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docs: update binding sections
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@ -123,9 +123,10 @@ option [OnBeforeClose](reference/options.mdx#onbeforeclose).
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#### Method Binding
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The `Bind` option is one of the most important options in a Wails application. It specifies which struct methods
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to expose to the frontend. When the application starts, it examines the struct instances listed in the `Bind` field in
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the options, determines which methods are public (starts with an uppercase letter) and will generate Javascript versions
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of those methods that can be called by the frontend code.
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to expose to the frontend. Think of structs like "controllers" in a traditional web application. When the application
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starts, it examines the struct instances listed in the `Bind` field in the options, determines which methods are
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public (starts with an uppercase letter) and will generate Javascript versions of those methods that can be called
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by the frontend code.
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:::info Note
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@ -158,8 +159,6 @@ func main() {
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Width: 1024,
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Height: 768,
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Assets: &assets,
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OnStartup: app.startup,
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OnShutdown: app.shutdown,
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Bind: []interface{}{
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app,
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},
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@ -174,67 +173,41 @@ type App struct {
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ctx context.Context
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}
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func (b *App) startup(ctx context.Context) {
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b.ctx = ctx
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}
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func (b *App) shutdown(ctx context.Context) {}
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func (b *App) Greet(name string) string {
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func (a *App) Greet(name string) string {
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return fmt.Sprintf("Hello %s!", name)
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}
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```
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You may bind as many structs as you like. Just make sure you create an instance of it and pass it in `Bind`:
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```go {10-12}
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...
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```go {8-10}
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//...
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err := wails.Run(&options.App{
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Title: "Basic Demo",
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Width: 1024,
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Height: 768,
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Assets: &assets,
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OnStartup: app.startup,
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OnShutdown: app.shutdown,
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Bind: []interface{}{
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app,
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&mystruct1{},
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&mystruct2{},
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},
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})
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...
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```
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The bound methods are located in the frontend at `window.go.<packagename>.<struct>.<method>`.
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In the example above, we bind `app`, which has one public method `Greet`.
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This can be called in Javascript by calling `window.go.main.App.Greet`.
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These methods return a Promise. A successful call will result in the first return value from the Go call to be passed
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to the `resolve` handler. An unsuccessful call is when a Go method that has an error type as it's second return value,
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passes an error instance back to the caller. This is passed back via the `reject` handler.
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In the example above, `Greet` only returns a `string` so the Javascript call will never reject - unless invalid data
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is passed to it.
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When you run `wails dev` (or `wails generate module`), a frontend module will be generated containing the following:
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- Javascript bindings for all bound methods
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- Typescript declarations for all bound methods
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- Typescript definitions for all Go structs used as inputs or outputs by the bound methods
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All data types are correctly translated between Go and Javascript. Even structs. If you return a struct from a Go call,
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it will be returned to your frontend as a Javascript map. Note: If you wish to use structs, you **must** define `json` struct
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tags for your fields!
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:::info Note
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Anonymous nested structs are not supported at this time.
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:::
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It is also possible to send structs back to Go. Any Javascript map passed as an argument that
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is expecting a struct, will be converted to that struct type. To make this process a lot easier, in `dev` mode,
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a TypeScript module is generated, defining all the struct types used in bound methods. Using this module, it's possible
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to construct and send native Javascript objects to the Go code.
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More information on Binding can be found in the [Binding Methods](guides/application-development.mdx#binding-methods)
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section of the [Application Development Guide](guides/application-development.mdx).
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This makes it incredibly simple to call Go code from the frontend, using the same strongly typed datastructures.
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## The Frontend
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### Overview
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The frontend is a collection of files rendered by webkit. It's like a browser and webserver in one.
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The frontend is a collection of files rendered by webkit. It''s like a browser and webserver in one.
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There is virtually[^1] no limit to which frameworks or libraries you can use. The main points of interaction between
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the frontend and your Go code are:
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@ -247,48 +220,61 @@ the frontend and your Go code are:
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### Calling bound Go methods
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All bound Go methods are available at `window.go.<package>.<struct>.<method>`. As stated in
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the previous section, these return a Promise where a successful call returns a value to the
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resolve handler and an error returns a value to the reject handler.
