mirror of
https://github.com/wailsapp/wails.git
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220 lines
6.4 KiB
Go
220 lines
6.4 KiB
Go
package build
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import (
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"fmt"
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"log"
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"os"
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"path/filepath"
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"runtime"
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"github.com/wailsapp/wails/v2/internal/fs"
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"github.com/wailsapp/wails/v2/internal/shell"
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"github.com/wailsapp/wails/v2/internal/project"
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"github.com/wailsapp/wails/v2/pkg/clilogger"
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)
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// Mode is the type used to indicate the build modes
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type Mode int
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const (
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// Dev mode
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Dev Mode = iota
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// Production mode
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Production
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// Debug build
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Debug
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)
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// Options contains all the build options as well as the project data
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type Options struct {
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LDFlags string // Optional flags to pass to linker
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UserTags []string // Tags to pass to the Go compiler
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Logger *clilogger.CLILogger // All output to the logger
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OutputType string // EG: desktop, server....
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Mode Mode // release or dev
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ProjectData *project.Project // The project data
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Pack bool // Create a package for the app after building
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Platform string // The platform to build for
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Arch string // The architecture to build for
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Compiler string // The compiler command to use
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SkipModTidy bool // Skip mod tidy before compile
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IgnoreFrontend bool // Indicates if the frontend does not need building
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OutputFile string // Override the output filename
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BuildDirectory string // Directory to use for building the application
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CleanBuildDirectory bool // Indicates if the build directory should be cleaned before building
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CompiledBinary string // Fully qualified path to the compiled binary
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KeepAssets bool // Keep the generated assets/files
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Verbosity int // Verbosity level (0 - silent, 1 - default, 2 - verbose)
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Compress bool // Compress the final binary
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CompressFlags string // Flags to pass to UPX
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WebView2Strategy string // WebView2 installer strategy
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RunDelve bool // Indicates if we should run delve after the build
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WailsJSDir string // Directory to generate the wailsjs module
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ForceBuild bool // Force
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}
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// Build the project!
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func Build(options *Options) (string, error) {
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// Extract logger
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outputLogger := options.Logger
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// Get working directory
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cwd, err := os.Getwd()
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if err != nil {
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return "", err
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}
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// Load project
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projectData, err := project.Load(cwd)
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if err != nil {
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return "", err
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}
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options.ProjectData = projectData
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// Add default path if it doesn't exist
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if projectData.Path == "" {
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projectData.Path = cwd
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}
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// Set build directory
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options.BuildDirectory = filepath.Join(options.ProjectData.Path, "build", "bin")
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// Save the project type
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projectData.OutputType = options.OutputType
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// Create builder
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var builder Builder
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switch projectData.OutputType {
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case "desktop":
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builder = newDesktopBuilder(options)
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case "hybrid":
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builder = newHybridBuilder(options)
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case "server":
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builder = newServerBuilder(options)
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case "dev":
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builder = newDesktopBuilder(options)
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default:
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return "", fmt.Errorf("cannot build assets for output type %s", projectData.OutputType)
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}
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// Set up our clean up method
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defer builder.CleanUp()
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// Initialise Builder
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builder.SetProjectData(projectData)
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if !options.IgnoreFrontend || options.ForceBuild {
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err = builder.BuildFrontend(outputLogger)
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if err != nil {
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return "", err
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}
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}
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// If we are building for windows, we will need to generate the asset bundle before
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// compilation. This will be a .syso file in the project root
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if options.Pack && options.Platform == "windows" {
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outputLogger.Print("Generating bundle assets: ")
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err := packageApplicationForWindows(options)
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if err != nil {
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return "", err
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}
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outputLogger.Println("Done.")
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// When we finish, we will want to remove the syso file
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defer func() {
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err := os.Remove(filepath.Join(options.ProjectData.Path, options.ProjectData.Name+"-res.syso"))
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if err != nil {
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log.Fatal(err)
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}
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}()
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}
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// Compile the application
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outputLogger.Print("Compiling application: ")
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if options.Platform == "darwin" && options.Arch == "universal" {
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outputFile := builder.OutputFilename(options)
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amd64Filename := outputFile + "-amd64"
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arm64Filename := outputFile + "-arm64"
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// Build amd64 first
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options.Arch = "amd64"
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options.OutputFile = amd64Filename
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options.CleanBuildDirectory = false
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if options.Verbosity == VERBOSE {
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outputLogger.Println("\nBuilding AMD64 Target:", filepath.Join(options.BuildDirectory, options.OutputFile))
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}
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err = builder.CompileProject(options)
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if err != nil {
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return "", err
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}
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// Build arm64
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options.Arch = "arm64"
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options.OutputFile = arm64Filename
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options.CleanBuildDirectory = false
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if options.Verbosity == VERBOSE {
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outputLogger.Println("Building ARM64 Target:", filepath.Join(options.BuildDirectory, options.OutputFile))
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}
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err = builder.CompileProject(options)
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if err != nil {
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return "", err
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}
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// Run lipo
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if options.Verbosity == VERBOSE {
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outputLogger.Println(" Running lipo: ", "lipo", "-create", "-output", outputFile, amd64Filename, arm64Filename)
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}
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_, stderr, err := shell.RunCommand(options.BuildDirectory, "lipo", "-create", "-output", outputFile, amd64Filename, arm64Filename)
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if err != nil {
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return "", fmt.Errorf("%s - %s", err.Error(), stderr)
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}
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// Remove temp binaries
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err = fs.DeleteFile(filepath.Join(options.BuildDirectory, amd64Filename))
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if err != nil {
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return "", err
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}
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err = fs.DeleteFile(filepath.Join(options.BuildDirectory, arm64Filename))
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if err != nil {
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return "", err
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}
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projectData.OutputFilename = outputFile
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options.CompiledBinary = filepath.Join(options.BuildDirectory, outputFile)
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} else {
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err = builder.CompileProject(options)
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if err != nil {
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return "", err
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}
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}
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outputLogger.Println("Done.")
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// Do we need to pack the app for non-windows?
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if options.Pack && options.Platform != "windows" {
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outputLogger.Print("Packaging application: ")
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// TODO: Allow cross platform build
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err = packageProject(options, runtime.GOOS)
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if err != nil {
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return "", err
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}
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outputLogger.Println("Done.")
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}
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// Post compilation tasks
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err = builder.PostCompilation(options)
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if err != nil {
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return "", err
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}
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result := options.CompiledBinary
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return result, nil
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}
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