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wails/v2/internal/html/assetbundle.go

196 lines
4.6 KiB
Go

package html
import (
"bytes"
"fmt"
"io"
"io/ioutil"
"path/filepath"
"strings"
"github.com/leaanthony/slicer"
"github.com/wailsapp/wails/v2/internal/assetdb"
"golang.org/x/net/html"
)
// AssetBundle is a collection of Assets
type AssetBundle struct {
assets []*Asset
basedirectory string
}
// NewAssetBundle creates a new AssetBundle struct containing
// the given html and all the assets referenced by it
func NewAssetBundle(pathToHTML string) (*AssetBundle, error) {
// Create result
result := &AssetBundle{
basedirectory: filepath.Dir(pathToHTML),
}
err := result.loadAssets(pathToHTML)
if err != nil {
return nil, err
}
return result, nil
}
// loadAssets processes the given html file and loads in
// all referenced assets
func (a *AssetBundle) loadAssets(pathToHTML string) error {
// Save HTML
htmlAsset := &Asset{
Type: AssetTypes.HTML,
Path: filepath.Base(pathToHTML),
}
err := htmlAsset.Load(a.basedirectory)
if err != nil {
return err
}
a.assets = append(a.assets, htmlAsset)
return a.processHTML(htmlAsset.AsString())
}
// Credit to: https://drstearns.github.io/tutorials/tokenizing/
func (a *AssetBundle) processHTML(htmldata string) error {
// Tokenize the html
buf := bytes.NewBufferString(htmldata)
tokenizer := html.NewTokenizer(buf)
for {
//get the next token type
tokenType := tokenizer.Next()
//if it's an error token, we either reached
//the end of the file, or the HTML was malformed
if tokenType == html.ErrorToken {
err := tokenizer.Err()
if err == io.EOF {
//end of the file, break out of the loop
break
}
//otherwise, there was an error tokenizing,
//which likely means the HTML was malformed.
//since this is a simple command-line utility,
//we can just use log.Fatalf() to report the error
//and exit the process with a non-zero status code
return tokenizer.Err()
}
//process the token according to the token type...
if tokenType == html.StartTagToken {
//get the token
token := tokenizer.Token()
//if the name of the element is "title"
if "link" == token.Data {
//the next token should be the page title
tokenType = tokenizer.Next()
//just make sure it's actually a text token
asset := &Asset{}
for _, attr := range token.Attr {
// Favicon
if attr.Key == "rel" && attr.Val == "icon" {
asset.Type = AssetTypes.FAVICON
}
if attr.Key == "href" {
asset.Path = attr.Val
}
// stylesheet
if attr.Key == "rel" && attr.Val == "stylesheet" {
asset.Type = AssetTypes.CSS
}
}
err := asset.Load(a.basedirectory)
if err != nil {
return err
}
a.assets = append(a.assets, asset)
}
if "script" == token.Data {
tokenType = tokenizer.Next()
//just make sure it's actually a text token
asset := &Asset{Type: AssetTypes.JS}
for _, attr := range token.Attr {
if attr.Key == "src" {
asset.Path = attr.Val
break
}
}
err := asset.Load(a.basedirectory)
if err != nil {
return err
}
a.assets = append(a.assets, asset)
}
}
}
return nil
}
// WriteToCFile dumps all the assets to C files in the given directory
func (a *AssetBundle) WriteToCFile(targetDir string) (string, error) {
// Write out the assets.c file
var cdata strings.Builder
// Write header
header := `// assets.c
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL.
// This file was auto-generated. DO NOT MODIFY.
`
cdata.WriteString(header)
// Loop over the Assets
var err error
assetVariables := slicer.String()
var variableName string
for index, asset := range a.assets {
variableName = fmt.Sprintf("%s%d", asset.Type, index)
assetCdata := fmt.Sprintf("const unsigned char %s[]={ %s0x00 };\n", variableName, asset.AsCHexData())
cdata.WriteString(assetCdata)
assetVariables.Add(variableName)
}
if assetVariables.Length() > 0 {
cdata.WriteString(fmt.Sprintf("\nconst char *assets[] = { %s, 0x00 };", assetVariables.Join(", ")))
} else {
cdata.WriteString("\nconst char *assets[] = { 0x00 };")
}
// Save file
assetsFile := filepath.Join(targetDir, "assets.c")
err = ioutil.WriteFile(assetsFile, []byte(cdata.String()), 0600)
if err != nil {
return "", err
}
return assetsFile, nil
}
// ConvertToAssetDB returns an assetdb.AssetDB initialized with
// the items in the AssetBundle
func (a *AssetBundle) ConvertToAssetDB() (*assetdb.AssetDB, error) {
assetdb := assetdb.NewAssetDB()
// Loop over the Assets
for _, asset := range a.assets {
assetdb.AddAsset(asset.Path, []byte(asset.Data))
}
return assetdb, nil
}
func (a *AssetBundle) Dump() {
println("Assets:")
for _, asset := range a.assets {
asset.Dump()
}
}