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When you run your application with `wails dev`, it will automatically generate Javascript bindings for your structs in a
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directory called `wailsjs/go` (You can also do this by running `wails generate module`). The generated files mirror the
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package names in your application. In the example above, we bind `app`, which has one public method `Greet`. This will
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lead to the generation of the following files:
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```go title="mycode.js"
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window.go.main.App.Greet("Bill").then((result) => {
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console.log("The greeting is: " + result);
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})
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```bash
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wailsjs
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└─go
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└─main
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├─App.d.ts
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└─App.js
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```
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Here we can see that there is a `main` package that contains the Javascript bindings for the bound `App` struct, as well
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as the Typescript declaration file for those methods. To call `Greet` from our frontend, we simply import the method and
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call it like a regular Javascript function:
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```javascript
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// ...
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import {Greet} from '../wailsjs/go/main/App'
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function doGreeting(name) {
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Greet(name).then((result) => {
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// Do something with result
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})
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}
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```
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The Typescript declaration file gives you the correct types for the bound methods:
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```ts
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export function Greet(arg1:string):Promise<string>;
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```
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When running the application in `dev` mode, a javascript module is generated that wraps these
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methods with JSDoc annotations. This really help with development, especially as most
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IDEs will process JSDoc to provide code completion and type hinting. This module is called `go`
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and is generated in the directory specified by the `wailsjsdir` flag. In this module is a file
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called `bindings.js` containing these wrappers. For the above example, the file contains the
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following code:
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The generated methods return a Promise. A successful call will result in the first return value from the Go call to be passed
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to the `resolve` handler. An unsuccessful call is when a Go method that has an error type as it''s second return value,
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passes an error instance back to the caller. This is passed back via the `reject` handler.
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In the example above, `Greet` only returns a `string` so the Javascript call will never reject - unless invalid data
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is passed to it.
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```js title="bindings.js"
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const go = {
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main: {
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App: {
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/**
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* Greet
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* @param {Person} arg1 - Go Type: string
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* @returns {Promise<string>} - Go Type: string
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*/
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Greet: (arg1) => {
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return window.go.main.App.Greet(arg1);
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},
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},
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},
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};
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export default go;
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```
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All data types are correctly translated between Go and Javascript. Even structs. If you return a struct from a Go call,
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it will be returned to your frontend as a Javascript class. Note: If you wish to use structs, you **must** define
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`json` struct tags for your fields!
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#### Support for structs
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:::info Note
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Anonymous nested structs are not supported at this time.
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:::
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There is also additional support for Go methods that use structs in their signature. All Go structs
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specified by bound method (either as parameters or return types) will have Typescript versions auto
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generated as part of the Go code wrapper module. Using these, it's possible to share the same data
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model between Go and Javascript. These models align with the JSDoc annotations, empowering IDE code
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completion.
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It is possible to send structs back to Go. Any Javascript map/class passed as an argument that
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is expecting a struct, will be converted to that struct type. To make this process a lot easier, in `dev` mode,
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a TypeScript module is generated, defining all the struct types used in bound methods. Using this module, it''s possible
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to construct and send native Javascript objects to the Go code.
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There is also support for Go methods that use structs in their signature. All Go structs
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specified by a bound method (either as parameters or return types) will have Typescript versions auto
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generated as part of the Go code wrapper module. Using these, it''s possible to share the same data
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model between Go and Javascript.
