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* [v2] Add support for post build hooks Currently only supports build-level hooks * [v2] Improve build assets handling and use single source for manifest generation The manifest asset files are now a go template and data will be resolved before they are included into the build output. Breaking Change: Windows manifest file must be named “wails.exe.manifest” and doesn’t depend on the project name anymore. * [v2, windows] NSIS installer generation
140 lines
3.9 KiB
Go
140 lines
3.9 KiB
Go
package buildassets
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import (
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"bytes"
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"embed"
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"errors"
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"fmt"
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iofs "io/fs"
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"os"
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"path"
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"path/filepath"
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"text/template"
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"github.com/leaanthony/gosod"
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"github.com/wailsapp/wails/v2/internal/fs"
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"github.com/wailsapp/wails/v2/internal/project"
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)
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//go:embed build
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var assets embed.FS
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const (
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rootFolder = "build"
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)
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// Install will install all default project assets
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func Install(targetDir string) error {
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templateDir := gosod.New(assets)
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err := templateDir.Extract(targetDir, nil)
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if err != nil {
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return err
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}
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return nil
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}
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// GetLocalPath returns the local path of the requested build asset file
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func GetLocalPath(projectData *project.Project, file string) string {
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return filepath.Clean(filepath.Join(projectData.Path, rootFolder, filepath.FromSlash(file)))
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}
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// ReadFile reads the file from the project build folder.
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// If the file does not exist it falls back to the embedded file and the file will be written
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// to the disk for customisation.
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func ReadFile(projectData *project.Project, file string) ([]byte, error) {
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fs := os.DirFS(filepath.ToSlash(projectData.Path)) // os.DirFs always operates on "/" as separatator
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file = path.Join(rootFolder, file)
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content, err := iofs.ReadFile(fs, file)
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if errors.Is(err, iofs.ErrNotExist) {
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// The file does not exist, let's read it from the assets FS and write it to disk
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content, err := iofs.ReadFile(assets, file)
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if err != nil {
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return nil, err
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}
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if err := writeFileSystemFile(projectData, file, content); err != nil {
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return nil, fmt.Errorf("Unable to create file in build folder: %s", err)
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}
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return content, nil
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}
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return content, err
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}
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// ReadFileWithProjectData reads the file from the project build folder and replaces ProjectInfo if necessary.
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// If the file does not exist it falls back to the embedded file and the file will be written
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// to the disk for customisation. The file written is the original unresolved one.
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func ReadFileWithProjectData(projectData *project.Project, file string) ([]byte, error) {
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content, err := ReadFile(projectData, file)
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if err != nil {
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return nil, err
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}
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content, err = resolveProjectData(content, projectData)
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if err != nil {
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return nil, fmt.Errorf("Unable to resolve data in %s: %w", file, err)
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}
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return content, nil
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}
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// ReadOriginalFileWithProjectDataAndSave reads the file from the embedded assets and replaces
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// ProjectInfo if necessary.
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// It will also write the resolved final file back to the project build folder.
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func ReadOriginalFileWithProjectDataAndSave(projectData *project.Project, file string) ([]byte, error) {
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file = path.Join(rootFolder, file)
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content, err := iofs.ReadFile(assets, file)
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if err != nil {
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return nil, fmt.Errorf("Unable to read file %s: %w", file, err)
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}
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content, err = resolveProjectData(content, projectData)
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if err != nil {
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return nil, fmt.Errorf("Unable to resolve data in %s: %w", file, err)
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}
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if err := writeFileSystemFile(projectData, file, content); err != nil {
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return nil, fmt.Errorf("Unable to create file in build folder: %w", err)
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}
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return content, nil
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}
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type assetData struct {
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Name string
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Info project.Info
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}
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func resolveProjectData(content []byte, projectData *project.Project) ([]byte, error) {
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tmpl, err := template.New("").Parse(string(content))
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if err != nil {
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return nil, err
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}
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data := &assetData{
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Name: projectData.Name,
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Info: projectData.Info,
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}
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var out bytes.Buffer
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if err := tmpl.Execute(&out, data); err != nil {
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return nil, err
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}
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return out.Bytes(), nil
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}
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func writeFileSystemFile(projectData *project.Project, file string, content []byte) error {
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path := filepath.Clean(filepath.Join(projectData.Path, filepath.FromSlash(file)))
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if dir := filepath.Dir(path); !fs.DirExists(dir) {
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if err := fs.MkDirs(dir, 0755); err != nil {
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return fmt.Errorf("Unable to create directory: %w", err)
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}
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}
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if err := os.WriteFile(path, content, 0644); err != nil {
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return err
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}
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return nil
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}
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