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* [v2] Add support for post build hooks Currently only supports build-level hooks * [v2] Improve build assets handling and use single source for manifest generation The manifest asset files are now a go template and data will be resolved before they are included into the build output. Breaking Change: Windows manifest file must be named “wails.exe.manifest” and doesn’t depend on the project name anymore. * [v2, windows] NSIS installer generation
302 lines
6.3 KiB
Go
302 lines
6.3 KiB
Go
package build
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import (
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"bytes"
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"fmt"
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"image"
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"os"
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"path/filepath"
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"runtime"
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"github.com/leaanthony/winicon"
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"github.com/tc-hib/winres"
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"github.com/tc-hib/winres/version"
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"github.com/jackmordaunt/icns"
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"github.com/pkg/errors"
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"github.com/wailsapp/wails/v2/pkg/buildassets"
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"github.com/wailsapp/wails/v2/internal/fs"
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)
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// PackageProject packages the application
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func packageProject(options *Options, platform string) error {
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var err error
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switch platform {
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case "darwin":
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err = packageApplicationForDarwin(options)
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case "windows":
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err = packageApplicationForWindows(options)
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case "linux":
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err = packageApplicationForLinux(options)
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default:
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err = fmt.Errorf("packing not supported for %s yet", platform)
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}
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if err != nil {
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return err
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}
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return nil
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}
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// cleanBuildDirectory will remove an existing build directory and recreate it
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func cleanBuildDirectory(options *Options) error {
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buildDirectory := options.BuildDirectory
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// Clear out old builds
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if fs.DirExists(buildDirectory) {
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err := os.RemoveAll(buildDirectory)
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if err != nil {
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return err
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}
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}
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// Create clean directory
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err := os.MkdirAll(buildDirectory, 0700)
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if err != nil {
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return err
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}
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return nil
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}
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// Gets the platform dependent package assets directory
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func getPackageAssetsDirectory() string {
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return fs.RelativePath("internal/packager", runtime.GOOS)
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}
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func packageApplicationForDarwin(options *Options) error {
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var err error
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// Create directory structure
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bundlename := options.BundleName
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if bundlename == "" {
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bundlename = options.ProjectData.Name + ".app"
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}
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contentsDirectory := filepath.Join(options.BuildDirectory, bundlename, "/Contents")
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exeDir := filepath.Join(contentsDirectory, "/MacOS")
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err = fs.MkDirs(exeDir, 0755)
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if err != nil {
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return err
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}
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resourceDir := filepath.Join(contentsDirectory, "/Resources")
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err = fs.MkDirs(resourceDir, 0755)
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if err != nil {
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return err
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}
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// Copy binary
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packedBinaryPath := filepath.Join(exeDir, options.ProjectData.Name)
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err = fs.MoveFile(options.CompiledBinary, packedBinaryPath)
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if err != nil {
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return errors.Wrap(err, "Cannot move file: "+options.ProjectData.OutputFilename)
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}
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// Generate Info.plist
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err = processPList(options, contentsDirectory)
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if err != nil {
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return err
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}
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// Generate Icons
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err = processApplicationIcon(options, resourceDir)
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if err != nil {
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return err
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}
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options.CompiledBinary = packedBinaryPath
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return nil
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}
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func processPList(options *Options, contentsDirectory string) error {
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// Read the resolved BuildAssets file and copy it to the destination
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content, err := buildassets.ReadFileWithProjectData(options.ProjectData, "darwin/Info.plist")
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if err != nil {
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return err
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}
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targetFile := filepath.Join(contentsDirectory, "Info.plist")
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return os.WriteFile(targetFile, content, 0644)
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}
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func processApplicationIcon(options *Options, resourceDir string) (err error) {
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appIcon, err := buildassets.ReadFile(options.ProjectData, "appicon.png")
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if err != nil {
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return err
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}
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srcImg, _, err := image.Decode(bytes.NewBuffer(appIcon))
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if err != nil {
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return err
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}
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tgtBundle := filepath.Join(resourceDir, "iconfile.icns")
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dest, err := os.Create(tgtBundle)
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if err != nil {
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return err
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}
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defer func() {
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err = dest.Close()
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if err == nil {
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return
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}
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}()
