From ebc14debdff1a9b1ebe00bf2533483331570cb54 Mon Sep 17 00:00:00 2001
From: Lea Anthony
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-| frontend / dir | | Removed |
-| frontend / install | frontend:install | Changed |
-| frontend / build | frontend:build | Changed |
-| frontend / bridge | | Removed |
-| frontend / serve | | Removed |
-| tags | | Removed |
-| | wailsjsdir | The directory to generate wailsjs modules |
-| | assetdir | The directory of the compiled frontend assets for `dev` mode. This is normally inferred and could be left empty. |
-| | reloaddirs | Comma separated list of additional directories to watch for changes and to trigger reloads in `dev` mode. This is only needed for some more advanced asset configurations. |
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-| binaryname | outputfilename | Changed |
-| frontend / dir | | Removed |
-| frontend / install | frontend:install | Changed |
-| frontend / build | frontend:build | Changed |
-| frontend / bridge | | Removed |
-| frontend / serve | | Removed |
-| tags | | Removed |
-| | wailsjsdir | The directory to generate wailsjs modules |
-| | assetdir | The directory of the compiled frontend assets for `dev` mode. This is normally inferred and could be left empty. |
-| | reloaddirs | Comma separated list of additional directories to watch for changes and to trigger reloads in `dev` mode. This is only needed for some more advanced asset configurations. |
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-| frontend / install | frontend:install | Changed |
-| frontend / build | frontend:build | Changed |
-| frontend / bridge | | Removed |
-| frontend / serve | | Removed |
-| tags | | Removed |
-| | wailsjsdir | The directory to generate wailsjs modules |
-| | assetdir | The directory of the compiled frontend assets for `dev` mode. This is normally inferred and could be left empty. |
-| | reloaddirs | Comma separated list of additional directories to watch for changes and to trigger reloads in `dev` mode. This is only needed for some more advanced asset configurations. |
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-| binaryname | outputfilename | Changed |
-| frontend / dir | | Removed |
-| frontend / install | frontend:install | Changed |
-| frontend / build | frontend:build | Changed |
-| frontend / bridge | | Removed |
-| frontend / serve | | Removed |
-| tags | | Removed |
-| | wailsjsdir | The directory to generate wailsjs modules |
-| | assetdir | The directory of the compiled frontend assets for `dev` mode. This is normally inferred and could be left empty. |
-| | reloaddirs | Comma separated list of additional directories to watch for changes and to trigger reloads in `dev` mode. This is only needed for some more advanced asset configurations. |
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-| binaryname | outputfilename | Changed |
-| frontend / dir | | Removed |
-| frontend / install | frontend:install | Changed |
-| frontend / build | frontend:build | Changed |
-| frontend / bridge | | Removed |
-| frontend / serve | | Removed |
-| tags | | Removed |
-| | wailsjsdir | The directory to generate wailsjs modules |
-| | assetdir | The directory of the compiled frontend assets for `dev` mode. This is normally inferred and could be left empty. |
-| | reloaddirs | Comma separated list of additional directories to watch for changes and to trigger reloads in `dev` mode. This is only needed for some more advanced asset configurations. |
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-| author / email | author / email | |
-| version | version | |
-| binaryname | outputfilename | Changed |
-| frontend / dir | | Removed |
-| frontend / install | frontend:install | Changed |
-| frontend / build | frontend:build | Changed |
-| frontend / bridge | | Removed |
-| frontend / serve | | Removed |
-| tags | | Removed |
-| | wailsjsdir | The directory to generate wailsjs modules |
-| | assetdir | The directory of the compiled frontend assets for `dev` mode. This is normally inferred and could be left empty. |
-| | reloaddirs | Comma separated list of additional directories to watch for changes and to trigger reloads in `dev` mode. This is only needed for some more advanced asset configurations. |
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-| name | name | |
-| description | | Removed |
-| author / name | author / name | |
-| author / email | author / email | |
-| version | version | |
-| binaryname | outputfilename | Changed |
-| frontend / dir | | Removed |
-| frontend / install | frontend:install | Changed |
-| frontend / build | frontend:build | Changed |
-| frontend / bridge | | Removed |
-| frontend / serve | | Removed |
-| tags | | Removed |
-| | wailsjsdir | The directory to generate wailsjs modules |
-| | assetdir | The directory of the compiled frontend assets for `dev` mode. This is normally inferred and could be left empty. |
-| | reloaddirs | Comma separated list of additional directories to watch for changes and to trigger reloads in `dev` mode. 这只需要一些更重要的资源配置。 |
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-| v1 | v2 | Notes |
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-| name | name | |
-| description | | Removed |
-| author / name | author / name | |
-| author / email | author / email | |
-| version | version | |
-| binaryname | outputfilename | Changed |
-| frontend / dir | | Removed |
-| frontend / install | frontend:install | Changed |
-| frontend / build | frontend:build | Changed |
-| frontend / bridge | | Removed |
-| frontend / serve | | Removed |
-| tags | | Removed |
-| | wailsjsdir | The directory to generate wailsjs modules |
-| | assetdir | The directory of the compiled frontend assets for `dev` mode. This is normally inferred and could be left empty. |
-| | reloaddirs | Comma separated list of additional directories to watch for changes and to trigger reloads in `dev` mode. 这只需要一些更重要的资源配置。 |
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-| v1 | v2 | Notes |
-| ------------------ | ---------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
-| name | name | |
-| description | | Removed |
-| author / name | author / name | |
-| author / email | author / email | |
-| version | version | |
-| binaryname | outputfilename | Changed |
-| frontend / dir | | Removed |
-| frontend / install | frontend:install | Changed |
-| frontend / build | frontend:build | Changed |
-| frontend / bridge | | Removed |
-| frontend / serve | | Removed |
-| tags | | Removed |
-| | wailsjsdir | The directory to generate wailsjs modules |
-| | assetdir | The directory of the compiled frontend assets for `dev` mode. This is normally inferred and could be left empty. |
-| | reloaddirs | Comma separated list of additional directories to watch for changes and to trigger reloads in `dev` mode. 这只需要一些更重要的资源配置。 |
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-| v1 | v2 | Notes |
-| ------------------ | ---------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
-| name | name | |
-| description | | Removed |
-| author / name | author / name | |
-| author / email | author / email | |
-| version | version | |
-| binaryname | outputfilename | Changed |
-| frontend / dir | | Removed |
-| frontend / install | frontend:install | Changed |
-| frontend / build | frontend:build | Changed |
-| frontend / bridge | | Removed |
-| frontend / serve | | Removed |
-| tags | | Removed |
-| | wailsjsdir | The directory to generate wailsjs modules |
-| | assetdir | The directory of the compiled frontend assets for `dev` mode. This is normally inferred and could be left empty. |
-| | reloaddirs | Comma separated list of additional directories to watch for changes and to trigger reloads in `dev` mode. 这只需要一些更重要的资源配置。 |
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-For more details on compilation options, please refer to the [CLI Reference](../reference/cli.mdx#build).
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/development.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/development.mdx
deleted file mode 100644
index 54dda5faa..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/development.mdx
+++ /dev/null
@@ -1,16 +0,0 @@
----
-sidebar_position: 5
----
-
-# Developing your Application
-
-You can run your application in development mode by running `wails dev` from your project directory. This will do the following things:
-
-- Build your application and run it
-- Bind your Go code to the frontend so it can be called from Javascript
-- Using the power of [vite](https://vitejs.dev/), will watch for modifications in your Go files and rebuild/re-run on change
-- Sets up a [webserver](http://localhost:34115) that will serve your application over a browser. This allows you to use your favourite browser extensions. You can even call your Go code from the console
-
-To get started, run `wails dev` in the project directory. More information on this can be found [here](../reference/cli.mdx#dev).
-
-Coming soon: Tutorial
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/firstproject.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/firstproject.mdx
deleted file mode 100644
index 86036d24b..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/firstproject.mdx
+++ /dev/null
@@ -1,130 +0,0 @@
----
-sidebar_position: 2
----
-
-# Creating a Project
-
-## Project Generation
-
-Now that the CLI is installed, you can generate a new project by using the `wails init` command.
-
-Pick your favourite framework:
-
-
-
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
-
- wails init -n myproject -t svelte
-If you would rather use Typescript:
-
- wails init -n myproject -t svelte-ts
-
-
-
- wails init -n myproject -t react
-If you would rather use Typescript:
-
- wails init -n myproject -t react-ts
-
-
-
- wails init -n myproject -t vue
-
-Typescriptプロジェクトを生成する場合:
-
- wails init -n myproject -t vue-ts
-
-
-
- wails init -n myproject -t preact
-
-Typescriptプロジェクトを生成する場合:
-
- wails init -n myproject -t preact-ts
-
-
-
- wails init -n myproject -t lit
-
-Typescriptプロジェクトを生成する場合:
-
- wails init -n myproject -t lit-ts
-
-
-
- wails init -n myproject -t vanilla
-
-Typescriptプロジェクトを生成する場合:
-
- wails init -n myproject -t vanilla-ts
-
-
-
-There are also [community templates](../community/templates.mdx) available that offer different capabilities and frameworks.
-
-To see the other options available, you can run `wails init -help`. More details can be found in the [CLI Reference](../reference/cli.mdx#init).
-
-## Project Layout
-
-Wails projects have the following layout:
-
-```
-.
-├── build/
-│ ├── appicon.png
-│ ├── darwin/
-│ └── windows/
-├── frontend/
-├── go.mod
-├── go.sum
-├── main.go
-└── wails.json
-```
-
-### Project structure rundown
-
-- `/main.go` - The main application
-- `/frontend/` - Frontend project files
-- `/build/` - Project build directory
-- `/build/appicon.png` - The application icon
-- `/build/darwin/` - Mac specific project files
-- `/build/windows/` - Windows specific project files
-- `/wails.json` - The project configuration
-- `/go.mod` - Go module file
-- `/go.sum` - Go module checksum file
-
-The `frontend` directory has nothing specific to Wails and can be any frontend project of your choosing.
-
-The `build` directory is used during the build process. These files may be updated to customise your builds. If files are removed from the build directory, default versions will be regenerated.
-
-The default module name in `go.mod` is "changeme". You should change this to something more appropriate.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/installation.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/installation.mdx
deleted file mode 100644
index bfadb7275..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/installation.mdx
+++ /dev/null
@@ -1,90 +0,0 @@
----
-sidebar_position: 1
----
-
-# Installation
-
-## Supported Platforms
-
-- Windows 10/11 AMD64/ARM64
-- MacOS 10.13+ AMD64
-- MacOS 11.0+ ARM64
-- Linux AMD64/ARM64
-
-## Dependencies
-
-Wails has a number of common dependencies that are required before installation:
-
-- Go 1.17+
-- NPM (Node 15+)
-
-### Go
-
-Download Go from the [Go Downloads Page](https://go.dev/doc/install).
-
-Ensure that you follow the official [Go installation instructions](https://go.dev/doc/install). You will also need to ensure that your `PATH` environment variable also includes the path to your `~/go/bin` directory. Restart your terminal and do the following checks:
-
-- Check Go is installed correctly: `go version`
-- Check "~/go/bin" is in your PATH variable: `echo $PATH | grep go/bin`
-
-### NPM
-
-Download NPM from the [Node Downloads Page](https://nodejs.org/en/download/). It is best to use the latest release as that is what we generally test against.
-
-Run `npm --version` to verify.
-
-## Platform Specific Dependencies
-
-You will also need to install platform specific dependencies:
-
-
-
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
- xcode-select --install
- wails doctor
command (see below).
- gcc
build tools
- plus libgtk3
and libwebkit
. Rather than list a ton of commands for different distros, Wails can try to determine
- what the installation commands are for your specific distribution. Run wails doctor
after
- installation
- to be shown how to install the dependencies. If your distro/package manager is not supported, please consult the {" "}
- Add Linux Distro guide.
-
-
-
-```
-
-with:
-
-```html
-
-```
-
-Then we would see the following:
-
-
-
-
-
-
-
-
-
-
-
arch = `GOARCH` envrionment variable if given else `runtime.GOARCH`. |
-| -clean | Cleans the `build/bin` directory | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -nopackage | Do not package application | |
-| -o filename | Output filename | |
-| -s | Skip building the frontend | false |
-| -f | Force build application | false |
-| -tags "extra tags" | Build tags to pass to compiler (quoted and space separated) | |
-| -upx | Compress final binary using "upx" | |
-| -upxflags | Flags to pass to upx | |
-| -v int | Verbosity level (0 - silent, 1 - default, 2 - verbose) | 1 |
-| -webview2 | WebView2 installer strategy: download,embed,browser,error | download |
-| -u | Updates your project's `go.mod` to use the same version of Wails as the CLI | |
-| -debug | Retains debug information in the application. Allows the use of the devtools in the application window | false |
-| -trimpath | Remove all file system paths from the resulting executable. | false |
-| -race | Build with Go's race detector | false |
-| -windowsconsole | Keep the console window for Windows builds | false |
-
-For a detailed description of the `webview2` flag, please refer to the [Windows](../guides/windows.mdx) Guide.
-
-If you prefer to build using standard Go tooling, please consult the [Manual Builds](../guides/manual-builds.mdx) guide.
-
-Example:
-
-`wails build -clean -o myproject.exe`
-
-:::info UPX on Apple Silicon
-
-There are [issues](https://github.com/upx/upx/issues/446) with using UPX with Apple Silicon.
-
-:::
-
-:::info UPX on Windows
-
-Some Antivirus vendors false positively mark `upx` compressed binaries as virus, see [issue](https://github.com/upx/upx/issues/437).
-
-:::
-
-### Platforms
-
-Supported platforms are:
-
-| Platform | Description |
-|:---------------- |:--------------------------------------------- |
-| darwin | MacOS + architecture of build machine |
-| darwin/amd64 | MacOS 10.13+ AMD64 |
-| darwin/arm64 | MacOS 11.0+ ARM64 |
-| darwin/universal | MacOS AMD64+ARM64 universal application |
-| windows | Windows 10/11 + architecture of build machine |
-| windows/amd64 | Windows 10/11 AMD64 |
-| windows/arm64 | Windows 10/11 ARM64 |
-| linux | Linux + architecture of build machine |
-| linux/amd64 | Linux AMD64 |
-| linux/arm64 | Linux ARM64 |
-
-## doctor
-
-`wails doctor` will run diagnostics to ensure that your system is ready for development.
-
-Example:
-
-```
-Wails CLI v2.0.0-beta
-
-Scanning system - Please wait (this may take a long time)...Done.
-
-System
-------
-OS: Windows 10 Pro
-Version: 2009 (Build: 19043)
-ID: 21H1
-Go Version: go1.17
-Platform: windows
-Architecture: amd64
-
-Dependency Package Name Status Version
----------- ------------ ------ -------
-WebView2 N/A Installed 93.0.961.52
-npm N/A Installed 6.14.15
-*upx N/A Installed upx 3.96
-
-* - Optional Dependency
-
-Diagnosis
----------
-Your system is ready for Wails development!
-
-```
-
-## dev
-
-`wails dev` is used to run your application in a "live development" mode. This means:
-
-- The application's `go.mod` will be updated to use the same version of Wails as the CLI
-- The application is compiled and run automatically
-- A watcher is started and will trigger a rebuild of your dev app if it detects changes to your go files
-- A webserver is started on `http://localhost:34115` which serves your application (not just frontend) over http. This allows you to use your favourite browser development extensions
-- All application assets are loaded from disk. If they are changed, the application will automatically reload (not rebuild). All connected browsers will also reload
-- A JS module is generated that provides the following:
- - Javascript wrappers of your Go methods with autogenerated JSDoc, providing code hinting
- - TypeScript versions of your Go structs, that can be constructed and passed to your go methods
-- A second JS module is generated that provides a wrapper + TS declaration for the runtime
-
-| Flag | Description | Default |
-|:---------------------------- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |:--------------------- |
-| -assetdir "./path/to/assets" | Serve assets from the given directory instead of using the provided asset FS | Value in `wails.json` |
-| -browser | Opens a browser to `http://localhost:34115` on startup | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -e | Extensions to trigger rebuilds (comma separated) | go |
-| -reloaddirs | Additional directories to trigger reloads (comma separated) | Value in `wails.json` |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -tags "extra tags" | Build tags to pass to compiler (quoted and space separated) | |
-| -loglevel "loglevel" | Loglevel to use - Trace, Debug, Info, Warning, Error | Debug |
-| -noreload | Disable automatic reload when assets change | |
-| -nogen | Disable generate module | |
-| -v | Verbosity level (0 - silent, 1 - standard, 2 - verbose) | 1 |
-| -wailsjsdir | The directory to generate the generated Wails JS modules | Value in `wails.json` |
-| -debounce | The time to wait for reload after an asset change is detected | 100 (milliseconds) |
-| -devserver "host:port" | The address to bind the wails dev server to | "localhost:34115" |
-| -frontenddevserverurl "url" | Use 3rd party dev server url to serve assets, EG Vite | "" |
-| -appargs "args" | Arguments passed to the application in shell style | |
-| -save | Saves the given `assetdir`, `reloaddirs`, `wailsjsdir`, `debounce`, `devserver` and `frontenddevserverurl` flags in `wails.json` to become the defaults for subsequent invocations. | |
-| -race | Build with Go's race detector | false |
-| -s | Skip building the frontend | false |
-
-Example:
-
-`wails dev -assetdir ./frontend/dist -wailsjsdir ./frontend/src -browser`
-
-This command will do the following:
-
-- Build the application and run it (more details [here](../guides/manual-builds.mdx)
-- Generate the Wails JS modules in `./frontend/src`
-- Watch for updates to files in `./frontend/dist` and reload on any change
-- Open a browser and connect to the application
-
-There is more information on using this feature with existing framework scripts [here](../guides/application-development.mdx#live-reloading).
-
-## generate
-
-### template
-
-Wails uses templates for project generation. The `wails generate template` command helps scaffold a template so that it may be used for generating projects.
-
-| Flag | Description |
-|:---------------- |:------------------------------------------- |
-| -name | The template name (Mandatory) |
-| -frontend "path" | Path to frontend project to use in template |
-
-For more details on creating templates, consult the [Templates guide](../guides/templates.mdx).
-
-### module
-
-The `wails generate module` command allows you to manually generate the `wailsjs` directory for your application.
-
-## update
-
-`wails update` will update the version of the Wails CLI.
-
-| Flag | Description |
-|:------------------ |:------------------------------------- |
-| -pre | Update to latest pre-release version |
-| -version "version" | Install a specific version of the CLI |
-
-## version
-
-`wails version` will simply output the current CLI version.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/menus.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/menus.mdx
deleted file mode 100644
index 565c8cb48..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/menus.mdx
+++ /dev/null
@@ -1,266 +0,0 @@
----
-sidebar_position: 4
----
-
-# Menus
-
-It is possible to add an application menu to Wails projects. This is achieved by defining a [Menu](#menu) struct and setting it in the [`Menu`](../reference/options.mdx#menu) application config, or by calling the runtime method [MenuSetApplicationMenu](../reference/runtime/menu.mdx#menusetapplicationmenu).
-
-An example of how to create a menu:
-
-```go
- AppMenu := menu.NewMenu()
- FileMenu := AppMenu.AddSubmenu("File")
- FileMenu.AddText("&Open", keys.CmdOrCtrl("o"), openFile)
- FileMenu.AddSeparator()
- FileMenu.AddText("Quit", keys.CmdOrCtrl("q"), func(_ *menu.CallbackData) {
- runtime.Quit()
- })
-
- if runtime.GOOS == "darwin" {
- AppMenu.Append(menu.EditMenu()) // on macos platform, we should append EditMenu to enable Cmd+C,Cmd+V,Cmd+Z... shortcut
- }
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- Menu: AppMenu,
- Bind: []interface{}{
- app,
- },
- )
- // ...
-```
-
-```` It is also possible to dynamically update the menu, by updating the menu struct and calling \[MenuUpdateApplicationMenu\](../reference/runtime/menu.mdx#menuupdateapplicationmenu).
-
-The example above uses helper methods, however it's possible to build the menu structs manually.
-
-## Menu
-
-A Menu is a collection of MenuItems:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-## Menu
-
-A Menu is a collection of MenuItems:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Menu struct {
- Items []*MenuItem
-}
-```
-
-For the Application menu, each MenuItem represents a single menu such as "Edit".
-
-A simple helper method is provided for building menus:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func NewMenuFromItems(first *MenuItem, rest ...*MenuItem) *Menu
-```
-
-This makes the layout of the code more like that of a menu without the need to add the menu items manually after creating them. Alternatively, you can just create the menu items and add them to the menu manually.
-
-## MenuItem
-
-A MenuItem represents an item within a Menu.
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-// MenuItem represents a menu item contained in a menu
-type MenuItem struct {
- Label string
- Role Role
- Accelerator *keys.Accelerator
- Type Type
- Disabled bool
- Hidden bool
- Checked bool
- SubMenu *Menu
- Click Callback
-}
-```
-
-| Field | Type | Notes |
-| ----------- | ------------------------------------ | ------------------------------------------------------------- |
-| Label | string | The menu text |
-| Accelerator | [\*keys.Accelerator](#accelerator) | Key binding for this menu item |
-| Type | [Type](#type) | Type of MenuItem |
-| Disabled | bool | Disables the menu item |
-| Hidden | bool | Hides this menu item |
-| Checked | bool | Adds check to item (Checkbox & Radio types) |
-| SubMenu | [\*Menu](#menu) | Sets the submenu |
-| Click | [Callback](#callback) | Callback function when menu clicked |
-| Role | string | Defines a [role](#role) for this menu item. Mac only for now. |
-
-### Accelerator
-
-Accelerators (sometimes called keyboard shortcuts) define a binding between a keystroke and a menu item. Wails defines an Accelerator as a combination or key + [Modifier](#modifier). They are available in the `"github.com/wailsapp/wails/v2/pkg/menu/keys"` package.
-
-Example:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut := keys.CmdOrCtrl("o")
-```
-
-Keys are any single character on a keyboard with the exception of `+`, which is defined as `plus`. Some keys cannot be represented as characters so there are a set of named characters that may be used:
-
-- `backspace`
-- `tab`
-- `return`
-- `enter`
-- `escape`
-- `left`
-- `right`
-- `up`
-- `down`
-- `space`
-- `delete`
-- `home`
-- `end`
-- `page up`
-- `page down`
-- `f1`
-- `f2`
-- `f3`
-- `f4`
-- `f5`
-- `f6`
-- `f7`
-- `f8`
-- `f9`
-- `f10`
-- `f11`
-- `f12`
-- `f13`
-- `f14`
-- `f15`
-- `f16`
-- `f17`
-- `f18`
-- `f19`
-- `f20`
-- `f21`
-- `f22`
-- `f23`
-- `f24`
-- `f25`
-- `f26`
-- `f27`
-- `f28`
-- `f29`
-- `f30`
-- `f31`
-- `f32`
-- `f33`
-- `f34`
-- `f35`
-- `numlock`
-
-Wails also supports parsing accelerators using the same syntax as Electron. This is useful for storing accelerators in config files.
-
-Example:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut, err := keys.Parse("Ctrl+Option+A")
-```
-
-#### Modifier
-
-The following modifiers are keys that may be used in combination with the accelerator key:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-const (
- // CmdOrCtrlKey represents Command on Mac and Control on other platforms
- CmdOrCtrlKey Modifier = "cmdorctrl"
- // OptionOrAltKey represents Option on Mac and Alt on other platforms
- OptionOrAltKey Modifier = "optionoralt"
- // ShiftKey represents the shift key on all systems
- ShiftKey Modifier = "shift"
- // ControlKey represents the control key on all systems
- ControlKey Modifier = "ctrl"
-)
-```
-
-A number of helper methods are available to create Accelerators using modifiers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-func CmdOrCtrl(key string) *Accelerator
-func OptionOrAlt(key string) *Accelerator
-func Shift(key string) *Accelerator
-func Control(key string) *Accelerator
-```
-
-Modifiers can be combined using `keys.Combo(key string, modifier1 Modifier, modifier2 Modifier, rest ...Modifier)`:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines "Ctrl+Option+A" on Mac and "Ctrl+Alt+A" on Window/Linux
- myShortcut := keys.Combo("a", ControlKey, OptionOrAltKey)
-```
-
-### Type
-
-Each menu item must have a type and there are 5 types available:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-const (
- TextType Type = "Text"
- SeparatorType Type = "Separator"
- SubmenuType Type = "Submenu"
- CheckboxType Type = "Checkbox"
- RadioType Type = "Radio"
-)
-```
-
-For convenience, helper methods are provided to quickly create a menu item:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func Text(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Separator() *MenuItem
-func Radio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Checkbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func SubMenu(label string, menu *Menu) *Menu
-```
-
-You can also create menu items directly on a menu by using the "Add" helpers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func (m *Menu) AddText(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSeparator() *MenuItem
-func (m *Menu) AddRadio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddCheckbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSubMenu(label string, menu *Menu) *MenuI
-```
-
-A note on radio groups: A radio group is defined as a number of radio menu items that are next to each other in the menu. This means that you do not need to group items together as it is automatic. However, that also means you cannot have 2 radio groups next to each other - there must be a non-radio item between them.
-
-### Callback
-
-Each menu item may have a callback that is executed when the item is clicked:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Callback func(*CallbackData)
-
-type CallbackData struct {
- MenuItem *MenuItem
-}
-```
-
-The function is given a `CallbackData` struct which indicates which menu item triggered the callback. This is useful when using radio groups that may share a callback.
-
-### Role
-
-:::info Roles
-
-Roles are currently supported on Mac only.
-
-:::
-
-A menu item may have a role, which is essentially a pre-defined menu item. We currently support the following roles:
-
-| Role | Description |
-| ------------ | ------------------------------------------------------------------------ |
-| AppMenuRole | The standard Mac application menu. Can be created using `menu.AppMenu()` |
-| EditMenuRole | The standard Mac edit menu. Can be created using `menu.EditMenu()` |
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/options.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/options.mdx
deleted file mode 100644
index 797ac7932..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/options.mdx
+++ /dev/null
@@ -1,627 +0,0 @@
----
-sidebar_position: 3
----
-
-# Options
-
-## Application Options
-
-The `Options.App` struct contains the application configuration. It is passed to the `wails.Run()` method:
-
-```go title="Example"
-import "github.com/wailsapp/wails/v2/pkg/options"
-
-func main() {
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- DisableResize: false,
- Fullscreen: false,
- Frameless: true,
- MinWidth: 400,
- MinHeight: 400,
- MaxWidth: 1280,
- MaxHeight: 1024,
- StartHidden: false,
- HideWindowOnClose: false,
- BackgroundColour: &options.RGBA{R: 0, G: 0, B: 0, A: 255},
- AlwaysOnTop: false,
- Assets: assets,
- AssetsHandler: assetsHandler,
- Menu: app.applicationMenu(),
- Logger: nil,
- LogLevel: logger.DEBUG,
- LogLevelProduction: logger.ERROR,
- OnStartup: app.startup,
- OnDomReady: app.domready,
- OnShutdown: app.shutdown,
- OnBeforeClose: app.beforeClose,
- WindowStartState: options.Maximised,
- CSSDragProperty: "--wails-draggable",
- CSSDragValue: "drag",
- Bind: []interface{}{
- app,
- },
- Windows: &windows.Options{
- WebviewIsTransparent: false,
- WindowIsTranslucent: false,
- DisableWindowIcon: false,
- DisableFramelessWindowDecorations: false,
- WebviewUserDataPath: "",
- WebviewBrowserPath: "",
- Theme: windows.SystemDefault,
- CustomTheme: &windows.ThemeSettings{
- DarkModeTitleBar: windows.RGB(20, 20, 20),
- DarkModeTitleText: windows.RGB(200, 200, 200),
- DarkModeBorder: windows.RGB(20, 0, 20),
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- },
- // User messages that can be customised
- Messages *windows.Messages
- },
- Mac: &mac.Options{
- TitleBar: &mac.TitleBar{
- TitlebarAppearsTransparent: true,
- HideTitle: false,
- HideTitleBar: false,
- FullSizeContent: false,
- UseToolbar: false,
- HideToolbarSeparator: true,
- },
- Appearance: mac.NSAppearanceNameDarkAqua,
- WebviewIsTransparent: true,
- WindowIsTranslucent: false,
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- Linux: &linux.Options{
- Icon: icon,
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-### Title
-
-The text shown in the window's title bar.
-
-Type: string
-
-### Width
-
-The initial width of the window.
-
-Name: Width
-
-### Height
-
-The initial height of the window.
-
-Type: [AppearanceType](#appearance-type)
-
-### DisableResize
-
-By default, the main window is resizable. Setting this to `true` will keep it a fixed size.
-
-Type: int
-
-### Fullscreen
-
-Setting this to `true` will make the window fullscreen at startup.
-
-Type: int
-
-### Frameless
-
-When set to `true`, the window will have no borders or title bar. Also see [Frameless Windows](../guides/frameless.mdx).
-
-Type: int
-
-### MinWidth
-
-This sets the minimum width for the window. If the value given in `Width` is less than this value, the window will be set to `MinWidth` by default.
-
-Type: bool
-
-### MinHeight
-
-This sets the minimum height for the window. If the value given in `Height` is less than this value, the window will be set to `MinHeight` by default.
-
-Type: bool
-
-### MaxWidth
-
-This sets the maximum width for the window. If the value given in `Width` is more than this value, the window will be set to `MaxWidth` by default.
-
-Type: bool
-
-### MaxHeight
-
-This sets the maximum height for the window. If the value given in `Height` is more than this value, the window will be set to `MaxHeight` by default.
-
-Type: bool
-
-### StartHidden
-
-When set to `true`, the application will be hidden until [WindowShow](../reference/runtime/window.mdx#windowshow) is called.
-
-Type: int
-### HideWindowOnClose
-
-By default, closing the window will close the application. Setting this to `true` means closing the window will hide the window instead.
-
-hide the window instead.
-
-Type: int
-
-### BackgroundColour
-
-This value is the default background colour of the window. Default: white
-
-Type: *options.RGBA Example: options.NewRGBA(255,0,0,128) - Red at 50% transparency
-
-### AlwaysOnTop
-
-Indicates that the window should stay above other windows when losing focus.
-
-Type: int
-
-### Assets
-
-The frontend assets to be used by the application. Requires an `index.html` file.
-
-Name: StartHidden
-
-### AssetsHandler
-
-
-
-The assets handler is a generic `http.Handler` which will be called for any non GET request on the assets server and for GET requests which can not be served from the `assets` because the file is not found.
-
-| Value | Win | Mac | Lin |
-| ----------------------- | --- | --- | --- |
-| GET | ✅ | ✅ | ✅ |
-| POST | ✅ | ✅ | ❌ |
-| PUT | ✅ | ✅ | ❌ |
-| PATCH | ✅ | ✅ | ❌ |
-| DELETE | ✅ | ✅ | ❌ |
-| Request Headers | ✅ | ✅ | ❌ |
-| Request Body | ✅ | ✅ | ❌ |
-| Request Body Streaming | ❌ | ❌ | ❌ |
-| Response StatusCodes | ✅ | ✅ | ❌ |
-| Response Headers | ✅ | ✅ | ❌ |
-| Response Body | ✅ | ✅ | ✅ |
-| Response Body Streaming | ❌ | ❌ | ✅ |
-
-NOTE: Linux is currently very limited due to targeting a WebKit2GTK Version < 2.36.0. In the future some features will be supported by the introduction of WebKit2GTK 2.36.0+ support.
-
-NOTE: When used in combination with a Frontend DevServer there might be limitations, eg. Vite serves the index.html on every path, that does not contain a file extension.
-
-Type: http.Handler
-
-### Menu
-
-The menu to be used by the application. More details about Menus in the [Menu Reference](../reference/runtime/menu.mdx).
-
-NOTE: On Mac, if no menu is specified, a default menu will be created. :::
-
-Type: \*menu.Menu
-
-### Logger
-
-The logger to be used by the application. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Type: bool
-
-### LogLevel
-
-The default log level. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Name: Assets
-
-### LogLevelProduction
-
-The default log level for production builds. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Type: logger.LogLevel
-
-### OnStartup
-
-This callback is called after the frontend has been created, but before `index.html` has been loaded. It is given the application context.
-
-Name: AssetsHandler
-
-### OnDomReady
-
-This callback is called after the frontend has loaded `index.html` and its resources. It is given the application context.
-
-Name: AssetsHandler
-
-### OnShutdown
-
-This callback is called after the frontend has been destroyed, just before the application terminates. It is given the application context.
-
-Name: AssetsHandler
-
-### OnBeforeClose
-
-If this callback is set, it will be called when the application is about to quit, either by clicking the window close button or calling `runtime.Quit`. Returning true will cause the application to continue, false will continue shutdown as normal. This is good for confirming with the user that they wish to exit the program.
