mirror of
https://github.com/wailsapp/wails.git
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306 lines
7.0 KiB
Go
306 lines
7.0 KiB
Go
package application
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type menuImpl interface {
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update()
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}
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type ContextMenu struct {
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*Menu
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name string
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}
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func NewContextMenu(name string) *ContextMenu {
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result := &ContextMenu{
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Menu: NewMenu(),
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name: name,
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}
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result.Update()
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return result
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}
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func (m *ContextMenu) Update() {
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m.Menu.Update()
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globalApplication.registerContextMenu(m)
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}
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func (m *ContextMenu) Destroy() {
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globalApplication.unregisterContextMenu(m.name)
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}
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type Menu struct {
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items []*MenuItem
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label string
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impl menuImpl
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}
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func NewMenu() *Menu {
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return &Menu{}
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}
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func (m *Menu) Add(label string) *MenuItem {
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result := NewMenuItem(label)
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m.items = append(m.items, result)
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return result
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}
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func (m *Menu) AddSeparator() {
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result := NewMenuItemSeparator()
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m.items = append(m.items, result)
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}
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func (m *Menu) AddCheckbox(label string, enabled bool) *MenuItem {
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result := NewMenuItemCheckbox(label, enabled)
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m.items = append(m.items, result)
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return result
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}
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func (m *Menu) AddRadio(label string, enabled bool) *MenuItem {
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result := NewMenuItemRadio(label, enabled)
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m.items = append(m.items, result)
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return result
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}
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func (m *Menu) Update() {
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m.processRadioGroups()
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if m.impl == nil {
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m.impl = newMenuImpl(m)
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}
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m.impl.update()
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}
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// Clear all menu items
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func (m *Menu) Clear() {
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for _, item := range m.items {
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removeMenuItemByID(item.id)
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}
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m.items = nil
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}
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func (m *Menu) Destroy() {
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for _, item := range m.items {
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item.Destroy()
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}
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m.items = nil
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}
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func (m *Menu) AddSubmenu(s string) *Menu {
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result := NewSubMenuItem(s)
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m.items = append(m.items, result)
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return result.submenu
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}
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func (m *Menu) AddRole(role Role) *Menu {
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result := NewRole(role)
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if result != nil {
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m.items = append(m.items, result)
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}
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return m
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}
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func (m *Menu) processRadioGroups() {
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var radioGroup []*MenuItem
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closeOutRadioGroups := func() {
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if len(radioGroup) > 0 {
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for _, item := range radioGroup {
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item.radioGroupMembers = radioGroup
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}
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radioGroup = []*MenuItem{}
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}
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}
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for _, item := range m.items {
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if item.itemType != radio {
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closeOutRadioGroups()
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}
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if item.itemType == submenu {
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item.submenu.processRadioGroups()
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continue
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}
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if item.itemType == radio {
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radioGroup = append(radioGroup, item)
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}
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}
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closeOutRadioGroups()
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}
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func (m *Menu) SetLabel(label string) {
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m.label = label
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}
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func (m *Menu) setContextData(data *ContextMenuData) {
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for _, item := range m.items {
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item.setContextData(data)
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}
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}
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// FindByLabel recursively searches for a menu item with the given label
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// and returns the first match, or nil if not found.
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func (m *Menu) FindByLabel(label string) *MenuItem {
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for _, item := range m.items {
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if item.label == label {
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return item
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}
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if item.submenu != nil {
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found := item.submenu.FindByLabel(label)
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if found != nil {
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return found
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}
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}
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}
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return nil
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}
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// FindByRole recursively searches for a menu item with the given role
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// and returns the first match, or nil if not found.
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func (m *Menu) FindByRole(role Role) *MenuItem {
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for _, item := range m.items {
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if item.role == role {
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return item
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}
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if item.submenu != nil {
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found := item.submenu.FindByRole(role)
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if found != nil {
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return found
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}
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}
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}
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return nil
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}
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func (m *Menu) RemoveMenuItem(target *MenuItem) {
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for i, item := range m.items {
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if item == target {
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// Remove the item from the slice
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m.items = append(m.items[:i], m.items[i+1:]...)
