mirror of
https://github.com/wailsapp/wails.git
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* WIP
* Generation of index.js
* Add RelativeToCwd
* Add JSDoc comments
* Convert to ES6 syntax
* Fix typo
* Initial generation of typescript declarations
* Typescript improvements
* Improved @returns jsdoc
* Improved declaration files
* Simplified output
* Rename file
* Tidy up
* Revert "Simplified output"
This reverts commit 15cdf7382b
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* Now parsing actual code
* Support Array types
* Reimagined parser
* Wrap parsing in Parser
* Rewritten module generator (TS Only)
* Final touches
* Slight refactor to improve output
* Struct comments. External struct literal binding
* Reworked project parser *working*
* remove debug info
* Refactor of parser
* remove the spew
* Better Ts support
* Better project generation logic
* Support local functions in bind()
* JS Object generation. Linting.
* Support json tags in module generation
* Updated mod files
* Support vscode file generation
* Better global.d.ts
* add ts-check to templates
* Support TS declaration files
* improved 'generate' command for module
142 lines
3.4 KiB
Go
142 lines
3.4 KiB
Go
package build
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import (
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"fmt"
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"os"
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"runtime"
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"github.com/leaanthony/slicer"
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"github.com/wailsapp/wails/v2/internal/project"
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"github.com/wailsapp/wails/v2/pkg/clilogger"
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"github.com/wailsapp/wails/v2/pkg/parser"
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)
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// Mode is the type used to indicate the build modes
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type Mode int
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const (
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// Debug mode
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Debug Mode = iota
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// Production mode
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Production
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)
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var modeMap = []string{"Debug", "Production"}
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// Options contains all the build options as well as the project data
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type Options struct {
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LDFlags string // Optional flags to pass to linker
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Logger *clilogger.CLILogger // All output to the logger
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OutputType string // EG: desktop, server....
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Mode Mode // release or debug
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ProjectData *project.Project // The project data
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Pack bool // Create a package for the app after building
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Platform string // The platform to build for
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Compiler string // The compiler command to use
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IgnoreFrontend bool // Indicates if the frontend does not need building
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OutputFile string // Override the output filename
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}
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// GetModeAsString returns the current mode as a string
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func GetModeAsString(mode Mode) string {
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return modeMap[mode]
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}
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// Build the project!
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func Build(options *Options) (string, error) {
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// Extract logger
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outputLogger := options.Logger
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// Get working directory
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cwd, err := os.Getwd()
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if err != nil {
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return "", err
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}
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// Check platform
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validPlatforms := slicer.String([]string{"linux", "darwin"})
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if !validPlatforms.Contains(options.Platform) {
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return "", fmt.Errorf("platform %s not supported", options.Platform)
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}
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// Load project
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projectData, err := project.Load(cwd)
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if err != nil {
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return "", err
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}
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options.ProjectData = projectData
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// Save the project type
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projectData.OutputType = options.OutputType
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// Create builder
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var builder Builder
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switch projectData.OutputType {
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case "desktop":
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builder = newDesktopBuilder()
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case "hybrid":
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builder = newHybridBuilder()
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case "server":
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builder = newServerBuilder()
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default:
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return "", fmt.Errorf("cannot build assets for output type %s", projectData.OutputType)
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}
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// Set up our clean up method
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defer builder.CleanUp()
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// Initialise Builder
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builder.SetProjectData(projectData)
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// Generate Frontend JS Package
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outputLogger.Println(" - Generating Backend JS Package")
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// Ignore the parser report coming back
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_, err = parser.GenerateWailsFrontendPackage()
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if err != nil {
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return "", err
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}
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if !options.IgnoreFrontend {
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outputLogger.Println(" - Building Wails Frontend")
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err = builder.BuildFrontend(outputLogger)
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if err != nil {
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return "", err
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}
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}
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// Build the base assets
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outputLogger.Println(" - Compiling Assets")
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err = builder.BuildRuntime(options)
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if err != nil {
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return "", err
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}
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err = builder.BuildAssets(options)
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if err != nil {
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return "", err
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}
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// Compile the application
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outputLogger.Print(" - Compiling Application in " + GetModeAsString(options.Mode) + " mode...")
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err = builder.CompileProject(options)
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if err != nil {
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return "", err
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}
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outputLogger.Println("done.")
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// Do we need to pack the app?
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if options.Pack {
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outputLogger.Println(" - Packaging Application")
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// TODO: Allow cross platform build
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err = packageProject(options, runtime.GOOS)
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if err != nil {
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return "", err
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}
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}
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return projectData.OutputFilename, nil
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}
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