-
-Example:
-
-```go title=windowsapp.go
-func (b *App) beforeClose(ctx context.Context) (prevent bool) {
- dialog, err := runtime.MessageDialog(ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Quit?",
- Message: "Are you sure you want to quit?",
- })
-
- if err != nil {
- return false
- }
- return dialog != "Yes"
-}
-```
-
-Type: func(ctx context.Context) bool
-
-### WindowStartState
-
-Defines how the window should present itself at startup.
-
-| Value | Win | Mac | Lin |
-| ---------- | --- | --- | --- |
-| Fullscreen | ✅ | ✅ | ✅ |
-| Maximised | ✅ | ✅ | ✅ |
-| Minimised | ✅ | ❌ | ✅ |
-
-Name: Logger
-
-### CSSDragProperty
-
-Indicates the CSS property to use to identify which elements can be used to drag the window. Default: `--wails-draggable`.
-
-Type: string
-
-### CSSDragValue
-
-Indicates what value the `CSSDragProperty` style should have to drag the window. Default: `drag`.
-
-Type: string
-
-### Bind
-
-A slice of struct instances defining methods that need to be bound to the frontend.
-
-Default: Logger to Stdout
-
-### Windows
-
-This defines [Windows specific options](#windows-specific-options).
-
-Name: LogLevel
-
-### Mac
-
-This defines [Mac specific options](#mac-specific-options).
-
-Default: `Info` in dev mode, `Error` in production mode
-
-### Linux
-
-This defines [Linux specific options](#linux-specific-options).
-
-Name: LogLevelProduction
-
-## Windows Specific Options
-
-### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-Type: int
-
-### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Often combined with [WebviewIsTransparent](#WebviewIsTransparent) to make frosty-looking applications.
-
-Type: int
-
-### DisableWindowIcon
-
-Setting this to `true` will remove the icon in the top left corner of the title bar.
-
-Type: int
-
-### DisableFramelessWindowDecorations
-
-Setting this to `true` will remove the window decorations in [Frameless](#Frameless) mode. This means there will be no 'Aero Shadow' and no 'Rounded Corners' shown for the window. Please note that 'Rounded Corners' are only supported on Windows 11.
-
-Type: int
-
-### WebviewUserDataPath
-
-This defines the path where the WebView2 stores the user data. If empty `%APPDATA%\[BinaryName.exe]` will be used.
-
-Type: string
-
-### WebviewBrowserPath
-
-This defines the path to a directory with WebView2 executable files and libraries. If empty, webview2 installed in the system will be used.
-
-Important information about distribution of fixed version runtime:
-
-- [How to get and extract runtime](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#details-about-the-fixed-version-runtime-distribution-mode)
-- [Known issues for fixed version](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#known-issues-for-fixed-version)
-- [The path of fixed version of the WebView2 Runtime should not contain \Edge\Application\.](https://docs.microsoft.com/en-us/microsoft-edge/webview2/reference/win32/webview2-idl?view=webview2-1.0.1245.22#createcorewebview2environmentwithoptions)
-
-Type: string
-
-### Theme
-
-Minimum Windows Version: Windows 10 2004/20H1
-
-This defines the theme that the application should use:
-
-| Value | Description |
-| ------------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
-| SystemDefault | *Default*. The theme will be based on the system default. If the user changes their theme, the application will update to use the new setting |
-| Dark | The application will use a dark theme exclusively |
-| Light | The application will use a light theme exclusively |
-
-Type: `windows.Theme`
-
-### CustomTheme
-
-Name: WindowStartState
-
-Allows you to specify custom colours for TitleBar, TitleText and Border for both light and dark mode, as well as when the window is active or inactive.
-
-Type: `windows.CustomTheme`
-
-#### Name: CustomTheme
-
-The CustomTheme struct uses `int32` to specify the colour values. These are in the standard(!) Windows format of: `0x00BBGGAA`. A helper function is provided to do RGB conversions into this format: `windows.RGB(r,g,b uint8)`.
-
-NOTE: Any value not provided will default to black.
-
-```go
-type ThemeSettings struct {
- DarkModeTitleBar int32
- DarkModeTitleBarInactive int32
- DarkModeTitleText int32
- DarkModeTitleTextInactive int32
- DarkModeBorder int32
- DarkModeBorderInactive int32
- LightModeTitleBar int32
- LightModeTitleBarInactive int32
- LightModeTitleText int32
- LightModeTitleTextInactive int32
- LightModeBorder int32
- LightModeBorderInactive int32
-}
-```
-
-Example:
-
-```go
- CustomTheme: &windows.ThemeSettings{
- // Theme to use when window is active
- DarkModeTitleBar: windows.RGB(255, 0, 0), // Red
- DarkModeTitleText: windows.RGB(0, 255, 0), // Green
- DarkModeBorder: windows.RGB(0, 0, 255), // Blue
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- // Theme to use when window is inactive
- DarkModeTitleBarInactive: windows.RGB(128, 0, 0),
- DarkModeTitleTextInactive: windows.RGB(0, 128, 0),
- DarkModeBorderInactive: windows.RGB(0, 0, 128),
- LightModeTitleBarInactive: windows.RGB(100, 100, 100),
- LightModeTitleTextInactive: windows.RGB(10, 10, 10),
- LightModeBorderInactive: windows.RGB(100, 100, 100),
- },
-```
-
-### Messages
-
-A struct of strings used by the webview2 installer if a valid webview2 runtime is not found.
-
-Type: `*windows.Messages`
-
-Customise this for any language you choose to support.
-
-### ResizeDebounceMS
-
-ResizeDebounceMS is the amount of time to debounce redraws of webview2 when resizing the window. The default value (0) will perform redraws as fast as it can.
-
-Type: \*mac.Options
-
-### OnSuspend
-
-If set, this function will be called when windows initiates a switch to low power mode (suspend/hibernate)
-
-Name: Linux
-
-### OnResume
-
-If set, this function will be called when windows resumes from low power mode (suspend/hibernate)
-
-Name: Linux
-
-## Mac Specific Options
-
-### TitleBar
-
-The TitleBar struct provides the ability to configure the look and feel of the title bar.
-
-Type: bool
-
-
-### Appearance
-
-Appearance is used to set the style of your app in accordance with Apple's [NSAppearance](https://developer.apple.com/documentation/appkit/nsappearancename?language=objc) names.
-
-Name: WindowIsTranslucent
-
-### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-Type: int
-
-### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Often combined with [WebviewIsTransparent](#WebviewIsTransparent) to make frosty-looking applications.
-
-Type: int
-
-### About
-
-This configuration lets you set the title, message and icon for the "About" menu item in the app menu created by the "AppMenu" role.
-
-Name: DisableFramelessWindowDecorations
-
-
-#### Titlebar struct
-
-The titlebar of the application can be customised by using the TitleBar options:
-
-```go
-type TitleBar struct {
- TitlebarAppearsTransparent bool
- HideTitle bool
- HideTitleBar bool
- FullSizeContent bool
- UseToolbar bool
- HideToolbarSeparator bool
-}
-```
-
-| Name | Description |
-| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
-| TitlebarAppearsTransparent | Makes the titlebar transparent. This has the effect of hiding the titlebar and the content fill the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindow/1419167-titlebarappearstransparent?language=objc) |
-| HideTitle | Hides the title of the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowtitlevisibility?language=objc) |
-| HideTitleBar | Removes [NSWindowStyleMaskTitled](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemasktitled/) from the style mask |
-| FullSizeContent | Makes the webview fill the entire window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemaskfullsizecontentview) |
-| UseToolbar | Adds a default toolbar to the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar?language=objc) |
-| HideToolbarSeparator | Removes the line beneath the toolbar. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar/1516954-showsbaselineseparator?language=objc) |
-
-Preconfigured titlebar settings are available:
-
-| Setting | Example |
-| --------------------------- | ---------------------------------------------- |
-| `mac.TitleBarDefault()` |  |
-| `mac.TitleBarHidden()` |  |
-| `mac.TitleBarHiddenInset()` |  |
-
-Example:
-
-```go
-Mac: &mac.Options{
- TitleBar: mac.TitleBarHiddenInset(),
-}
-```
-
-Click [here](https://github.com/lukakerr/NSWindowStyles) for some inspiration on customising the titlebar.
-
-#### Appearance type
-
-You can specify the application's [appearance](https://developer.apple.com/documentation/appkit/nsappearance?language=objc).
-
-| Value | Description |
-| ----------------------------------------------------- | --------------------------------------------------------------- |
-| DefaultAppearance | DefaultAppearance uses the default system value |
-| NSAppearanceNameAqua | The standard light system appearance |
-| NSAppearanceNameDarkAqua | The standard dark system appearance |
-| NSAppearanceNameVibrantLight | The light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastAqua | A high-contrast version of the standard light system appearance |
-| NSAppearanceNameAccessibilityHighContrastDarkAqua | A high-contrast version of the standard dark system appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantLight | A high-contrast version of the light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantDark | A high-contrast version of the dark vibrant appearance |
-
-Example:
-
-```go
-Mac: &mac.Options{
- Appearance: mac.NSAppearanceNameDarkAqua,
-}
-```
-
-#### About struct
-
-```go
-type AboutInfo struct {
- Title string
- Message string
- Icon []byte
-}
-```
-
-If these settings are provided, an "About" menu item will appear in the app menu (when using the `AppMenu` role). Given this configuration:
-
-```go
-//go:embed build/appicon.png
-var icon []byte
-
-func main() {
- err := wails.Run(&options.App{
- ...
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
-```
-
-The "About" menu item will appear in the app menu:
-
-
-
-
-When clicked, that will open an about message box:
-
-
-
-
-## Linux Specific Options
-
-### Icon
-
-Sets up the icon representing the window. This icon is used when the window is minimized (also known as iconified).
-
-Type: []byte
-
-Some window managers or desktop environments may also place it in the window frame, or display it in other contexts. On others, the icon is not used at all, so your mileage may vary.
-
-NOTE: Gnome on Wayland at least does not display this icon. To have a application icon there, a `.desktop` file has to be used. On KDE it should work.
-
-The icon should be provided in whatever size it was naturally drawn; that is, don’t scale the image before passing it. Scaling is postponed until the last minute, when the desired final size is known, to allow best quality.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx
deleted file mode 100644
index 3dc1cf002..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx
+++ /dev/null
@@ -1,51 +0,0 @@
----
-sidebar_position: 5
----
-
-# Project Config
-
-The project config resides in the `wails.json` file in the project directory. The structure of the config is:
-
-```json
-{
- "name": "[The project name]",
- "assetdir": "[Relative path to the directory containing the compiled assets, this is normally inferred and could be left empty]",
- "reloaddirs": "[Additional directories to trigger reloads (comma separated), this is only used for some advanced asset configurations]",
- "frontend:install": "[The command to install node dependencies, run in the frontend directory - often `npm install`]",
- "frontend:build": "[The command to build the assets, run in the frontend directory - often `npm run build`]",
- "frontend:dev": "[This command has been replaced by frontend:dev:build. If frontend:dev:build is not specified will falls back to this command. If this command is also not specified will falls back to frontend:build]",
- "frontend:dev:build": "[This command is the dev equivalent of frontend:build. If not specified falls back to frontend:dev]",
- "frontend:dev:install": "[This command is the dev equivalent of frontend:install. If not specified falls back to frontend:install]",
- "frontend:dev:watcher": "[This command is run in a separate process on `wails dev`. Useful for 3rd party watchers or starting 3d party dev servers]",
- "frontend:dev:serverUrl": "[URL to a 3rd party dev server to be used to serve assets, EG Vite. If this is set to 'auto' then the devServerUrl will be inferred from the Vite output]",
- "wailsjsdir": "[Relative path to the directory that the auto-generated JS modules will be created]",
- "version": "[Project config version]",
- "outputfilename": "[The name of the binary]",
- "debounceMS": 100, // The default time the dev server waits to reload when it detects a change in assets
- "devServer": "[Address to bind the wails dev sever to. Default: localhost:34115]",
- "appargs": "[Arguments passed to the application in shell style when in dev mode]",
- "runNonNativeBuildHooks": false, // Defines if build hooks should be run though they are defined for an OS other than the host OS.
- "preBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed before a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH".]"
- },
- "postBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed after a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed after a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed after every build: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary.]"
- },
- "info": { // Data used to populate manifests and version info.
- "companyName": "[The company name. Default: [The project name]]",
- "productName": "[The product name. Default: [The project name]]",
- "productVersion": "[The version of the product. Default: '1.0.0']",
- "copyright": "[The copyright of the product. Default: 'Copyright.........']",
- "comments": "[A short comment of the app. Default: 'Built using Wails (https://wails.app)']"
- },
- "nsisType": "['multiple': One installer per architecture. 'single': Single universal installer for all architectures being built. Default: 'multiple']"
-}
-```
-
-This file is read by the Wails CLI when running `wails build` or `wails dev`.
-
-The `assetdir`, `reloaddirs`, `wailsjsdir`, `debounceMS`, `devserver` and `frontenddevserverurl` flags in `wails build/dev` will update the project config and thus become defaults for subsequent runs.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx
deleted file mode 100644
index 976ca1d80..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx
+++ /dev/null
@@ -1,14 +0,0 @@
----
-sidebar_position: 7
----
-
-# Browser
-
-These methods are related to the system browser.
-
-### BrowserOpenURL
-
-Opens the given URL in the system browser.
-
-Go: `BrowserOpenURL(ctx context.Context, url string)`
JS: `BrowserOpenURL(url string)`
-
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx
deleted file mode 100644
index bf1dd7246..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx
+++ /dev/null
@@ -1,283 +0,0 @@
----
-sidebar_position: 5
----
-
-# Dialog
-
-This part of the runtime provides access to native dialogs, such as File Selectors and Message boxes.
-
-:::info Javascript
- Dialog is currently unsupported in the JS runtime.
-:::
-
-### OpenDirectoryDialog
-
-Opens a dialog that prompts the user to select a directory. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-Returns: Selected directory (blank if the user cancelled) or an error
-
-### OpenFileDialog
-
-Opens a dialog that prompts the user to select a file. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-Returns: Selected file (blank if the user cancelled) or an error
-
-### OpenMultipleFilesDialog
-
-Opens a dialog that prompts the user to select multiple files. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
-
-Returns: Selected files (nil if the user cancelled) or an error
-
-### SaveFileDialog
-
-Opens a dialog that prompts the user to select a filename for the purposes of saving. Can be customised using [SaveDialogOptions](#savedialogoptions).
-
-Go: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
-
-Returns: The selected file (blank if the user cancelled) or an error
-
-### MessageDialog
-
-Displays a message using a message dialog. Can be customised using [MessageDialogOptions](#messagedialogoptions).
-
-Go: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
-
-Returns: The text of the selected button or an error
-
-## Options
-
-### OpenDialogOptions
-
-```go
-type OpenDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- ResolvesAliases bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ---------------------------------------------- | --- | --- | --- |
-| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ | ✅ |
-| DefaultFilename | The default filename | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | A list of file filters | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | Show files hidden by the system | | ✅ | ✅ |
-| CanCreateDirectories | Allow user to create directories | | ✅ | |
-| ResolvesAliases | If true, returns the file not the alias | | ✅ | |
-| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ | |
-
-### SaveDialogOptions
-
-```go
-type SaveDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ---------------------------------------------- | --- | --- | --- |
-| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ | ✅ |
-| DefaultFilename | The default filename | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | A list of file filters | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | Show files hidden by the system | | ✅ | ✅ |
-| CanCreateDirectories | Allow user to create directories | | ✅ | |
-| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ | |
-
-### MessageDialogOptions
-
-```go
-type MessageDialogOptions struct {
- Type DialogType
- Title string
- Message string
- Buttons []string
- DefaultButton string
- CancelButton string
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| ------------- | ------------------------------------------------------------------------- | --- | --- | --- |
-| Type | The type of message dialog, eg question, info... | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| Message | The message to show the user | ✅ | ✅ | ✅ |
-| Buttons | A list of button titles | | ✅ | |
-| DefaultButton | The button with this text should be treated as default. Bound to `return` | | ✅ | |
-| CancelButton | The button with this text should be treated as cancel. Bound to `escape` | | ✅ | |
-
-#### Windows
-
-Windows has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Abort", "Retry", "Ignore", "Yes", "No", "Try Again" or "Continue"
-
-#### Linux
-
-Linux has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Yes", "No"
-
-#### Mac
-
-A message dialog on Mac may specify up to 4 buttons. If no `DefaultButton` or `CancelButton` is given, the first button is considered default and is bound to the `return` key.
-
-For the following code:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
-})
-```
-
-the first button is shown as default:
-
-
-
-
-And if we specify `DefaultButton` to be "two":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
-})
-```
-
-the second button is shown as default. When `return` is pressed, the value "two" is returned.
-
-
-
-
-If we now specify `CancelButton` to be "three":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
- CancelButton: "three",
-})
-```
-
-the button with "three" is shown at the bottom of the dialog. When `escape` is pressed, the value "three" is returned:
-
-
-
-
-
-
-#### DialogType
-
-```go
-const (
- InfoDialog DialogType = "info"
- WarningDialog DialogType = "warning"
- ErrorDialog DialogType = "error"
- QuestionDialog DialogType = "question"
- )
-```
-
-### FileFilter
-
-```go
-type FileFilter struct {
- DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
- Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
-}
-```
-
-#### Windows
-
-Windows allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-
-
-
-
-
-#### Linux
-
-Linux allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-
-
-
-
-
-#### Mac
-
-Mac dialogs only have the concept of a single set of patterns to filter files. If multiple FileFilters are provided, Wails will use all the Patterns defined.
-
-Example:
-
-```go
- selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
- Title: "Select File",
- Filters: []runtime.FileFilter{
- {
- DisplayName: "Images (*.png;*.jpg)",
- Pattern: "*.png;*.jpg",
- }, {
- DisplayName: "Videos (*.mov;*.mp4)",
- Pattern: "*.mov;*.mp4",
- },
- },
- })
-```
-
-This will result in the Open File dialog using `*.png,*.jpg,*.mov,*.mp4` as a filter.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx
deleted file mode 100644
index 75e8b0a50..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx
+++ /dev/null
@@ -1,38 +0,0 @@
----
-sidebar_position: 2
----
-
-# Events
-
-The Wails runtime provides a unified events system, where events can be emitted or received by either Go or Javascript. Optionally, data may be passed with the events. Listeners will receive the data in the local data types.
-
-### EventsOn
-
-This method sets up a listener for the given event name. When an event of type `eventName` is [emitted](#EventsEmit), the callback is triggered. Any additional data sent with the emitted event will be passed to the callback.
-
-Go: `EventsOn(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOn(eventName string, callback function(optionalData?: any))`
-
-### EventsOff
-
-This method unregisters the listener for the given event name, optionally multiple listeneres can be unregistered via `additionalEventNames`.
-
-Go: `EventsOff(ctx context.Context, eventName string, additionalEventNames ...string)`
JS: `EventsOff(eventName string, ...additionalEventNames)`
-
-### EventsOnce
-
-This method sets up a listener for the given event name, but will only trigger once.
-
-Go: `EventsOnce(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOnce(eventName string, callback function(optionalData?: any))`
-
-### EventsOnMultiple
-
-This method sets up a listener for the given event name, but will only trigger a maximum of `counter` times.
-
-Go: `EventsOnMultiple(ctx context.Context, eventName string, callback func(optionalData ...interface{}), counter int)`
JS: `EventsOnMultiple(eventName string, callback function(optionalData?: any), counter int)`
-
-### EventsEmit
-
-This method emits the given event. Optional data may be passed with the event. This will trigger any event listeners.
-
-Go: `EventsEmit(ctx context.Context, eventName string, optionalData ...interface{})`
JS: `EventsEmit(ctx context, optionalData function(optionalData?: any))`
-
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx
deleted file mode 100644
index 6c02c71cd..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx
+++ /dev/null
@@ -1,73 +0,0 @@
----
-sidebar_position: 1
----
-
-# Introduction
-
-The runtime is a library that provides utility methods for your application. There is both a Go and Javascript runtime and the aim is to try and keep them at parity where possible.
-
-It has utility methods for:
-
-- [Window](window.mdx)
-- [Menu](menu.mdx)
-- [Dialog](dialog.mdx)
-- [Events](events.mdx)
-- [Browser](browser.mdx)
-- [Log](log.mdx)
-
-The Go Runtime is available through importing `github.com/wailsapp/wails/v2/pkg/runtime`. All methods in this package take a context as the first parameter. This context should be obtained from the [OnStartup](../options.mdx#onstartup) or [OnDomReady](../options.mdx#ondomready) hooks.
-
-:::info Note
-
-Whilst the context will be provided to the [OnStartup](../options.mdx#onstartup) method, there's no guarantee the runtime will work in this method as the window is initialising in a different thread. If you wish to call runtime methods at startup, use [OnDomReady](../options.mdx#ondomready).
-
-:::
-
-The Javascript library is available to the frontend via the `window.runtime` map. There is a runtime package generated when using `dev` mode that provides Typescript declarations for the runtime. This should be located in the `wailsjs` directory in your frontend directory.
-
-### Hide
-
-Go: `Hide(ctx context.Context)`
JS: `Hide()`
-
-Hides the application.
-
-:::info Note On Mac, this will hide the application in the same way as the `Hide` menu item in standard Mac applications. This is different to hiding the window, but the application still being in the foreground. For Windows and Linux, this is currently the same as `WindowHide`. :::
-
-### Show
-
-Shows the application.
-
-:::info Note On Mac, this will bring the application back into the foreground. For Windows and Linux, this is currently the same as `WindowShow`. :::
-
-Go: `Show(ctx context.Context)`
JS: `Show()`
-
-### Quit
-
-Quits the application.
-
-Go: `Quit(ctx context.Context)`
JS: `Quit()`
-
-### Environment
-
-Returns details of the current environment.
-
-Go: `Environment(ctx context.Context) EnvironmentInfo`
JS: `Environment(): Promise
JS: `LogPrint(message: string)`
-
-### LogPrintf
-
-Logs the given message as a raw message.
-
-Go: `LogPrintf(ctx context.Context, format string, args ...interface{})`
-
-### LogTrace
-
-Logs the given message at the `Trace` log level.
-
-Go: `LogTrace(ctx context.Context, message string)`
JS: `LogTrace(message: string)`
-
-### LogTracef
-
-Logs the given message at the `Trace` log level.
-
-Go: `LogTracef(ctx context.Context, format string, args ...interface{})`
-
-### LogDebug
-
-Logs the given message at the `Debug` log level.
-
-Go: `LogDebug(ctx context.Context, message string)`
JS: `LogDebug(message: string)`
-
-### LogDebugf
-
-Logs the given message at the `Debug` log level.
-
-Go: `LogDebugf(ctx context.Context, format string, args ...interface{})`
-
-### LogInfo
-
-Logs the given message at the `Info` log level.
-
-Go: `LogInfo(ctx context.Context, message string)`
JS: `LogInfo(message: string)`
-
-### LogInfof
-
-Logs the given message at the `Info` log level.
-
-Go: `LogInfof(ctx context.Context, format string, args ...interface{})`
-
-### LogWarning
-
-Logs the given message at the `Warning` log level.
-
-Go: `LogWarning(ctx context.Context, message string)`
JS: `LogWarning(message: string)`
-
-### LogWarningf
-
-Logs the given message at the `Warning` log level.
-
-Go: `LogWarningf(ctx context.Context, format string, args ...interface{})`
-
-### LogError
-
-Logs the given message at the `Error` log level.
-
-Go: `LogError(ctx context.Context, message string)`
JS: `LogError(message: string)`
-
-### LogErrorf
-
-Logs the given message at the `Error` log level.
-
-Go: `LogErrorf(ctx context.Context, format string, args ...interface{})`
-
-### LogFatal
-
-Logs the given message at the `Fatal` log level.
-
-Go: `LogFatal(ctx context.Context, message string)`
JS: `LogFatal(message: string)`
-
-### LogFatalf
-
-Logs the given message at the `Fatal` log level.
-
-Go: `LogFatalf(ctx context.Context, format string, args ...interface{})`
-
-### LogSetLogLevel
-
-Sets the log level. In Javascript, the number relates to the following log levels:
-
-| Value | Log Level |
-| ----- | --------- |
-| 1 | Trace |
-| 2 | Debug |
-| 3 | Info |
-| 4 | Warning |
-| 5 | Error |
-
-Go: `LogSetLogLevel(ctx context.Context, level logger.LogLevel)`
JS: `LogSetLogLevel(level: number)`
-
-## Using a Custom Logger
-
-A custom logger may be used by providing it using the [Logger](../options.mdx#logger) application option. The only requirement is that the logger implements the `logger.Logger` interface defined in `github.com/wailsapp/wails/v2/pkg/logger`:
-
-```go title="logger.go"
-type Logger interface {
- Print(message string)
- Trace(message string)
- Debug(message string)
- Info(message string)
- Warning(message string)
- Error(message string)
- Fatal(message string)
-}
-```
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx
deleted file mode 100644
index 226ff2c68..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx
+++ /dev/null
@@ -1,23 +0,0 @@
----
-sidebar_position: 6
----
-
-# Menu
-
-These methods are related to the application menu.
-
-:::info Javascript
- Menu is currently unsupported in the JS runtime.
-:::
-
-### MenuSetApplicationMenu
-
-Sets the application menu to the given [menu](../menus.mdx).
-
-Go: `MenuSetApplicationMenu(ctx context.Context, menu *menu.Menu)`
-
-### MenuUpdateApplicationMenu
-
-Updates the application menu, picking up any changes to the menu passed to `MenuSetApplicationMenu`.
-
-Go: `MenuUpdateApplicationMenu(ctx context.Context)`
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx
deleted file mode 100644
index d33db2cbf..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx
+++ /dev/null
@@ -1,209 +0,0 @@
----
-sidebar_position: 4
----
-
-# Window
-
-These methods give control of the application window.
-
-### WindowSetTitle
-
-Sets the text in the window title bar.
-
-Go: `WindowSetTitle(ctx context.Context, title string)`
JS: `WindowSetTitle(title: string)`
-
-### WindowFullscreen
-
-Makes the window full screen.
-
-Go: `WindowFullscreen(ctx context.Context)`
JS: `WindowFullscreen()`
-
-### WindowUnfullscreen
-
-Restores the previous window dimensions and position prior to full screen.
-
-Go: `WindowUnfullscreen(ctx context.Context)`
JS: `WindowUnfullscreen()`
-
-### WindowIsFullscreen
-
-Returns true if the window is full screen.
-
-Go: `WindowCenter(ctx context.Context)`
JS: `WindowCenter()`
-
-### WindowCenter
-
-Centers the window on the monitor the window is currently on.
-
-Go: `WindowReload(ctx context.Context)`
JS: `WindowReload()`
-
-### WindowReload
-
-Performs a "reload" (Reloads current page).
-
-Go: `WindowReloadApp(ctx context.Context)`
JS: `WindowReloadApp()`
-
-### WindowReloadApp
-
-Reloads the application frontend.
-
-Go: `WindowSetSystemDefaultTheme(ctx context.Context)`
JS: `WindowSetSystemDefaultTheme()`
-
-### WindowSetSystemDefaultTheme
-
-Windows only.
-
-Go: `WindowSetDarkTheme(ctx context.Context)`
JS: `WindowSetDarkTheme()`
-
-Sets window theme to system default (dark/light).
-
-### WindowSetLightTheme
-
-Windows only.
-
-Go: `WindowSetLightTheme(ctx context.Context)`
JS: `WindowSetLightTheme()`
-
-Sets window theme to light.
-
-### WindowSetDarkTheme
-
-Windows only.
-
-Go: `WindowShow(ctx context.Context)`
JS: `WindowShow()`
-
-Sets window theme to dark.
-
-### WindowShow
-
-Shows the window, if it is currently hidden.
-
-Go: `WindowHide(ctx context.Context)`
JS: `WindowHide()`
-
-### WindowHide
-
-Hides the window, if it is currently visible.
-
-Go: `WindowSetSize(ctx context.Context, width int, height int)`
JS: `WindowSetSize(size: Size)`
-
-### WindowIsNormal
-
-Returns true if the window not minimised, maximised or fullscreen.
-
-Go: `WindowGetSize(ctx context.Context) (width int, height int)`
JS: `WindowGetSize() : Size`
-
-### WindowSetSize
-
-Sets the width and height of the window.
-
-Go: `WindowSetMaxSize(ctx context.Context, width int, height int)`
JS: `WindowSetMaxSize(size: Size)`
-
-### WindowGetSize
-
-Gets the width and height of the window.
-
-Go: `WindowSetMinSize(ctx context.Context, width int, height int)`
JS: `WindowSetMinSize(size: Size)`
-
-### WindowSetMinSize
-
-Sets the minimum window size. Will resize the window if the window is currently smaller than the given dimensions.
-
-Setting a size of `0,0` will disable this constraint.
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### WindowSetMaxSize
-
-Sets the maximum window size. Will resize the window if the window is currently larger than the given dimensions.
-
-Setting a size of `0,0` will disable this constraint.
-
-Go: `WindowSetPosition(ctx context.Context, x int, y int)`
JS: `WindowSetPosition(position: Position)`
-
-### WindowSetAlwaysOnTop
-
-Sets the window AlwaysOnTop or not on top.
-
-Go: `WindowGetPosition(ctx context.Context) (x int, y int)`
JS: `WindowGetPosition() : Position`
-
-### WindowSetPosition
-
-Sets the window position relative to the monitor the window is currently on.
-
-Go: `WindowMaximise(ctx context.Context)`
JS: `WindowMaximise()`
-
-### WindowGetPosition
-
-Gets the window position relative to the monitor the window is currently on.
-
-Go: `WindowUnmaximise(ctx context.Context)`
JS: `WindowUnmaximise()`
-
-### WindowMaximise
-
-Maximises the window to fill the screen.
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowUnmaximise
-
-Restores the window to the dimensions and position prior to maximising.
-
-Go: `WindowMinimise(ctx context.Context)`
JS: `WindowMinimise()`
-
-### WindowIsMaximised
-
-Returns true if the window is maximised.
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### WindowToggleMaximise
-
-Toggles between Maximised and UnMaximised.
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowMinimise
-
-Minimises the window.
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-### WindowUnminimise
-
-Restores the window to the dimensions and position prior to minimising.
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### WindowIsMinimised
-
-Returns true if the window is minimised.
-
-Go: `WindowIsMinimised(ctx context.Context) bool` JS: `WindowIsMinimised() bool`
-
-### WindowSetBackgroundColour
-
-Sets the background colour of the window to the given RGBA colour definition. This colour will show through for all transparent pixels.
-
-Valid values for R, G, B and A are 0-255.
-
-Any value that is not 0 will be considered 255. Any value that is not 0 will be considered 255. :::
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-## Typescript Object Definitions
-
-### Position
-
-```ts
-interface Position {
- x: number;
- y: number;
-}
-```
-
-### Size
-
-```ts
-interface Size {
- w: number;
- h: number;
-}
-```
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx
deleted file mode 100644
index f4845fdbe..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx
+++ /dev/null
@@ -1,243 +0,0 @@
----
-sidebar_position: 20
----
-
-# Dogs API
-
-
-
-
-:::note This tutorial has been kindly provided by [@tatadan](https://twitter.com/tatadan) and forms part of their [Wails Examples Repository](https://github.com/tataDan/wails-v2-examples). :::
-
-In this tutorial we are going to develop an application that retrieves photos of dogs from the web and then displays them.
-
-### Create the project
-
-Let's create the application. From a terminal enter: `wails init -n dogs-api -t svelte`
-
-Note: We could optionally add `-ide vscode` or `-ide goland` to the end of this command if you wanted to add IDE support.
-
-Now let's `cd dogs-api` and start editing the project files.
-
-### Remove unused code
-
-We will start by removing some elements that we know we will not use:
-
-- Open `app.go` and remove the following lines:
-
-```go
-// Greet returns a greeting for the given name
-func (a *App) Greet(name string) string {
- return fmt.Sprintf("Hello %s, It's show time!", name)
-}
-```
-
-- Open `frontend/src/App.svelte` and delete all lines.
-- Delete the `frontend/src/assets/images/logo-universal.png` file
-
-### Creating our application
-
-Now let's add our new Go code.
