* [runtime] Make it possible to restore old drag behaviour on windows with window.wails.flags.deferDragToMouseMove
* [runtime] Use deferDragToMouseMove as new default
This enhanced version should work well in all cases for Windows:
- No lag/delayed start of dragging
- Double-Clicks and Single-Click events still work in JavaScript on elements
* [docs] Add changelog
This removes the sometime lagging experience when
starting to drag on Windows. But it's still possible to use
double-click events for adding e.g. a WindowToggleMaximise.
Webview2 on Windows returns a potential whitespace when defining the
style like this `style="--wails-draggable: drag"`. Whereas Darwin already
trims the value and returns "drag" and not " drag".
* get dimensions working for linux
* Cleaning up some GTK code
I was getting the following errors due to some bad casts.
Gdk-CRITICAL **: 18:58:51.943: gdk_monitor_get_geometry: assertion 'GDK_IS_MONITOR (monitor)' failed
Gdk-CRITICAL **: 18:58:51.943: gdk_display_get_monitor_at_window: assertion 'GDK_IS_DISPLAY (display)' failed
This commit fixes these errors
* Adding Screen namespace along with linux implementation
* moving ScreenGetAll into a more appropriate place
* Fixing typescript definition mistake, documentation, ordering of functions, and formatting
* add ScreenGetAll to more templates
* moving screen into its own javascript file
* fixing bug where screen objects are not returned from the runtime function
* rebuilding frontend wrapper package
* adding windows implementation of ScreenGetAll
* adding screen get all implementation for darwin
* reverting a change that is unrelated to the work on expose-dimensions
* removing duplicate comparison
* changing GetNthScreen in screen API on macos
To use frame instead of visibleframe to keep into account the space the the dock takes up
We want to include that space in the calculation in order to keep the sizes of screens consistent across platforms
* Correcting screen jsdoc
It used to say it returned a single screen object. Now it says that it returns an array of screen objects
* Fixing typo in function name
* reverting pointless spacing change
* reverting pointless spacing change
Co-authored-by: Lea Anthony <lea.anthony@gmail.com>
Co-authored-by: shmuel.kamensky <shmuel.kamensky@shutterfly.com>