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return icns.Encode(dest, srcImg)
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}
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func packageApplicationForWindows(options *Options) error {
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// Generate icon
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var err error
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err = generateIcoFile(options)
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if err != nil {
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return err
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}
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// Create syso file
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err = compileResources(options)
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if err != nil {
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return err
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}
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return nil
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}
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func packageApplicationForLinux(options *Options) error {
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// Generate icon
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//var err error
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//err = generateIcoFile(options)
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//if err != nil {
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// return err
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//}
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//
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//// Ensure Manifest is present
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//err = generateManifest(options)
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//if err != nil {
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// return err
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//}
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//
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//// Create syso file
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//err = compileResources(options)
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//if err != nil {
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// return err
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//}
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return nil
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}
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func generateManifest(options *Options) error {
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return nil
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}
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func generateIcoFile(options *Options) error {
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// Check ico file exists already
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icoFile := buildassets.GetLocalPath(options.ProjectData, "windows/icon.ico")
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if !fs.FileExists(icoFile) {
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content, err := buildassets.ReadFile(options.ProjectData, "appicon.png")
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if err != nil {
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return err
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}
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if dir := filepath.Dir(icoFile); !fs.DirExists(dir) {
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if err := fs.MkDirs(dir, 0755); err != nil {
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return err
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}
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}
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output, err := os.OpenFile(icoFile, os.O_CREATE|os.O_WRONLY, 0644)
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if err != nil {
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return err
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}
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defer output.Close()
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err = winicon.GenerateIcon(bytes.NewBuffer(content), output, []int{256, 128, 64, 48, 32, 16})
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if err != nil {
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return err
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}
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}
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return nil
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}
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func compileResources(options *Options) error {
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currentDir, err := os.Getwd()
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if err != nil {
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return err
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}
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defer func() {
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os.Chdir(currentDir)
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}()
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windowsDir := filepath.Join(options.ProjectData.Path, "build", "windows")
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err = os.Chdir(windowsDir)
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if err != nil {
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return err
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}
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rs := winres.ResourceSet{}
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icon := filepath.Join(windowsDir, "icon.ico")
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iconFile, err := os.Open(icon)
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if err != nil {
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return err
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}
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defer iconFile.Close()
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ico, err := winres.LoadICO(iconFile)
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if err != nil {
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return fmt.Errorf("couldn't load icon from icon.ico: %w", err)
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}
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err = rs.SetIcon(winres.RT_ICON, ico)
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if err != nil {
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return err
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}
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manifestData, err := buildassets.ReadFileWithProjectData(options.ProjectData, "windows/wails.exe.manifest")
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if err != nil {
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return err
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}
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xmlData, err := winres.AppManifestFromXML(manifestData)
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if err != nil {
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return err
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}
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rs.SetManifest(xmlData)
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versionInfo, err := buildassets.ReadFileWithProjectData(options.ProjectData, "windows/info.json")
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if err != nil {
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return err
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}
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if len(versionInfo) != 0 {
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var v version.Info
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if err := v.UnmarshalJSON(versionInfo); err != nil {
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return err
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}
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rs.SetVersionInfo(v)
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}
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targetFile := filepath.Join(options.ProjectData.Path, options.ProjectData.Name+"-res.syso")
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fout, err := os.Create(targetFile)
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if err != nil {
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return err
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}
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defer fout.Close()
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archs := map[string]winres.Arch{
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"amd64": winres.ArchAMD64,
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"arm64": winres.ArchARM64,
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}
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targetArch, supported := archs[options.Arch]
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if !supported {
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return fmt.Errorf("arch '%s' not supported", options.Arch)
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}
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err = rs.WriteObject(fout, targetArch)
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if err != nil {
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return err
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}
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return nil
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}
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