-
-Add the following struct declarations to `app.go` before the function definitions:
-
-```go
-type RandomImage struct {
- Message string
- Status string
-}
-
-type AllBreeds struct {
- Message map[string]map[string][]string
- Status string
-}
-
-type ImagesByBreed struct {
- Message []string
- Status string
-}
-```
-
-Add the following functions to `app.go` (perhaps after the existing function definitions):
-
-```go
-func (a *App) GetRandomImageUrl() string {
- response, err := http.Get("https://dog.ceo/api/breeds/image/random")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data RandomImage
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-
-func (a *App) GetBreedList() []string {
- var breeds []string
-
- response, err := http.Get("https://dog.ceo/api/breeds/list/all")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data AllBreeds
- json.Unmarshal(responseData, &data)
-
- for k := range data.Message {
- breeds = append(breeds, k)
- }
-
- sort.Strings(breeds)
-
- return breeds
-}
-
-func (a *App) GetImageUrlsByBreed(breed string) []string {
-
- url := fmt.Sprintf("%s%s%s%s", "https://dog.ceo/api/", "breed/", breed, "/images")
- response, err := http.Get(url)
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data ImagesByBreed
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-```
-
-Modify the `import` section of `app.go` to look like this:
-
-```go
-import (
- "context"
- "fmt"
- "encoding/json"
- "io/ioutil"
- "log"
- "net/http"
- "sort"
-)
-```
-
-Add the following lines to `frontend/src/App.svelte`:
-
-```html
-
-
-Dogs API
-
-{#if showRandomPhoto}
-
-{/if}
-{#if showBreedPhotos}
- {#each photos as photo}
-
- {/each}
-{/if}
-
-
-```
-
-### Testing the application
-
-To generate the bindings and test the application, run `wails dev`.
-
-### Compiling the application
-
-To compile the application to a single, production grade binary, run `wails build`.
-
-
-
-
-
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx
deleted file mode 100644
index d1b8e9f98..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx
+++ /dev/null
@@ -1,118 +0,0 @@
----
-sidebar_position: 10
----
-
-# Hello World
-
-The aim of this tutorial is to get you up and running with the most basic application using Wails. You will be able to:
-
-- Create a new Wails application
-- Build the application
-- Run the application
-
-:::note
-This tutorial uses Windows as the target platform. Output will vary slightly
-depending on your operating system.
-:::
-
-## Create a new Wails application
-
-To create a new Wails application using the default vanilla JS template, you need to run the following command:
-
-```bash
-wails init -n helloworld
-```
-
-You should see something similar to the following:
-
-```
-Wails CLI v2.0.0
-
-Initialising Project 'helloworld'
----------------------------------
-
-Project Name: helloworld
-Project Directory: C:\Users\leaan\tutorial\helloworld
-Project Template: vanilla
-Template Support: https://wails.io
-
-Initialised project 'helloworld' in 232ms.
-```
-
-This will create a new directory called `helloworld` in the current directory. In this directory, you will find a number of files:
-
-```
-build/ - Contains the build files + compiled application
-frontend/ - Contains the frontend files
-app.go - Contains the application code
-main.go - The main program with the application configuration
-wails.json - The project configuration file
-go.mod - The go module file
-go.sum - The go module checksum file
-```
-
-## Build the application
-
-To build the application, change to the new `helloworld` project directory and run the following command:
-
-```bash
-wails build
-```
-
-You should see something like the following:
-
-```
-Wails CLI v2.0.0
-
-App Type: desktop
-Platforms: windows/amd64
-Compiler: C:\Users\leaan\go\go1.18.3\bin\go.exe
-Build Mode: Production
-Skip Frontend: false
-Compress: false
-Package: true
-Clean Build Dir: false
-LDFlags: ""
-Tags: []
-Race Detector: false
-
-Building target: windows/amd64
-------------------------------
- - Installing frontend dependencies: Done.
- - Compiling frontend: Done.
- - Generating bundle assets: Done.
- - Compiling application: Done.
-Built 'C:\Users\leaan\tutorial\helloworld\build\bin\helloworld.exe' in 10.616s.
-```
-
-This has compiled the application and saved it in the `build/bin` directory.
-
-## Run the application
-
-If we view the `build/bin` directory in Windows Explorer, we should see our project binary:
-
-
-
-
-We can run it by simply double-clicking the `helloworld.exe` file.
-
-On Mac, Wails generates a `helloworld.app` file which can be run by double-clicking it.
-
-On Linux, you can run the application using `./helloworld` from the `build/bin` directory.
-
-You should see the application working as expected:
-
-
-
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/community/links.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/community/links.mdx
deleted file mode 100644
index 49cb7843b..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/community/links.mdx
+++ /dev/null
@@ -1,22 +0,0 @@
----
-sidebar_position: 2
----
-
-# Links
-
-This page serves as a list for community related links. Please submit a PR (click `Edit this page` at the bottom) to submit links.
-
-## Awesome Wails
-
-The [definitive list](https://github.com/wailsapp/awesome-wails) of links related to Wails.
-
-## Support Channels
-
-- [Discord](https://discord.com/invite/JDdSxwjhGf)
-- [Github Issues](https://github.com/wailsapp/wails/issues)
-- [v2 Beta Discussion Board](https://github.com/wailsapp/wails/discussions/828)
-
-## Social Media
-
-- [Twitter](https://twitter.com/wailsapp)
-- [Wails Chinese Community QQ Group](https://qm.qq.com/cgi-bin/qm/qr?k=PmIURne5hFGNd7QWzW5qd6FV-INEjNJv&jump_from=webapi) - Group number: 1067173054
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/community/showcase/filehound.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/community/showcase/filehound.mdx
deleted file mode 100644
index 134365aaf..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/community/showcase/filehound.mdx
+++ /dev/null
@@ -1,16 +0,0 @@
-# FileHound Export Utility
-
-```mdx-code-block
-
-
-
-
-```
-
-For more details on compilation options, please refer to the [CLI Reference](../reference/cli.mdx#build).
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/development.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/development.mdx
deleted file mode 100644
index a0075ef69..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/development.mdx
+++ /dev/null
@@ -1,16 +0,0 @@
----
-sidebar_position: 5
----
-
-# Developing your Application
-
-You can run your application in development mode by running `wails dev` from your project directory. This will do the following things:
-
-- Build your application and run it
-- Bind your Go code to the frontend so it can be called from Javascript
-- Using the power of [Vite](https://vitejs.dev/), will watch for modifications in your Go files and rebuild/re-run on change
-- Sets up a [webserver](http://localhost:34115) that will serve your application over a browser. This allows you to use your favourite browser extensions. You can even call your Go code from the console
-
-To get started, run `wails dev` in the project directory. More information on this can be found [here](../reference/cli.mdx#dev).
-
-Coming soon: Tutorial
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/firstproject.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/firstproject.mdx
deleted file mode 100644
index 3428906ef..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/firstproject.mdx
+++ /dev/null
@@ -1,130 +0,0 @@
----
-sidebar_position: 2
----
-
-# Creating a Project
-
-## Project Generation
-
-Now that the CLI is installed, you can generate a new project by using the `wails init` command.
-
-Pick your favourite framework:
-
-```mdx-code-block
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
-
- wails init -n myproject -t svelte
-
-If you would rather use Typescript:
-
- wails init -n myproject -t svelte-ts
-
-
-
- wails init -n myproject -t react
-
-If you would rather use Typescript:
-
- wails init -n myproject -t react-ts
-
-
-
- wails init -n myproject -t vue
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vue-ts
-
-
-
- wails init -n myproject -t preact
-
-If you would rather use Typescript:
-
- wails init -n myproject -t preact-ts
-
-
-
- wails init -n myproject -t lit
-
-If you would rather use Typescript:
-
- wails init -n myproject -t lit-ts
-
-
-
- wails init -n myproject -t vanilla
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vanilla-ts
-
-
-
-There are also [community templates](../community/templates.mdx) available that offer different capabilities and frameworks.
-
-To see the other options available, you can run `wails init -help`. More details can be found in the [CLI Reference](../reference/cli.mdx#init).
-
-## Project Layout
-
-Wails projects have the following layout:
-
-```
-.
-├── build/
-│ ├── appicon.png
-│ ├── darwin/
-│ └── windows/
-├── frontend/
-├── go.mod
-├── go.sum
-├── main.go
-└── wails.json
-```
-
-### Project structure rundown
-
-- `/main.go` - The main application
-- `/frontend/` - Frontend project files
-- `/build/` - Project build directory
-- `/build/appicon.png` - The application icon
-- `/build/darwin/` - Mac specific project files
-- `/build/windows/` - Windows specific project files
-- `/wails.json` - The project configuration
-- `/go.mod` - Go module file
-- `/go.sum` - Go module checksum file
-
-The `frontend` directory has nothing specific to Wails and can be any frontend project of your choosing.
-
-The `build` directory is used during the build process. These files may be updated to customise your builds. If files are removed from the build directory, default versions will be regenerated.
-
-The default module name in `go.mod` is "changeme". You should change this to something more appropriate.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/installation.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/installation.mdx
deleted file mode 100644
index 858100bbe..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/installation.mdx
+++ /dev/null
@@ -1,79 +0,0 @@
----
-sidebar_position: 1
----
-
-# Installation
-
-## Supported Platforms
-
-- Windows 10/11 AMD64/ARM64
-- MacOS 10.13+ AMD64
-- MacOS 11.0+ ARM64
-- Linux AMD64/ARM64
-
-## Dependencies
-
-Wails has a number of common dependencies that are required before installation:
-
-- Go 1.18+
-- NPM (Node 15+)
-
-### Go
-
-Download Go from the [Go Downloads Page](https://go.dev/dl/).
-
-Ensure that you follow the official [Go installation instructions](https://go.dev/doc/install). You will also need to ensure that your `PATH` environment variable also includes the path to your `~/go/bin` directory. Restart your terminal and do the following checks:
-
-- Check Go is installed correctly: `go version`
-- Check "~/go/bin" is in your PATH variable: `echo $PATH | grep go/bin`
-
-### NPM
-
-Download NPM from the [Node Downloads Page](https://nodejs.org/en/download/). It is best to use the latest release as that is what we generally test against.
-
-Run `npm --version` to verify.
-
-## Platform Specific Dependencies
-
-You will also need to install platform specific dependencies:
-
-```mdx-code-block
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-xcode-select --install
.
- wails doctor
command.
- gcc
build tools plus libgtk3
and libwebkit
. Rather than list a ton of commands for different distros, Wails can try to determine what the installation commands are for your specific distribution. Run wails doctor
after installation to be shown how to install the dependencies. If your distro/package manager is not supported, please consult the Add Linux Distro guide.
-
-
-
-```
-
-with:
-
-```html
-
-```
-
-Then we would see the following:
-
-```mdx-code-block
-
-
-
-
-
-
-
-
-
arch = `GOARCH` envrionment variable if given else `runtime.GOARCH`. |
-| -clean | Cleans the `build/bin` directory | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -nopackage | Do not package application | |
-| -o filename | Output filename | |
-| -s | Skip building the frontend | false |
-| -f | Force build application | false |
-| -tags "extra tags" | Build tags to pass to Go compiler. Must be quoted. Space or comma (but not both) separated | |
-| -upx | Compress final binary using "upx" | |
-| -upxflags | Flags to pass to upx | |
-| -v int | Verbosity level (0 - silent, 1 - default, 2 - verbose) | 1 |
-| -webview2 | WebView2 installer strategy: download,embed,browser,error | download |
-| -u | Updates your project's `go.mod` to use the same version of Wails as the CLI | |
-| -debug | Retains debug information in the application. Allows the use of the devtools in the application window | false |
-| -trimpath | Remove all file system paths from the resulting executable. | false |
-| -race | Build with Go's race detector | false |
-| -windowsconsole | Keep the console window for Windows builds | |
-| -obfuscate | Obfuscate the application using [garble](https://github.com/burrowers/garble) | false |
-| -garbleargs | Arguments to pass to garble | `-literals -tiny -seed=random` |
-
-For a detailed description of the `webview2` flag, please refer to the [Windows](../guides/windows.mdx) Guide.
-
-If you prefer to build using standard Go tooling, please consult the [Manual Builds](../guides/manual-builds.mdx) guide.
-
-Example:
-
-`wails build -clean -o myproject.exe`
-
-:::info UPX on Apple Silicon
-
-
-There are [issues](https://github.com/upx/upx/issues/446) with using UPX with Apple Silicon.
-
-:::
-
-
-:::info UPX on Windows
-
-
-Some Antivirus vendors false positively mark `upx` compressed binaries as virus, see [issue](https://github.com/upx/upx/issues/437).
-
-:::
-
-
-### Platforms
-
-Supported platforms are:
-
-| Platform | Description |
-|:---------------- |:--------------------------------------------- |
-| darwin | MacOS + architecture of build machine |
-| darwin/amd64 | MacOS 10.13+ AMD64 |
-| darwin/arm64 | MacOS 11.0+ ARM64 |
-| darwin/universal | MacOS AMD64+ARM64 universal application |
-| windows | Windows 10/11 + architecture of build machine |
-| windows/amd64 | Windows 10/11 AMD64 |
-| windows/arm64 | Windows 10/11 ARM64 |
-| linux | Linux + architecture of build machine |
-| linux/amd64 | Linux AMD64 |
-| linux/arm64 | Linux ARM64 |
-
-## doctor
-
-`wails doctor` will run diagnostics to ensure that your system is ready for development.
-
-Example:
-
-```
-Wails CLI v2.0.0-beta
-
-Scanning system - Please wait (this may take a long time)...Done.
-
-System
-------
-OS: Windows 10 Pro
-Version: 2009 (Build: 19043)
-ID: 21H1
-Go Version: go1.18
-Platform: windows
-Architecture: amd64
-
-Dependency Package Name Status Version
----------- ------------ ------ -------
-WebView2 N/A Installed 93.0.961.52
-npm N/A Installed 6.14.15
-*upx N/A Installed upx 3.96
-
-* - Optional Dependency
-
-Diagnosis
----------
-Your system is ready for Wails development!
-
-```
-
-## dev
-
-`wails dev` is used to run your application in a "live development" mode. This means:
-
-- The application's `go.mod` will be updated to use the same version of Wails as the CLI
-- The application is compiled and run automatically
-- A watcher is started and will trigger a rebuild of your dev app if it detects changes to your go files
-- A webserver is started on `http://localhost:34115` which serves your application (not just frontend) over http. This allows you to use your favourite browser development extensions
-- All application assets are loaded from disk. If they are changed, the application will automatically reload (not rebuild). All connected browsers will also reload
-- A JS module is generated that provides the following:
- - Javascript wrappers of your Go methods with autogenerated JSDoc, providing code hinting
- - TypeScript versions of your Go structs, that can be constructed and passed to your go methods
-- A second JS module is generated that provides a wrapper + TS declaration for the runtime
-
-| Flag | Description | Default |
-|:---------------------------- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |:--------------------- |
-| -assetdir "./path/to/assets" | Serve assets from the given directory instead of using the provided asset FS | Value in `wails.json` |
-| -browser | Opens a browser to `http://localhost:34115` on startup | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -e | Extensions to trigger rebuilds (comma separated) | go |
-| -reloaddirs | Additional directories to trigger reloads (comma separated) | Value in `wails.json` |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -tags "extra tags" | Build tags to pass to compiler (quoted and space separated) | |
-| -loglevel "loglevel" | Loglevel to use - Trace, Debug, Info, Warning, Error | Debug |
-| -noreload | Disable automatic reload when assets change | |
-| -nogen | Disable generate module | |
-| -v | Verbosity level (0 - silent, 1 - standard, 2 - verbose) | 1 |
-| -wailsjsdir | The directory to generate the generated Wails JS modules | Value in `wails.json` |
-| -debounce | The time to wait for reload after an asset change is detected | 100 (milliseconds) |
-| -devserver "host:port" | The address to bind the wails dev server to | "localhost:34115" |
-| -frontenddevserverurl "url" | Use 3rd party dev server url to serve assets, EG Vite | "" |
-| -appargs "args" | Arguments passed to the application in shell style | |
-| -save | Saves the given `assetdir`, `reloaddirs`, `wailsjsdir`, `debounce`, `devserver` and `frontenddevserverurl` flags in `wails.json` to become the defaults for subsequent invocations. | |
-| -race | Build with Go's race detector | false |
-| -s | Skip building the frontend | false |
-
-Example:
-
-`wails dev -assetdir ./frontend/dist -wailsjsdir ./frontend/src -browser`
-
-This command will do the following:
-
-- Build the application and run it (more details [here](../guides/manual-builds.mdx)
-- Generate the Wails JS modules in `./frontend/src`
-- Watch for updates to files in `./frontend/dist` and reload on any change
-- Open a browser and connect to the application
-
-There is more information on using this feature with existing framework scripts [here](../guides/application-development.mdx#live-reloading).
-
-## generate
-
-### template
-
-Wails uses templates for project generation. The `wails generate template` command helps scaffold a template so that it may be used for generating projects.
-
-| Flag | Description |
-|:---------------- |:------------------------------------------- |
-| -name | The template name (Mandatory) |
-| -frontend "path" | Path to frontend project to use in template |
-
-For more details on creating templates, consult the [Templates guide](../guides/templates.mdx).
-
-### module
-
-The `wails generate module` command allows you to manually generate the `wailsjs` directory for your application.
-
-## update
-
-`wails update` will update the version of the Wails CLI.
-
-| Flag | Description |
-|:------------------ |:------------------------------------- |
-| -pre | Update to latest pre-release version |
-| -version "version" | Install a specific version of the CLI |
-
-## version
-
-`wails version` will simply output the current CLI version.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/menus.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/menus.mdx
deleted file mode 100644
index a53759904..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/menus.mdx
+++ /dev/null
@@ -1,234 +0,0 @@
----
-sidebar_position: 4
----
-
-# Menus
-
-It is possible to add an application menu to Wails projects. This is achieved by defining a [Menu](#menu) struct and setting it in the [`Menu`](../reference/options.mdx#menu) application config, or by calling the runtime method [MenuSetApplicationMenu](../reference/runtime/menu.mdx#menusetapplicationmenu).
-
-An example of how to create a menu:
-
-```go
- AppMenu := menu.NewMenu()
- FileMenu := AppMenu.AddSubmenu("File")
- FileMenu.AddText("&Open", keys.CmdOrCtrl("o"), openFile)
- FileMenu.AddSeparator()
- FileMenu.AddText("Quit", keys.CmdOrCtrl("q"), func(_ *menu.CallbackData) {
- runtime.Quit()
- })
-
- if runtime.GOOS == "darwin" {
- AppMenu.Append(menu.EditMenu()) // on macos platform, we should append EditMenu to enable Cmd+C,Cmd+V,Cmd+Z... shortcut
- }
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- Menu: AppMenu,
- Bind: []interface{}{
- app,
- },
- )
- // ...
-```
-
-```` It is also possible to dynamically update the menu, by updating the menu struct and calling \[MenuUpdateApplicationMenu\](../reference/runtime/menu.mdx#menuupdateapplicationmenu).
-
-The example above uses helper methods, however it's possible to build the menu structs manually.
-
-## Menu
-
-A Menu is a collection of MenuItems:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-## Menu
-
-A Menu is a collection of MenuItems:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Menu struct {
- Items []*MenuItem
-}
-```
-
-For the Application menu, each MenuItem represents a single menu such as "Edit".
-
-A simple helper method is provided for building menus:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func NewMenuFromItems(first *MenuItem, rest ...*MenuItem) *Menu
-```
-
-This makes the layout of the code more like that of a menu without the need to add the menu items manually after creating them. Alternatively, you can just create the menu items and add them to the menu manually.
-
-## MenuItem
-
-A MenuItem represents an item within a Menu.
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-// MenuItem represents a menu item contained in a menu
-type MenuItem struct {
- Label string
- Role Role
- Accelerator *keys.Accelerator
- Type Type
- Disabled bool
- Hidden bool
- Checked bool
- SubMenu *Menu
- Click Callback
-}
-```
-
-| Field | Type | Notes |
-| ----------- | ------------------------------------ | ------------------------------------------------------------- |
-| Label | string | The menu text |
-| Accelerator | [\*keys.Accelerator](#accelerator) | Key binding for this menu item |
-| Type | [Type](#type) | Type of MenuItem |
-| Disabled | bool | Disables the menu item |
-| Hidden | bool | Hides this menu item |
-| Checked | bool | Adds check to item (Checkbox & Radio types) |
-| SubMenu | [\*Menu](#menu) | Sets the submenu |
-| Click | [Callback](#callback) | Callback function when menu clicked |
-| Role | string | Defines a [role](#role) for this menu item. Mac only for now. |
-
-### Accelerator
-
-Accelerators (sometimes called keyboard shortcuts) define a binding between a keystroke and a menu item. Wails defines an Accelerator as a combination or key + [Modifier](#modifier). They are available in the `"github.com/wailsapp/wails/v2/pkg/menu/keys"` package.
-
-Example:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut := keys.CmdOrCtrl("o")
-```
-
-Keys are any single character on a keyboard with the exception of `+`, which is defined as `plus`. Some keys cannot be represented as characters so there are a set of named characters that may be used:
-
-| | | | |
-|:-----------:|:-----:|:-----:|:---------:|
-| `backspace` | `f1` | `f16` | `f31` |
-| `tab` | `f2` | `f17` | `f32` |
-| `return` | `f3` | `f18` | `f33` |
-| `enter` | `f4` | `f19` | `f34` |
-| `escape` | `f5` | `f20` | `f35` |
-| `left` | `f6` | `f21` | `numlock` |
-| `right` | `f7` | `f22` | |
-| `up` | `f8` | `f23` | |
-| `down` | `f9` | `f24` | |
-| `space` | `f10` | `f25` | |
-| `delete` | `f11` | `f36` | |
-| `home` | `f12` | `f37` | |
-| `end` | `f13` | `f38` | |
-| `page up` | `f14` | `f39` | |
-| `page down` | `f15` | `f30` | |
-
-Wails also supports parsing accelerators using the same syntax as Electron. This is useful for storing accelerators in config files.
-
-Example:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut, err := keys.Parse("Ctrl+Option+A")
-```
-
-#### Modifier
-
-The following modifiers are keys that may be used in combination with the accelerator key:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-const (
- // CmdOrCtrlKey represents Command on Mac and Control on other platforms
- CmdOrCtrlKey Modifier = "cmdorctrl"
- // OptionOrAltKey represents Option on Mac and Alt on other platforms
- OptionOrAltKey Modifier = "optionoralt"
- // ShiftKey represents the shift key on all systems
- ShiftKey Modifier = "shift"
- // ControlKey represents the control key on all systems
- ControlKey Modifier = "ctrl"
-)
-```
-
-A number of helper methods are available to create Accelerators using modifiers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-func CmdOrCtrl(key string) *Accelerator
-func OptionOrAlt(key string) *Accelerator
-func Shift(key string) *Accelerator
-func Control(key string) *Accelerator
-```
-
-Modifiers can be combined using `keys.Combo(key string, modifier1 Modifier, modifier2 Modifier, rest ...Modifier)`:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines "Ctrl+Option+A" on Mac and "Ctrl+Alt+A" on Window/Linux
- myShortcut := keys.Combo("a", ControlKey, OptionOrAltKey)
-```
-
-### Type
-
-Each menu item must have a type and there are 5 types available:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-const (
- TextType Type = "Text"
- SeparatorType Type = "Separator"
- SubmenuType Type = "Submenu"
- CheckboxType Type = "Checkbox"
- RadioType Type = "Radio"
-)
-```
-
-For convenience, helper methods are provided to quickly create a menu item:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func Text(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Separator() *MenuItem
-func Radio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Checkbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func SubMenu(label string, menu *Menu) *Menu
-```
-
-You can also create menu items directly on a menu by using the "Add" helpers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func (m *Menu) AddText(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSeparator() *MenuItem
-func (m *Menu) AddRadio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddCheckbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSubMenu(label string, menu *Menu) *MenuI
-```
-
-A note on radio groups: A radio group is defined as a number of radio menu items that are next to each other in the menu. This means that you do not need to group items together as it is automatic. However, that also means you cannot have 2 radio groups next to each other - there must be a non-radio item between them.
-
-### Callback
-
-Each menu item may have a callback that is executed when the item is clicked:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Callback func(*CallbackData)
-
-type CallbackData struct {
- MenuItem *MenuItem
-}
-```
-
-The function is given a `CallbackData` struct which indicates which menu item triggered the callback. This is useful when using radio groups that may share a callback.
-
-### Role
-
-:::info Roles
-
-
-Roles are currently supported on Mac only.
-
-:::
-
-
-A menu item may have a role, which is essentially a pre-defined menu item. We currently support the following roles:
-
-| Role | Description |
-| ------------ | ------------------------------------------------------------------------ |
-| AppMenuRole | The standard Mac application menu. Can be created using `menu.AppMenu()` |
-| EditMenuRole | The standard Mac edit menu. Can be created using `menu.EditMenu()` |
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/options.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/options.mdx
deleted file mode 100644
index 87f94aec5..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/options.mdx
+++ /dev/null
@@ -1,666 +0,0 @@
----
-sidebar_position: 3
----
-
-# Options
-
-## Application Options
-
-The `Options.App` struct contains the application configuration. It is passed to the `wails.Run()` method:
-
-```go title="Example"
-import "github.com/wailsapp/wails/v2/pkg/options"
-
-func main() {
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- DisableResize: false,
- Fullscreen: false,
- Frameless: true,
- MinWidth: 400,
- MinHeight: 400,
- MaxWidth: 1280,
- MaxHeight: 1024,
- StartHidden: false,
- HideWindowOnClose: false,
- BackgroundColour: &options.RGBA{R: 0, G: 0, B: 0, A: 255},
- AlwaysOnTop: false,
- Assets: assets,
- AssetsHandler: assetsHandler,
- Menu: app.applicationMenu(),
- Logger: nil,
- LogLevel: logger.DEBUG,
- LogLevelProduction: logger.ERROR,
- OnStartup: app.startup,
- OnDomReady: app.domready,
- OnShutdown: app.shutdown,
- OnBeforeClose: app.beforeClose,
- WindowStartState: options.Maximised,
- CSSDragProperty: "--wails-draggable",
- CSSDragValue: "drag",
- Bind: []interface{}{
- app,
- },
- Windows: &windows.Options{
- WebviewIsTransparent: false,
- WindowIsTranslucent: false,
- BackdropType: windows.Mica,
- DisableWindowIcon: false,
- DisableFramelessWindowDecorations: false,
- WebviewUserDataPath: "",
- WebviewBrowserPath: "",
- Theme: windows.SystemDefault,
- CustomTheme: &windows.ThemeSettings{
- DarkModeTitleBar: windows.RGB(20, 20, 20),
- DarkModeTitleText: windows.RGB(200, 200, 200),
- DarkModeBorder: windows.RGB(20, 0, 20),
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- },
- // User messages that can be customised
- Messages *windows.Messages
- // OnSuspend is called when Windows enters low power mode
- OnSuspend func()
- // OnResume is called when Windows resumes from low power mode
- OnResume func()
- },
- Mac: &mac.Options{
- TitleBar: &mac.TitleBar{
- TitlebarAppearsTransparent: true,
- HideTitle: false,
- HideTitleBar: false,
- FullSizeContent: false,
- UseToolbar: false,
- HideToolbarSeparator: true,
- },
- Appearance: mac.NSAppearanceNameDarkAqua,
- WebviewIsTransparent: true,
- WindowIsTranslucent: false,
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- Linux: &linux.Options{
- Icon: icon,
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-### Title
-
-The text shown in the window's title bar.
-
-Name: Title
Type: `string`
-
-### Width
-
-The initial width of the window.
-
-Name: Width
Type: `int`
Default: 1024.
-
-### Height
-
-The initial height of the window.
-
-Name: Height
Type: `int`
Default: 768
-
-### DisableResize
-
-By default, the main window is resizable. Setting this to `true` will keep it a fixed size.
-
-Name: DisableResize
Type: `bool`
-
-### Fullscreen
-
-Setting this to `true` will make the window fullscreen at startup.
-
-Name: Fullscreen
Type: `bool`
-
-### Frameless
-
-When set to `true`, the window will have no borders or title bar. Also see [Frameless Windows](../guides/frameless.mdx).
-
-Name: Frameless
Type: `bool`
-
-### MinWidth
-
-This sets the minimum width for the window. If the value given in `Width` is less than this value, the window will be set to `MinWidth` by default.
-
-Name: MinWidth
Type: `int`
-
-### MinHeight
-
-This sets the minimum height for the window. If the value given in `Height` is less than this value, the window will be set to `MinHeight` by default.
-
-Name: MinHeight
Type: `int`
-
-### MaxWidth
-
-This sets the maximum width for the window. If the value given in `Width` is more than this value, the window will be set to `MaxWidth` by default.
-
-Name: MaxWidth
Type: `int`
-
-### MaxHeight
-
-This sets the maximum height for the window. If the value given in `Height` is more than this value, the window will be set to `MaxHeight` by default.
-
-Name: MaxHeight
Type: `int`
-
-### StartHidden
-
-When set to `true`, the application will be hidden until [WindowShow](../reference/runtime/window.mdx#windowshow) is called.
-
-Name: StartHidden
Type: `bool`
-
-### HideWindowOnClose
-
-By default, closing the window will close the application. Setting this to `true` means closing the window will hide the window instead.
-
-hide the window instead.
-
-Name: HideWindowOnClose
Type: `bool`
-
-### BackgroundColour
-
-This value is the default background colour of the window. Default: white
-
-Name: BackgroundColour
Type: `*options.RGBA`
Default: white
-
-### AlwaysOnTop
-
-Indicates that the window should stay above other windows when losing focus.
-
-Name: AlwaysOnTop
Type: `bool`
-
-### Assets
-
-The frontend assets to be used by the application. Requires an `index.html` file.
-
-Name: Assets
Type: `embed.FS`
-
-### AssetsHandler
-
-
-
-The assets handler is a generic `http.Handler` which will be called for any non GET request on the assets server and for GET requests which can not be served from the `assets` because the file is not found.
-
-| Value | Win | Mac | Lin |
-| ----------------------- | --- | --- | --- |
-| GET | ✅ | ✅ | ✅ |
-| POST | ✅ | ✅ | ❌ |
-| PUT | ✅ | ✅ | ❌ |
-| PATCH | ✅ | ✅ | ❌ |
-| DELETE | ✅ | ✅ | ❌ |
-| Request Headers | ✅ | ✅ | ❌ |
-| Request Body | ✅ | ✅ | ❌ |
-| Request Body Streaming | ❌ | ❌ | ❌ |
-| Response StatusCodes | ✅ | ✅ | ❌ |
-| Response Headers | ✅ | ✅ | ❌ |
-| Response Body | ✅ | ✅ | ✅ |
-| Response Body Streaming | ❌ | ❌ | ✅ |
-
-NOTE: Linux is currently very limited due to targeting a WebKit2GTK Version < 2.36.0. In the future some features will be supported by the introduction of WebKit2GTK 2.36.0+ support.
-
-NOTE: When used in combination with a Frontend DevServer there might be limitations, eg. Vite serves the index.html on every path, that does not contain a file extension.
-
-Name: AssetsHandler
Type: `http.Handler`
-
-### Menu
-
-The menu to be used by the application. More details about Menus in the [Menu Reference](../reference/runtime/menu.mdx).
-
-:::note
-
-
-On Mac, if no menu is specified, a default menu will be created.
-
-:::
-
-
-Name: Menu
Type: `*menu.Menu`
-
-### Logger
-
-The logger to be used by the application. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Name: Logger
Type: `logger.Logger`
Default: Logs to Stdout
-
-### LogLevel
-
-The default log level. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Name: LogLevel
Type: `logger.LogLevel`
Default: `Info` in dev mode, `Error` in production mode
-
-### LogLevelProduction
-
-The default log level for production builds. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Name: LogLevelProduction
Type: `logger.LogLevel`
Default: `Error`
-
-### OnStartup
-
-This callback is called after the frontend has been created, but before `index.html` has been loaded. It is given the application context.
-
-Name: OnStartup
Type: `func(ctx context.Context)`
-
-### OnDomReady
-
-This callback is called after the frontend has loaded `index.html` and its resources. It is given the application context.
-
-Name: OnDomReady
Type: `func(ctx context.Context)`
-
-### OnShutdown
-
-This callback is called after the frontend has been destroyed, just before the application terminates. It is given the application context.
-
-Name: OnShutdown
Type: `func(ctx context.Context)`
-
-### OnBeforeClose
-
-If this callback is set, it will be called when the application is about to quit, either by clicking the window close button or calling `runtime.Quit`. Returning true will cause the application to continue, false will continue shutdown as normal. This is good for confirming with the user that they wish to exit the program.
-
-Example:
-
-```go title=windowsapp.go
-func (b *App) beforeClose(ctx context.Context) (prevent bool) {
- dialog, err := runtime.MessageDialog(ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Quit?",
- Message: "Are you sure you want to quit?",
- })
-
- if err != nil {
- return false
- }
- return dialog != "Yes"
-}
-```
-
-Name: OnBeforeClose
Type: `func(ctx context.Context) bool`
-
-### WindowStartState
-
-Defines how the window should present itself at startup.
