
return err
}
resourceDir := filepath.Join(contentsDirectory, "/Resources")
err = fs.MkDirs(resourceDir, 0755)
if err != nil {
return err
}
// Copy binary
packedBinaryPath := filepath.Join(exeDir, options.ProjectData.Name)
err = fs.MoveFile(options.CompiledBinary, packedBinaryPath)
if err != nil {
return errors.Wrap(err, "Cannot move file: "+options.ProjectData.OutputFilename)
}
// Generate Info.plist
err = processPList(options, contentsDirectory)
if err != nil {
return err
}
// Generate Icons
buildDir, err := getBuildBaseDirectory(options)
if err != nil {
return err
}
err = processApplicationIcon(resourceDir, buildDir)
if err != nil {
return err
}
options.CompiledBinary = packedBinaryPath
return nil
}
func processPList(options *Options, contentsDirectory string) error {
// Check if plist already exists in project dir
plistFileDir := filepath.Join(options.ProjectData.Path, "build", "darwin")
plistFile := filepath.Join(plistFileDir, "Info.plist")
// If the file doesn't exist, generate it
if !fs.FileExists(plistFile) {
err := buildassets.RegeneratePlist(plistFileDir, options.ProjectData.Name)
if err != nil {
return err
}
}
// Copy it to the contents directory
targetFile := filepath.Join(contentsDirectory, "Info.plist")
return fs.CopyFile(plistFile, targetFile)
}
func processApplicationIcon(resourceDir string, iconsDir string) (err error) {
appIcon := filepath.Join(iconsDir, "appicon.png")
// Install default icon if one doesn't exist
if !fs.FileExists(appIcon) {
// No - Install default icon
err = buildassets.RegenerateAppIcon(appIcon)
if err != nil {
return
}
}
tgtBundle := path.Join(resourceDir, "iconfile.icns")
imageFile, err := os.Open(appIcon)
if err != nil {
return err
}
defer func() {
err = imageFile.Close()
if err == nil {
return
}
}()
srcImg, _, err := image.Decode(imageFile)
if err != nil {
return err
}
dest, err := os.Create(tgtBundle)
if err != nil {
return err
}
defer func() {
err = dest.Close()
if err == nil {
return
}
}()
return icns.Encode(dest, srcImg)
}
func packageApplicationForWindows(options *Options) error {
// Generate icon
var err error
err = generateIcoFile(options)
if err != nil {
return err
}
// Ensure Manifest is present
err = generateManifest(options)
if err != nil {
return err
}
// Create syso file
err = compileResources(options)
if err != nil {
return err
}
return nil
}
func packageApplicationForLinux(options *Options) error {
// Generate icon
//var err error
//err = generateIcoFile(options)
//if err != nil {
// return err
//}
//
//// Ensure Manifest is present
//err = generateManifest(options)
//if err != nil {
// return err
//}
//
//// Create syso file
//err = compileResources(options)
//if err != nil {
// return err
//}
return nil
}
func generateManifest(options *Options) error {
filename := options.ProjectData.Name + ".exe.manifest"
manifestFile := filepath.Join(options.ProjectData.Path, "build", "windows", filename)
if !fs.FileExists(manifestFile) {
return buildassets.RegenerateManifest(manifestFile)
}
return nil
}
func generateIcoFile(options *Options) error {
// Check ico file exists already
icoFile := filepath.Join(options.ProjectData.Path, "build", "windows", "icon.ico")
if !fs.FileExists(icoFile) {
// Check icon exists
appicon := filepath.Join(options.ProjectData.Path, "build", "appicon.png")
if !fs.FileExists(appicon) {
return fmt.Errorf("application icon missing: %s", appicon)
}
// Load icon
input, err := os.Open(appicon)
if err != nil {
return err
}
output, err := os.OpenFile(icoFile, os.O_CREATE|os.O_WRONLY, 0644)
if err != nil {
return err
}
err = winicon.GenerateIcon(input, output, []int{256, 128, 64, 48, 32, 16})
if err != nil {
return err
}
}
return nil
}
func compileResources(options *Options) error {
currentDir, err := os.Getwd()
if err != nil {
return err
}
defer func() {
os.Chdir(currentDir)
}()
windowsDir := filepath.Join(options.ProjectData.Path, "build", "windows")
err = os.Chdir(windowsDir)
if err != nil {
return err
}
rs := winres.ResourceSet{}
icon := filepath.Join(windowsDir, "icon.ico")
iconFile, err := os.Open(icon)
if err != nil {
return err
}
defer iconFile.Close()
ico, err := winres.LoadICO(iconFile)
if err != nil {
return fmt.Errorf("couldn't load icon from icon.ico: %w", err)
}
err = rs.SetIcon(winres.RT_ICON, ico)
if err != nil {
return err
}
ManifestFilename := options.ProjectData.Name + ".exe.manifest"
manifestData, err := os.ReadFile(ManifestFilename)
xmlData, err := winres.AppManifestFromXML(manifestData)
if err != nil {
return err
}
rs.SetManifest(xmlData)
if versionInfo, _ := os.ReadFile("info.json"); len(versionInfo) != 0 {
var v version.Info
if err := v.UnmarshalJSON(versionInfo); err != nil {
return err
}
rs.SetVersionInfo(v)
}
targetFile := filepath.Join(options.ProjectData.Path, options.ProjectData.Name+"-res.syso")
fout, err := os.Create(targetFile)
if err != nil {
return err
}
defer fout.Close()
archs := map[string]winres.Arch{
"amd64": winres.ArchAMD64,
"arm64": winres.ArchARM64,
}
targetArch, supported := archs[options.Arch]
if !supported {
return fmt.Errorf("arch '%s' not supported", options.Arch)
}
err = rs.WriteObject(fout, targetArch)
if err != nil {
return err
}
return nil
}