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This update adds implementation to several menu item functions, replacing their previous 'not implemented' state. This includes actions for close, reload, forcing reload, toggling of fullscreen, reset zoom, and others. The update also includes modifications for the handling of developer tools toggle under different build configurations. This refactoring is aimed to standardize devtools configuration across different operating systems.
59 lines
2.0 KiB
Go
59 lines
2.0 KiB
Go
package assetserver
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import (
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"fmt"
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"io/fs"
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"log/slog"
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"net/http"
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)
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// Options defines the configuration of the AssetServer.
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type Options struct {
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// Assets defines the static assets to be used. A GET request is first tried to be served from this Assets. If the Assets returns
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// `os.ErrNotExist` for that file, the request handling will fallback to the Handler and tries to serve the GET
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// request from it.
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//
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// If set to nil, all GET requests will be forwarded to Handler.
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Assets fs.FS
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// Handler will be called for every GET request that can't be served from Assets, due to `os.ErrNotExist`. Furthermore all
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// non GET requests will always be served from this Handler.
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//
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// If not defined, the result is the following in cases where the Handler would have been called:
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// GET request: `http.StatusNotFound`
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// Other request: `http.StatusMethodNotAllowed`
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Handler http.Handler
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// Middleware is a HTTP Middleware which allows to hook into the AssetServer request chain. It allows to skip the default
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// request handler dynamically, e.g. implement specialized Routing etc.
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// The Middleware is called to build a new `http.Handler` used by the AssetSever and it also receives the default
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// handler used by the AssetServer as an argument.
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//
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// If not defined, the default AssetServer request chain is executed.
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//
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// Multiple Middlewares can be chained together with:
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// ChainMiddleware(middleware ...Middleware) Middleware
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Middleware Middleware
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// Logger is the logger used by the AssetServer. If not defined, no logging will be done.
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Logger *slog.Logger
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// RuntimeHandler is the handler used for the runtime calls.
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RuntimeHandler http.Handler
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// GetCapabilities returns the capabilities of the runtime
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GetCapabilities func() []byte
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// GetFlags returns the application flags
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GetFlags func() []byte
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}
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// Validate the options
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func (o Options) Validate() error {
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if o.Assets == nil && o.Handler == nil && o.Middleware == nil {
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return fmt.Errorf("AssetServer options invalid: either Assets, Handler or Middleware must be set")
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}
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return nil
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}
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