-
-| Value | Win | Mac | Lin |
-| ---------- | --- | --- | --- |
-| Fullscreen | ✅ | ✅ | ✅ |
-| Maximised | ✅ | ✅ | ✅ |
-| Minimised | ✅ | ❌ | ✅ |
-
-Name: WindowStartState
Type: `options.WindowStartState`
-
-### CSSDragProperty
-
-Indicates the CSS property to use to identify which elements can be used to drag the window. Default: `--wails-draggable`.
-
-Name: CSSDragProperty
Type: `string`
-
-### CSSDragValue
-
-Indicates what value the `CSSDragProperty` style should have to drag the window. Default: `drag`.
-
-Name: CSSDragValue
Type: `string`
-
-### Bind
-
-A slice of struct instances defining methods that need to be bound to the frontend.
-
-Name: Bind
Type: `[]interface{}`
-
-### Windows
-
-This defines [Windows specific options](#windows).
-
-Name: Windows
Type: `*windows.Options`
-
-#### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-Name: WebviewIsTransparent
Type: `bool`
-
-#### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Often combined with [WebviewIsTransparent](#WebviewIsTransparent).
-
-For Windows 11 versions before build 22621, this will use the [BlurBehind](https://learn.microsoft.com/en-us/windows/win32/dwm/blur-ovw) method for translucency, which can be slow. For Windows 11 versions after build 22621, this will enable the newer translucency types that are much faster. By default, the type of translucency used will be determined by Windows. To configure this, use the [BackdropType](#BackdropType) option.
-
-Name: WindowIsTranslucent
Type: `bool`
-
-#### BackdropType
-
-:::note
-
-
-Requires Windows 11 build 22621 or later.
-
-:::
-
-
-Sets the translucency type of the window. This is only applicable if [WindowIsTranslucent](#WindowIsTranslucent) is set to `true`.
-
-Name: BackdropType
Type `windows.BackdropType`
-
-The value can be one of the following:
-
-| Value | Description |
-| ------- | ----------------------------------------------------------------------------------------- |
-| Auto | Let Windows decide which backdrop to use |
-| None | Do not use translucency |
-| Acrylic | Use [Acrylic](https://learn.microsoft.com/en-us/windows/apps/design/style/acrylic) effect |
-| Mica | Use [Mica](https://learn.microsoft.com/en-us/windows/apps/design/style/mica) effect |
-| Tabbed | Use Tabbed. This is a backdrop that is similar to Mica. |
-
-#### DisableWindowIcon
-
-Setting this to `true` will remove the icon in the top left corner of the title bar.
-
-Name: DisableWindowIcon
Type: `bool`
-
-#### DisableFramelessWindowDecorations
-
-Setting this to `true` will remove the window decorations in [Frameless](#Frameless) mode. This means there will be no 'Aero Shadow' and no 'Rounded Corners' shown for the window. Please note that 'Rounded Corners' are only supported on Windows 11.
-
-Name: DisableFramelessWindowDecorations
Type: `bool`
-
-#### WebviewUserDataPath
-
-This defines the path where the WebView2 stores the user data. If empty `%APPDATA%\[BinaryName.exe]` will be used.
-
-Name: WebviewUserDataPath
Type: `string`
-
-#### WebviewBrowserPath
-
-This defines the path to a directory with WebView2 executable files and libraries. If empty, webview2 installed in the system will be used.
-
-Important information about distribution of fixed version runtime:
-
-- [How to get and extract runtime](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#details-about-the-fixed-version-runtime-distribution-mode)
-- [Known issues for fixed version](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#known-issues-for-fixed-version)
-- [The path of fixed version of the WebView2 Runtime should not contain \Edge\Application\.](https://docs.microsoft.com/en-us/microsoft-edge/webview2/reference/win32/webview2-idl?view=webview2-1.0.1245.22#createcorewebview2environmentwithoptions)
-
-Name: WebviewBrowserPath
Type: `string`
-
-#### Theme
-
-Minimum Windows Version: Windows 10 2004/20H1
-
-This defines the theme that the application should use:
-
-| Value | Description |
-| ------------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
-| SystemDefault | *Default*. The theme will be based on the system default. If the user changes their theme, the application will update to use the new setting |
-| Dark | The application will use a dark theme exclusively |
-| Light | The application will use a light theme exclusively |
-
-Name: Theme
Type: `windows.Theme`
-
-#### CustomTheme
-
-:::note
-
-
-Minimum Windows Version: Windows 10/11 2009/21H2 Build 22000
-
-:::
-
-
-Allows you to specify custom colours for TitleBar, TitleText and Border for both light and dark mode, as well as when the window is active or inactive.
-
-Name: CustomTheme
Type: `windows.CustomTheme`
-
-##### CustomTheme type
-
-The CustomTheme struct uses `int32` to specify the colour values. These are in the standard(!) Windows format of: `0x00BBGGAA`. A helper function is provided to do RGB conversions into this format: `windows.RGB(r,g,b uint8)`.
-
-NOTE: Any value not provided will default to black.
-
-```go
-type ThemeSettings struct {
- DarkModeTitleBar int32
- DarkModeTitleBarInactive int32
- DarkModeTitleText int32
- DarkModeTitleTextInactive int32
- DarkModeBorder int32
- DarkModeBorderInactive int32
- LightModeTitleBar int32
- LightModeTitleBarInactive int32
- LightModeTitleText int32
- LightModeTitleTextInactive int32
- LightModeBorder int32
- LightModeBorderInactive int32
-}
-```
-
-Example:
-
-```go
- CustomTheme: &windows.ThemeSettings{
- // Theme to use when window is active
- DarkModeTitleBar: windows.RGB(255, 0, 0), // Red
- DarkModeTitleText: windows.RGB(0, 255, 0), // Green
- DarkModeBorder: windows.RGB(0, 0, 255), // Blue
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- // Theme to use when window is inactive
- DarkModeTitleBarInactive: windows.RGB(128, 0, 0),
- DarkModeTitleTextInactive: windows.RGB(0, 128, 0),
- DarkModeBorderInactive: windows.RGB(0, 0, 128),
- LightModeTitleBarInactive: windows.RGB(100, 100, 100),
- LightModeTitleTextInactive: windows.RGB(10, 10, 10),
- LightModeBorderInactive: windows.RGB(100, 100, 100),
- },
-```
-
-#### Messages
-
-A struct of strings used by the webview2 installer if a valid webview2 runtime is not found.
-
-Name: Messages
Type: `*windows.Messages`
-
-Customise this for any language you choose to support.
-
-#### ResizeDebounceMS
-
-ResizeDebounceMS is the amount of time to debounce redraws of webview2 when resizing the window. The default value (0) will perform redraws as fast as it can.
-
-Name: ResizeDebounceMS
Type: `uint16`
-
-#### OnSuspend
-
-If set, this function will be called when Windows initiates a switch to low power mode (suspend/hibernate)
-
-Name: OnSuspend
Type: `func()`
-
-#### OnResume
-
-If set, this function will be called when Windows resumes from low power mode (suspend/hibernate)
-
-Name: OnResume
Type: `func()`
-
-### Mac
-
-This defines [Mac specific options](#mac).
-
-Name: Mac
Type: `*mac.Options`
-
-#### TitleBar
-
-The TitleBar struct provides the ability to configure the look and feel of the title bar.
-
-Name: TitleBar
Type: [`*mac.TitleBar`](#titlebar-struct)
-
-##### Titlebar struct
-
-The titlebar of the application can be customised by using the TitleBar options:
-
-```go
-type TitleBar struct {
- TitlebarAppearsTransparent bool
- HideTitle bool
- HideTitleBar bool
- FullSizeContent bool
- UseToolbar bool
- HideToolbarSeparator bool
-}
-```
-
-| Name | Description |
-| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
-| TitlebarAppearsTransparent | Makes the titlebar transparent. This has the effect of hiding the titlebar and the content fill the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindow/1419167-titlebarappearstransparent?language=objc) |
-| HideTitle | Hides the title of the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowtitlevisibility?language=objc) |
-| HideTitleBar | Removes [NSWindowStyleMaskTitled](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemasktitled/) from the style mask |
-| FullSizeContent | Makes the webview fill the entire window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemaskfullsizecontentview) |
-| UseToolbar | Adds a default toolbar to the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar?language=objc) |
-| HideToolbarSeparator | Removes the line beneath the toolbar. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar/1516954-showsbaselineseparator?language=objc) |
-
-Preconfigured titlebar settings are available:
-
-| Setting | Example |
-| --------------------------- | ---------------------------------------------- |
-| `mac.TitleBarDefault()` |  |
-| `mac.TitleBarHidden()` |  |
-| `mac.TitleBarHiddenInset()` |  |
-
-Example:
-
-```go
-Mac: &mac.Options{
- TitleBar: mac.TitleBarHiddenInset(),
-}
-```
-
-Click [here](https://github.com/lukakerr/NSWindowStyles) for some inspiration on customising the titlebar.
-
-#### Appearance
-
-Appearance is used to set the style of your app in accordance with Apple's [NSAppearance](https://developer.apple.com/documentation/appkit/nsappearancename?language=objc) names.
-
-Name: Appearance
Type: [`mac.AppearanceType`](#appearance-type)
-
-##### Appearance type
-
-You can specify the application's [appearance](https://developer.apple.com/documentation/appkit/nsappearance?language=objc).
-
-| Value | Description |
-| ----------------------------------------------------- | --------------------------------------------------------------- |
-| DefaultAppearance | DefaultAppearance uses the default system value |
-| NSAppearanceNameAqua | The standard light system appearance |
-| NSAppearanceNameDarkAqua | The standard dark system appearance |
-| NSAppearanceNameVibrantLight | The light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastAqua | A high-contrast version of the standard light system appearance |
-| NSAppearanceNameAccessibilityHighContrastDarkAqua | A high-contrast version of the standard dark system appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantLight | A high-contrast version of the light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantDark | A high-contrast version of the dark vibrant appearance |
-
-Example:
-
-```go
-Mac: &mac.Options{
- Appearance: mac.NSAppearanceNameDarkAqua,
-}
-```
-
-#### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-Name: WebviewIsTransparent
Type: `bool`
-
-#### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Often combined with [WebviewIsTransparent](#WebviewIsTransparent) to make frosty-looking applications.
-
-Name: WindowIsTranslucent
Type: `bool`
-
-#### About
-
-This configuration lets you set the title, message and icon for the "About" menu item in the app menu created by the "AppMenu" role.
-
-Name: About
Type: [`*mac.AboutInfo`](#about-struct)
-
-##### About struct
-
-```go
-
-type AboutInfo struct {
- Title string
- Message string
- Icon []byte
-}
-```
-
-If these settings are provided, an "About" menu item will appear in the app menu (when using the `AppMenu` role). Given this configuration:
-
-```go
-//go:embed build/appicon.png
-var icon []byte
-
-func main() {
- err := wails.Run(&options.App{
- ...
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
-```
-
-The "About" menu item will appear in the app menu:
-
-```mdx-code-block
-
-
-```
-
-When clicked, that will open an about message box:
-
-```mdx-code-block
-
-
-```
-
-### Linux
-
-This defines [Linux specific options](#linux).
-
-Name: Linux
Type: `*linux.Options`
-
-#### Icon
-
-Sets up the icon representing the window. This icon is used when the window is minimized (also known as iconified).
-
-Name: Icon
Type: `[]byte`
-
-Some window managers or desktop environments may also place it in the window frame, or display it in other contexts. On others, the icon is not used at all, so your mileage may vary.
-
-NOTE: Gnome on Wayland at least does not display this icon. To have a application icon there, a `.desktop` file has to be used. On KDE it should work.
-
-The icon should be provided in whatever size it was naturally drawn; that is, don’t scale the image before passing it. Scaling is postponed until the last minute, when the desired final size is known, to allow best quality.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/project-config.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/project-config.mdx
deleted file mode 100644
index cc9d01aa6..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/project-config.mdx
+++ /dev/null
@@ -1,53 +0,0 @@
----
-sidebar_position: 5
----
-
-# Project Config
-
-The project config resides in the `wails.json` file in the project directory. The structure of the config is:
-
-```json
-{
- "name": "[The project name]",
- "assetdir": "[Relative path to the directory containing the compiled assets, this is normally inferred and could be left empty]",
- "reloaddirs": "[Additional directories to trigger reloads (comma separated), this is only used for some advanced asset configurations]",
- "frontend:install": "[The command to install node dependencies, run in the frontend directory - often `npm install`]",
- "frontend:build": "[The command to build the assets, run in the frontend directory - often `npm run build`]",
- "frontend:dev": "[This command has been replaced by frontend:dev:build. If frontend:dev:build is not specified will falls back to this command. \nIf this command is also not specified will falls back to frontend:build]",
- "frontend:dev:build": "[This command is the dev equivalent of frontend:build. If not specified falls back to frontend:dev]",
- "frontend:dev:install": "[This command is the dev equivalent of frontend:install. If not specified falls back to frontend:install]",
- "frontend:dev:watcher": "[This command is run in a separate process on `wails dev`. Useful for 3rd party watchers or starting 3d party dev servers]",
- "frontend:dev:serverUrl": "[URL to a 3rd party dev server to be used to serve assets, EG Vite. \nIf this is set to 'auto' then the devServerUrl will be inferred from the Vite output]",
- "wailsjsdir": "[Relative path to the directory that the auto-generated JS modules will be created]",
- "version": "[Project config version]",
- "outputfilename": "[The name of the binary]",
- "debounceMS": 100, // The default time the dev server waits to reload when it detects a change in assets
- "devServer": "[Address to bind the wails dev sever to. Default: localhost:34115]",
- "appargs": "[Arguments passed to the application in shell style when in dev mode]",
- "runNonNativeBuildHooks": false, // Defines if build hooks should be run though they are defined for an OS other than the host OS.
- "preBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed before a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH".]"
- },
- "postBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed after a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed after a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed after every build: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary.]"
- },
- "info": { // Data used to populate manifests and version info.
- "companyName": "[The company name. Default: [The project name]]",
- "productName": "[The product name. Default: [The project name]]",
- "productVersion": "[The version of the product. Default: '1.0.0']",
- "copyright": "[The copyright of the product. Default: 'Copyright.........']",
- "comments": "[A short comment of the app. Default: 'Built using Wails (https://wails.app)']"
- },
- "nsisType": "['multiple': One installer per architecture. 'single': Single universal installer for all architectures being built. Default: 'multiple']",
- "obfuscated": "[Whether the app should be obfuscated. Default: false]",
- "garbleargs": "[The arguments to pass to the garble command when using the obfuscated flag]"
-}
-```
-
-This file is read by the Wails CLI when running `wails build` or `wails dev`.
-
-The `assetdir`, `reloaddirs`, `wailsjsdir`, `debounceMS`, `devserver` and `frontenddevserverurl` flags in `wails build/dev` will update the project config and thus become defaults for subsequent runs.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/browser.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/browser.mdx
deleted file mode 100644
index c71ec4a3a..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/browser.mdx
+++ /dev/null
@@ -1,13 +0,0 @@
----
-sidebar_position: 7
----
-
-# Browser
-
-These methods are related to the system browser.
-
-### BrowserOpenURL
-
-Opens the given URL in the system browser.
-
-Go: `BrowserOpenURL(ctx context.Context, url string)`
JS: `BrowserOpenURL(url string)`
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/dialog.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/dialog.mdx
deleted file mode 100644
index d2aa9ab6a..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/dialog.mdx
+++ /dev/null
@@ -1,292 +0,0 @@
----
-sidebar_position: 5
----
-
-# Dialog
-
-This part of the runtime provides access to native dialogs, such as File Selectors and Message boxes.
-
-:::info Javascript
-
-
-Dialog is currently unsupported in the JS runtime.
-
-:::
-
-
-### OpenDirectoryDialog
-
-Opens a dialog that prompts the user to select a directory. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-Returns: Selected directory (blank if the user cancelled) or an error
-
-### OpenFileDialog
-
-Opens a dialog that prompts the user to select a file. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-Returns: Selected file (blank if the user cancelled) or an error
-
-### OpenMultipleFilesDialog
-
-Opens a dialog that prompts the user to select multiple files. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
-
-Returns: Selected files (nil if the user cancelled) or an error
-
-### SaveFileDialog
-
-Opens a dialog that prompts the user to select a filename for the purposes of saving. Can be customised using [SaveDialogOptions](#savedialogoptions).
-
-Go: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
-
-Returns: The selected file (blank if the user cancelled) or an error
-
-### MessageDialog
-
-Displays a message using a message dialog. Can be customised using [MessageDialogOptions](#messagedialogoptions).
-
-Go: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
-
-Returns: The text of the selected button or an error
-
-## Options
-
-### OpenDialogOptions
-
-```go
-type OpenDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- ResolvesAliases bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ---------------------------------------------- | --- | --- | --- |
-| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ | ✅ |
-| DefaultFilename | The default filename | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | A list of file filters | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | Show files hidden by the system | | ✅ | ✅ |
-| CanCreateDirectories | Allow user to create directories | | ✅ | |
-| ResolvesAliases | If true, returns the file not the alias | | ✅ | |
-| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ | |
-
-### SaveDialogOptions
-
-```go
-type SaveDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ---------------------------------------------- | --- | --- | --- |
-| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ | ✅ |
-| DefaultFilename | The default filename | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | A list of file filters | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | Show files hidden by the system | | ✅ | ✅ |
-| CanCreateDirectories | Allow user to create directories | | ✅ | |
-| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ | |
-
-### MessageDialogOptions
-
-```go
-type MessageDialogOptions struct {
- Type DialogType
- Title string
- Message string
- Buttons []string
- DefaultButton string
- CancelButton string
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| ------------- | ------------------------------------------------------------------------- | --- | --- | --- |
-| Type | The type of message dialog, eg question, info... | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| Message | The message to show the user | ✅ | ✅ | ✅ |
-| Buttons | A list of button titles | | ✅ | |
-| DefaultButton | The button with this text should be treated as default. Bound to `return` | | ✅ | |
-| CancelButton | The button with this text should be treated as cancel. Bound to `escape` | | ✅ | |
-
-#### Windows
-
-Windows has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Abort", "Retry", "Ignore", "Yes", "No", "Try Again" or "Continue"
-
-#### Linux
-
-Linux has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Yes", "No"
-
-#### Mac
-
-A message dialog on Mac may specify up to 4 buttons. If no `DefaultButton` or `CancelButton` is given, the first button is considered default and is bound to the `return` key.
-
-For the following code:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
-})
-```
-
-the first button is shown as default:
-
-```mdx-code-block
-
-
-```
-
-And if we specify `DefaultButton` to be "two":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
-})
-```
-
-the second button is shown as default. When `return` is pressed, the value "two" is returned.
-
-```mdx-code-block
-
-
-```
-
-If we now specify `CancelButton` to be "three":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
- CancelButton: "three",
-})
-```
-
-the button with "three" is shown at the bottom of the dialog. When `escape` is pressed, the value "three" is returned:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### DialogType
-
-```go
-const (
- InfoDialog DialogType = "info"
- WarningDialog DialogType = "warning"
- ErrorDialog DialogType = "error"
- QuestionDialog DialogType = "question"
- )
-```
-
-### FileFilter
-
-```go
-type FileFilter struct {
- DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
- Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
-}
-```
-
-#### Windows
-
-Windows allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Linux
-
-Linux allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Mac
-
-Mac dialogs only have the concept of a single set of patterns to filter files. If multiple FileFilters are provided, Wails will use all the Patterns defined.
-
-Example:
-
-```go
- selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
- Title: "Select File",
- Filters: []runtime.FileFilter{
- {
- DisplayName: "Images (*.png;*.jpg)",
- Pattern: "*.png;*.jpg",
- }, {
- DisplayName: "Videos (*.mov;*.mp4)",
- Pattern: "*.mov;*.mp4",
- },
- },
- })
-```
-
-This will result in the Open File dialog using `*.png,*.jpg,*.mov,*.mp4` as a filter.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/events.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/events.mdx
deleted file mode 100644
index 48d27f996..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/events.mdx
+++ /dev/null
@@ -1,37 +0,0 @@
----
-sidebar_position: 2
----
-
-# Events
-
-The Wails runtime provides a unified events system, where events can be emitted or received by either Go or Javascript. Optionally, data may be passed with the events. Listeners will receive the data in the local data types.
-
-### EventsOn
-
-This method sets up a listener for the given event name. When an event of type `eventName` is [emitted](#EventsEmit), the callback is triggered. Any additional data sent with the emitted event will be passed to the callback.
-
-Go: `EventsOn(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOn(eventName string, callback function(optionalData?: any))`
-
-### EventsOff
-
-このメソッドは、指定されたイベント名のイベントリスナー設定を解除します。引数の`additionalEventNames`を使用することで、複数のリスナーを一度に解除できます。
-
-Go: `EventsOff(ctx context.Context, eventName string, additionalEventNames ...string)`
JS: `EventsOff(eventName string, ...additionalEventNames)`
-
-### EventsOnce
-
-This method sets up a listener for the given event name, but will only trigger once.
-
-Go: `EventsOnce(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOnce(eventName string, callback function(optionalData?: any))`
-
-### EventsOnMultiple
-
-This method sets up a listener for the given event name, but will only trigger a maximum of `counter` times.
-
-Go: `EventsOnMultiple(ctx context.Context, eventName string, callback func(optionalData ...interface{}), counter int)`
JS: `EventsOnMultiple(eventName string, callback function(optionalData?: any), counter int)`
-
-### EventsEmit
-
-This method emits the given event. Optional data may be passed with the event. This will trigger any event listeners.
-
-Go: `EventsEmit(ctx context.Context, eventName string, optionalData ...interface{})`
JS: `EventsEmit(ctx context, optionalData function(optionalData?: any))`
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/intro.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/intro.mdx
deleted file mode 100644
index 9cbe28096..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/intro.mdx
+++ /dev/null
@@ -1,90 +0,0 @@
----
-sidebar_position: 1
----
-
-# Introduction
-
-The runtime is a library that provides utility methods for your application. There is both a Go and Javascript runtime and the aim is to try and keep them at parity where possible.
-
-ユーティリティメソッドには次のようなものがあります:
-
-- [Window](window.mdx)
-- [Menu](menu.mdx)
-- [Dialog](dialog.mdx)
-- [Events](events.mdx)
-- [Browser](browser.mdx)
-- [Log](log.mdx)
-
-The Go Runtime is available through importing `github.com/wailsapp/wails/v2/pkg/runtime`. All methods in this package take a context as the first parameter. This context should be obtained from the [OnStartup](../options.mdx#onstartup) or [OnDomReady](../options.mdx#ondomready) hooks.
-
-:::info Note
-
-
-Whilst the context will be provided to the [OnStartup](../options.mdx#onstartup) method, there's no guarantee the runtime will work in this method as the window is initialising in a different thread. If you wish to call runtime methods at startup, use [OnDomReady](../options.mdx#ondomready).
-
-:::
-
-
-The Javascript library is available to the frontend via the `window.runtime` map. There is a runtime package generated when using `dev` mode that provides Typescript declarations for the runtime. This should be located in the `wailsjs` directory in your frontend directory.
-
-### Hide
-
-Go: `Hide(ctx context.Context)`
JS: `Hide()`
-
-Hides the application.
-
-:::info Note
-
-
-Macでこのメソッドを使用すると、標準のMacアプリケーションにおけるメニュー項目の`Hide`と同じ方法で、アプリケーションが非表示になります。 This is different to hiding the window, but the application still being in the foreground. For Windows and Linux, this is currently the same as `WindowHide`.
-
-:::
-
-
-### Show
-
-Shows the application.
-
-:::info Note
-
-
-Macでこのメソッドを使用すると、アプリケーションがフォアグラウンドに戻ります。 For Windows and Linux, this is currently the same as `WindowShow`.
-
-:::
-
-
-Go: `Show(ctx context.Context)`
JS: `Show()`
-
-### Quit
-
-Quits the application.
-
-Go: `Quit(ctx context.Context)`
JS: `Quit()`
-
-### Environment
-
-Returns details of the current environment.
-
-Go: `Environment(ctx context.Context) EnvironmentInfo`
JS: `Environment(): Promise
JS: `LogPrint(message: string)`
-
-### LogPrintf
-
-Logs the given message as a raw message.
-
-Go: `LogPrintf(ctx context.Context, format string, args ...interface{})`
-
-### LogTrace
-
-Logs the given message at the `Trace` log level.
-
-Go: `LogTrace(ctx context.Context, message string)`
JS: `LogTrace(message: string)`
-
-### LogTracef
-
-Logs the given message at the `Trace` log level.
-
-Go: `LogTracef(ctx context.Context, format string, args ...interface{})`
-
-### LogDebug
-
-Logs the given message at the `Debug` log level.
-
-Go: `LogDebug(ctx context.Context, message string)`
JS: `LogDebug(message: string)`
-
-### LogDebugf
-
-Logs the given message at the `Debug` log level.
-
-Go: `LogDebugf(ctx context.Context, format string, args ...interface{})`
-
-### LogInfo
-
-Logs the given message at the `Info` log level.
-
-Go: `LogInfo(ctx context.Context, message string)`
JS: `LogInfo(message: string)`
-
-### LogInfof
-
-Logs the given message at the `Info` log level.
-
-Go: `LogInfof(ctx context.Context, format string, args ...interface{})`
-
-### LogWarning
-
-Logs the given message at the `Warning` log level.
-
-Go: `LogWarning(ctx context.Context, message string)`
JS: `LogWarning(message: string)`
-
-### LogWarningf
-
-Logs the given message at the `Warning` log level.
-
-Go: `LogWarningf(ctx context.Context, format string, args ...interface{})`
-
-### LogError
-
-Logs the given message at the `Error` log level.
-
-Go: `LogError(ctx context.Context, message string)`
JS: `LogError(message: string)`
-
-### LogErrorf
-
-Logs the given message at the `Error` log level.
-
-Go: `LogErrorf(ctx context.Context, format string, args ...interface{})`
-
-### LogFatal
-
-Logs the given message at the `Fatal` log level.
-
-Go: `LogFatal(ctx context.Context, message string)`
JS: `LogFatal(message: string)`
-
-### LogFatalf
-
-Logs the given message at the `Fatal` log level.
-
-Go: `LogFatalf(ctx context.Context, format string, args ...interface{})`
-
-### LogSetLogLevel
-
-Sets the log level. In Javascript, the number relates to the following log levels:
-
-| Value | Log Level |
-| ----- | --------- |
-| 1 | Trace |
-| 2 | Debug |
-| 3 | Info |
-| 4 | Warning |
-| 5 | Error |
-
-Go: `LogSetLogLevel(ctx context.Context, level logger.LogLevel)`
JS: `LogSetLogLevel(level: number)`
-
-## Using a Custom Logger
-
-A custom logger may be used by providing it using the [Logger](../options.mdx#logger) application option. The only requirement is that the logger implements the `logger.Logger` interface defined in `github.com/wailsapp/wails/v2/pkg/logger`:
-
-```go title="logger.go"
-type Logger interface {
- Print(message string)
- Trace(message string)
- Debug(message string)
- Info(message string)
- Warning(message string)
- Error(message string)
- Fatal(message string)
-}
-```
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/menu.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/menu.mdx
deleted file mode 100644
index 68feb7a3f..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/menu.mdx
+++ /dev/null
@@ -1,27 +0,0 @@
----
-sidebar_position: 6
----
-
-# Menu
-
-These methods are related to the application menu.
-
-:::info Javascript
-
-
-Menu is currently unsupported in the JS runtime.
-
-:::
-
-
-### MenuSetApplicationMenu
-
-Sets the application menu to the given [menu](../menus.mdx).
-
-Go: `MenuSetApplicationMenu(ctx context.Context, menu *menu.Menu)`
-
-### MenuUpdateApplicationMenu
-
-Updates the application menu, picking up any changes to the menu passed to `MenuSetApplicationMenu`.
-
-Go: `MenuUpdateApplicationMenu(ctx context.Context)`
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/window.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/window.mdx
deleted file mode 100644
index 6bc4099cb..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/window.mdx
+++ /dev/null
@@ -1,215 +0,0 @@
----
-sidebar_position: 4
----
-
-# Window
-
-These methods give control of the application window.
-
-### WindowSetTitle
-
-Sets the text in the window title bar.
-
-Go: `WindowSetTitle(ctx context.Context, title string)`
JS: `WindowSetTitle(title: string)`
-
-### WindowFullscreen
-
-Makes the window full screen.
-
-Go: `WindowFullscreen(ctx context.Context)`
JS: `WindowFullscreen()`
-
-### WindowUnfullscreen
-
-Restores the previous window dimensions and position prior to full screen.
-
-Go: `WindowUnfullscreen(ctx context.Context)`
JS: `WindowUnfullscreen()`
-
-### WindowIsFullscreen
-
-Returns true if the window is full screen.
-
-Go: `WindowIsFullscreen(ctx context.Context) bool`
JS: `WindowIsFullscreen() bool`
-
-### WindowCenter
-
-Centers the window on the monitor the window is currently on.
-
-Go: `WindowReload(ctx context.Context)`
JS: `WindowReload()`
-
-### WindowReload
-
-Performs a "reload" (Reloads current page).
-
-Go: `WindowReloadApp(ctx context.Context)`
JS: `WindowReloadApp()`
-
-### WindowReloadApp
-
-Reloads the application frontend.
-
-Go: `WindowSetSystemDefaultTheme(ctx context.Context)`
JS: `WindowSetSystemDefaultTheme()`
-
-### WindowSetSystemDefaultTheme
-
-Windows only.
-
-Go: `WindowSetDarkTheme(ctx context.Context)`
JS: `WindowSetDarkTheme()`
-
-Sets window theme to system default (dark/light).
-
-### WindowSetLightTheme
-
-Windows only.
-
-Go: `WindowSetLightTheme(ctx context.Context)`
JS: `WindowSetLightTheme()`
-
-Sets window theme to light.
-
-### WindowSetDarkTheme
-
-Windows only.
-
-Go: `WindowShow(ctx context.Context)`
JS: `WindowShow()`
-
-Sets window theme to dark.
-
-### WindowShow
-
-Shows the window, if it is currently hidden.
-
-Go: `WindowHide(ctx context.Context)`
JS: `WindowHide()`
-
-### WindowHide
-
-Hides the window, if it is currently visible.
-
-Go: `WindowSetSize(ctx context.Context, width int, height int)`
JS: `WindowSetSize(size: Size)`
-
-### WindowIsNormal
-
-Returns true if the window not minimised, maximised or fullscreen.
-
-Go: `WindowIsNormal(ctx context.Context) bool`
JS: `WindowIsNormal() bool`
-
-### WindowSetSize
-
-Sets the width and height of the window.
-
-Go: `WindowSetMaxSize(ctx context.Context, width int, height int)`
JS: `WindowSetMaxSize(size: Size)`
-
-### WindowGetSize
-
-Gets the width and height of the window.
-
-Go: `WindowSetMinSize(ctx context.Context, width int, height int)`
JS: `WindowSetMinSize(size: Size)`
-
-### WindowSetMinSize
-
-Sets the minimum window size. Will resize the window if the window is currently smaller than the given dimensions.
-
-Setting a size of `0,0` will disable this constraint.
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### WindowSetMaxSize
-
-Sets the maximum window size. Will resize the window if the window is currently larger than the given dimensions.
-
-Setting a size of `0,0` will disable this constraint.
-
-Go: `WindowSetPosition(ctx context.Context, x int, y int)`
JS: `WindowSetPosition(position: Position)`
-
-### WindowSetAlwaysOnTop
-
-Sets the window AlwaysOnTop or not on top.
-
-Go: `WindowGetPosition(ctx context.Context) (x int, y int)`
JS: `WindowGetPosition() : Position`
-
-### WindowSetPosition
-
-Sets the window position relative to the monitor the window is currently on.
-
-Go: `WindowMaximise(ctx context.Context)`
JS: `WindowMaximise()`
-
-### WindowGetPosition
-
-Gets the window position relative to the monitor the window is currently on.
-
-Go: `WindowUnmaximise(ctx context.Context)`
JS: `WindowUnmaximise()`
-
-### WindowMaximise
-
-Maximises the window to fill the screen.
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowUnmaximise
-
-Restores the window to the dimensions and position prior to maximising.
-
-Go: `WindowMinimise(ctx context.Context)`
JS: `WindowMinimise()`
-
-### WindowIsMaximised
-
-Returns true if the window is maximised.
-
-Go: `WindowIsMaximised(ctx context.Context) bool`
JS: `WindowIsMaximised() bool`
-
-### WindowToggleMaximise
-
-Toggles between Maximised and UnMaximised.
