--- sidebar_position: 5 --- # Configuration du projet La configuration du projet se trouve dans le fichier `wails.json` du répertoire du projet. La structure de la configuration est : ```json5 { // Project config version "version": "", // The project name "name": "", // Relative path to the directory containing the compiled assets, this is normally inferred and could be left empty "assetdir": "", // Additional directories to trigger reloads (comma separated), this is only used for some advanced asset configurations "reloaddirs": "", // The directory where the build files reside. Defaults to 'build' "build:dir": "", // Relative path to the frontend directory. Defaults to 'frontend' "frontend:dir": "", // The command to install node dependencies, run in the frontend directory - often `npm install` "frontend:install": "", // The command to build the assets, run in the frontend directory - often `npm run build` "frontend:build": "", // This command has been replaced by frontend:dev:build. If frontend:dev:build is not specified will falls back to this command. \nIf this command is also not specified will falls back to frontend:build "frontend:dev": "", // This command is the dev equivalent of frontend:build. If not specified falls back to frontend:dev "frontend:dev:build": "", // This command is the dev equivalent of frontend:install. If not specified falls back to frontend:install "frontend:dev:install": "", // This command is run in a separate process on `wails dev`. Useful for 3rd party watchers or starting 3d party dev servers "frontend:dev:watcher": "", // URL to a 3rd party dev server to be used to serve assets, EG Vite. \nIf this is set to 'auto' then the devServerUrl will be inferred from the Vite output "frontend:dev:serverUrl": "", // Relative path to the directory that the auto-generated JS modules will be created "wailsjsdir": "", // The name of the binary "outputfilename": "", // The default time the dev server waits to reload when it detects a change in assets "debounceMS": 100, // Address to bind the wails dev sever to. Default: localhost:34115 "devServer": "", // Arguments passed to the application in shell style when in dev mode "appargs": "", // Defines if build hooks should be run though they are defined for an OS other than the host OS. "runNonNativeBuildHooks": false, "preBuildHooks": { // The command that will be executed before a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook. "GOOS/GOARCH": "", // The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook. "GOOS/*": "", // The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH". "*/*": "" }, "postBuildHooks": { // The command that will be executed after a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook. "GOOS/GOARCH": "", // The command that will be executed after a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/*" hook is executed before the "*/*" hook. "GOOS/*": "", // The command that will be executed after every build: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. "*/*": "" }, // Data used to populate manifests and version info. "info": { // The company name. Default: [The project name] "companyName": "", // The product name. Default: [The project name] "productName": "", // The version of the product. Default: '1.0.0' "productVersion": "", // The copyright of the product. Default: 'Copyright.........' "copyright": "", // A short comment of the app. Default: 'Built using Wails (https://wails.app)' "comments": "", // File associations for the app "fileAssociations": [ { // The extension (minus the leading period). e.g. png "ext": "wails", // The name. e.g. PNG File "name": "Wails", // Windows-only. The description. It is displayed on the `Type` column on Windows Explorer. "description": "Wails file", // The icon name without extension. Icons should be located in build folder. Proper icons will be generated from .png file for both macOS and Windows) "iconName": "fileIcon", // macOS-only. The app’s role with respect to the type. Corresponds to CFBundleTypeRole. "role": "Editor" }, ], // Custom URI protocols that should be opened by the application "protocols": [ { // protocol scheme. e.g. myapp "scheme": "myapp", // Windows-only. The description. It is displayed on the `Type` column on Windows Explorer. "description": "Myapp protocol", // macOS-only. The app’s role with respect to the type. Corresponds to CFBundleTypeRole. "role": "Editor" } ] }, // 'multiple': One installer per architecture. 'single': Single universal installer for all architectures being built. Default: 'multiple' "nsisType": "", // Whether the app should be obfuscated. Default: false "obfuscated": "", // The arguments to pass to the garble command when using the obfuscated flag "garbleargs": "", // Bindings configurations "bindings": { // model.ts file generation config "ts_generation": { // All generated JavaScript entities will be prefixed with this value "prefix": "", // All generated JavaScript entities will be suffixed with this value "suffix": "", // Type of output to generate (classes|interfaces) "outputType": "classes", } } } ``` Ce fichier est lu par le CLI Wails lorsque vous exécutez `wails build` ou `wails dev`. Les options `assetdir`, `reloaddirs`, `wailsjsdir`, `debounceMS`, `devserver` et `frontenddevserverurl` dans `wails build/dev` vont mettre à jour les configs du projet et deviendront les valeurs par défaut des exécutions suivantes. Le Schema JSON pour ce fichier se trouve [ici](https://wails.io/schemas/config.v2.json).