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Example: We update our `Greet` method to accept a `Person` instead of a string:
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@ -309,76 +295,77 @@ func (a *App) Greet(p Person) string {
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}
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```
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Our `bindings.js` file has now been updated to reflect the change:
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The `wailsjs/go/main/App.js` file will still have the following code:
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```js title="bindings.js"
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const go = {
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main: {
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App: {
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/**
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* Greet
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* @param {Person} arg1 - Go Type: main.Person
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* @returns {Promise<string>} - Go Type: string
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*/
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Greet: (arg1) => {
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return window.go.main.App.Greet(arg1);
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},
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},
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},
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};
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export default go;
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```js title="App.js"
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export function Greet(arg1) {
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return window['go']['main']['App']['Greet'](arg1);
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}
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```
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Alongside `bindings.js`, there is a file called `models.ts`. This contains our Go structs in TypeScript form:
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But the `wailsjs/go/main/App.d.ts` file will be updated with the following code:
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```ts title="App.d.ts"
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import {main} from '../models';
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export function Greet(arg1:main.Person):Promise<string>;
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```
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As we can see, the "main" namespace is imported from a new "models.ts" file. This file contains all the struct definitions
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used by our bound methods. In this example, this is a `Person` struct. If we look at `models.ts`, we can see how the models
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are defined:
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```ts title="models.ts"
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export class Address {
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street: string;
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postcode: string;
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export namespace main {
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static createFrom(source: any = {}) {
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return new Address(source);
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}
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export class Address {
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street: string;
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postcode: string;
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constructor(source: any = {}) {
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if ("string" === typeof source) source = JSON.parse(source);
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this.street = source["street"];
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this.postcode = source["postcode"];
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}
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}
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export class Person {
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name: string;
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age: number;
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address?: Address;
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static createFrom(source: any = {}) {
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return new Address(source);
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}
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static createFrom(source: any = {}) {
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return new Person(source);
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}
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constructor(source: any = {}) {
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if ('string' === typeof source) source = JSON.parse(source);
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this.street = source["street"];
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this.postcode = source["postcode"];
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}
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}
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export class Person {
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name: string;
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age: number;
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address?: Address;
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constructor(source: any = {}) {
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if ("string" === typeof source) source = JSON.parse(source);
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this.name = source["name"];
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this.age = source["age"];
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this.address = this.convertValues(source["address"], Address);
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}
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static createFrom(source: any = {}) {
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return new Person(source);
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}
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convertValues(a: any, classs: any, asMap: boolean = false): any {
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if (!a) {
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return a;
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}
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if (a.slice) {
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return (a as any[]).map((elem) => this.convertValues(elem, classs));
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} else if ("object" === typeof a) {
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if (asMap) {
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for (const key of Object.keys(a)) {
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a[key] = new classs(a[key]);
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}
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return a;
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}
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return new classs(a);
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}
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return a;
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}
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constructor(source: any = {}) {
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if ('string' === typeof source) source = JSON.parse(source);
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this.name = source["name"];
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this.age = source["age"];
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this.address = this.convertValues(source["address"], Address);
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}
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convertValues(a: any, classs: any, asMap: boolean = false): any {
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if (!a) {
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return a;
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}
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if (a.slice) {
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return (a as any[]).map(elem => this.convertValues(elem, classs));
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} else if ("object" === typeof a) {
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if (asMap) {
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for (const key of Object.keys(a)) {
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a[key] = new classs(a[key]);
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}
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return a;
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}
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return new classs(a);
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}
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return a;
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}
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}
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}
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```
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@ -386,22 +373,23 @@ So long as you have TypeScript as part of your frontend build configuration, you
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the following way:
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```js title="mycode.js"
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import go from "./wailsjs/go/bindings";
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import { Person } from "./wailsjs/go/models";
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import {Greet} from '../wailsjs/go/main/App'
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import {main} from '../wailsjs/go/models'
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let name = "";
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function greet(name) {
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let p = new Person();
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p.name = name;
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p.age = 42;
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go.main.App.Greet(p).then((result) => {
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console.log(result);
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});
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}
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function generate() {
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let person = new main.Person()
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person.name = "Peter"
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person.age = 27
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Greet(person).then((result) => {
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console.log(result)
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})
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}
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```
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The combination of JSDoc and TypeScript generated models makes for a powerful development environment.
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The combination of generated bindings and TypeScript models makes for a powerful development environment.
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More information on Binding can be found in the [Binding Methods](guides/application-development.mdx#binding-methods)
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section of the [Application Development Guide](guides/application-development.mdx).
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### Calling runtime methods
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