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowMinimise
-
-Minimises the window.
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-### WindowUnminimise
-
-Restores the window to the dimensions and position prior to minimising.
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### WindowIsMinimised
-
-Returns true if the window is minimised.
-
-Go: `WindowIsMinimised(ctx context.Context) bool`
JS: `WindowIsMinimised() bool`
-
-### WindowSetBackgroundColour
-
-Sets the background colour of the window to the given RGBA colour definition. This colour will show through for all transparent pixels.
-
-Valid values for R, G, B and A are 0-255.
-
-:::info Windows
-
-
-On Windows, only alpha values of 0 or 255 are supported. Any value that is not 0 will be considered 255.
-
-:::
-
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-## Typescript Object Definitions
-
-### Position
-
-```ts
-interface Position {
- x: number;
- y: number;
-}
-```
-
-### Size
-
-```ts
-interface Size {
- w: number;
- h: number;
-}
-```
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/dogsapi.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/dogsapi.mdx
deleted file mode 100644
index 0910a4060..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/dogsapi.mdx
+++ /dev/null
@@ -1,249 +0,0 @@
----
-sidebar_position: 20
----
-
-# Dogs API
-
-```mdx-code-block
-
-
-```
-
-:::note
-
-
-This tutorial has been kindly provided by [@tatadan](https://twitter.com/tatadan) and forms part of their [Wails Examples Repository](https://github.com/tataDan/wails-v2-examples).
-
-:::
-
-
-In this tutorial we are going to develop an application that retrieves photos of dogs from the web and then displays them.
-
-### Create the project
-
-Let's create the application. From a terminal enter: `wails init -n dogs-api -t svelte`
-
-Note: We could optionally add `-ide vscode` or `-ide goland` to the end of this command if you wanted to add IDE support.
-
-Now let's `cd dogs-api` and start editing the project files.
-
-### Remove unused code
-
-We will start by removing some elements that we know we will not use:
-
-- Open `app.go` and remove the following lines:
-
-```go
-// Greet returns a greeting for the given name
-func (a *App) Greet(name string) string {
- return fmt.Sprintf("Hello %s, It's show time!", name)
-}
-```
-
-- Open `frontend/src/App.svelte` and delete all lines.
-- Delete the `frontend/src/assets/images/logo-universal.png` file
-
-### Creating our application
-
-Now let's add our new Go code.
-
-Add the following struct declarations to `app.go` before the function definitions:
-
-```go
-type RandomImage struct {
- Message string
- Status string
-}
-
-type AllBreeds struct {
- Message map[string]map[string][]string
- Status string
-}
-
-type ImagesByBreed struct {
- Message []string
- Status string
-}
-```
-
-Add the following functions to `app.go` (perhaps after the existing function definitions):
-
-```go
-func (a *App) GetRandomImageUrl() string {
- response, err := http.Get("https://dog.ceo/api/breeds/image/random")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data RandomImage
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-
-func (a *App) GetBreedList() []string {
- var breeds []string
-
- response, err := http.Get("https://dog.ceo/api/breeds/list/all")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data AllBreeds
- json.Unmarshal(responseData, &data)
-
- for k := range data.Message {
- breeds = append(breeds, k)
- }
-
- sort.Strings(breeds)
-
- return breeds
-}
-
-func (a *App) GetImageUrlsByBreed(breed string) []string {
-
- url := fmt.Sprintf("%s%s%s%s", "https://dog.ceo/api/", "breed/", breed, "/images")
- response, err := http.Get(url)
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data ImagesByBreed
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-```
-
-Modify the `import` section of `app.go` to look like this:
-
-```go
-import (
- "context"
- "fmt"
- "encoding/json"
- "io/ioutil"
- "log"
- "net/http"
- "sort"
-)
-```
-
-Add the following lines to `frontend/src/App.svelte`:
-
-
-```html
-
-
-Dogs API
-
-{#if showRandomPhoto}
-
-{/if}
-{#if showBreedPhotos}
- {#each photos as photo}
-
- {/each}
-{/if}
-
-
-```
-
-
-
-
-### Testing the application
-
-To generate the bindings and test the application, run `wails dev`.
-
-### Compiling the application
-
-To compile the application to a single, production grade binary, run `wails build`.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/helloworld.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/helloworld.mdx
deleted file mode 100644
index 3e198f06b..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/helloworld.mdx
+++ /dev/null
@@ -1,124 +0,0 @@
----
-sidebar_position: 10
----
-
-# Hello World
-
-The aim of this tutorial is to get you up and running with the most basic application using Wails. You will be able to:
-
-- Create a new Wails application
-- Build the application
-- Run the application
-
-:::note
-
-
-This tutorial uses Windows as the target platform. Output will vary slightly depending on your operating system.
-
-:::
-
-
-## Create a new Wails application
-
-To create a new Wails application using the default vanilla JS template, you need to run the following command:
-
-```bash
-wails init -n helloworld
-```
-
-You should see something similar to the following:
-
-```
-Wails CLI v2.0.0
-
-Initialising Project 'helloworld'
----------------------------------
-
-Project Name: helloworld
-Project Directory: C:\Users\leaan\tutorial\helloworld
-Project Template: vanilla
-Template Support: https://wails.io
-
-Initialised project 'helloworld' in 232ms.
-```
-
-This will create a new directory called `helloworld` in the current directory. In this directory, you will find a number of files:
-
-```
-build/ - Contains the build files + compiled application
-frontend/ - Contains the frontend files
-app.go - Contains the application code
-main.go - The main program with the application configuration
-wails.json - The project configuration file
-go.mod - The go module file
-go.sum - The go module checksum file
-```
-
-## Build the application
-
-To build the application, change to the new `helloworld` project directory and run the following command:
-
-```bash
-wails build
-```
-
-You should see something like the following:
-
-```
-Wails CLI v2.0.0
-
-App Type: desktop
-Platforms: windows/amd64
-Compiler: C:\Users\leaan\go\go1.18.3\bin\go.exe
-Build Mode: Production
-Skip Frontend: false
-Compress: false
-Package: true
-Clean Build Dir: false
-LDFlags: ""
-Tags: []
-Race Detector: false
-
-Building target: windows/amd64
-------------------------------
- - Installing frontend dependencies: Done.
- - Compiling frontend: Done.
- - Generating bundle assets: Done.
- - Compiling application: Done.
-Built 'C:\Users\leaan\tutorial\helloworld\build\bin\helloworld.exe' in 10.616s.
-```
-
-This has compiled the application and saved it in the `build/bin` directory.
-
-## Run the application
-
-If we view the `build/bin` directory in Windows Explorer, we should see our project binary:
-
-```mdx-code-block
-
-
-```
-
-We can run it by simply double-clicking the `helloworld.exe` file.
-
-On Mac, Wails generates a `helloworld.app` file which can be run by double-clicking it.
-
-On Linux, you can run the application using `./helloworld` from the `build/bin` directory.
-
-You should see the application working as expected:
-
-```mdx-code-block
-
-
-```
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/appendix/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/appendix/_category_.json
deleted file mode 100644
index 83af4ca28..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/appendix/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Appendix",
- "position": 70
-}
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/community/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/community/_category_.json
deleted file mode 100644
index 524986e1e..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/community/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Community",
- "position": 50
-}
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/community/showcase/filehound.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/community/showcase/filehound.mdx
deleted file mode 100644
index 134365aaf..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/community/showcase/filehound.mdx
+++ /dev/null
@@ -1,16 +0,0 @@
-# FileHound Export Utility
-
-```mdx-code-block
-
-
-
-
- wails init -n myproject -t svelte
-
-If you would rather use Typescript:
-
- wails init -n myproject -t svelte-ts
-
-
-
- wails init -n myproject -t react
-
-If you would rather use Typescript:
-
- wails init -n myproject -t react-ts
-
-
-
- wails init -n myproject -t vue
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vue-ts
-
-
-
- wails init -n myproject -t preact
-
-If you would rather use Typescript:
-
- wails init -n myproject -t preact-ts
-
-
-
- wails init -n myproject -t lit
-
-If you would rather use Typescript:
-
- wails init -n myproject -t lit-ts
-
-
-
- wails init -n myproject -t vanilla
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vanilla-ts
-
-
-
-様々な機能やフレームワークを提供する[コミュニティテンプレート](../community/templates.mdx)を利用することもできます。
-
-プロジェクト生成時に使用可能なオプションを確認するには、`wails init -help`を実行してください。 詳しくは、[CLIリファレンス](../reference/cli.mdx#init)を参照してください。
-
-## プロジェクトのディレクトリ構成
-
-Wailsのプロジェクトディレクトリの構成は次のとおりです:
-
-```
-.
-├── build/
-│ ├── appicon.png
-│ ├── darwin/
-│ └── windows/
-├── frontend/
-├── go.mod
-├── go.sum
-├── main.go
-└── wails.json
-```
-
-### プロジェクトの構造
-
-- `/main.go` - アプリのメインコード
-- `/frontend/` - フロントエンドのプロジェクトディレクトリ
-- `/build/` - ビルドディレクトリ
-- `/build/appicon.png` - アプリアイコン
-- `/build/darwin/` - Mac固有のプロジェクトディレクトリ
-- `/build/windows/` - Windows固有のプロジェクトディレクトリ
-- `/wails.json` - プロジェクト構成ファイル
-- `/go.mod` - Goモジュール定義ファイル
-- `/go.sum` - Goモジュールチェックサムファイル
-
-`frontend`ディレクトリ内は、Wailsで決まったファイル構成等は無く、お好きなフロントエンドプロジェクトを配置することができます。
-
-`build`ディレクトリは、アプリのビルド時に使用されます。 この中のファイルは、ビルドの挙動をカスタマイズするために、適宜ファイル内容を書き換えることができます。 buildディレクトリ内のファイルを削除すると、デフォルトのファイルが再生成されます。
-
-`go.mod`のモジュール名は、最初は"changeme"になっています。 このモジュール名は、あなたのプロジェクトに適切な名前に変更しましょう。
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/installation.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/installation.mdx
deleted file mode 100644
index 1317c1ec4..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/installation.mdx
+++ /dev/null
@@ -1,79 +0,0 @@
----
-sidebar_position: 1
----
-
-# インストール
-
-## サポートされているプラットフォーム
-
-- Windows 10/11 AMD64/ARM64
-- MacOS 10.13+ AMD64
-- MacOS 11.0+ ARM64
-- Linux AMD64/ARM64
-
-## 依存関係
-
-Wailsをインストールする前に、下記のものを導入しておく必要があります。
-
-- Go 1.18+
-- NPM (Node 15+)
-
-### Go
-
-Download Go from the [Go Downloads Page](https://go.dev/dl/).
-
-公式の[Goインストール手順](https://go.dev/doc/install)に従って、Goをインストールしてください。 その際、`PATH`環境変数に`~/go/bin`ディレクトリへのパスが含まれていることも確認してください。 それらが終わったら、ターミナルを再起動し、以下の確認をしてください:
-
-- Goが正しくインストールされているかを確認する: `go version`
-- "~/go/bin"のディレクトリパスがPATH環境変数に含まれているか確認する: `echo $PATH | grep go/bin`
-
-### NPM
-
-[Nodeダウンロードページ](https://nodejs.org/ja/download/)からNPMをダウンロードしてください。 最新版を利用することをお勧めします。なぜなら、私たちは最新版に対してテストを実施しているためです。
-
-`npm --version`を実行して、インストールが完了しているかを確認してください。
-
-## プラットフォーム固有の依存関係
-
-開発作業を行うプラットフォームによって、必要な依存関係が存在します:
-
-```mdx-code-block
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-xcode-select --install
.
- wails doctor
command.
- gcc
build tools plus libgtk3
and libwebkit
. Rather than list a ton of commands for different distros, Wails can try to determine what the installation commands are for your specific distribution. Run wails doctor
after installation to be shown how to install the dependencies. If your distro/package manager is not supported, please consult the Add Linux Distro guide.
-
-
-
-```
-
-with:
-
-```html
-
-```
-
-Then we would see the following:
-
-```mdx-code-block
-
-
-
-
-
-
-
-
arch = `GOARCH` envrionment variable if given else `runtime.GOARCH`. |
-| -clean | Cleans the `build/bin` directory | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -nopackage | Do not package application | |
-| -o filename | Output filename | |
-| -s | Skip building the frontend | false |
-| -f | Force build application | false |
-| -tags "extra tags" | Goコンパイラに渡すビルドタグ。 値は引用符で囲んでください。 また、スペースまたはカンマで区切ってください(両方は使用しないでください)。 | |
-| -upx | Compress final binary using "upx" | |
-| -upxflags | Flags to pass to upx | |
-| -v int | Verbosity level (0 - silent, 1 - default, 2 - verbose) | 1 |
-| -webview2 | WebView2 installer strategy: download,embed,browser,error | download |
-| -u | Updates your project's `go.mod` to use the same version of Wails as the CLI | |
-| -debug | Retains debug information in the application. Allows the use of the devtools in the application window | false |
-| -trimpath | Remove all file system paths from the resulting executable. | false |
-| -race | Build with Go's race detector | false |
-| -windowsconsole | Keep the console window for Windows builds | |
-| -obfuscate | [garble](https://github.com/burrowers/garble)を使用してアプリケーションを難読化する | false |
-| -garbleargs | garbleへ渡す引数 | `-literals -tiny -seed=random` |
-
-For a detailed description of the `webview2` flag, please refer to the [Windows](../guides/windows.mdx) Guide.
-
-If you prefer to build using standard Go tooling, please consult the [Manual Builds](../guides/manual-builds.mdx) guide.
-
-Example:
-
-`wails build -clean -o myproject.exe`
-
-:::info UPX on Apple Silicon
-
-
-There are [issues](https://github.com/upx/upx/issues/446) with using UPX with Apple Silicon.
-
-:::
-
-
-:::info UPX on Windows
-
-
-Some Antivirus vendors false positively mark `upx` compressed binaries as virus, see [issue](https://github.com/upx/upx/issues/437).
-
-:::
-
-
-### Platforms
-
-Supported platforms are:
-
-| Platform | Description |
-|:---------------- |:--------------------------------------------- |
-| darwin | MacOS + architecture of build machine |
-| darwin/amd64 | MacOS 10.13+ AMD64 |
-| darwin/arm64 | MacOS 11.0+ ARM64 |
-| darwin/universal | MacOS AMD64+ARM64 universal application |
-| windows | Windows 10/11 + architecture of build machine |
-| windows/amd64 | Windows 10/11 AMD64 |
-| windows/arm64 | Windows 10/11 ARM64 |
-| linux | Linux + architecture of build machine |
-| linux/amd64 | Linux AMD64 |
-| linux/arm64 | Linux ARM64 |
-
-## doctor
-
-`wails doctor` will run diagnostics to ensure that your system is ready for development.
-
-Example:
-
-```
-Wails CLI v2.0.0-beta
-
-Scanning system - Please wait (this may take a long time)...Done.
-
-System
-------
-OS: Windows 10 Pro
-Version: 2009 (Build: 19043)
-ID: 21H1
-Go Version: go1.18
-Platform: windows
-Architecture: amd64
-
-Dependency Package Name Status Version
----------- ------------ ------ -------
-WebView2 N/A Installed 93.0.961.52
-npm N/A Installed 6.14.15
-*upx N/A Installed upx 3.96
-
-* - Optional Dependency
-
-Diagnosis
----------
-Your system is ready for Wails development!
-
-```
-
-## dev
-
-`wails dev` is used to run your application in a "live development" mode. This means:
-
-- The application's `go.mod` will be updated to use the same version of Wails as the CLI
-- The application is compiled and run automatically
-- A watcher is started and will trigger a rebuild of your dev app if it detects changes to your go files
-- A webserver is started on `http://localhost:34115` which serves your application (not just frontend) over http. This allows you to use your favourite browser development extensions
-- All application assets are loaded from disk. If they are changed, the application will automatically reload (not rebuild). All connected browsers will also reload
-- A JS module is generated that provides the following:
- - Javascript wrappers of your Go methods with autogenerated JSDoc, providing code hinting
- - TypeScript versions of your Go structs, that can be constructed and passed to your go methods
-- A second JS module is generated that provides a wrapper + TS declaration for the runtime
-
-| Flag | Description | Default |
-|:---------------------------- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |:--------------------- |
-| -assetdir "./path/to/assets" | Serve assets from the given directory instead of using the provided asset FS | Value in `wails.json` |
-| -browser | Opens a browser to `http://localhost:34115` on startup | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -e | Extensions to trigger rebuilds (comma separated) | go |
-| -reloaddirs | Additional directories to trigger reloads (comma separated) | Value in `wails.json` |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -tags "extra tags" | Build tags to pass to compiler (quoted and space separated) | |
-| -loglevel "loglevel" | Loglevel to use - Trace, Debug, Info, Warning, Error | デバッグ |
-| -noreload | Disable automatic reload when assets change | |
-| -nogen | Disable generate module | |
-| -v | Verbosity level (0 - silent, 1 - standard, 2 - verbose) | 1 |
-| -wailsjsdir | The directory to generate the generated Wails JS modules | Value in `wails.json` |
-| -debounce | The time to wait for reload after an asset change is detected | 100 (milliseconds) |
-| -devserver "host:port" | The address to bind the wails dev server to | "localhost:34115" |
-| -frontenddevserverurl "url" | Use 3rd party dev server url to serve assets, EG Vite | "" |
-| -appargs "args" | Arguments passed to the application in shell style | |
-| -save | Saves the given `assetdir`, `reloaddirs`, `wailsjsdir`, `debounce`, `devserver` and `frontenddevserverurl` flags in `wails.json` to become the defaults for subsequent invocations. | |
-| -race | Build with Go's race detector | false |
-| -s | Skip building the frontend | false |
-
-Example:
-
-`wails dev -assetdir ./frontend/dist -wailsjsdir ./frontend/src -browser`
-
-This command will do the following:
-
-- Build the application and run it (more details [here](../guides/manual-builds.mdx)
-- Generate the Wails JS modules in `./frontend/src`
-- Watch for updates to files in `./frontend/dist` and reload on any change
-- Open a browser and connect to the application
-
-There is more information on using this feature with existing framework scripts [here](../guides/application-development.mdx#live-reloading).
-
-## generate
-
-### template
-
-Wails uses templates for project generation. The `wails generate template` command helps scaffold a template so that it may be used for generating projects.
-
-| Flag | Description |
-|:---------------- |:------------------------------------------- |
-| -name | The template name (Mandatory) |
-| -frontend "path" | Path to frontend project to use in template |
-
-For more details on creating templates, consult the [Templates guide](../guides/templates.mdx).
-
-### module
-
-The `wails generate module` command allows you to manually generate the `wailsjs` directory for your application.
-
-## update
-
-`wails update` will update the version of the Wails CLI.
-
-| Flag | Description |
-|:------------------ |:------------------------------------- |
-| -pre | Update to latest pre-release version |
-| -version "version" | Install a specific version of the CLI |
-
-## version
-
-`wails version` will simply output the current CLI version.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/menus.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/menus.mdx
deleted file mode 100644
index 18020ddb8..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/menus.mdx
+++ /dev/null
@@ -1,229 +0,0 @@
----
-sidebar_position: 4
----
-
-# Menus
-
-It is possible to add an application menu to Wails projects. This is achieved by defining a [Menu](#menu) struct and setting it in the [`Menu`](../reference/options.mdx#menu) application config, or by calling the runtime method [MenuSetApplicationMenu](../reference/runtime/menu.mdx#menusetapplicationmenu).
-
-An example of how to create a menu:
-
-```go
- AppMenu := menu.NewMenu()
- FileMenu := AppMenu.AddSubmenu("File")
- FileMenu.AddText("&Open", keys.CmdOrCtrl("o"), openFile)
- FileMenu.AddSeparator()
- FileMenu.AddText("Quit", keys.CmdOrCtrl("q"), func(_ *menu.CallbackData) {
- runtime.Quit()
- })
-
- if runtime.GOOS == "darwin" {
- AppMenu.Append(menu.EditMenu()) // on macos platform, we should append EditMenu to enable Cmd+C,Cmd+V,Cmd+Z... shortcut
- }
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- Menu: AppMenu,
- Bind: []interface{}{
- app,
- },
- )
- // ...
-```
-
-Menu構造体を更新し、[MenuUpdateApplicationMenu](../reference/runtime/menu.mdx#menuupdateapplicationmenu)メソッドを呼び出すことで、メニューを動的に更新することも可能です。
-
-The example above uses helper methods, however it's possible to build the menu structs manually.
-
-## Menu
-
-Menuは、MenuItemのコレクションです。
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Menu struct {
- Items []*MenuItem
-}
-```
-
-For the Application menu, each MenuItem represents a single menu such as "Edit".
-
-A simple helper method is provided for building menus:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func NewMenuFromItems(first *MenuItem, rest ...*MenuItem) *Menu
-```
-
-This makes the layout of the code more like that of a menu without the need to add the menu items manually after creating them. Alternatively, you can just create the menu items and add them to the menu manually.
-
-## MenuItem
-
-A MenuItem represents an item within a Menu.
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-// MenuItem represents a menu item contained in a menu
-type MenuItem struct {
- Label string
- Role Role
- Accelerator *keys.Accelerator
- Type Type
- Disabled bool
- Hidden bool
- Checked bool
- SubMenu *Menu
- Click Callback
-}
-```
-
-| Field | Type | Notes |
-| ----------- | ------------------------------------ | ------------------------------------------------------------- |
-| Label | string | The menu text |
-| Accelerator | [\*keys.Accelerator](#accelerator) | Key binding for this menu item |
-| Type | [Type](#type) | Type of MenuItem |
-| Disabled | bool | Disables the menu item |
-| Hidden | bool | Hides this menu item |
-| Checked | bool | Adds check to item (Checkbox & Radio types) |
-| SubMenu | [\*Menu](#menu) | Sets the submenu |
-| Click | [Callback](#callback) | Callback function when menu clicked |
-| Role | string | Defines a [role](#role) for this menu item. Mac only for now. |
-
-### Accelerator
-
-Accelerators (sometimes called keyboard shortcuts) define a binding between a keystroke and a menu item. Wails defines an Accelerator as a combination or key + [Modifier](#modifier). They are available in the `"github.com/wailsapp/wails/v2/pkg/menu/keys"` package.
-
-Example:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut := keys.CmdOrCtrl("o")
-```
-
-Keys are any single character on a keyboard with the exception of `+`, which is defined as `plus`. Some keys cannot be represented as characters so there are a set of named characters that may be used:
-
-| | | | |
-|:-----------:|:-----:|:-----:|:---------:|
-| `backspace` | `f1` | `f16` | `f31` |
-| `tab` | `f2` | `f17` | `f32` |
-| `return` | `f3` | `f18` | `f33` |
-| `enter` | `f4` | `f19` | `f34` |
-| `escape` | `f5` | `f20` | `f35` |
-| `left` | `f6` | `f21` | `numlock` |
-| `right` | `f7` | `f22` | |
-| `up` | `f8` | `f23` | |
-| `down` | `f9` | `f24` | |
-| `space` | `f10` | `f25` | |
-| `delete` | `f11` | `f36` | |
-| `home` | `f12` | `f37` | |
-| `end` | `f13` | `f38` | |
-| `page up` | `f14` | `f39` | |
-| `page down` | `f15` | `f30` | |
-
-Wails also supports parsing accelerators using the same syntax as Electron. This is useful for storing accelerators in config files.
-
-例:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut, err := keys.Parse("Ctrl+Option+A")
-```
-
-#### Modifier
-
-The following modifiers are keys that may be used in combination with the accelerator key:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-const (
- // CmdOrCtrlKey represents Command on Mac and Control on other platforms
- CmdOrCtrlKey Modifier = "cmdorctrl"
- // OptionOrAltKey represents Option on Mac and Alt on other platforms
- OptionOrAltKey Modifier = "optionoralt"
- // ShiftKey represents the shift key on all systems
- ShiftKey Modifier = "shift"
- // ControlKey represents the control key on all systems
- ControlKey Modifier = "ctrl"
-)
-```
-
-A number of helper methods are available to create Accelerators using modifiers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-func CmdOrCtrl(key string) *Accelerator
-func OptionOrAlt(key string) *Accelerator
-func Shift(key string) *Accelerator
-func Control(key string) *Accelerator
-```
-
-Modifiers can be combined using `keys.Combo(key string, modifier1 Modifier, modifier2 Modifier, rest ...Modifier)`:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines "Ctrl+Option+A" on Mac and "Ctrl+Alt+A" on Window/Linux
- myShortcut := keys.Combo("a", ControlKey, OptionOrAltKey)
-```
-
-### Type
-
-Each menu item must have a type and there are 5 types available:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-const (
- TextType Type = "Text"
- SeparatorType Type = "Separator"
- SubmenuType Type = "Submenu"
- CheckboxType Type = "Checkbox"
- RadioType Type = "Radio"
-)
-```
-
-For convenience, helper methods are provided to quickly create a menu item:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func Text(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Separator() *MenuItem
-func Radio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Checkbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func SubMenu(label string, menu *Menu) *Menu
-```
-
-You can also create menu items directly on a menu by using the "Add" helpers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func (m *Menu) AddText(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSeparator() *MenuItem
-func (m *Menu) AddRadio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddCheckbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSubMenu(label string, menu *Menu) *MenuI
-```
-
-A note on radio groups: A radio group is defined as a number of radio menu items that are next to each other in the menu. This means that you do not need to group items together as it is automatic. However, that also means you cannot have 2 radio groups next to each other - there must be a non-radio item between them.
-
-### Callback
-
-Each menu item may have a callback that is executed when the item is clicked:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Callback func(*CallbackData)
-
-type CallbackData struct {
- MenuItem *MenuItem
-}
-```
-
-The function is given a `CallbackData` struct which indicates which menu item triggered the callback. This is useful when using radio groups that may share a callback.
-
-### Role
-
-:::info Roles
-
-
-Roles are currently supported on Mac only.
-
-:::
-
-
-A menu item may have a role, which is essentially a pre-defined menu item. We currently support the following roles:
-
-| ロール | Description |
-| ------------ | ------------------------------------------------------------------------ |
-| AppMenuRole | The standard Mac application menu. Can be created using `menu.AppMenu()` |
-| EditMenuRole | The standard Mac edit menu. Can be created using `menu.EditMenu()` |
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/options.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/options.mdx
deleted file mode 100644
index 4e4db6f2b..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/options.mdx
+++ /dev/null
@@ -1,673 +0,0 @@
----
-sidebar_position: 3
----
-
-# オプション
-
-## Application Options
-
-The `Options.App` struct contains the application configuration. It is passed to the `wails.Run()` method:
-
-```go title="Example"
-import "github.com/wailsapp/wails/v2/pkg/options"
-
-func main() {
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- DisableResize: false,
- Fullscreen: false,
- Frameless: true,
- MinWidth: 400,
- MinHeight: 400,
- MaxWidth: 1280,
- MaxHeight: 1024,
- StartHidden: false,
- HideWindowOnClose: false,
- BackgroundColour: &options.RGBA{R: 0, G: 0, B: 0, A: 255},
- AlwaysOnTop: false,
- Assets: assets,
- AssetsHandler: assetsHandler,
- Menu: app.applicationMenu(),
- Logger: nil,
- LogLevel: logger.DEBUG,
- LogLevelProduction: logger.ERROR,
- OnStartup: app.startup,
- OnDomReady: app.domready,
- OnShutdown: app.shutdown,
- OnBeforeClose: app.beforeClose,
- WindowStartState: options.Maximised,
- CSSDragProperty: "--wails-draggable",
- CSSDragValue: "drag",
- Bind: []interface{}{
- app,
- },
- Windows: &windows.Options{
- WebviewIsTransparent: false,
- WindowIsTranslucent: false,
- BackdropType: windows.Mica,
- DisableWindowIcon: false,
- DisableFramelessWindowDecorations: false,
- WebviewUserDataPath: "",
- WebviewBrowserPath: "",
- Theme: windows.SystemDefault,
- CustomTheme: &windows.ThemeSettings{
- DarkModeTitleBar: windows.RGB(20, 20, 20),
- DarkModeTitleText: windows.RGB(200, 200, 200),
- DarkModeBorder: windows.RGB(20, 0, 20),
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- },
- // User messages that can be customised
- Messages *windows.Messages
- // OnSuspend is called when Windows enters low power mode
- OnSuspend func()
- // OnResume is called when Windows resumes from low power mode
- OnResume func()
- },
- Mac: &mac.Options{
- TitleBar: &mac.TitleBar{
- TitlebarAppearsTransparent: true,
- HideTitle: false,
- HideTitleBar: false,
- FullSizeContent: false,
- UseToolbar: false,
- HideToolbarSeparator: true,
- },
- Appearance: mac.NSAppearanceNameDarkAqua,
- WebviewIsTransparent: true,
- WindowIsTranslucent: false,
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- Linux: &linux.Options{
- Icon: icon,
- WindowIsTranslucent: false,
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-### Title
-
-The text shown in the window's title bar.
-
-名前: Title
データ型: `string`
-
-### Width
-
-The initial width of the window.
-
-名前: Width
データ型: `int`
デフォルト値: 1024
-
-### Height
-
-The initial height of the window.
-
-名前: Height
データ型: `int`
デフォルト値: 768
-
-### DisableResize
-
-By default, the main window is resizable. Setting this to `true` will keep it a fixed size.
-
-名前: DisableResize
データ型: `bool`
-
-### Fullscreen
-
-Setting this to `true` will make the window fullscreen at startup.
-
-名前: Fullscreen
データ型: `bool`
-
-### Frameless
-
-When set to `true`, the window will have no borders or title bar. Also see [Frameless Windows](../guides/frameless.mdx).
-
-名前: Frameless
データ型: `bool`
-
-### MinWidth
-
-This sets the minimum width for the window. If the value given in `Width` is less than this value, the window will be set to `MinWidth` by default.
-
-名前: MinWidth
データ型: `int`
-
-### MinHeight
-
-This sets the minimum height for the window. If the value given in `Height` is less than this value, the window will be set to `MinHeight` by default.
-
-名前: MinHeight
データ型: `int`
-
-### MaxWidth
-
-This sets the maximum width for the window. If the value given in `Width` is more than this value, the window will be set to `MaxWidth` by default.
-
-名前: MaxWidth
データ型: `int`
-
-### MaxHeight
-
-This sets the maximum height for the window. If the value given in `Height` is more than this value, the window will be set to `MaxHeight` by default.
-
-名前: MaxHeight
データ型: `int`
-
-### StartHidden
-
-When set to `true`, the application will be hidden until [WindowShow](../reference/runtime/window.mdx#windowshow) is called.
-
-名前: StartHidden
データ型: `bool`
-
-### HideWindowOnClose
-
-By default, closing the window will close the application. この設定を`true`にすると、ウィンドウを閉じる操作をした際に、
-
-ウィンドウが非表示の状態になります。
-
-名前: HideWindowOnClose
データ型: `bool`
-
-### BackgroundColour
-
-This value is the default background colour of the window. 例: options.NewRGBA(255,0,0,128) - 50%透過された赤色
-
-名前: BackgroundColour
データ型: `*options.RGBA`
デフォルト値: white
-
-### AlwaysOnTop
-
-Indicates that the window should stay above other windows when losing focus.
-
-名前: AlwaysOnTop
データ型: `bool`
-
-### Assets
-
-The frontend assets to be used by the application. Requires an `index.html` file.
-
-名前: Assets
データ型: `embed.FS`
-
-### AssetsHandler
-
-
-
-The assets handler is a generic `http.Handler` which will be called for any non GET request on the assets server and for GET requests which can not be served from the `assets` because the file is not found.
-
-| 値 | Win | Mac | Lin |
-| ----------------------- | --- | --- | --- |
-| GET | ✅ | ✅ | ✅ |
-| POST | ✅ | ✅ | ❌ |
-| PUT | ✅ | ✅ | ❌ |
-| PATCH | ✅ | ✅ | ❌ |
-| DELETE | ✅ | ✅ | ❌ |
-| Request Headers | ✅ | ✅ | ❌ |
-| Request Body | ✅ | ✅ | ❌ |
-| Request Body Streaming | ❌ | ❌ | ❌ |
-| Response StatusCodes | ✅ | ✅ | ❌ |
-| Response Headers | ✅ | ✅ | ❌ |
-| Response Body | ✅ | ✅ | ✅ |
-| Response Body Streaming | ❌ | ❌ | ✅ |
-
-NOTE: Linux is currently very limited due to targeting a WebKit2GTK Version < 2.36.0. In the future some features will be supported by the introduction of WebKit2GTK 2.36.0+ support.
