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wails/website/docs/reference/runtime/dialog.mdx
2021-10-22 08:42:36 +11:00

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---
sidebar_position: 5
---
# Dialog
## Overview
This part of the runtime provides access to native dialogs, such as File Selectors and Message boxes.
:::info Javascript
Dialog is currently unsupported in the JS runtime.
:::
### OpenDirectoryDialog
Opens a dialog that prompts the user to select a directory. Can be customised using [OpenDialogOptions](#opendialogoptions).
Go Signature: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
Returns: Selected directory (blank if the user cancelled) or an error
### OpenFileDialog
Opens a dialog that prompts the user to select a file. Can be customised using [OpenDialogOptions](#opendialogoptions).
Go Signature: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
Returns: Selected file (blank if the user cancelled) or an error
### OpenMultipleFilesDialog
Opens a dialog that prompts the user to select multiple files. Can be customised using [OpenDialogOptions](#opendialogoptions).
Go Signature: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
Returns: Selected files (nil if the user cancelled) or an error
### SaveFileDialog
Opens a dialog that prompts the user to select a filename for the purposes of saving. Can be customised using [SaveDialogOptions](#savedialogoptions).
Go Signature: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
Returns: The selected file (blank if the user cancelled) or an error
### MessageDialog
Displays a message using a message dialog. Can be customised using [MessageDialogOptions](#messagedialogoptions).
Go Signature: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
Returns: The text of the selected button or an error
## Options
### OpenDialogOptions
```go
type OpenDialogOptions struct {
DefaultDirectory string
DefaultFilename string
Title string
Filters []FileFilter
AllowFiles bool
AllowDirectories bool
ShowHiddenFiles bool
CanCreateDirectories bool
ResolvesAliases bool
TreatPackagesAsDirectories bool
}
```
| Field | Description | Win | Mac |
| -------------------------- | ---------------------------------------------- | --- | --- |
| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ |
| DefaultFilename | The default filename | ✅ | ✅ |
| Title | Title for the dialog | ✅ | ✅ |
| [Filters](#filefilter) | A list of file filters | ✅ | ✅ |
| AllowFiles | Allow files to be selected | | ✅ |
| AllowDirectories | Allow directories to be selected | | ✅ |
| ShowHiddenFiles | Show files hidden by the system | | ✅ |
| CanCreateDirectories | Allow user to create directories | | ✅ |
| ResolvesAliases | If true, returns the file not the alias | | ✅ |
| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ |
### SaveDialogOptions
```go
type SaveDialogOptions struct {
DefaultDirectory string
DefaultFilename string
Title string
Filters []FileFilter
ShowHiddenFiles bool
CanCreateDirectories bool
TreatPackagesAsDirectories bool
}
```
| Field | Description | Win | Mac |
| -------------------------- | ---------------------------------------------- | --- | --- |
| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ |
| DefaultFilename | The default filename | ✅ | ✅ |
| Title | Title for the dialog | ✅ | ✅ |
| [Filters](#filefilter) | A list of file filters | ✅ | ✅ |
| ShowHiddenFiles | Show files hidden by the system | | ✅ |
| CanCreateDirectories | Allow user to create directories | | ✅ |
| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ |
### MessageDialogOptions
```go
type MessageDialogOptions struct {
Type DialogType
Title string
Message string
Buttons []string
DefaultButton string
CancelButton string
}
```
| Field | Description | Win | Mac |
| ------------- | ------------------------------------------------------------------------- | --- | --- |
| Type | The type of message dialog, eg question, info... | ✅ | ✅ |
| Title | Title for the dialog | ✅ | ✅ |
| Message | The message to show the user | ✅ | ✅ |
| Buttons | A list of button titles | | ✅ |
| DefaultButton | The button with this text should be treated as default. Bound to `return` | | ✅ |
| CancelButton | The button with this text should be treated as cancel. Bound to `escape` | | ✅ |
#### Windows
Windows has standard dialog types in which the buttons are not customisable.
The value returned will be one of: "Ok", "Cancel", "Abort", "Retry", "Ignore", "Yes", "No", "Try Again" or "Continue"
#### Mac
A message dialog on Mac may specify up to 4 buttons. If no `DefaultButton` or `CancelButton` is given, the first button
is considered default and is bound to the `return` key.
For the following code:
```go
selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
Title: "It's your turn!",
Message: "Select a number",
Buttons: []string{"one", "two", "three", "four"},
})
```
the first button is shown as default:
<div class="text--center">
<img src="/img/runtime/dialog_no_defaults.png" width="30%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
</div>
<br/>
And if we specify `DefaultButton` to be "two":
```go
selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
Title: "It's your turn!",
Message: "Select a number",
Buttons: []string{"one", "two", "three", "four"},
DefaultButton: "two",
})
```
the second button is shown as default. When `return` is pressed, the value "two" is returned.
<div class="text--center">
<img src="/img/runtime/dialog_default_button.png" width="30%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
</div>
<br/>
If we now specify `CancelButton` to be "three":
```go
selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
Title: "It's your turn!",
Message: "Select a number",
Buttons: []string{"one", "two", "three", "four"},
DefaultButton: "two",
CancelButton: "three",
})
```
the button with "three" is shown at the bottom of the dialog. When `escape` is pressed, the value "three" is returned:
<div class="text--center">
<img src="/img/runtime/dialog_default_cancel.png" width="30%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
</div>
<br/>
<br/>
<br/>
#### DialogType
```go
const (
InfoDialog DialogType = "info"
WarningDialog DialogType = "warning"
ErrorDialog DialogType = "error"
QuestionDialog DialogType = "question"
)
```
### FileFilter
```go
type FileFilter struct {
DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
}
```
#### Windows
Windows allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the
dialog.
#### Mac
Mac dialogs only have the concept of a single set of patterns to filter files. If multiple FileFilters are provided,
Wails will use all the Patterns defined.
Example:
```go
selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
Title: "Select File",
Filters: []runtime.FileFilter{
{
DisplayName: "Images (*.png;*.jpg)",
Pattern: "*.png;*.jpg",
}, {
DisplayName: "Videos (*.mov;*.mp4)",
Pattern: "*.mov;*.mp4",
},
},
})
```
This will result in the Open File dialog using `*.png,*.jpg,*.mov,*.mp4` as a filter.