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wails/website/i18n/fr/docusaurus-plugin-content-docs/current/reference/runtime/dialog.mdx
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---
sidebar_position: 5
---
# Boîte de dialogue
This part of the runtime provides access to native dialogs, such as File Selectors and Message boxes.
:::info JavaScript
Dialog is currently unsupported in the JS runtime.
:::
### OpenDirectoryDialog
Opens a dialog that prompts the user to select a directory. Can be customised using [OpenDialogOptions](#opendialogoptions).
Go: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
Returns: Selected directory (blank if the user cancelled) or an error
### OpenFileDialog
Opens a dialog that prompts the user to select a file. Can be customised using [OpenDialogOptions](#opendialogoptions).
Go: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
Returns: Selected file (blank if the user cancelled) or an error
### OpenFileDialog
Opens a dialog that prompts the user to select multiple files. Can be customised using [OpenDialogOptions](#opendialogoptions).
Go: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
Returns: Selected files (nil if the user cancelled) or an error
### SaveFileDialog
Opens a dialog that prompts the user to select a filename for the purposes of saving. Can be customised using [SaveDialogOptions](#savedialogoptions).
Go: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
Returns: The selected file (blank if the user cancelled) or an error
### MessageDialog
Displays a message using a message dialog. Can be customised using [MessageDialogOptions](#messagedialogoptions).
Go: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
Returns: The text of the selected button or an error
## Options
### OpenDialogOptions
```go
type OpenDialogOptions struct {
DefaultDirectory string
DefaultFilename string
Title string
Filters []FileFilter
ShowHiddenFiles bool
CanCreateDirectories bool
ResolvesAliases bool
TreatPackagesAsDirectories bool
}
```
| Champ | Description | Win | Mac | Lin |
| -------------------------- | ---------------------------------------------- | --- | --- | --- |
| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ | ✅ |
| DefaultFilename | The default filename | ✅ | ✅ | ✅ |
| Title | Title for the dialog | ✅ | ✅ | ✅ |
| [Filters](#filefilter) | A list of file filters | ✅ | ✅ | ✅ |
| ShowHiddenFiles | Show files hidden by the system | | ✅ | ✅ |
| CanCreateDirectories | Allow user to create directories | | ✅ | |
| ResolvesAliases | If true, returns the file not the alias | | ✅ | |
| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ | |
### SaveDialogOptions
```go
type SaveDialogOptions struct {
DefaultDirectory string
DefaultFilename string
Title string
Filters []FileFilter
ShowHiddenFiles bool
CanCreateDirectories bool
TreatPackagesAsDirectories bool
}
```
| Champ | Description | Win | Mac | Lin |
| -------------------------- | ---------------------------------------------- | --- | --- | --- |
| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ | ✅ |
| DefaultFilename | The default filename | ✅ | ✅ | ✅ |
| Title | Title for the dialog | ✅ | ✅ | ✅ |
| [Filters](#filefilter) | A list of file filters | ✅ | ✅ | ✅ |
| ShowHiddenFiles | Show files hidden by the system | | ✅ | ✅ |
| CanCreateDirectories | Allow user to create directories | | ✅ | |
| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ | |
### MessageDialogOptions
```go
type MessageDialogOptions struct {
Type DialogType
Title string
Message string
Buttons []string
DefaultButton string
CancelButton string
}
```
| Champ | Description | Win | Mac | Lin |
| ------------- | -------------------------------------------------------------------------- | -------------- | --- | --- |
| Type | The type of message dialog, eg question, info... | ✅ | ✅ | ✅ |
| Title | Title for the dialog | ✅ | ✅ | ✅ |
| Message | The message to show the user | ✅ | ✅ | ✅ |
| Buttons | A list of button titles | | ✅ | |
| DefaultButton | The button with this text should be treated as default. Bound to `return`. | ✅[*](#windows) | ✅ | |
| CancelButton | The button with this text should be treated as cancel. Bound to `escape` | | ✅ | |
#### Windows
Windows has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Abort", "Retry", "Ignore", "Yes", "No", "Try Again" or "Continue".
For Question dialogs, the default button is "Yes" and the cancel button is "No". This can be changed by setting the `DefaultButton` value to `"No"`.
Example:
```go
result, err := runtime.MessageDialog(a.ctx, runtime.MessageDialogOptions{
Type: runtime.QuestionDialog,
Title: "Question",
Message: "Do you want to continue?",
DefaultButton: "No",
})
```
#### Linux
Linux has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Yes", "No"
#### Mac
A message dialog on Mac may specify up to 4 buttons. If no `DefaultButton` or `CancelButton` is given, the first button is considered default and is bound to the `return` key.
For the following code:
```go
selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
Title: "It's your turn!",
Message: "Select a number",
Buttons: []string{"one", "two", "three", "four"},
})
```
the first button is shown as default:
```mdx-code-block
<div class="text--center">
<img
src={require("@site/static/img/runtime/dialog_no_defaults.png").default}
width="30%"
class="screenshot"
/>
</div>
<br />
```
And if we specify `DefaultButton` to be "two":
```go
selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
Title: "It's your turn!",
Message: "Select a number",
Buttons: []string{"one", "two", "three", "four"},
DefaultButton: "two",
})
```
the second button is shown as default. When `return` is pressed, the value "two" is returned.
```mdx-code-block
<div class="text--center">
<img
src={require("@site/static/img/runtime/dialog_default_button.png").default}
width="30%"
class="screenshot"
/>
</div>
<br />
```
If we now specify `CancelButton` to be "three":
```go
selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
Title: "It's your turn!",
Message: "Select a number",
Buttons: []string{"one", "two", "three", "four"},
DefaultButton: "two",
CancelButton: "three",
})
```
the button with "three" is shown at the bottom of the dialog. When `escape` is pressed, the value "three" is returned:
```mdx-code-block
<div class="text--center">
<img
src={require("@site/static/img/runtime/dialog_default_cancel.png").default}
width="30%"
class="screenshot"
/>
</div>
<br />
<br />
<br />
```
#### DialogType
```go
const (
InfoDialog DialogType = "info"
WarningDialog DialogType = "warning"
ErrorDialog DialogType = "error"
QuestionDialog DialogType = "question"
)
```
### FileFilter
```go
type FileFilter struct {
DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
}
```
#### Windows
Windows allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
```mdx-code-block
<div class="text--center">
<img
src={require("@site/static/img/runtime/dialog_win_filters.png").default}
width="50%"
class="screenshot"
/>
</div>
<br />
<br />
<br />
```
#### Linux
Linux allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
```mdx-code-block
<div class="text--center">
<img
src={require("@site/static/img/runtime/dialog_lin_filters.png").default}
width="50%"
class="screenshot"
/>
</div>
<br />
<br />
<br />
```
#### Mac
Mac dialogs only have the concept of a single set of patterns to filter files. If multiple FileFilters are provided, Wails will use all the Patterns defined.
Exemple:
```go
selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
Title: "Select File",
Filters: []runtime.FileFilter{
{
DisplayName: "Images (*.png;*.jpg)",
Pattern: "*.png;*.jpg",
}, {
DisplayName: "Videos (*.mov;*.mp4)",
Pattern: "*.mov;*.mp4",
},
},
})
```
This will result in the Open File dialog using `*.png,*.jpg,*.mov,*.mp4` as a filter.