-
-NOTE: When used in combination with a Frontend DevServer there might be limitations, eg. Vite serves the index.html on every path, that does not contain a file extension.
-
-名前: AssetsHandler
データ型: `http.Handler`
-
-### Menu
-
-The menu to be used by the application. More details about Menus in the [Menu Reference](../reference/runtime/menu.mdx).
-
-:::note
-
-
-Macでは、メニューが指定されていない場合、デフォルトメニューが作成されます。
-
-:::
-
-
-名前: Menu
データ型: `*menu.Menu`
-
-### Logger
-
-The logger to be used by the application. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-名前: Logger
データ型: `logger.Logger`
デフォルト値: 標準出力へのロガー
-
-### LogLevel
-
-The default log level. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-名前: LogLevel
データ型: `logger.LogLevel`
デフォルト値: 開発モードの場合は`Info`、本番モードの場合は`Error`
-
-### LogLevelProduction
-
-The default log level for production builds. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-名前: LogLevelProduction
データ型: `logger.LogLevel`
デフォルト値: `Error`
-
-### OnStartup
-
-This callback is called after the frontend has been created, but before `index.html` has been loaded. It is given the application context.
-
-名前: OnStartup
データ型: `func(ctx context.Context)`
-
-### OnDomReady
-
-This callback is called after the frontend has loaded `index.html` and its resources. It is given the application context.
-
-名前: OnDomReady
データ型: `func(ctx context.Context)`
-
-### OnShutdown
-
-This callback is called after the frontend has been destroyed, just before the application terminates. It is given the application context.
-
-名前: OnShutdown
データ型: `func(ctx context.Context)`
-
-### OnBeforeClose
-
-If this callback is set, it will be called when the application is about to quit, either by clicking the window close button or calling `runtime.Quit`. Returning true will cause the application to continue, false will continue shutdown as normal. This is good for confirming with the user that they wish to exit the program.
-
-Example:
-
-```go title=windowsapp.go
-func (b *App) beforeClose(ctx context.Context) (prevent bool) {
- dialog, err := runtime.MessageDialog(ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Quit?",
- Message: "Are you sure you want to quit?",
- })
-
- if err != nil {
- return false
- }
- return dialog != "Yes"
-}
-```
-
-名前: OnBeforeClose
データ型: `func(ctx context.Context) bool`
-
-### WindowStartState
-
-Defines how the window should present itself at startup.
-
-| 値 | Win | Mac | Lin |
-| ---------- | --- | --- | --- |
-| Fullscreen | ✅ | ✅ | ✅ |
-| Maximised | ✅ | ✅ | ✅ |
-| Minimised | ✅ | ❌ | ✅ |
-
-名前: WindowStartState
データ型: `options.WindowStartState`
-
-### CSSDragProperty
-
-ウィンドウをドラッグできる要素を特定するためのCSSプロパティ名を設定します。 デフォルト値: `--wails-draggable`
-
-名前: CSSDragProperty
データ型: `string`
-
-### CSSDragValue
-
-Indicates what value the `CSSDragProperty` style should have to drag the window. デフォルト値: `drag`
-
-名前: CSSDragValue
データ型: `string`
-
-### Bind
-
-A slice of struct instances defining methods that need to be bound to the frontend.
-
-名前: Bind
データ型: `[]interface{}`
-
-### Windows
-
-[Windows固有のオプション](#windows)を定義します。
-
-名前: Windows
データ型: `*windows.Options`
-
-#### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-名前: WebviewIsTransparent
データ型: `bool`
-
-#### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. 多くの場合、[WebviewIsTransparent](#WebviewIsTransparent)と組み合わせて使用されます。
-
-ビルド22621より前のWindows 11の場合、半透明を実現させるために[BlurBehind](https://learn.microsoft.com/ja-jp/windows/win32/dwm/blur-ovw)メソッドを使用するため、処理が遅くなる可能性があります。 ビルド22621以降のWindows 11では、より高速な、新しい半透明タイプが有効になります。 デフォルトで使用される半透明タイプは、Windowsにより決定されます。 このタイプを設定するには、[BackdropType](#BackdropType)オプションを使用してください。
-
-名前: WindowIsTranslucent
データ型: `bool`
-
-#### BackdropType
-
-:::note
-
-
-この設定を適用するには、Windows 11 ビルド22621以降が必要です。
-
-:::
-
-
-ウィンドウの半透明タイプを設定します。 この設定は、[WindowIsTranslucent](#WindowIsTranslucent)が`true`に設定されている場合にのみ適用されます。
-
-名前: BackdropType
データ型: `windows.BackdropType`
-
-値は次のいずれかを指定してください:
-
-| 値 | Description |
-| ------- | ----------------------------------------------------------------------------------- |
-| Auto | Windowsに背景を決定させる |
-| None | 半透明にしない |
-| Acrylic | [アクリル](https://learn.microsoft.com/ja-jp/windows/apps/design/style/acrylic)の効果を使用する |
-| Mica | [マイカ](https://learn.microsoft.com/ja-jp/windows/apps/design/style/mica)の効果を使用する |
-| Tabbed | タブを使用する。 これはマイカに似ている背景です。 |
-
-#### DisableWindowIcon
-
-Setting this to `true` will remove the icon in the top left corner of the title bar.
-
-名前: DisableWindowIcon
データ型: `bool`
-
-#### DisableFramelessWindowDecorations
-
-Setting this to `true` will remove the window decorations in [Frameless](#Frameless) mode. This means there will be no 'Aero Shadow' and no 'Rounded Corners' shown for the window. Please note that 'Rounded Corners' are only supported on Windows 11.
-
-名前: DisableFramelessWindowDecorations
データ型: `bool`
-
-#### WebviewUserDataPath
-
-This defines the path where the WebView2 stores the user data. If empty `%APPDATA%\[BinaryName.exe]` will be used.
-
-名前: WebviewUserDataPath
データ型: `string`
-
-#### WebviewBrowserPath
-
-This defines the path to a directory with WebView2 executable files and libraries. If empty, webview2 installed in the system will be used.
-
-Important information about distribution of fixed version runtime:
-
-- [How to get and extract runtime](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#details-about-the-fixed-version-runtime-distribution-mode)
-- [Known issues for fixed version](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#known-issues-for-fixed-version)
-- [The path of fixed version of the WebView2 Runtime should not contain \Edge\Application\.](https://docs.microsoft.com/en-us/microsoft-edge/webview2/reference/win32/webview2-idl?view=webview2-1.0.1245.22#createcorewebview2environmentwithoptions)
-
-名前: WebviewBrowserPath
データ型: `string`
-
-#### Theme
-
-Minimum Windows Version: Windows 10 2004/20H1
-
-This defines the theme that the application should use:
-
-| 値 | Description |
-| ------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- |
-| SystemDefault | _デフォルト値_です。 The theme will be based on the system default. If the user changes their theme, the application will update to use the new setting |
-| Dark | The application will use a dark theme exclusively |
-| Light | The application will use a light theme exclusively |
-
-名前: Theme
データ型: `windows.Theme`
-
-#### CustomTheme
-
-:::note
-
-
-サポートされるWindowsの最小バージョン: Windows 10/11 2009/21H2 ビルド22000
-
-:::
-
-
-Allows you to specify custom colours for TitleBar, TitleText and Border for both light and dark mode, as well as when the window is active or inactive.
-
-名前: CustomTheme
データ型: `windows.CustomTheme`
-
-##### CustomTheme 型
-
-The CustomTheme struct uses `int32` to specify the colour values. These are in the standard(!) Windows format of: `0x00BBGGAA`. A helper function is provided to do RGB conversions into this format: `windows.RGB(r,g,b uint8)`.
-
-NOTE: Any value not provided will default to black.
-
-```go
-type ThemeSettings struct {
- DarkModeTitleBar int32
- DarkModeTitleBarInactive int32
- DarkModeTitleText int32
- DarkModeTitleTextInactive int32
- DarkModeBorder int32
- DarkModeBorderInactive int32
- LightModeTitleBar int32
- LightModeTitleBarInactive int32
- LightModeTitleText int32
- LightModeTitleTextInactive int32
- LightModeBorder int32
- LightModeBorderInactive int32
-}
-```
-
-Example:
-
-```go
- CustomTheme: &windows.ThemeSettings{
- // Theme to use when window is active
- DarkModeTitleBar: windows.RGB(255, 0, 0), // Red
- DarkModeTitleText: windows.RGB(0, 255, 0), // Green
- DarkModeBorder: windows.RGB(0, 0, 255), // Blue
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- // Theme to use when window is inactive
- DarkModeTitleBarInactive: windows.RGB(128, 0, 0),
- DarkModeTitleTextInactive: windows.RGB(0, 128, 0),
- DarkModeBorderInactive: windows.RGB(0, 0, 128),
- LightModeTitleBarInactive: windows.RGB(100, 100, 100),
- LightModeTitleTextInactive: windows.RGB(10, 10, 10),
- LightModeBorderInactive: windows.RGB(100, 100, 100),
- },
-```
-
-#### Messages
-
-A struct of strings used by the webview2 installer if a valid webview2 runtime is not found.
-
-名前: Messages
データ型: `*windows.Messages`
-
-Customise this for any language you choose to support.
-
-#### ResizeDebounceMS
-
-ResizeDebounceMS is the amount of time to debounce redraws of webview2 when resizing the window. The default value (0) will perform redraws as fast as it can.
-
-名前: ResizeDebounceMS
データ型: `uint16`
-
-#### OnSuspend
-
-Windowsがローパワーモード(サスペンド/休止状態) に切り替わると呼び出されるコールバックを設定します。
-
-名前: OnSuspend
データ型: `func()`
-
-#### OnResume
-
-Windowsがローパワーモード(サスペンド/休止状態) から復帰したときに呼び出されるコールバックを設定します。
-
-名前: OnResume
データ型: `func()`
-
-### Mac
-
-[Mac固有のオプション](#mac)を定義します。
-
-名前: Mac
データ定義: `*mac.Options`
-
-#### TitleBar
-
-The TitleBar struct provides the ability to configure the look and feel of the title bar.
-
-名前: TitleBar
データ型: [`*mac.TitleBar`](#titlebar-struct)
-
-##### Titlebar struct
-
-The titlebar of the application can be customised by using the TitleBar options:
-
-```go
-type TitleBar struct {
- TitlebarAppearsTransparent bool
- HideTitle bool
- HideTitleBar bool
- FullSizeContent bool
- UseToolbar bool
- HideToolbarSeparator bool
-}
-```
-
-| Name | Description |
-| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
-| TitlebarAppearsTransparent | Makes the titlebar transparent. This has the effect of hiding the titlebar and the content fill the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindow/1419167-titlebarappearstransparent?language=objc) |
-| HideTitle | Hides the title of the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowtitlevisibility?language=objc) |
-| HideTitleBar | Removes [NSWindowStyleMaskTitled](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemasktitled/) from the style mask |
-| FullSizeContent | Makes the webview fill the entire window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemaskfullsizecontentview) |
-| UseToolbar | Adds a default toolbar to the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar?language=objc) |
-| HideToolbarSeparator | Removes the line beneath the toolbar. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar/1516954-showsbaselineseparator?language=objc) |
-
-Preconfigured titlebar settings are available:
-
-| Setting | Example |
-| --------------------------- | ---------------------------------------------- |
-| `mac.TitleBarDefault()` |  |
-| `mac.TitleBarHidden()` |  |
-| `mac.TitleBarHiddenInset()` |  |
-
-Example:
-
-```go
-Mac: &mac.Options{
- TitleBar: mac.TitleBarHiddenInset(),
-}
-```
-
-Click [here](https://github.com/lukakerr/NSWindowStyles) for some inspiration on customising the titlebar.
-
-#### Appearance
-
-Appearance is used to set the style of your app in accordance with Apple's [NSAppearance](https://developer.apple.com/documentation/appkit/nsappearancename?language=objc) names.
-
-名前: Appearance
データ型: [`mac.AppearanceType`](#appearance-type)
-
-##### Appearance 型
-
-You can specify the application's [appearance](https://developer.apple.com/documentation/appkit/nsappearance?language=objc).
-
-| 値 | Description |
-| ----------------------------------------------------- | --------------------------------------------------------------- |
-| DefaultAppearance | DefaultAppearance uses the default system value |
-| NSAppearanceNameAqua | The standard light system appearance |
-| NSAppearanceNameDarkAqua | The standard dark system appearance |
-| NSAppearanceNameVibrantLight | The light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastAqua | A high-contrast version of the standard light system appearance |
-| NSAppearanceNameAccessibilityHighContrastDarkAqua | A high-contrast version of the standard dark system appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantLight | A high-contrast version of the light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantDark | A high-contrast version of the dark vibrant appearance |
-
-Example:
-
-```go
-Mac: &mac.Options{
- Appearance: mac.NSAppearanceNameDarkAqua,
-}
-```
-
-#### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-名前: WebviewIsTransparent
データ型: `bool`
-
-#### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Often combined with [WebviewIsTransparent](#WebviewIsTransparent) to make frosty-looking applications.
-
-名前: WindowIsTranslucent
データ型: `bool`
-
-#### About
-
-This configuration lets you set the title, message and icon for the "About" menu item in the app menu created by the "AppMenu" role.
-
-名前: About
データ型: [`*mac.AboutInfo`](#about-struct)
-
-##### About struct
-
-```go
-
-type AboutInfo struct {
- Title string
- Message string
- Icon []byte
-}
-```
-
-If these settings are provided, an "About" menu item will appear in the app menu (when using the `AppMenu` role). Given this configuration:
-
-```go
-//go:embed build/appicon.png
-var icon []byte
-
-func main() {
- err := wails.Run(&options.App{
- ...
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
-```
-
-The "About" menu item will appear in the app menu:
-
-```mdx-code-block
-
-
-```
-
-When clicked, that will open an about message box:
-
-```mdx-code-block
-
-
-```
-
-### Linux
-
-[Linux固有のオプション](#linux)を定義します。
-
-名前: Linux
データ型: `*linux.Options`
-
-#### Icon
-
-Sets up the icon representing the window. This icon is used when the window is minimized (also known as iconified).
-
-名前: Icon
データ型: `[]byte`
-
-Some window managers or desktop environments may also place it in the window frame, or display it in other contexts. On others, the icon is not used at all, so your mileage may vary.
-
-NOTE: Gnome on Wayland at least does not display this icon. To have a application icon there, a `.desktop` file has to be used. On KDE it should work.
-
-The icon should be provided in whatever size it was naturally drawn; that is, don’t scale the image before passing it. Scaling is postponed until the last minute, when the desired final size is known, to allow best quality.
-
-#### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Some window managers may ignore it, or result in a black window.
-
-名前: WindowIsTranslucent
データ型: `bool`
\ No newline at end of file
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/project-config.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/project-config.mdx
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index cc9d01aa6..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/project-config.mdx
+++ /dev/null
@@ -1,53 +0,0 @@
----
-sidebar_position: 5
----
-
-# Project Config
-
-The project config resides in the `wails.json` file in the project directory. The structure of the config is:
-
-```json
-{
- "name": "[The project name]",
- "assetdir": "[Relative path to the directory containing the compiled assets, this is normally inferred and could be left empty]",
- "reloaddirs": "[Additional directories to trigger reloads (comma separated), this is only used for some advanced asset configurations]",
- "frontend:install": "[The command to install node dependencies, run in the frontend directory - often `npm install`]",
- "frontend:build": "[The command to build the assets, run in the frontend directory - often `npm run build`]",
- "frontend:dev": "[This command has been replaced by frontend:dev:build. If frontend:dev:build is not specified will falls back to this command. \nIf this command is also not specified will falls back to frontend:build]",
- "frontend:dev:build": "[This command is the dev equivalent of frontend:build. If not specified falls back to frontend:dev]",
- "frontend:dev:install": "[This command is the dev equivalent of frontend:install. If not specified falls back to frontend:install]",
- "frontend:dev:watcher": "[This command is run in a separate process on `wails dev`. Useful for 3rd party watchers or starting 3d party dev servers]",
- "frontend:dev:serverUrl": "[URL to a 3rd party dev server to be used to serve assets, EG Vite. \nIf this is set to 'auto' then the devServerUrl will be inferred from the Vite output]",
- "wailsjsdir": "[Relative path to the directory that the auto-generated JS modules will be created]",
- "version": "[Project config version]",
- "outputfilename": "[The name of the binary]",
- "debounceMS": 100, // The default time the dev server waits to reload when it detects a change in assets
- "devServer": "[Address to bind the wails dev sever to. Default: localhost:34115]",
- "appargs": "[Arguments passed to the application in shell style when in dev mode]",
- "runNonNativeBuildHooks": false, // Defines if build hooks should be run though they are defined for an OS other than the host OS.
- "preBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed before a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH".]"
- },
- "postBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed after a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed after a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed after every build: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary.]"
- },
- "info": { // Data used to populate manifests and version info.
- "companyName": "[The company name. Default: [The project name]]",
- "productName": "[The product name. Default: [The project name]]",
- "productVersion": "[The version of the product. Default: '1.0.0']",
- "copyright": "[The copyright of the product. Default: 'Copyright.........']",
- "comments": "[A short comment of the app. Default: 'Built using Wails (https://wails.app)']"
- },
- "nsisType": "['multiple': One installer per architecture. 'single': Single universal installer for all architectures being built. Default: 'multiple']",
- "obfuscated": "[Whether the app should be obfuscated. Default: false]",
- "garbleargs": "[The arguments to pass to the garble command when using the obfuscated flag]"
-}
-```
-
-This file is read by the Wails CLI when running `wails build` or `wails dev`.
-
-The `assetdir`, `reloaddirs`, `wailsjsdir`, `debounceMS`, `devserver` and `frontenddevserverurl` flags in `wails build/dev` will update the project config and thus become defaults for subsequent runs.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/browser.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/browser.mdx
deleted file mode 100644
index 39ae7e0a9..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/browser.mdx
+++ /dev/null
@@ -1,13 +0,0 @@
----
-sidebar_position: 7
----
-
-# Browser
-
-これらは、システムブラウザに関連したメソッドです。
-
-### BrowserOpenURL
-
-指定されたURLをシステムブラウザで開きます。
-
-Go: `BrowserOpenURL(ctx context.Context, url string)`
JS: `BrowserOpenURL(url string)`
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/dialog.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/dialog.mdx
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index 28c91d225..000000000
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+++ /dev/null
@@ -1,304 +0,0 @@
----
-sidebar_position: 5
----
-
-# ダイアログ
-
-ランタイムでは、ファイルセレクターやメッセージボックスといったネイティブダイアログへのアクセスを提供しています。
-
-:::info Javascript
-
-
-現在、Javascriptランタイムではダイアログをサポートしていません。
-
-:::
-
-
-### OpenDirectoryDialog
-
-ユーザにディレクトリの選択を求めるダイアログを開きます。 [OpenDialogOptions](#opendialogoptions)を使用してカスタマイズできます。
-
-Go: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返り値: 選択されたディレクトリ(キャンセルされた場合は空) またはエラー
-
-### OpenFileDialog
-
-ユーザにファイルの選択を求めるダイアログを開きます。 [OpenDialogOptions](#opendialogoptions)を使用してカスタマイズできます。
-
-Go: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返り値: 選択されたファイル(キャンセルされた場合は空) またはエラー
-
-### OpenMultipleFilesDialog
-
-ユーザに複数ファイルの選択を求めるダイアログを開きます。 [OpenDialogOptions](#opendialogoptions)を使用してカスタマイズできます。
-
-Go: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
-
-返り値: 選択された複数ファイル(キャンセルされた場合はnil) またはエラー
-
-### SaveFileDialog
-
-保存の目的でユーザにファイル名を入力選択させるダイアログを開きます。 [SaveDialogOptions](#savedialogoptions)を使用してカスタマイズできます。
-
-Go: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
-
-返り値: 入力選択されたファイル(キャンセルされた場合は空) またはエラー
-
-### MessageDialog
-
-メッセージダイアログを使用してメッセージを表示します。 [MessageDialogOptions](#messagedialogoptions)を使用してカスタマイズできます。
-
-Go: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
-
-返り値: 選択されたボタンのテキストまたはエラー
-
-## オプション
-
-### OpenDialogOptions
-
-```go
-type OpenDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- ResolvesAliases bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ------------------------- | --- | --- | --- |
-| DefaultDirectory | ダイアログが開かれたときに初期表示するディレクトリ | ✅ | ✅ | ✅ |
-| DefaultFilename | デフォルトファイル名 | ✅ | ✅ | ✅ |
-| Title | ダイアログのタイトル | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | ファイルフィルタのリスト | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | システムの隠しファイルを表示 | | ✅ | ✅ |
-| CanCreateDirectories | ユーザによるディレクトリの作成を許可する | | ✅ | |
-| ResolvesAliases | エイリアスではなくファイルパスを返す | | ✅ | |
-| TreatPackagesAsDirectories | パッケージへのナビゲーションを許可 | | ✅ | |
-
-### SaveDialogOptions
-
-```go
-type SaveDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ------------------------- | --- | --- | --- |
-| DefaultDirectory | ダイアログが開かれたときに初期表示するディレクトリ | ✅ | ✅ | ✅ |
-| DefaultFilename | デフォルトファイル名 | ✅ | ✅ | ✅ |
-| Title | ダイアログのタイトル | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | ファイルフィルタのリスト | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | システムの隠しファイルを表示 | | ✅ | ✅ |
-| CanCreateDirectories | ユーザによるディレクトリの作成を許可する | | ✅ | |
-| TreatPackagesAsDirectories | パッケージへのナビゲーションを許可 | | ✅ | |
-
-### MessageDialogOptions
-
-```go
-type MessageDialogOptions struct {
- Type DialogType
- Title string
- Message string
- Buttons []string
- DefaultButton string
- CancelButton string
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| ------------- | ------------------------------------------------- | -------------- | --- | --- |
-| Type | メッセージダイアログの種類 (質問、情報など) | ✅ | ✅ | ✅ |
-| Title | ダイアログのタイトル | ✅ | ✅ | ✅ |
-| Message | ユーザに表示するメッセージ | ✅ | ✅ | ✅ |
-| Buttons | ボタンテキストのリスト | | ✅ | |
-| DefaultButton | 指定されたテキストのボタンをデフォルトボタンとして扱う。 Bound to `return`. | ✅[*](#windows) | ✅ | |
-| CancelButton | 指定されたテキストのボタンをキャンセルボタンとして扱う。 `escape`キーにバインドされます。 | | ✅ | |
-
-#### Windows
-
-Windowsでは、ボタンのカスタマイズができない標準ダイアログタイプがあります。 The value returned will be one of: "Ok", "Cancel", "Abort", "Retry", "Ignore", "Yes", "No", "Try Again" or "Continue".
-
-For Question dialogs, the default button is "Yes" and the cancel button is "No". This can be changed by setting the `DefaultButton` value to `"No"`.
-
-Example:
-```go
- result, err := runtime.MessageDialog(a.ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Question",
- Message: "Do you want to continue?",
- DefaultButton: "No",
- })
-```
-
-#### Linux
-
-Linux has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Yes", "No"
-
-#### Mac
-
-A message dialog on Mac may specify up to 4 buttons. If no `DefaultButton` or `CancelButton` is given, the first button is considered default and is bound to the `return` key.
-
-For the following code:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
-})
-```
-
-1番目のボタンがデフォルトになります:
-
-```mdx-code-block
-
-
-```
-
-And if we specify `DefaultButton` to be "two":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
-})
-```
-
-the second button is shown as default. When `return` is pressed, the value "two" is returned.
-
-```mdx-code-block
-
-
-```
-
-If we now specify `CancelButton` to be "three":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
- CancelButton: "three",
-})
-```
-
-the button with "three" is shown at the bottom of the dialog. When `escape` is pressed, the value "three" is returned:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### DialogType
-
-```go
-const (
- InfoDialog DialogType = "info"
- WarningDialog DialogType = "warning"
- ErrorDialog DialogType = "error"
- QuestionDialog DialogType = "question"
- )
-```
-
-### FileFilter
-
-```go
-type FileFilter struct {
- DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
- Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
-}
-```
-
-#### Windows
-
-Windows allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Linux
-
-Linux allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Mac
-
-Mac dialogs only have the concept of a single set of patterns to filter files. If multiple FileFilters are provided, Wails will use all the Patterns defined.
-
-Example:
-
-```go
- selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
- Title: "Select File",
- Filters: []runtime.FileFilter{
- {
- DisplayName: "Images (*.png;*.jpg)",
- Pattern: "*.png;*.jpg",
- }, {
- DisplayName: "Videos (*.mov;*.mp4)",
- Pattern: "*.mov;*.mp4",
- },
- },
- })
-```
-
-This will result in the Open File dialog using `*.png,*.jpg,*.mov,*.mp4` as a filter.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/events.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/events.mdx
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index 48893b0b7..000000000
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----
-sidebar_position: 2
----
-
-# イベント
-
-Wailsでは、GoまたはJavascriptによって発行および受信できる、一元化されたイベントシステムが用意されています。 必要に応じて、イベント発行時にデータを渡すことも可能です。 イベントリスナーは、そのデータをローカルデータ型で受け取ります。
-
-### EventsOn
-
-このメソッドは、指定されたイベント名のイベントリスナーを新たに設定します。 `eventName`という名前のイベントが[発行](#EventsEmit)されると、コールバックがトリガーされます。 イベント発行時にデータも付与されていた場合、そのデータはコールバックに渡されます。
-
-Go: `EventsOn(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOn(eventName string, callback function(optionalData?: any))`
-
-### EventsOff
-
-このメソッドは、指定されたイベント名のイベントリスナー設定を解除します。引数の`additionalEventNames`を使用することで、複数のリスナーを一度に解除できます。
-
-Go: `EventsOff(ctx context.Context, eventName string, additionalEventNames ...string)`
JS: `EventsOff(eventName string, ...additionalEventNames)`
-
-### EventsOnce
-
-このメソッドは、指定されたイベント名のイベントリスナーを新たに設定し、一度だけトリガーさせます。
-
-Go: `EventsOnce(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOnce(eventName string, callback function(optionalData?: any))`
-
-### EventsOnMultiple
-
-このメソッドは、指定されたイベント名のイベントリスナーを新たに設定し、最大`counter`回だけトリガーします。
-
-Go: `EventsOnMultiple(ctx context.Context, eventName string, callback func(optionalData ...interface{}), counter int)`
JS: `EventsOnMultiple(eventName string, callback function(optionalData?: any), counter int)`
-
-### EventsEmit
-
-このメソッドは、指定されたイベントを発行します。 必要に応じて、イベント発行時にデータを渡すこともできます。 このメソッドによって、任意のイベントリスナーをトリガーさせることができます。
-
-Go: `EventsEmit(ctx context.Context, eventName string, optionalData ...interface{})`
JS: `EventsEmit(ctx context, optionalData function(optionalData?: any))`
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/intro.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/intro.mdx
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index 855981f03..000000000
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----
-sidebar_position: 1
----
-
-# イントロダクション
-
-ランタイムは、アプリケーションにユーティリティメソッドを提供するライブラリです。 GoとJavascriptの両方にランタイムがあり、どちらにもほぼ同じメソッドが提供されています。
-
-ユーティリティメソッドには次のようなものがあります:
-
-- [ウィンドウ](window.mdx)
-- [Menu](menu.mdx)
-- [ダイアログ](dialog.mdx)
-- [イベント](events.mdx)
-- [Browser](browser.mdx)
-- [ログ](log.mdx)
-
-Goのランタイムは、`github.com/wailsapp/wails/v2/pkg/runtime`をインポートすることで利用できます。 このパッケージのすべてのメソッドは、1番目の引数でContextを渡す必要があります。 このContextは、[OnStartup](../options.mdx#onstartup)フック、または[OnDomReady](../options.mdx#ondomready)フックからあらかじめ取得しておいてください。
-
-:::info 備考
-
-
-[OnStartup](../options.mdx#onstartup)で提供されるContextは、ウィンドウが別のスレッドで初期化されているため、ランタイムが機能する保証がありません。 起動時にランタイムメソッドを呼び出したい場合は、[OnDomReady](../options.mdx#ondomready)を使用してください。
-
-:::
-
-
-Javascriptのランタイムは、`window.runtime`マップを介してフロントエンド上で利用できます。 `dev`モードでは、Typescript型定義を提供するランタイムパッケージが生成されます。 これらは、フロントエンドディレクトリの`wailsjs`ディレクトリに配置しておく必要があります。
-
-### 非表示
-
-Go: `Hide(ctx context.Context)`
JS: `Hide()`
-
-アプリケーションを非表示にします。
-
-:::info 備考
-
-
-Macでこのメソッドを使用すると、標準のMacアプリケーションにおけるメニュー項目の`Hide`と同じ方法で、アプリケーションが非表示になります。 これはウィンドウの非表示とは異なりますが、アプリケーションはフォアグラウンドに残ったままになります。 WindowsおよびLinuxでは、`WindowHide`メソッドと同等です。
-
-:::
-
-
-### 表示
-
-アプリケーションを表示します。
-
-:::info 備考
-
-
-Macでこのメソッドを使用すると、アプリケーションがフォアグラウンドに戻ります。 WindowsおよびLinuxでは、`WindowShow`メソッドと同等です。
-
-:::
-
-
-Go: `Show(ctx context.Context)`
JS: `Show()`
-
-### 終了
-
-アプリケーションを終了します。
-
-Go: `Quit(ctx context.Context)`
JS: `Quit()`
-
-### 環境
-
-現在の環境の詳細情報を取得します。
-
-Go: `Environment(ctx context.Context) EnvironmentInfo`
JS: `Environment(): Promise
JS: `LogPrint(message: string)`
-
-### LogPrintf
-
-指定されたメッセージをRawメッセージとしてロギングします。
-
-Go: `LogPrintf(ctx context.Context, format string, args ...interface{})`
-
-### LogTrace
-
-指定されたメッセージを`Trace`ログレベルでロギングします。
-
-Go: `LogTrace(ctx context.Context, message string)`
JS: `LogTrace(message: string)`
-
-### LogTracef
-
-指定されたメッセージを`Trace`ログレベルでロギングします。
-
-Go: `LogTracef(ctx context.Context, format string, args ...interface{})`
-
-### LogDebug
-
-指定されたメッセージを`Debug`ログレベルでロギングします。
-
-Go: `LogDebug(ctx context.Context, message string)`
JS: `LogDebug(message: string)`
-
-### LogDebugf
-
-指定されたメッセージを`Debug`ログレベルでロギングします。
-
-Go: `LogDebugf(ctx context.Context, format string, args ...interface{})`
-
-### LogInfo
-
-指定されたメッセージを`Info`ログレベルでロギングします。
-
-Go: `LogInfo(ctx context.Context, message string)`
JS: `LogInfo(message: string)`
-
-### LogInfof
-
-指定されたメッセージを`Info`ログレベルでロギングします。
-
-Go: `LogInfof(ctx context.Context, format string, args ...interface{})`
-
-### LogWarning
-
-指定されたメッセージを`Warning`ログレベルでロギングします。
-
-Go: `LogWarning(ctx context.Context, message string)`
JS: `LogWarning(message: string)`
-
-### LogWarningf
-
-指定されたメッセージを`Warning`ログレベルでロギングします。
-
-Go: `LogWarningf(ctx context.Context, format string, args ...interface{})`
-
-### LogError
-
-指定されたメッセージを`Error`ログレベルでロギングします。
-
-Go: `LogError(ctx context.Context, message string)`
JS: `LogError(message: string)`
-
-### LogErrorf
-
-指定されたメッセージを`Error`ログレベルでロギングします。
-
-Go: `LogErrorf(ctx context.Context, format string, args ...interface{})`
-
-### LogFatal
-
-指定されたメッセージを`Fatal`ログレベルでロギングします。
-
-Go: `LogFatal(ctx context.Context, message string)`
JS: `LogFatal(message: string)`
-
-### LogFatalf
-
-指定されたメッセージを`Fatal`ログレベルでロギングします。
-
-Go: `LogFatalf(ctx context.Context, format string, args ...interface{})`
-
-### LogSetLogLevel
-
-出力ログレベルを設定します。 Javascriptでは、数値が次のログレベルに対応しています:
-
-| 値 | ログレベル |
-| - | ----- |
-| 1 | トレース |
-| 2 | デバッグ |
-| 3 | 情報 |
-| 4 | 警告 |
-| 5 | Error |
-
-Go: `LogSetLogLevel(ctx context.Context, level logger.LogLevel)`
JS: `LogSetLogLevel(level: number)`
-
-## カスタムロガーの使用
-
-カスタムロガーは、アプリケーションオプションの1つである[Logger](../options.mdx#logger)で指定してあげることで、使用することができます。 カスタムロガーを使用する際の唯一の要件は、`github.com/wailsapp/wails/v2/pkg/logger`で定義されている`logger.Logger`インターフェースを、ロガーに実装することです:
-
-```go title="logger.go"
-type Logger interface {
- Print(message string)
- Trace(message string)
- Debug(message string)
- Info(message string)
- Warning(message string)
- Error(message string)
- Fatal(message string)
-}
-```
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/menu.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/menu.mdx
deleted file mode 100644
index 0d2b40a7d..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/menu.mdx
+++ /dev/null
@@ -1,27 +0,0 @@
----
-sidebar_position: 6
----
-
-# Menu
-
-これらは、アプリケーションメニューに関連したメソッドです。
-
-:::info Javascript
-
-
-現在、Javascriptランタイムではメニューをサポートしていません。
-
-:::
-
-
-### MenuSetApplicationMenu
-
-指定された[menu](../menus.mdx)をアプリケーションメニューとして設定します。
-
-Go: `MenuSetApplicationMenu(ctx context.Context, menu *menu.Menu)`
-
-### MenuUpdateApplicationMenu
-
-`MenuSetApplicationMenu`に渡されたメニューへの変更を検知し、アプリケーションメニューを更新します。
-
-Go: `MenuUpdateApplicationMenu(ctx context.Context)`
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/window.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/window.mdx
deleted file mode 100644
index daa3027fc..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/window.mdx
+++ /dev/null
@@ -1,223 +0,0 @@
----
-sidebar_position: 4
----
-
-# ウィンドウ
-
-アプリケーションウィンドウを制御できるメソッド群です。
-
-### WindowSetTitle
-
-ウィンドウのタイトルバーにテキストを設定します。
-
-Go: `WindowSetTitle(ctx context.Context, title string)`
JS: `WindowSetTitle(title: string)`
-
-### WindowFullscreen
-
-ウィンドウをフルスクリーンにします。
-
-Go: `WindowFullscreen(ctx context.Context)`
JS: `WindowFullscreen()`
-
-### WindowUnfullscreen
-
-フルスクリーンにする前のウィンドウサイズおよび位置に戻します。
-
-Go: `WindowUnfullscreen(ctx context.Context)`
JS: `WindowUnfullscreen()`
-
-### WindowIsFullscreen
-
-ウィンドウがフルスクリーンの場合は、trueを返します。
-
-Go: `WindowIsFullscreen(ctx context.Context) bool`
JS: `WindowIsFullscreen() bool`
-
-### WindowCenter
-
-ウィンドウが現在表示されているモニターの中央に、ウィンドウを配置させます。
-
-Go: `WindowReload(ctx context.Context)`
JS: `WindowReload()`
-
-### WindowExecJS
-
-Executes arbitrary JS code in the window.
