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* Tidy up runtime JS * Initial implementation of runtime over http * Update runtime deps. Fix test task. * Support Clipboard. Message Processor refactor. * Add `Window.Screen()` Clipboard `GetText` -> `Text` * Support most dialogs Better JS->Go object mapping Implement Go->JS callback mechanism Rename `window.runtime` -> `window.wails` to better reflect the Go API * Support SaveFile dialog * Remove go.work * Tidy up * Event->CustomEvent to prevent potential clash with native JS Event object Support Eventing * Support application calls * Support logging * Support named windows Remove debug info * Update v3 changes
209 lines
4.9 KiB
Go
209 lines
4.9 KiB
Go
package assetserver
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import (
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"bytes"
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"net/http"
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"net/http/httptest"
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"golang.org/x/net/html"
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"github.com/wailsapp/wails/v2/pkg/options"
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"github.com/wailsapp/wails/v2/pkg/options/assetserver"
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)
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const (
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runtimeJSPath = "/wails/runtime.js"
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ipcJSPath = "/wails/ipc.js"
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runtimePath = "/wails/runtime"
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)
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type RuntimeAssets interface {
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DesktopIPC() []byte
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WebsocketIPC() []byte
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RuntimeDesktopJS() []byte
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}
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type RuntimeHandler interface {
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HandleRuntimeCall(w http.ResponseWriter, r *http.Request)
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}
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type AssetServer struct {
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handler http.Handler
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wsHandler http.Handler
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runtimeJS []byte
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ipcJS func(*http.Request) []byte
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logger Logger
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runtime RuntimeAssets
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servingFromDisk bool
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appendSpinnerToBody bool
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// Use http based runtime
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runtimeHandler RuntimeHandler
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assetServerWebView
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}
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func NewAssetServerMainPage(bindingsJSON string, options *options.App, servingFromDisk bool, logger Logger, runtime RuntimeAssets) (*AssetServer, error) {
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assetOptions, err := BuildAssetServerConfig(options)
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if err != nil {
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return nil, err
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}
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return NewAssetServer(bindingsJSON, assetOptions, servingFromDisk, logger, runtime)
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}
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func NewAssetServer(bindingsJSON string, options assetserver.Options, servingFromDisk bool, logger Logger, runtime RuntimeAssets) (*AssetServer, error) {
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handler, err := NewAssetHandler(options, logger)
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if err != nil {
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return nil, err
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}
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return NewAssetServerWithHandler(handler, bindingsJSON, servingFromDisk, logger, runtime)
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}
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func NewAssetServerWithHandler(handler http.Handler, bindingsJSON string, servingFromDisk bool, logger Logger, runtime RuntimeAssets) (*AssetServer, error) {
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var buffer bytes.Buffer
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if bindingsJSON != "" {
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buffer.WriteString(`window.wailsbindings='` + bindingsJSON + `';` + "\n")
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}
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buffer.Write(runtime.RuntimeDesktopJS())
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result := &AssetServer{
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handler: handler,
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runtimeJS: buffer.Bytes(),
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// Check if we have been given a directory to serve assets from.
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// If so, this means we are in dev mode and are serving assets off disk.
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// We indicate this through the `servingFromDisk` flag to ensure requests
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// aren't cached in dev mode.
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servingFromDisk: servingFromDisk,
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logger: logger,
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runtime: runtime,
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}
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return result, nil
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}
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func (d *AssetServer) UseRuntimeHandler(handler RuntimeHandler) {
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d.runtimeHandler = handler
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}
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func (d *AssetServer) ServeHTTP(rw http.ResponseWriter, req *http.Request) {
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if isWebSocket(req) {
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// Forward WebSockets to the distinct websocket handler if it exists
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if wsHandler := d.wsHandler; wsHandler != nil {
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wsHandler.ServeHTTP(rw, req)
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} else {
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rw.WriteHeader(http.StatusNotImplemented)
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}
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return
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}
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header := rw.Header()
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if d.servingFromDisk {
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header.Add(HeaderCacheControl, "no-cache")
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}
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path := req.URL.Path
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switch path {
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case "", "/", "/index.html":
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recorder := httptest.NewRecorder()
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d.handler.ServeHTTP(recorder, req)
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for k, v := range recorder.HeaderMap {
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header[k] = v
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}
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switch recorder.Code {
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case http.StatusOK:
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content, err := d.processIndexHTML(recorder.Body.Bytes())
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if err != nil {
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d.serveError(rw, err, "Unable to processIndexHTML")
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return
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}
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d.writeBlob(rw, indexHTML, content)
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case http.StatusNotFound:
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d.writeBlob(rw, indexHTML, defaultHTML)
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default:
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rw.WriteHeader(recorder.Code)
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}
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case runtimeJSPath:
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d.writeBlob(rw, path, d.runtimeJS)
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case runtimePath:
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if d.runtimeHandler != nil {
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d.runtimeHandler.HandleRuntimeCall(rw, req)
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} else {
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d.handler.ServeHTTP(rw, req)
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}
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case ipcJSPath:
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content := d.runtime.DesktopIPC()
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if d.ipcJS != nil {
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content = d.ipcJS(req)
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}
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d.writeBlob(rw, path, content)
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default:
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d.handler.ServeHTTP(rw, req)
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}
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}
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func (d *AssetServer) processIndexHTML(indexHTML []byte) ([]byte, error) {
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htmlNode, err := getHTMLNode(indexHTML)
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if err != nil {
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return nil, err
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}
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if d.appendSpinnerToBody {
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err = appendSpinnerToBody(htmlNode)
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if err != nil {
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return nil, err
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}
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}
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if err := insertScriptInHead(htmlNode, runtimeJSPath); err != nil {
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return nil, err
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}
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if err := insertScriptInHead(htmlNode, ipcJSPath); err != nil {
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return nil, err
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}
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var buffer bytes.Buffer
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err = html.Render(&buffer, htmlNode)
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if err != nil {
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return nil, err
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}
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return buffer.Bytes(), nil
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}
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func (d *AssetServer) writeBlob(rw http.ResponseWriter, filename string, blob []byte) {
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err := serveFile(rw, filename, blob)
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if err != nil {
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d.serveError(rw, err, "Unable to write content %s", filename)
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}
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}
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func (d *AssetServer) serveError(rw http.ResponseWriter, err error, msg string, args ...interface{}) {
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args = append(args, err)
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d.logError(msg+": %s", args...)
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rw.WriteHeader(http.StatusInternalServerError)
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}
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func (d *AssetServer) logDebug(message string, args ...interface{}) {
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if d.logger != nil {
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d.logger.Debug("[AssetServer] "+message, args...)
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}
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}
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func (d *AssetServer) logError(message string, args ...interface{}) {
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if d.logger != nil {
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d.logger.Error("[AssetServer] "+message, args...)
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}
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}
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