//go:build !production package runtime var RuntimeAssetsBundle = &RuntimeAssets{ runtimeDesktopJS: DesktopRuntime, } type RuntimeAssets struct { runtimeDesktopJS []byte } func (r *RuntimeAssets) DesktopIPC() []byte { return []byte("") } func (r *RuntimeAssets) WebsocketIPC() []byte { return []byte("") } func (r *RuntimeAssets) RuntimeDesktopJS() []byte { return r.runtimeDesktopJS }