-
-This method runs the code in the browser asynchronously and returns immediately. If the script causes any errors, they will only be available in the browser console.
-
-Go: `WindowExecJS(ctx context.Context, js string)`
-
-### WindowReload
-
-リロードします。(現在表示されているページをリロード)
-
-Go: `WindowReloadApp(ctx context.Context)`
JS: `WindowReloadApp()`
-
-### WindowReloadApp
-
-アプリケーションフロントエンドをリロードします。
-
-Go: `WindowSetSystemDefaultTheme(ctx context.Context)`
JS: `WindowSetSystemDefaultTheme()`
-
-### WindowSetSystemDefaultTheme
-
-Windowsのみ使用可能。
-
-Go: `WindowSetDarkTheme(ctx context.Context)`
JS: `WindowSetDarkTheme()`
-
-ウィンドウのテーマをシステムデフォルト(ダーク/ライト) に設定します。
-
-### WindowSetLightTheme
-
-Windowsのみ使用可能。
-
-Go: `WindowSetLightTheme(ctx context.Context)`
JS: `WindowSetLightTheme()`
-
-ウィンドウのテーマをライトに設定します。
-
-### WindowSetDarkTheme
-
-Windowsのみ使用可能。
-
-Go: `WindowShow(ctx context.Context)`
JS: `WindowShow()`
-
-ウィンドウのテーマをダークに設定します。
-
-### WindowShow
-
-ウィンドウが非表示になっている場合は、表示させます。
-
-Go: `WindowHide(ctx context.Context)`
JS: `WindowHide()`
-
-### WindowHide
-
-現在表示されているウィンドウを非表示にします。
-
-Go: `WindowSetSize(ctx context.Context, width int, height int)`
JS: `WindowSetSize(size: Size)`
-
-### WindowIsNormal
-
-ウィンドウが最小化、最大化、またはフルスクリーンになっていない場合、trueを返します。
-
-Go: `WindowIsNormal(ctx context.Context) bool`
JS: `WindowIsNormal() bool`
-
-### WindowSetSize
-
-ウィンドウの幅と高さを設定します。
-
-Go: `WindowSetMaxSize(ctx context.Context, width int, height int)`
JS: `WindowSetMaxSize(size: Size)`
-
-### WindowGetSize
-
-ウィンドウの幅と高さを取得します。
-
-Go: `WindowGetSize(ctx context.Context) (width int, height int)`
JS: `WindowGetSize() : Size`
-
-### WindowSetMinSize
-
-ウィンドウの最小サイズを設定します。 現在のウィンドウサイズが、指定された最小サイズよりも小さい場合、現在のウィンドウサイズは変更されます。
-
-サイズを`0,0`に設定すると、サイズの制約が無効化されます。
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### WindowSetMaxSize
-
-ウィンドウの最大サイズを設定します。 現在のウィンドウサイズが、指定された最大サイズよりも大きい場合、現在のウィンドウサイズは変更されます。
-
-サイズを`0,0`に設定すると、サイズの制約が無効化されます。
-
-Go: `WindowSetPosition(ctx context.Context, x int, y int)`
JS: `WindowSetPosition(position: Position)`
-
-### WindowSetAlwaysOnTop
-
-ウィンドウを常に最前面に表示するかを切り替えます。
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### WindowSetPosition
-
-現在ウィンドウが表示されているモニターに対する、相対的なウィンドウ位置を設定します。
-
-Go: `WindowMaximise(ctx context.Context)`
JS: `WindowMaximise()`
-
-### WindowGetPosition
-
-現在ウィンドウが表示されているモニターに対する、相対的なウィンドウ位置を取得します。
-
-Go: `WindowGetPosition(ctx context.Context) (x int, y int)`
JS: `WindowGetPosition() : Position`
-
-### WindowMaximise
-
-ウィンドウを最大化します。
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowUnmaximise
-
-ウィンドウの最大化を解除し、最大化する前のサイズおよび位置に戻します。
-
-Go: `WindowMinimise(ctx context.Context)`
JS: `WindowMinimise()`
-
-### WindowIsMaximised
-
-ウィンドウが最大化している場合はtrueを返します。
-
-Go: `WindowIsMaximised(ctx context.Context) bool`
JS: `WindowIsMaximised() bool`
-
-### WindowToggleMaximise
-
-最大化の状態を切り替えます。
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowMinimise
-
-ウィンドウを最小化します。
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-### WindowUnminimise
-
-ウィンドウの最小化を解除し、最小化する前のサイズおよび位置に戻します。
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### WindowIsMinimised
-
-ウィンドウが最小化している場合はtrueを返します。
-
-Go: `WindowIsMinimised(ctx context.Context) bool`
JS: `WindowIsMinimised() bool`
-
-### WindowSetBackgroundColour
-
-ウィンドウの背景色をRGBAカラー定義で設定します。 この色は、すべての透過ピクセルに対して表示されます。
-
-R、G、B、Aの有効な値の範囲は0~255です。
-
-:::info Windows
-
-
-Windowsの場合、0または255のアルファ値(A) のみがサポートされています。 0以外の値を指定すると、すべて255とみなされます。
-
-:::
-
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-## Typescript型定義
-
-### Position
-
-```ts
-interface Position {
- x: number;
- y: number;
-}
-```
-
-### Size
-
-```ts
-interface Size {
- w: number;
- h: number;
-}
-```
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/helloworld.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/helloworld.mdx
deleted file mode 100644
index 3e198f06b..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/helloworld.mdx
+++ /dev/null
@@ -1,124 +0,0 @@
----
-sidebar_position: 10
----
-
-# Hello World
-
-The aim of this tutorial is to get you up and running with the most basic application using Wails. You will be able to:
-
-- Create a new Wails application
-- Build the application
-- Run the application
-
-:::note
-
-
-This tutorial uses Windows as the target platform. Output will vary slightly depending on your operating system.
-
-:::
-
-
-## Create a new Wails application
-
-To create a new Wails application using the default vanilla JS template, you need to run the following command:
-
-```bash
-wails init -n helloworld
-```
-
-You should see something similar to the following:
-
-```
-Wails CLI v2.0.0
-
-Initialising Project 'helloworld'
----------------------------------
-
-Project Name: helloworld
-Project Directory: C:\Users\leaan\tutorial\helloworld
-Project Template: vanilla
-Template Support: https://wails.io
-
-Initialised project 'helloworld' in 232ms.
-```
-
-This will create a new directory called `helloworld` in the current directory. In this directory, you will find a number of files:
-
-```
-build/ - Contains the build files + compiled application
-frontend/ - Contains the frontend files
-app.go - Contains the application code
-main.go - The main program with the application configuration
-wails.json - The project configuration file
-go.mod - The go module file
-go.sum - The go module checksum file
-```
-
-## Build the application
-
-To build the application, change to the new `helloworld` project directory and run the following command:
-
-```bash
-wails build
-```
-
-You should see something like the following:
-
-```
-Wails CLI v2.0.0
-
-App Type: desktop
-Platforms: windows/amd64
-Compiler: C:\Users\leaan\go\go1.18.3\bin\go.exe
-Build Mode: Production
-Skip Frontend: false
-Compress: false
-Package: true
-Clean Build Dir: false
-LDFlags: ""
-Tags: []
-Race Detector: false
-
-Building target: windows/amd64
-------------------------------
- - Installing frontend dependencies: Done.
- - Compiling frontend: Done.
- - Generating bundle assets: Done.
- - Compiling application: Done.
-Built 'C:\Users\leaan\tutorial\helloworld\build\bin\helloworld.exe' in 10.616s.
-```
-
-This has compiled the application and saved it in the `build/bin` directory.
-
-## Run the application
-
-If we view the `build/bin` directory in Windows Explorer, we should see our project binary:
-
-```mdx-code-block
-
-
-```
-
-We can run it by simply double-clicking the `helloworld.exe` file.
-
-On Mac, Wails generates a `helloworld.app` file which can be run by double-clicking it.
-
-On Linux, you can run the application using `./helloworld` from the `build/bin` directory.
-
-You should see the application working as expected:
-
-```mdx-code-block
-
-
-```
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/appendix/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/appendix/_category_.json
deleted file mode 100644
index 83af4ca28..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/appendix/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Appendix",
- "position": 70
-}
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/_category_.json
deleted file mode 100644
index 524986e1e..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Community",
- "position": 50
-}
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/links.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/links.mdx
deleted file mode 100644
index 4cd13bfa1..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/links.mdx
+++ /dev/null
@@ -1,25 +0,0 @@
----
-sidebar_position: 2
----
-
-# Links
-
-This page serves as a list for community related links. Please submit a PR (click `Edit this page` at the bottom) to submit links.
-
-## Awesome Wails
-
-The [definitive list](https://github.com/wailsapp/awesome-wails) of links related to Wails.
-
-## Support Channels
-
-- [Discord](https://discord.com/invite/JDdSxwjhGf)
-- [Github Issues](https://github.com/wailsapp/wails/issues)
-- [v2 Beta Discussion Board](https://github.com/wailsapp/wails/discussions/828)
-
-## Social Media
-
-- [Twitter](https://twitter.com/wailsapp)
-- [Wails Chinese Community QQ Group](https://qm.qq.com/cgi-bin/qm/qr?k=PmIURne5hFGNd7QWzW5qd6FV-INEjNJv&jump_from=webapi) - Group number: 1067173054
-
-## その他のチュートリアルや記事
-- [掲示板を作ってみる](https://blog.customct.com/building-bulletin-board)
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/_category_.json
deleted file mode 100644
index 276e283b7..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Showcase",
- "position": 1
-}
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/filehound.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/filehound.mdx
deleted file mode 100644
index 134365aaf..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/filehound.mdx
+++ /dev/null
@@ -1,16 +0,0 @@
-# FileHound Export Utility
-
-```mdx-code-block
-
-
-
-
-```
-
-コンパイルオプションについて詳しくは、[CLIリファレンス](../reference/cli.mdx#build)をご覧ください。
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/development.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/development.mdx
deleted file mode 100644
index b26c3c546..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/development.mdx
+++ /dev/null
@@ -1,16 +0,0 @@
----
-sidebar_position: 5
----
-
-# アプリの開発
-
-プロジェクトディレクトリのルート上で`wails dev`コマンドを実行すると、アプリを開発モードで起動することができます。 コマンドを実行すると下記の処理が実行されます:
-
-- アプリをビルドしたのち、起動する
-- Goのコードをフロントエンドにバインドし、Javascriptから呼び出せるようにする
-- Using the power of [Vite](https://vitejs.dev/), will watch for modifications in your Go files and rebuild/re-run on change
-- ブラウザからアプリを操作できるようにする[Webサーバ](http://localhost:34115)を立ち上げる。 これにより、任意のブラウザ拡張機能を利用できる。 JavascriptのコンソールからGoのコードを呼び出すこともできる
-
-アプリ開発を始めるときは、プロジェクトディレクトリ上で`wails dev`コマンドを実行しましょう。 詳しくは、[こちら](../reference/cli.mdx#dev)をご覧ください。
-
-近日中にチュートリアルを公開予定です。
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/firstproject.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/firstproject.mdx
deleted file mode 100644
index 8ce6453d7..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/firstproject.mdx
+++ /dev/null
@@ -1,130 +0,0 @@
----
-sidebar_position: 2
----
-
-# プロジェクトの開始
-
-## プロジェクトの生成
-
-CLIのインストールが終わったら、`wails init`コマンドで新しいプロジェクトを生成しましょう。
-
-好きなフレームワークを選択してください:
-
-```mdx-code-block
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
-
- wails init -n myproject -t svelte
-
-If you would rather use Typescript:
-
- wails init -n myproject -t svelte-ts
-
-
-
- wails init -n myproject -t react
-
-If you would rather use Typescript:
-
- wails init -n myproject -t react-ts
-
-
-
- wails init -n myproject -t vue
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vue-ts
-
-
-
- wails init -n myproject -t preact
-
-If you would rather use Typescript:
-
- wails init -n myproject -t preact-ts
-
-
-
- wails init -n myproject -t lit
-
-If you would rather use Typescript:
-
- wails init -n myproject -t lit-ts
-
-
-
- wails init -n myproject -t vanilla
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vanilla-ts
-
-
-
-様々な機能やフレームワークを提供する[コミュニティテンプレート](../community/templates.mdx)を利用することもできます。
-
-プロジェクト生成時に使用可能なオプションを確認するには、`wails init -help`を実行してください。 詳しくは、[CLIリファレンス](../reference/cli.mdx#init)を参照してください。
-
-## プロジェクトのディレクトリ構成
-
-Wailsのプロジェクトディレクトリの構成は次のとおりです:
-
-```
-.
-├── build/
-│ ├── appicon.png
-│ ├── darwin/
-│ └── windows/
-├── frontend/
-├── go.mod
-├── go.sum
-├── main.go
-└── wails.json
-```
-
-### プロジェクトの構造
-
-- `/main.go` - アプリのメインコード
-- `/frontend/` - フロントエンドのプロジェクトディレクトリ
-- `/build/` - ビルドディレクトリ
-- `/build/appicon.png` - アプリアイコン
-- `/build/darwin/` - Mac固有のプロジェクトディレクトリ
-- `/build/windows/` - Windows固有のプロジェクトディレクトリ
-- `/wails.json` - プロジェクト構成ファイル
-- `/go.mod` - Goモジュール定義ファイル
-- `/go.sum` - Goモジュールチェックサムファイル
-
-`frontend`ディレクトリ内は、Wailsで決まったファイル構成等は無く、お好きなフロントエンドプロジェクトを配置することができます。
-
-`build`ディレクトリは、アプリのビルド時に使用されます。 この中のファイルは、ビルドの挙動をカスタマイズするために、適宜ファイル内容を書き換えることができます。 buildディレクトリ内のファイルを削除すると、デフォルトのファイルが再生成されます。
-
-`go.mod`のモジュール名は、最初は"changeme"になっています。 このモジュール名は、あなたのプロジェクトに適切な名前に変更しましょう。
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/installation.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/installation.mdx
deleted file mode 100644
index c273f836d..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/installation.mdx
+++ /dev/null
@@ -1,89 +0,0 @@
----
-sidebar_position: 1
----
-
-# インストール
-
-## サポートされているプラットフォーム
-
-- Windows 10/11 AMD64/ARM64
-- MacOS 10.13+ AMD64
-- MacOS 11.0+ ARM64
-- Linux AMD64/ARM64
-
-## 依存関係
-
-Wailsをインストールする前に、下記のものを導入しておく必要があります。
-
-- Go 1.18+
-- NPM (Node 15+)
-
-### Go
-
-Download Go from the [Go Downloads Page](https://go.dev/dl/).
-
-公式の[Goインストール手順](https://go.dev/doc/install)に従って、Goをインストールしてください。 その際、`PATH`環境変数に`~/go/bin`ディレクトリへのパスが含まれていることも確認してください。 それらが終わったら、ターミナルを再起動し、以下の確認をしてください:
-
-- Goが正しくインストールされているかを確認する: `go version`
-- "~/go/bin"のディレクトリパスがPATH環境変数に含まれているか確認する: `echo $PATH | grep go/bin`
-
-### NPM
-
-[Nodeダウンロードページ](https://nodejs.org/ja/download/)からNPMをダウンロードしてください。 最新版を利用することをお勧めします。なぜなら、私たちは最新版に対してテストを実施しているためです。
-
-`npm --version`を実行して、インストールが完了しているかを確認してください。
-
-## プラットフォーム固有の依存関係
-
-開発作業を行うプラットフォームによって、必要な依存関係が存在します:
-
-```mdx-code-block
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-xcode-select --install
.
- wails doctor
command.
- gcc
build tools plus libgtk3
and libwebkit
. Rather than list a ton of commands for different distros, Wails can try to determine what the installation commands are for your specific distribution. Run wails doctor
after installation to be shown how to install the dependencies. If your distro/package manager is not supported, please consult the Add Linux Distro guide.
-
-
-
-
-
-
-
-
arch = `GOARCH` envrionment variable if given else `runtime.GOARCH`. |
-| -clean | Cleans the `build/bin` directory | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -nopackage | Do not package application | |
-| -o filename | Output filename | |
-| -s | Skip building the frontend | false |
-| -f | Force build application | false |
-| -tags "extra tags" | Goコンパイラに渡すビルドタグ。 値は引用符で囲んでください。 また、スペースまたはカンマで区切ってください(両方は使用しないでください)。 | |
-| -upx | Compress final binary using "upx" | |
-| -upxflags | Flags to pass to upx | |
-| -v int | Verbosity level (0 - silent, 1 - default, 2 - verbose) | 1 |
-| -webview2 | WebView2 installer strategy: download,embed,browser,error | download |
-| -u | Updates your project's `go.mod` to use the same version of Wails as the CLI | |
-| -debug | Retains debug information in the application. Allows the use of the devtools in the application window | false |
-| -trimpath | Remove all file system paths from the resulting executable. | false |
-| -race | Build with Go's race detector | false |
-| -windowsconsole | Keep the console window for Windows builds | |
-| -obfuscate | [garble](https://github.com/burrowers/garble)を使用してアプリケーションを難読化する | false |
-| -garbleargs | garbleへ渡す引数 | `-literals -tiny -seed=random` |
-
-For a detailed description of the `webview2` flag, please refer to the [Windows](../guides/windows.mdx) Guide.
-
-If you prefer to build using standard Go tooling, please consult the [Manual Builds](../guides/manual-builds.mdx) guide.
-
-Example:
-
-`wails build -clean -o myproject.exe`
-
-:::Info
-On Mac, the application will be bundled with `Info.plist`, not `Info.dev.plist`.
-:::
-
-:::info UPX on Apple Silicon
-
-There are [issues](https://github.com/upx/upx/issues/446) with using UPX with Apple Silicon.
-
-:::
-
-:::info UPX on Windows
-
-Some Antivirus vendors false positively mark `upx` compressed binaries as virus, see [issue](https://github.com/upx/upx/issues/437).
-
-:::
-
-### Platforms
-
-Supported platforms are:
-
-| Platform | Description |
-|:---------------- |:--------------------------------------------- |
-| darwin | MacOS + architecture of build machine |
-| darwin/amd64 | MacOS 10.13+ AMD64 |
-| darwin/arm64 | MacOS 11.0+ ARM64 |
-| darwin/universal | MacOS AMD64+ARM64 universal application |
-| windows | Windows 10/11 + architecture of build machine |
-| windows/amd64 | Windows 10/11 AMD64 |
-| windows/arm64 | Windows 10/11 ARM64 |
-| linux | Linux + architecture of build machine |
-| linux/amd64 | Linux AMD64 |
-| linux/arm64 | Linux ARM64 |
-
-## doctor
-
-`wails doctor` will run diagnostics to ensure that your system is ready for development.
-
-Example:
-
-```
-Wails CLI v2.0.0-beta
-
-Scanning system - Please wait (this may take a long time)...Done.
-
-System
-------
-OS: Windows 10 Pro
-Version: 2009 (Build: 19043)
-ID: 21H1
-Go Version: go1.18
-Platform: windows
-Architecture: amd64
-
-Dependency Package Name Status Version
----------- ------------ ------ -------
-WebView2 N/A Installed 93.0.961.52
-npm N/A Installed 6.14.15
-*upx N/A Installed upx 3.96
-
-* - Optional Dependency
-
-Diagnosis
----------
-Your system is ready for Wails development!
-
-```
-
-## dev
-
-`wails dev` is used to run your application in a "live development" mode. This means:
-
-- The application's `go.mod` will be updated to use the same version of Wails as the CLI
-- The application is compiled and run automatically
-- A watcher is started and will trigger a rebuild of your dev app if it detects changes to your go files
-- A webserver is started on `http://localhost:34115` which serves your application (not just frontend) over http. This allows you to use your favourite browser development extensions
-- All application assets are loaded from disk. If they are changed, the application will automatically reload (not rebuild). All connected browsers will also reload
-- A JS module is generated that provides the following:
- - Javascript wrappers of your Go methods with autogenerated JSDoc, providing code hinting
- - TypeScript versions of your Go structs, that can be constructed and passed to your go methods
-- A second JS module is generated that provides a wrapper + TS declaration for the runtime
-- On macOS, it will bundle the application into a `.app` file and run it. It will use a `build/darwin/Info.dev.plist` for development.
-
-| Flag | Description | Default |
-|:---------------------------- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |:--------------------- |
-| -assetdir "./path/to/assets" | Serve assets from the given directory instead of using the provided asset FS | Value in `wails.json` |
-| -browser | Opens a browser to `http://localhost:34115` on startup | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -e | Extensions to trigger rebuilds (comma separated) | go |
-| -reloaddirs | Additional directories to trigger reloads (comma separated) | Value in `wails.json` |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -tags "extra tags" | Build tags to pass to compiler (quoted and space separated) | |
-| -loglevel "loglevel" | Loglevel to use - Trace, Debug, Info, Warning, Error | デバッグ |
-| -noreload | Disable automatic reload when assets change | |
-| -nocolour | Turn off colour cli output | false |
-| -nogen | Disable generate module | |
-| -v | Verbosity level (0 - silent, 1 - standard, 2 - verbose) | 1 |
-| -wailsjsdir | The directory to generate the generated Wails JS modules | Value in `wails.json` |
-| -debounce | The time to wait for reload after an asset change is detected | 100 (milliseconds) |
-| -devserver "host:port" | The address to bind the wails dev server to | "localhost:34115" |
-| -frontenddevserverurl "url" | Use 3rd party dev server url to serve assets, EG Vite | "" |
-| -appargs "args" | Arguments passed to the application in shell style | |
-| -save | Saves the given `assetdir`, `reloaddirs`, `wailsjsdir`, `debounce`, `devserver` and `frontenddevserverurl` flags in `wails.json` to become the defaults for subsequent invocations. | |
-| -race | Build with Go's race detector | false |
-| -s | Skip building the frontend | false |
-
-Example:
-
-`wails dev -assetdir ./frontend/dist -wailsjsdir ./frontend/src -browser`
-
-This command will do the following:
-
-- Build the application and run it (more details [here](../guides/manual-builds.mdx)
-- Generate the Wails JS modules in `./frontend/src`
-- Watch for updates to files in `./frontend/dist` and reload on any change
-- Open a browser and connect to the application
-
-There is more information on using this feature with existing framework scripts [here](../guides/application-development.mdx#live-reloading).
-
-## generate
-
-### template
-
-Wails uses templates for project generation. The `wails generate template` command helps scaffold a template so that it may be used for generating projects.
-
-| Flag | Description |
-|:---------------- |:------------------------------------------- |
-| -name | The template name (Mandatory) |
-| -frontend "path" | Path to frontend project to use in template |
-
-For more details on creating templates, consult the [Templates guide](../guides/templates.mdx).
-
-### module
-
-The `wails generate module` command allows you to manually generate the `wailsjs` directory for your application.
-
-## update
-
-`wails update` will update the version of the Wails CLI.
-
-| Flag | Description |
-|:------------------ |:------------------------------------- |
-| -pre | Update to latest pre-release version |
-| -version "version" | Install a specific version of the CLI |
-
-## version
-
-`wails version` will simply output the current CLI version.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/menus.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/menus.mdx
deleted file mode 100644
index 8322f9731..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/menus.mdx
+++ /dev/null
@@ -1,227 +0,0 @@
----
-sidebar_position: 4
----
-
-# Menus
-
-It is possible to add an application menu to Wails projects. This is achieved by defining a [Menu](#menu) struct and setting it in the [`Menu`](../reference/options.mdx#menu) application config, or by calling the runtime method [MenuSetApplicationMenu](../reference/runtime/menu.mdx#menusetapplicationmenu).
-
-An example of how to create a menu:
-
-```go
- AppMenu := menu.NewMenu()
- FileMenu := AppMenu.AddSubmenu("File")
- FileMenu.AddText("&Open", keys.CmdOrCtrl("o"), openFile)
- FileMenu.AddSeparator()
- FileMenu.AddText("Quit", keys.CmdOrCtrl("q"), func(_ *menu.CallbackData) {
- runtime.Quit()
- })
-
- if runtime.GOOS == "darwin" {
- AppMenu.Append(menu.EditMenu()) // on macos platform, we should append EditMenu to enable Cmd+C,Cmd+V,Cmd+Z... shortcut
- }
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- Menu: AppMenu,
- Bind: []interface{}{
- app,
- },
- )
- // ...
-```
-
-Menu構造体を更新し、[MenuUpdateApplicationMenu](../reference/runtime/menu.mdx#menuupdateapplicationmenu)メソッドを呼び出すことで、メニューを動的に更新することも可能です。
-
-The example above uses helper methods, however it's possible to build the menu structs manually.
-
-## Menu
-
-Menuは、MenuItemのコレクションです。
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Menu struct {
- Items []*MenuItem
-}
-```
-
-For the Application menu, each MenuItem represents a single menu such as "Edit".
-
-A simple helper method is provided for building menus:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func NewMenuFromItems(first *MenuItem, rest ...*MenuItem) *Menu
-```
-
-This makes the layout of the code more like that of a menu without the need to add the menu items manually after creating them. Alternatively, you can just create the menu items and add them to the menu manually.
-
-## MenuItem
-
-A MenuItem represents an item within a Menu.
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-// MenuItem represents a menu item contained in a menu
-type MenuItem struct {
- Label string
- Role Role
- Accelerator *keys.Accelerator
- Type Type
- Disabled bool
- Hidden bool
- Checked bool
- SubMenu *Menu
- Click Callback
-}
-```
-
-| Field | Type | Notes |
-| ----------- | ------------------------------------ | ------------------------------------------------------------- |
-| Label | string | The menu text |
-| Accelerator | [\*keys.Accelerator](#accelerator) | Key binding for this menu item |
-| Type | [Type](#type) | Type of MenuItem |
-| Disabled | bool | Disables the menu item |
-| Hidden | bool | Hides this menu item |
-| Checked | bool | Adds check to item (Checkbox & Radio types) |
-| SubMenu | [\*Menu](#menu) | Sets the submenu |
-| Click | [Callback](#callback) | Callback function when menu clicked |
-| Role | string | Defines a [role](#role) for this menu item. Mac only for now. |
-
-### Accelerator
-
-Accelerators (sometimes called keyboard shortcuts) define a binding between a keystroke and a menu item. Wails defines an Accelerator as a combination or key + [Modifier](#modifier). They are available in the `"github.com/wailsapp/wails/v2/pkg/menu/keys"` package.
-
-Example:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut := keys.CmdOrCtrl("o")
-```
-
-Keys are any single character on a keyboard with the exception of `+`, which is defined as `plus`. Some keys cannot be represented as characters so there are a set of named characters that may be used:
-
-| | | | |
-|:-----------:|:-----:|:-----:|:---------:|
-| `backspace` | `f1` | `f16` | `f31` |
-| `tab` | `f2` | `f17` | `f32` |
-| `return` | `f3` | `f18` | `f33` |
-| `enter` | `f4` | `f19` | `f34` |
-| `escape` | `f5` | `f20` | `f35` |
-| `left` | `f6` | `f21` | `numlock` |
-| `right` | `f7` | `f22` | |
-| `up` | `f8` | `f23` | |
-| `down` | `f9` | `f24` | |
-| `space` | `f10` | `f25` | |
-| `delete` | `f11` | `f36` | |
-| `home` | `f12` | `f37` | |
-| `end` | `f13` | `f38` | |
-| `page up` | `f14` | `f39` | |
-| `page down` | `f15` | `f30` | |
-
-Wails also supports parsing accelerators using the same syntax as Electron. This is useful for storing accelerators in config files.
-
-例:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut, err := keys.Parse("Ctrl+Option+A")
-```
-
-#### Modifier
-
-The following modifiers are keys that may be used in combination with the accelerator key:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-const (
- // CmdOrCtrlKey represents Command on Mac and Control on other platforms
- CmdOrCtrlKey Modifier = "cmdorctrl"
- // OptionOrAltKey represents Option on Mac and Alt on other platforms
- OptionOrAltKey Modifier = "optionoralt"
- // ShiftKey represents the shift key on all systems
- ShiftKey Modifier = "shift"
- // ControlKey represents the control key on all systems
- ControlKey Modifier = "ctrl"
-)
-```
-
-A number of helper methods are available to create Accelerators using modifiers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-func CmdOrCtrl(key string) *Accelerator
-func OptionOrAlt(key string) *Accelerator
-func Shift(key string) *Accelerator
-func Control(key string) *Accelerator
-```
-
-Modifiers can be combined using `keys.Combo(key string, modifier1 Modifier, modifier2 Modifier, rest ...Modifier)`:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines "Ctrl+Option+A" on Mac and "Ctrl+Alt+A" on Window/Linux
- myShortcut := keys.Combo("a", ControlKey, OptionOrAltKey)
-```
-
-### Type
-
-Each menu item must have a type and there are 5 types available:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-const (
- TextType Type = "Text"
- SeparatorType Type = "Separator"
- SubmenuType Type = "Submenu"
- CheckboxType Type = "Checkbox"
- RadioType Type = "Radio"
-)
-```
-
-For convenience, helper methods are provided to quickly create a menu item:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func Text(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Separator() *MenuItem
-func Radio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Checkbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func SubMenu(label string, menu *Menu) *Menu
-```
-
-You can also create menu items directly on a menu by using the "Add" helpers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func (m *Menu) AddText(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSeparator() *MenuItem
-func (m *Menu) AddRadio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddCheckbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSubMenu(label string, menu *Menu) *MenuI
-```
-
-A note on radio groups: A radio group is defined as a number of radio menu items that are next to each other in the menu. This means that you do not need to group items together as it is automatic. However, that also means you cannot have 2 radio groups next to each other - there must be a non-radio item between them.
-
-### Callback
-
-Each menu item may have a callback that is executed when the item is clicked:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Callback func(*CallbackData)
-
-type CallbackData struct {
- MenuItem *MenuItem
-}
-```
-
-The function is given a `CallbackData` struct which indicates which menu item triggered the callback. This is useful when using radio groups that may share a callback.
-
-### Role
-
-:::info Roles
-
-Roles are currently supported on Mac only.
