//go:build !dev package runtime var RuntimeAssetsBundle = &RuntimeAssets{ desktopIPC: DesktopIPC, runtimeDesktopJS: RuntimeDesktopJS, } type RuntimeAssets struct { desktopIPC []byte websocketIPC []byte runtimeDesktopJS []byte } func (r *RuntimeAssets) DesktopIPC() []byte { return r.desktopIPC } func (r *RuntimeAssets) WebsocketIPC() []byte { return r.websocketIPC } func (r *RuntimeAssets) RuntimeDesktopJS() []byte { return r.runtimeDesktopJS }