* [v2, dev] Improve logging of dev watcher command during stop
* [v2, dev] Build frontend only before starting the dev watcher command
Breaking Change: Ignore flags take precedence over Force flag.
* Add frontend:dev:install configuration
* When building the frontend in dev mode, use `frontend:dev:install` (if it has been defined) to install the dependencies
* Simplified logic for determining installation command
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* Override platform with GOOS and GOARCH
* Update v2/cmd/wails/internal/commands/build/build.go
Co-authored-by: stffabi <stffabi@users.noreply.github.com>
* Only use GOOS and GOARCH env vars for default target
* Update docs. Add dryrun flag for testing
* Update v2/cmd/wails/internal/commands/build/build.go
Co-authored-by: stffabi <stffabi@users.noreply.github.com>
* Fix scenario where no arch specified
* Fixed banner
Co-authored-by: stffabi <stffabi@users.noreply.github.com>
* get dimensions working for linux
* Cleaning up some GTK code
I was getting the following errors due to some bad casts.
Gdk-CRITICAL **: 18:58:51.943: gdk_monitor_get_geometry: assertion 'GDK_IS_MONITOR (monitor)' failed
Gdk-CRITICAL **: 18:58:51.943: gdk_display_get_monitor_at_window: assertion 'GDK_IS_DISPLAY (display)' failed
This commit fixes these errors
* Adding Screen namespace along with linux implementation
* moving ScreenGetAll into a more appropriate place
* Fixing typescript definition mistake, documentation, ordering of functions, and formatting
* add ScreenGetAll to more templates
* moving screen into its own javascript file
* fixing bug where screen objects are not returned from the runtime function
* rebuilding frontend wrapper package
* adding windows implementation of ScreenGetAll
* adding screen get all implementation for darwin
* reverting a change that is unrelated to the work on expose-dimensions
* removing duplicate comparison
* changing GetNthScreen in screen API on macos
To use frame instead of visibleframe to keep into account the space the the dock takes up
We want to include that space in the calculation in order to keep the sizes of screens consistent across platforms
* Correcting screen jsdoc
It used to say it returned a single screen object. Now it says that it returns an array of screen objects
* Fixing typo in function name
* reverting pointless spacing change
* reverting pointless spacing change
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: shmuel.kamensky <shmuel.kamensky@shutterfly.com>
* [website] Fix devserver default value doc
* [v2] Add support for AssetsHandler
AssetsHandler is a http.Handler delegate, which gets called
as a fallback for all Non-GET requests and for GET requests
for which the Assets didn’t find the file.
Known Limitations on Linux:
- All requests are GET requests
- No request headers
- No request body
- No response status code, only StatusOK will be returned
- No response headers
Known Limitations on Windows:
- Request body is leaking memory. Seems to be a bug in
WebView2, investigation angoing.
Most of these limitations on Linux will be fixed in the future with
adding support for Webkit2Gtk 2.36.0+.
* [v2, linux] Add response streaming support
The complete response won’t be held anymore in memory and will
be streamed to WebKit2.
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* v2: linux: add icon to linux specific app option and load it during window creation
Signed-off-by: Martin Gysel <me@bearsh.org>
* doc: linux specific option: icon
Especially the File directive seems not to work with a `/` on
Windows. Whereas `\` works for all directives and on all platforms.
So the `\` in NSIS can be used also on Linux and MacOS.
* [v2] Add support for post build hooks
Currently only supports build-level hooks
* [v2] Improve build assets handling and use single source for manifest generation
The manifest asset files are now a go template and data will be
resolved before they are included into the build output.
Breaking Change: Windows manifest file must be named
“wails.exe.manifest” and doesn’t depend on the project name
anymore.
* [v2, windows] NSIS installer generation
* Add os.O_WRONLY to icon.ico to avoid bad file descriptor error
* Wrap errors coming from winres.LoadICO()
If the file exists but is empty, a blunt "Unexpected EOF" is returned, and propagated as is.
This is not super helpful when trying to pin point what's going on.
Wrapping the error helps to locate the problem.