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break
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}
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if item.submenu != nil {
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item.submenu.RemoveMenuItem(target)
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}
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}
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}
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// ItemAt returns the menu item at the given index, or nil if the index is out of bounds.
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func (m *Menu) ItemAt(index int) *MenuItem {
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if index < 0 || index >= len(m.items) {
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return nil
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}
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return m.items[index]
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}
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// InsertAt inserts a menu item at the specified index.
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// If index is out of bounds, the item will be appended to the end of the menu.
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// Returns the newly created menu item for further customisation.
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func (m *Menu) InsertAt(index int, label string) *MenuItem {
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result := NewMenuItem(label)
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m.InsertItemAt(index, result)
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return result
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}
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// InsertItemAt inserts an existing menu item at the specified index.
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// If index is negative, the item will be inserted at the beginning of the menu.
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// If index is greater than the current length, the item will be appended to the end of the menu.
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// Returns the menu for method chaining.
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func (m *Menu) InsertItemAt(index int, item *MenuItem) *Menu {
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if index < 0 {
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index = 0
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}
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if index > len(m.items) {
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index = len(m.items)
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}
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if index == 0 {
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m.items = append([]*MenuItem{item}, m.items...)
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} else if index == len(m.items) {
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m.items = append(m.items, item)
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} else {
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m.items = append(m.items[:index], append([]*MenuItem{item}, m.items[index:]...)...)
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}
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return m
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}
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// InsertSeparatorAt inserts a separator at the specified index.
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// If index is out of bounds, the separator will be appended to the end of the menu.
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// Returns the menu for method chaining.
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func (m *Menu) InsertSeparatorAt(index int) *Menu {
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result := NewMenuItemSeparator()
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m.InsertItemAt(index, result)
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return m
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}
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// InsertCheckboxAt inserts a checkbox menu item at the specified index.
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// If index is out of bounds, the item will be appended to the end of the menu.
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// Returns the newly created menu item for further customisation.
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func (m *Menu) InsertCheckboxAt(index int, label string, enabled bool) *MenuItem {
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result := NewMenuItemCheckbox(label, enabled)
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m.InsertItemAt(index, result)
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return result
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}
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// InsertRadioAt inserts a radio menu item at the specified index.
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// If index is out of bounds, the item will be appended to the end of the menu.
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// Returns the newly created menu item for further customisation.
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func (m *Menu) InsertRadioAt(index int, label string, enabled bool) *MenuItem {
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result := NewMenuItemRadio(label, enabled)
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m.InsertItemAt(index, result)
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return result
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}
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// InsertSubmenuAt inserts a submenu at the specified index.
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// If index is out of bounds, the submenu will be appended to the end of the menu.
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// Returns the newly created submenu for further customisation.
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func (m *Menu) InsertSubmenuAt(index int, label string) *Menu {
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result := NewSubMenuItem(label)
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m.InsertItemAt(index, result)
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return result.submenu
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}
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// Count returns the number of items in the menu.
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func (m *Menu) Count() int {
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return len(m.items)
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}
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// Clone recursively clones the menu and all its submenus.
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func (m *Menu) Clone() *Menu {
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result := &Menu{
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label: m.label,
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}
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for _, item := range m.items {
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result.items = append(result.items, item.Clone())
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}
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return result
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}
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// Append menu to an existing menu
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func (m *Menu) Append(in *Menu) {
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if in == nil {
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return
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}
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m.items = append(m.items, in.items...)
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}
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// Prepend menu before an existing menu
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func (m *Menu) Prepend(in *Menu) {
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m.items = append(in.items, m.items...)
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}
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func (a *App) NewMenu() *Menu {
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return &Menu{}
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}
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func NewMenuFromItems(item *MenuItem, items ...*MenuItem) *Menu {
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result := &Menu{
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items: []*MenuItem{item},
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}
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result.items = append(result.items, items...)
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return result
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}
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func NewSubmenu(s string, items *Menu) *MenuItem {
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result := NewSubMenuItem(s)
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result.submenu = items
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return result
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}
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