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wails/v2/internal/ffenestri/windows_menu_cache.go

62 lines
1.6 KiB
Go

//+build windows
package ffenestri
import (
"github.com/wailsapp/wails/v2/internal/menumanager"
"sync"
)
/**
MenuCache
---------
When windows calls back to Go (when an item is clicked), we need to
be able to retrieve information about the menu item:
- The menu that the menuitem is part of (parent)
- The original processed menu item
- The type of the menu (application, context or tray)
This cache is built up when a menu is created.
*/
// TODO: Make this like the other caches
type menuCacheEntry struct {
parent win32Menu
menuType menuType
item *menumanager.ProcessedMenuItem
processedMenu *menumanager.ProcessedMenu
}
// windowsMenuIDCounter keeps track of the unique windows menu IDs
var windowsMenuIDCounter uint32
var menuCache = map[win32MenuItemID]*menuCacheEntry{}
var menuCacheLock sync.RWMutex
var wailsMenuIDtoWin32IDMap = map[wailsMenuItemID]win32MenuItemID{}
func addMenuCacheEntry(parent win32Menu, typ menuType, wailsMenuItem *menumanager.ProcessedMenuItem, processedMenu *menumanager.ProcessedMenu) win32MenuItemID {
menuCacheLock.Lock()
defer menuCacheLock.Unlock()
menuID := win32MenuItemID(windowsMenuIDCounter)
windowsMenuIDCounter++
menuCache[menuID] = &menuCacheEntry{
parent: parent,
menuType: typ,
item: wailsMenuItem,
processedMenu: processedMenu,
}
// save the mapping
wailsMenuIDtoWin32IDMap[wailsMenuItemID(wailsMenuItem.ID)] = menuID
return menuID
}
func getMenuCacheEntry(id win32MenuItemID) *menuCacheEntry {
menuCacheLock.Lock()
defer menuCacheLock.Unlock()
return menuCache[id]
}