//go:build dev // +build dev package assetserver import ( "bytes" "github.com/wailsapp/wails/v2/internal/frontend/runtime" "github.com/wailsapp/wails/v2/pkg/options" "path/filepath" ) /* The assetserver for dev serves assets from disk. It injects a websocket based IPC script into `index.html`. */ import ( "os" ) type AssetServer struct { indexFile []byte runtimeJS []byte assetdir string appOptions *options.App } func NewAssetServer(assetdir string, bindingsJSON string, appOptions *options.App) (*AssetServer, error) { result := &AssetServer{ assetdir: assetdir, appOptions: appOptions, } err := result.init() if err != nil { return nil, err } var buffer bytes.Buffer buffer.WriteString(`window.wailsbindings='` + bindingsJSON + `';` + "\n") buffer.Write(runtime.RuntimeDesktopJS) result.runtimeJS = buffer.Bytes() err = result.init() return result, err } func (a *AssetServer) loadFileFromDisk(filename string) ([]byte, error) { return os.ReadFile(filepath.Join(a.assetdir, filename)) } func (a *AssetServer) init() error { var err error a.indexFile, err = a.loadFileFromDisk("index.html") if err != nil { return err } a.indexFile, err = injectHTML(string(a.indexFile), `
`) if err != nil { return err } a.indexFile, err = injectHTML(string(a.indexFile), ``) if err != nil { return err } a.indexFile, err = injectHTML(string(a.indexFile), ``) if err != nil { return err } return nil } func (a *AssetServer) Load(filename string) ([]byte, string, error) { var content []byte var err error switch filename { case "/": content = a.indexFile case "/wails/runtime.js": content = a.runtimeJS case "/wails/ipc.js": content = runtime.WebsocketIPC default: content, err = a.loadFileFromDisk(filename) } if err != nil { return nil, "", err } mimeType := GetMimetype(filename, content) return content, mimeType, nil }