Especially the File directive seems not to work with a `/` on
Windows. Whereas `\` works for all directives and on all platforms.
So the `\` in NSIS can be used also on Linux and MacOS.
* refactor(cli): optimize the template that generates the base template
* refactor: optimize the default vanilla template
* feat(cli): add script to default vanilla template
* refactor(cli): refactor default svelte template and add script
* fix: remove manually added assetdir fields
Manually specified values are removed as the application will automatically infer from embed.FS.
* fix: remove drag attribute within page
* Update v2/cmd/wails/internal/commands/initialise/templates/templates/svelte/frontend/README.md
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
* feat(website): sync documents and add content
- Add a directory to the website
- Update site navigation menu
- Update site tagline(Emphasis on cross-platform)
- Sync the changelog of the latest version to the website
* docs: remove the `appendix` directory
* Fix fatal error on otherwise clean exit.
* Fix race condition while setting title during window creation.
* Fix unexpected signal error when clicking webview should initiate a drag window operation.
* Ensure ExecuteOnMainThread callbacks are removed from the event source list on completion.
* Ensure all ExecuteOnMainThread callbacks use the expected return value on completion.
* Fix potential memory leak when exiting early from startDrag.
* Fix using runtime.WindowFullscreen on Linux ARM64.
* Fix fatal error on otherwise clean exit.
* Fix race condition while setting title during window creation.
* Fix unexpected signal error when clicking webview should initiate a drag window operation.
* Ensure ExecuteOnMainThread callbacks are removed from the event source list on completion.
* Ensure all ExecuteOnMainThread callbacks use the expected return value on completion.
* Fix potential memory leak when exiting early from startDrag.
* [v2] Add support for post build hooks
Currently only supports build-level hooks
* [v2] Improve build assets handling and use single source for manifest generation
The manifest asset files are now a go template and data will be
resolved before they are included into the build output.
Breaking Change: Windows manifest file must be named
“wails.exe.manifest” and doesn’t depend on the project name
anymore.
* [v2, windows] NSIS installer generation