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wails/v2/internal/assetdb/assetdb.go

113 lines
2.4 KiB
Go

package assetdb
import (
"fmt"
"strings"
"unsafe"
)
// AssetDB is a database for assets encoded as byte slices
type AssetDB struct {
db map[string][]byte
}
// NewAssetDB creates a new AssetDB and initialises a blank db
func NewAssetDB() *AssetDB {
return &AssetDB{
db: make(map[string][]byte),
}
}
// AddAsset saves the given byte slice under the given name
func (a *AssetDB) AddAsset(name string, data []byte) {
a.db[name] = data
}
// Remove removes the named asset
func (a *AssetDB) Remove(name string) {
delete(a.db, name)
}
// Asset retrieves the byte slice for the given name
func (a *AssetDB) Read(name string) ([]byte, error) {
result := a.db[name]
if result == nil {
return nil, fmt.Errorf("asset '%s' not found", name)
}
return result, nil
}
// AssetAsString returns the asset as a string.
// It also returns a boolean indicating whether the asset existed or not.
func (a *AssetDB) String(name string) (string, error) {
asset, err := a.Read(name)
if err != nil {
return "", err
}
return *(*string)(unsafe.Pointer(&asset)), nil
}
func (a *AssetDB) Dump() {
fmt.Printf("Assets:\n")
for k, _ := range a.db {
fmt.Println(k)
}
}
// Serialize converts the entire database to a file that when compiled will
// reconstruct the AssetDB during init()
// name: name of the asset.AssetDB instance
// pkg: package name placed at the top of the file
func (a *AssetDB) Serialize(name, pkg string) string {
var cdata strings.Builder
// Set buffer size to 4k
cdata.Grow(4096)
// Write header
header := `// DO NOT EDIT - Generated automatically
package %s
import "github.com/wailsapp/wails/v2/internal/assetdb"
var (
%s *assetdb.AssetDB = assetdb.NewAssetDB()
)
// AssetsDB is a clean interface to the assetdb.AssetDB struct
type AssetsDB interface {
Read(string) ([]byte, error)
String(string) (string, error)
}
// Assets returns the asset database
func Assets() AssetsDB {
return %s
}
func init() {
`
cdata.WriteString(fmt.Sprintf(header, pkg, name, name))
for aname, bytes := range a.db {
cdata.WriteString(fmt.Sprintf("\t%s.AddAsset(\"%s\", []byte{",
name,
aname))
l := len(bytes)
if l == 0 {
cdata.WriteString("0x00})\n")
continue
}
// Convert each byte to hex
for _, b := range bytes[:l-1] {
cdata.WriteString(fmt.Sprintf("0x%x, ", b))
}
cdata.WriteString(fmt.Sprintf("0x%x})\n", bytes[l-1]))
}
cdata.WriteString(`}`)
return cdata.String()
}