-
-:::
-
-A menu item may have a role, which is essentially a pre-defined menu item. We currently support the following roles:
-
-| ロール | Description |
-| ------------ | ------------------------------------------------------------------------ |
-| AppMenuRole | The standard Mac application menu. Can be created using `menu.AppMenu()` |
-| EditMenuRole | The standard Mac edit menu. Can be created using `menu.EditMenu()` |
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/options.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/options.mdx
deleted file mode 100644
index 0c9753719..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/options.mdx
+++ /dev/null
@@ -1,723 +0,0 @@
----
-sidebar_position: 3
----
-
-# オプション
-
-## Application Options
-
-The `Options.App` struct contains the application configuration. It is passed to the `wails.Run()` method:
-
-```go title="Example"
-import (
- "github.com/wailsapp/wails/v2/pkg/options"
- "github.com/wailsapp/wails/v2/pkg/options/assetserver"
- "github.com/wailsapp/wails/v2/pkg/options/linux"
- "github.com/wailsapp/wails/v2/pkg/options/mac"
- "github.com/wailsapp/wails/v2/pkg/options/windows"
-)
-
-func main() {
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- DisableResize: false,
- Fullscreen: false,
- Frameless: true,
- MinWidth: 400,
- MinHeight: 400,
- MaxWidth: 1280,
- MaxHeight: 1024,
- StartHidden: false,
- HideWindowOnClose: false,
- BackgroundColour: &options.RGBA{R: 0, G: 0, B: 0, A: 255},
- AlwaysOnTop: false,
- AssetServer: &assetserver.Options{
- Assets: assets,
- Handler: assetsHandler,
- Middleware: assetsMidldeware,
- },
- Menu: app.applicationMenu(),
- Logger: nil,
- LogLevel: logger.DEBUG,
- LogLevelProduction: logger.ERROR,
- OnStartup: app.startup,
- OnDomReady: app.domready,
- OnShutdown: app.shutdown,
- OnBeforeClose: app.beforeClose,
- WindowStartState: options.Maximised,
- CSSDragProperty: "--wails-draggable",
- CSSDragValue: "drag",
- ZoomFactor: 1.0,
- IsZoomControlEnabled: false,
- Bind: []interface{}{
- app,
- },
- Windows: &windows.Options{
- WebviewIsTransparent: false,
- WindowIsTranslucent: false,
- BackdropType: windows.Mica,
- DisableWindowIcon: false,
- DisableFramelessWindowDecorations: false,
- WebviewUserDataPath: "",
- WebviewBrowserPath: "",
- Theme: windows.SystemDefault,
- CustomTheme: &windows.ThemeSettings{
- DarkModeTitleBar: windows.RGB(20, 20, 20),
- DarkModeTitleText: windows.RGB(200, 200, 200),
- DarkModeBorder: windows.RGB(20, 0, 20),
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- },
- // User messages that can be customised
- Messages *windows.Messages
- // OnSuspend is called when Windows enters low power mode
- OnSuspend func()
- // OnResume is called when Windows resumes from low power mode
- OnResume func()
- },
- Mac: &mac.Options{
- TitleBar: &mac.TitleBar{
- TitlebarAppearsTransparent: true,
- HideTitle: false,
- HideTitleBar: false,
- FullSizeContent: false,
- UseToolbar: false,
- HideToolbarSeparator: true,
- },
- Appearance: mac.NSAppearanceNameDarkAqua,
- WebviewIsTransparent: true,
- WindowIsTranslucent: false,
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- Linux: &linux.Options{
- Icon: icon,
- WindowIsTranslucent: false,
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-### Title
-
-The text shown in the window's title bar.
-
-名前: Title
データ型: `string`
-
-### Width
-
-The initial width of the window.
-
-名前: Width
データ型: `int`
デフォルト値: 1024
-
-### Height
-
-The initial height of the window.
-
-名前: Height
データ型: `int`
デフォルト値: 768
-
-### DisableResize
-
-By default, the main window is resizable. Setting this to `true` will keep it a fixed size.
-
-名前: DisableResize
データ型: `bool`
-
-### Fullscreen
-
-Setting this to `true` will make the window fullscreen at startup.
-
-名前: Fullscreen
データ型: `bool`
-
-### Frameless
-
-When set to `true`, the window will have no borders or title bar. Also see [Frameless Windows](../guides/frameless.mdx).
-
-名前: Frameless
データ型: `bool`
-
-### MinWidth
-
-This sets the minimum width for the window. If the value given in `Width` is less than this value, the window will be set to `MinWidth` by default.
-
-名前: MinWidth
データ型: `int`
-
-### MinHeight
-
-This sets the minimum height for the window. If the value given in `Height` is less than this value, the window will be set to `MinHeight` by default.
-
-名前: MinHeight
データ型: `int`
-
-### MaxWidth
-
-This sets the maximum width for the window. If the value given in `Width` is more than this value, the window will be set to `MaxWidth` by default.
-
-名前: MaxWidth
データ型: `int`
-
-### MaxHeight
-
-This sets the maximum height for the window. If the value given in `Height` is more than this value, the window will be set to `MaxHeight` by default.
-
-名前: MaxHeight
データ型: `int`
-
-### StartHidden
-
-When set to `true`, the application will be hidden until [WindowShow](../reference/runtime/window.mdx#windowshow) is called.
-
-名前: StartHidden
データ型: `bool`
-
-### HideWindowOnClose
-
-By default, closing the window will close the application. この設定を`true`にすると、ウィンドウを閉じる操作をした際に、
-
-ウィンドウが非表示の状態になります。
-
-名前: HideWindowOnClose
データ型: `bool`
-
-### BackgroundColour
-
-This value is the default background colour of the window. 例: options.NewRGBA(255,0,0,128) - 50%透過された赤色
-
-名前: BackgroundColour
データ型: `*options.RGBA`
デフォルト値: white
-
-### AlwaysOnTop
-
-Indicates that the window should stay above other windows when losing focus.
-
-名前: AlwaysOnTop
データ型: `bool`
-
-### Assets
-
-Deprecated: Please use Assets on [AssetServer specific options](#assetserver).
-
-### AssetsHandler
-
-Deprecated: Please use AssetsHandler on [AssetServer specific options](#assetserver).
-
-### AssetServer
-
-This defines AssetServer specific options. It allows to customize the AssetServer with static assets, serving assets dynamically with an `http.Handler` or hook into the request chain with an `assetserver.Middleware`.
-
-Not all features of an `http.Request` are currently supported, please see the following feature matrix:
-
-| Feature | Win | Mac | Lin |
-| ----------------------- | --- | --- | --- |
-| GET | ✅ | ✅ | ✅ |
-| POST | ✅ | ✅ | ❌ |
-| PUT | ✅ | ✅ | ❌ |
-| PATCH | ✅ | ✅ | ❌ |
-| DELETE | ✅ | ✅ | ❌ |
-| Request Headers | ✅ | ✅ | ❌ |
-| Request Body | ✅ | ✅ | ❌ |
-| Request Body Streaming | ❌ | ❌ | ❌ |
-| Response StatusCodes | ✅ | ✅ | ❌ |
-| Response Headers | ✅ | ✅ | ❌ |
-| Response Body | ✅ | ✅ | ✅ |
-| Response Body Streaming | ❌ | ❌ | ✅ |
-| WebSockets | ❌ | ❌ | ❌ |
-
-NOTE: Linux is currently very limited due to targeting a WebKit2GTK Version < 2.36.0. In the future some features will be supported by the introduction of WebKit2GTK 2.36.0+ support.
-
-Name: AssetServer
Type: `*assetserver.Options`
-
-#### Assets
-
-The static frontend assets to be used by the application.
-
-A GET request is first tried to be served from this `fs.FS`. If the `fs.FS` returns `os.ErrNotExist` for that file, the request handling will fallback to the [Handler](#handler) and tries to serve the GET request from it.
-
-If set to nil, all GET requests will be forwarded to [Handler](#handler).
-
-Name: Assets
Type: `fs.FS`
-
-#### Handler
-
-The assets handler is a generic `http.Handler` for fallback handling of assets that can't be found.
-
-The handler will be called for every GET request that can't be served from [Assets](#assets), due to `os.ErrNotExist`. Furthermore all non GET requests will always be served from this Handler.
-
-If not defined, the result is the following in cases where the Handler would have been called:
-- GET request: `http.StatusNotFound`
-- Other request: `http.StatusMethodNotAllowed`
-
-NOTE: When used in combination with a Frontend DevServer there might be limitations, eg. Vite serves the index.html on every path, that does not contain a file extension.
-
-名前: AssetsHandler
データ型: `http.Handler`
-
-#### Middleware
-
-Middleware is a HTTP Middleware which allows to hook into the AssetServer request chain. It allows to skip the default request handler dynamically, e.g. implement specialized Routing etc. The Middleware is called to build a new `http.Handler` used by the AssetSever and it also receives the default handler used by the AssetServer as an argument.
-
-If not defined, the default AssetServer request chain is executed.
-
-Name: Middleware
Type: `assetserver.Middleware`
-
-### Menu
-
-The menu to be used by the application. More details about Menus in the [Menu Reference](../reference/runtime/menu.mdx).
-
-:::note
-
-Macでは、メニューが指定されていない場合、デフォルトメニューが作成されます。
-
-:::
-
-名前: Menu
データ型: `*menu.Menu`
-
-### Logger
-
-The logger to be used by the application. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-名前: Logger
データ型: `logger.Logger`
デフォルト値: 標準出力へのロガー
-
-### LogLevel
-
-The default log level. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-名前: LogLevel
データ型: `logger.LogLevel`
デフォルト値: 開発モードの場合は`Info`、本番モードの場合は`Error`
-
-### LogLevelProduction
-
-The default log level for production builds. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-名前: LogLevelProduction
データ型: `logger.LogLevel`
デフォルト値: `Error`
-
-### OnStartup
-
-This callback is called after the frontend has been created, but before `index.html` has been loaded. It is given the application context.
-
-名前: OnStartup
データ型: `func(ctx context.Context)`
-
-### OnDomReady
-
-This callback is called after the frontend has loaded `index.html` and its resources. It is given the application context.
-
-名前: OnDomReady
データ型: `func(ctx context.Context)`
-
-### OnShutdown
-
-This callback is called after the frontend has been destroyed, just before the application terminates. It is given the application context.
-
-名前: OnShutdown
データ型: `func(ctx context.Context)`
-
-### OnBeforeClose
-
-If this callback is set, it will be called when the application is about to quit, either by clicking the window close button or calling `runtime.Quit`. Returning true will cause the application to continue, false will continue shutdown as normal. This is good for confirming with the user that they wish to exit the program.
-
-Example:
-
-```go title=windowsapp.go
-func (b *App) beforeClose(ctx context.Context) (prevent bool) {
- dialog, err := runtime.MessageDialog(ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Quit?",
- Message: "Are you sure you want to quit?",
- })
-
- if err != nil {
- return false
- }
- return dialog != "Yes"
-}
-```
-
-名前: OnBeforeClose
データ型: `func(ctx context.Context) bool`
-
-### WindowStartState
-
-Defines how the window should present itself at startup.
-
-| 値 | Win | Mac | Lin |
-| ---------- | --- | --- | --- |
-| Fullscreen | ✅ | ✅ | ✅ |
-| Maximised | ✅ | ✅ | ✅ |
-| Minimised | ✅ | ❌ | ✅ |
-
-名前: WindowStartState
データ型: `options.WindowStartState`
-
-### CSSDragProperty
-
-ウィンドウをドラッグできる要素を特定するためのCSSプロパティ名を設定します。 デフォルト値: `--wails-draggable`
-
-名前: CSSDragProperty
データ型: `string`
-
-### CSSDragValue
-
-Indicates what value the `CSSDragProperty` style should have to drag the window. デフォルト値: `drag`
-
-名前: CSSDragValue
データ型: `string`
-
-### Bind
-
-A slice of struct instances defining methods that need to be bound to the frontend.
-
-名前: Bind
データ型: `[]interface{}`
-
-### Windows
-
-[Windows固有のオプション](#windows)を定義します。
-
-名前: Windows
データ型: `*windows.Options`
-
-#### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-名前: WebviewIsTransparent
データ型: `bool`
-
-#### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. 多くの場合、[WebviewIsTransparent](#WebviewIsTransparent)と組み合わせて使用されます。
-
-ビルド22621より前のWindows 11の場合、半透明を実現させるために[BlurBehind](https://learn.microsoft.com/ja-jp/windows/win32/dwm/blur-ovw)メソッドを使用するため、処理が遅くなる可能性があります。 ビルド22621以降のWindows 11では、より高速な、新しい半透明タイプが有効になります。 デフォルトで使用される半透明タイプは、Windowsにより決定されます。 このタイプを設定するには、[BackdropType](#BackdropType)オプションを使用してください。
-
-名前: WindowIsTranslucent
データ型: `bool`
-
-#### BackdropType
-
-:::note
-
-この設定を適用するには、Windows 11 ビルド22621以降が必要です。
-
-:::
-
-ウィンドウの半透明タイプを設定します。 この設定は、[WindowIsTranslucent](#WindowIsTranslucent)が`true`に設定されている場合にのみ適用されます。
-
-名前: BackdropType
データ型: `windows.BackdropType`
-
-値は次のいずれかを指定してください:
-
-| 値 | Description |
-| ------- | ----------------------------------------------------------------------------------- |
-| Auto | Windowsに背景を決定させる |
-| None | 半透明にしない |
-| Acrylic | [アクリル](https://learn.microsoft.com/ja-jp/windows/apps/design/style/acrylic)の効果を使用する |
-| Mica | [マイカ](https://learn.microsoft.com/ja-jp/windows/apps/design/style/mica)の効果を使用する |
-| Tabbed | タブを使用する。 これはマイカに似ている背景です。 |
-
-#### DisableWindowIcon
-
-Setting this to `true` will remove the icon in the top left corner of the title bar.
-
-名前: DisableWindowIcon
データ型: `bool`
-
-#### DisableFramelessWindowDecorations
-
-Setting this to `true` will remove the window decorations in [Frameless](#Frameless) mode. This means there will be no 'Aero Shadow' and no 'Rounded Corners' shown for the window. Please note that 'Rounded Corners' are only supported on Windows 11.
-
-名前: DisableFramelessWindowDecorations
データ型: `bool`
-
-#### WebviewUserDataPath
-
-This defines the path where the WebView2 stores the user data. If empty `%APPDATA%\[BinaryName.exe]` will be used.
-
-名前: WebviewUserDataPath
データ型: `string`
-
-#### WebviewBrowserPath
-
-This defines the path to a directory with WebView2 executable files and libraries. If empty, webview2 installed in the system will be used.
-
-Important information about distribution of fixed version runtime:
-
-- [How to get and extract runtime](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#details-about-the-fixed-version-runtime-distribution-mode)
-- [Known issues for fixed version](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#known-issues-for-fixed-version)
-- [The path of fixed version of the WebView2 Runtime should not contain \Edge\Application\.](https://docs.microsoft.com/en-us/microsoft-edge/webview2/reference/win32/webview2-idl?view=webview2-1.0.1245.22#createcorewebview2environmentwithoptions)
-
-名前: WebviewBrowserPath
データ型: `string`
-
-### ZoomFactor
-
-Name: ZoomFactor
Type: `float64`
-
-This defines the zoom factor for the WebView2. This is the option matching the Edge user activated zoom in or out.
-
-### IsZoomControlEnabled
-
-Name: IsZoomControlEnabled
Type: `bool`
-
-This enables the zoom factor to be changed by the user. Please note that the zoom factor can be set in the options while disallowing the user to change it at runtime (f.e. for a kiosk application or similar).
-
-#### Theme
-
-Minimum Windows Version: Windows 10 2004/20H1
-
-This defines the theme that the application should use:
-
-| 値 | Description |
-| ------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- |
-| SystemDefault | _デフォルト値_です。 The theme will be based on the system default. If the user changes their theme, the application will update to use the new setting |
-| Dark | The application will use a dark theme exclusively |
-| Light | The application will use a light theme exclusively |
-
-名前: Theme
データ型: `windows.Theme`
-
-#### CustomTheme
-
-:::note
-
-サポートされるWindowsの最小バージョン: Windows 10/11 2009/21H2 ビルド22000
-
-:::
-
-Allows you to specify custom colours for TitleBar, TitleText and Border for both light and dark mode, as well as when the window is active or inactive.
-
-名前: CustomTheme
データ型: `windows.CustomTheme`
-
-##### CustomTheme 型
-
-The CustomTheme struct uses `int32` to specify the colour values. These are in the standard(!) Windows format of: `0x00BBGGAA`. A helper function is provided to do RGB conversions into this format: `windows.RGB(r,g,b uint8)`.
-
-NOTE: Any value not provided will default to black.
-
-```go
-type ThemeSettings struct {
- DarkModeTitleBar int32
- DarkModeTitleBarInactive int32
- DarkModeTitleText int32
- DarkModeTitleTextInactive int32
- DarkModeBorder int32
- DarkModeBorderInactive int32
- LightModeTitleBar int32
- LightModeTitleBarInactive int32
- LightModeTitleText int32
- LightModeTitleTextInactive int32
- LightModeBorder int32
- LightModeBorderInactive int32
-}
-```
-
-Example:
-
-```go
- CustomTheme: &windows.ThemeSettings{
- // Theme to use when window is active
- DarkModeTitleBar: windows.RGB(255, 0, 0), // Red
- DarkModeTitleText: windows.RGB(0, 255, 0), // Green
- DarkModeBorder: windows.RGB(0, 0, 255), // Blue
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- // Theme to use when window is inactive
- DarkModeTitleBarInactive: windows.RGB(128, 0, 0),
- DarkModeTitleTextInactive: windows.RGB(0, 128, 0),
- DarkModeBorderInactive: windows.RGB(0, 0, 128),
- LightModeTitleBarInactive: windows.RGB(100, 100, 100),
- LightModeTitleTextInactive: windows.RGB(10, 10, 10),
- LightModeBorderInactive: windows.RGB(100, 100, 100),
- },
-```
-
-#### Messages
-
-A struct of strings used by the webview2 installer if a valid webview2 runtime is not found.
-
-名前: Messages
データ型: `*windows.Messages`
-
-Customise this for any language you choose to support.
-
-#### ResizeDebounceMS
-
-ResizeDebounceMS is the amount of time to debounce redraws of webview2 when resizing the window. The default value (0) will perform redraws as fast as it can.
-
-名前: ResizeDebounceMS
データ型: `uint16`
-
-#### OnSuspend
-
-Windowsがローパワーモード(サスペンド/休止状態) に切り替わると呼び出されるコールバックを設定します。
-
-名前: OnSuspend
データ型: `func()`
-
-#### OnResume
-
-Windowsがローパワーモード(サスペンド/休止状態) から復帰したときに呼び出されるコールバックを設定します。
-
-名前: OnResume
データ型: `func()`
-
-### Mac
-
-[Mac固有のオプション](#mac)を定義します。
-
-名前: Mac
データ定義: `*mac.Options`
-
-#### TitleBar
-
-The TitleBar struct provides the ability to configure the look and feel of the title bar.
-
-名前: TitleBar
データ型: [`*mac.TitleBar`](#titlebar-struct)
-
-##### Titlebar struct
-
-The titlebar of the application can be customised by using the TitleBar options:
-
-```go
-type TitleBar struct {
- TitlebarAppearsTransparent bool
- HideTitle bool
- HideTitleBar bool
- FullSizeContent bool
- UseToolbar bool
- HideToolbarSeparator bool
-}
-```
-
-| Name | Description |
-| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
-| TitlebarAppearsTransparent | Makes the titlebar transparent. This has the effect of hiding the titlebar and the content fill the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindow/1419167-titlebarappearstransparent?language=objc) |
-| HideTitle | Hides the title of the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowtitlevisibility?language=objc) |
-| HideTitleBar | Removes [NSWindowStyleMaskTitled](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemasktitled/) from the style mask |
-| FullSizeContent | Makes the webview fill the entire window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemaskfullsizecontentview) |
-| UseToolbar | Adds a default toolbar to the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar?language=objc) |
-| HideToolbarSeparator | Removes the line beneath the toolbar. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar/1516954-showsbaselineseparator?language=objc) |
-
-Preconfigured titlebar settings are available:
-
-| Setting | Example |
-| --------------------------- | ---------------------------------------------- |
-| `mac.TitleBarDefault()` |  |
-| `mac.TitleBarHidden()` |  |
-| `mac.TitleBarHiddenInset()` |  |
-
-Example:
-
-```go
-Mac: &mac.Options{
- TitleBar: mac.TitleBarHiddenInset(),
-}
-```
-
-Click [here](https://github.com/lukakerr/NSWindowStyles) for some inspiration on customising the titlebar.
-
-#### Appearance
-
-Appearance is used to set the style of your app in accordance with Apple's [NSAppearance](https://developer.apple.com/documentation/appkit/nsappearancename?language=objc) names.
-
-名前: Appearance
データ型: [`mac.AppearanceType`](#appearance-type)
-
-##### Appearance 型
-
-You can specify the application's [appearance](https://developer.apple.com/documentation/appkit/nsappearance?language=objc).
-
-| 値 | Description |
-| ----------------------------------------------------- | --------------------------------------------------------------- |
-| DefaultAppearance | DefaultAppearance uses the default system value |
-| NSAppearanceNameAqua | The standard light system appearance |
-| NSAppearanceNameDarkAqua | The standard dark system appearance |
-| NSAppearanceNameVibrantLight | The light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastAqua | A high-contrast version of the standard light system appearance |
-| NSAppearanceNameAccessibilityHighContrastDarkAqua | A high-contrast version of the standard dark system appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantLight | A high-contrast version of the light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantDark | A high-contrast version of the dark vibrant appearance |
-
-Example:
-
-```go
-Mac: &mac.Options{
- Appearance: mac.NSAppearanceNameDarkAqua,
-}
-```
-
-#### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-名前: WebviewIsTransparent
データ型: `bool`
-
-#### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Often combined with [WebviewIsTransparent](#WebviewIsTransparent) to make frosty-looking applications.
-
-名前: WindowIsTranslucent
データ型: `bool`
-
-#### About
-
-This configuration lets you set the title, message and icon for the "About" menu item in the app menu created by the "AppMenu" role.
-
-名前: About
データ型: [`*mac.AboutInfo`](#about-struct)
-
-##### About struct
-
-```go
-
-type AboutInfo struct {
- Title string
- Message string
- Icon []byte
-}
-```
-
-If these settings are provided, an "About" menu item will appear in the app menu (when using the `AppMenu` role). Given this configuration:
-
-```go
-//go:embed build/appicon.png
-var icon []byte
-
-func main() {
- err := wails.Run(&options.App{
- ...
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
-```
-
-The "About" menu item will appear in the app menu:
-
-```mdx-code-block
-
-
-```
-
-When clicked, that will open an about message box:
-
-```mdx-code-block
-
-
-```
-
-### Linux
-
-[Linux固有のオプション](#linux)を定義します。
-
-名前: Linux
データ型: `*linux.Options`
-
-#### Icon
-
-Sets up the icon representing the window. This icon is used when the window is minimized (also known as iconified).
-
-名前: Icon
データ型: `[]byte`
-
-Some window managers or desktop environments may also place it in the window frame, or display it in other contexts. On others, the icon is not used at all, so your mileage may vary.
-
-NOTE: Gnome on Wayland at least does not display this icon. To have a application icon there, a `.desktop` file has to be used. On KDE it should work.
-
-The icon should be provided in whatever size it was naturally drawn; that is, don’t scale the image before passing it. Scaling is postponed until the last minute, when the desired final size is known, to allow best quality.
-
-#### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Some window managers may ignore it, or result in a black window.
-
-名前: WindowIsTranslucent
データ型: `bool`
\ No newline at end of file
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/project-config.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/project-config.mdx
deleted file mode 100644
index 6084f6682..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/project-config.mdx
+++ /dev/null
@@ -1,55 +0,0 @@
----
-sidebar_position: 5
----
-
-# Project Config
-
-The project config resides in the `wails.json` file in the project directory. The structure of the config is:
-
-```json
-{
- "name": "[The project name]",
- "assetdir": "[Relative path to the directory containing the compiled assets, this is normally inferred and could be left empty]",
- "reloaddirs": "[Additional directories to trigger reloads (comma separated), this is only used for some advanced asset configurations]",
- "frontend:install": "[The command to install node dependencies, run in the frontend directory - often `npm install`]",
- "frontend:build": "[The command to build the assets, run in the frontend directory - often `npm run build`]",
- "frontend:dev": "[This command has been replaced by frontend:dev:build. If frontend:dev:build is not specified will falls back to this command. \nIf this command is also not specified will falls back to frontend:build]",
- "frontend:dev:build": "[This command is the dev equivalent of frontend:build. If not specified falls back to frontend:dev]",
- "frontend:dev:install": "[This command is the dev equivalent of frontend:install. If not specified falls back to frontend:install]",
- "frontend:dev:watcher": "[This command is run in a separate process on `wails dev`. Useful for 3rd party watchers or starting 3d party dev servers]",
- "frontend:dev:serverUrl": "[URL to a 3rd party dev server to be used to serve assets, EG Vite. \nIf this is set to 'auto' then the devServerUrl will be inferred from the Vite output]",
- "wailsjsdir": "[Relative path to the directory that the auto-generated JS modules will be created]",
- "version": "[Project config version]",
- "outputfilename": "[The name of the binary]",
- "debounceMS": 100, // The default time the dev server waits to reload when it detects a change in assets
- "devServer": "[Address to bind the wails dev sever to. Default: localhost:34115]",
- "appargs": "[Arguments passed to the application in shell style when in dev mode]",
- "runNonNativeBuildHooks": false, // Defines if build hooks should be run though they are defined for an OS other than the host OS.
- "preBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed before a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH".]"
- },
- "postBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed after a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed after a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed after every build: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary.]"
- },
- "info": { // Data used to populate manifests and version info.
- "companyName": "[The company name. Default: [The project name]]",
- "productName": "[The product name. Default: [The project name]]",
- "productVersion": "[The version of the product. Default: '1.0.0']",
- "copyright": "[The copyright of the product. Default: 'Copyright.........']",
- "comments": "[A short comment of the app. Default: 'Built using Wails (https://wails.app)']"
- },
- "nsisType": "['multiple': One installer per architecture. 'single': Single universal installer for all architectures being built. Default: 'multiple']",
- "obfuscated": "[Whether the app should be obfuscated. Default: false]",
- "garbleargs": "[The arguments to pass to the garble command when using the obfuscated flag]"
-}
-```
-
-This file is read by the Wails CLI when running `wails build` or `wails dev`.
-
-The `assetdir`, `reloaddirs`, `wailsjsdir`, `debounceMS`, `devserver` and `frontenddevserverurl` flags in `wails build/dev` will update the project config and thus become defaults for subsequent runs.
-
-The JSON Schema for this file is located [here](https://wails.io/schemas/config.v2.json).
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/_category_.json
deleted file mode 100644
index ac6d55488..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Runtime",
- "position": 1
-}
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/browser.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/browser.mdx
deleted file mode 100644
index 39ae7e0a9..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/browser.mdx
+++ /dev/null
@@ -1,13 +0,0 @@
----
-sidebar_position: 7
----
-
-# Browser
-
-これらは、システムブラウザに関連したメソッドです。
-
-### BrowserOpenURL
-
-指定されたURLをシステムブラウザで開きます。
-
-Go: `BrowserOpenURL(ctx context.Context, url string)`
JS: `BrowserOpenURL(url string)`
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/dialog.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/dialog.mdx
deleted file mode 100644
index 997acad0e..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/dialog.mdx
+++ /dev/null
@@ -1,302 +0,0 @@
----
-sidebar_position: 5
----
-
-# ダイアログ
-
-ランタイムでは、ファイルセレクターやメッセージボックスといったネイティブダイアログへのアクセスを提供しています。
-
-:::info Javascript
-
-現在、Javascriptランタイムではダイアログをサポートしていません。
-
-:::
-
-### OpenDirectoryDialog
-
-ユーザにディレクトリの選択を求めるダイアログを開きます。 [OpenDialogOptions](#opendialogoptions)を使用してカスタマイズできます。
-
-Go: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返り値: 選択されたディレクトリ(キャンセルされた場合は空) またはエラー
-
-### OpenFileDialog
-
-ユーザにファイルの選択を求めるダイアログを開きます。 [OpenDialogOptions](#opendialogoptions)を使用してカスタマイズできます。
-
-Go: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返り値: 選択されたファイル(キャンセルされた場合は空) またはエラー
-
-### OpenMultipleFilesDialog
-
-ユーザに複数ファイルの選択を求めるダイアログを開きます。 [OpenDialogOptions](#opendialogoptions)を使用してカスタマイズできます。
-
-Go: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
-
-返り値: 選択された複数ファイル(キャンセルされた場合はnil) またはエラー
-
-### SaveFileDialog
-
-保存の目的でユーザにファイル名を入力選択させるダイアログを開きます。 [SaveDialogOptions](#savedialogoptions)を使用してカスタマイズできます。
-
-Go: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
-
-返り値: 入力選択されたファイル(キャンセルされた場合は空) またはエラー
-
-### MessageDialog
-
-メッセージダイアログを使用してメッセージを表示します。 [MessageDialogOptions](#messagedialogoptions)を使用してカスタマイズできます。
-
-Go: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
-
-返り値: 選択されたボタンのテキストまたはエラー
-
-## オプション
-
-### OpenDialogOptions
-
-```go
-type OpenDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- ResolvesAliases bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ------------------------- | --- | --- | --- |
-| DefaultDirectory | ダイアログが開かれたときに初期表示するディレクトリ | ✅ | ✅ | ✅ |
-| DefaultFilename | デフォルトファイル名 | ✅ | ✅ | ✅ |
-| Title | ダイアログのタイトル | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | ファイルフィルタのリスト | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | システムの隠しファイルを表示 | | ✅ | ✅ |
-| CanCreateDirectories | ユーザによるディレクトリの作成を許可する | | ✅ | |
-| ResolvesAliases | エイリアスではなくファイルパスを返す | | ✅ | |
-| TreatPackagesAsDirectories | パッケージへのナビゲーションを許可 | | ✅ | |
-
-### SaveDialogOptions
-
-```go
-type SaveDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ------------------------- | --- | --- | --- |
-| DefaultDirectory | ダイアログが開かれたときに初期表示するディレクトリ | ✅ | ✅ | ✅ |
-| DefaultFilename | デフォルトファイル名 | ✅ | ✅ | ✅ |
-| Title | ダイアログのタイトル | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | ファイルフィルタのリスト | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | システムの隠しファイルを表示 | | ✅ | ✅ |
-| CanCreateDirectories | ユーザによるディレクトリの作成を許可する | | ✅ | |
-| TreatPackagesAsDirectories | パッケージへのナビゲーションを許可 | | ✅ | |
-
-### MessageDialogOptions
-
-```go
-type MessageDialogOptions struct {
- Type DialogType
- Title string
- Message string
- Buttons []string
- DefaultButton string
- CancelButton string
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| ------------- | ------------------------------------------------- | -------------- | --- | --- |
-| Type | メッセージダイアログの種類 (質問、情報など) | ✅ | ✅ | ✅ |
-| Title | ダイアログのタイトル | ✅ | ✅ | ✅ |
-| Message | ユーザに表示するメッセージ | ✅ | ✅ | ✅ |
-| Buttons | ボタンテキストのリスト | | ✅ | |
-| DefaultButton | 指定されたテキストのボタンをデフォルトボタンとして扱う。 Bound to `return`. | ✅[*](#windows) | ✅ | |
-| CancelButton | 指定されたテキストのボタンをキャンセルボタンとして扱う。 `escape`キーにバインドされます。 | | ✅ | |
-
-#### Windows
-
-Windowsでは、ボタンのカスタマイズができない標準ダイアログタイプがあります。 The value returned will be one of: "Ok", "Cancel", "Abort", "Retry", "Ignore", "Yes", "No", "Try Again" or "Continue".
-
-For Question dialogs, the default button is "Yes" and the cancel button is "No". This can be changed by setting the `DefaultButton` value to `"No"`.
-
-Example:
-```go
- result, err := runtime.MessageDialog(a.ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Question",
- Message: "Do you want to continue?",
- DefaultButton: "No",
- })
-```
-
-#### Linux
-
-Linux has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Yes", "No"
-
-#### Mac
-
-A message dialog on Mac may specify up to 4 buttons. If no `DefaultButton` or `CancelButton` is given, the first button is considered default and is bound to the `return` key.
-
-For the following code:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
-})
-```
-
-1番目のボタンがデフォルトになります:
-
-```mdx-code-block
-
-
-```
-
-And if we specify `DefaultButton` to be "two":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
-})
-```
-
-the second button is shown as default. When `return` is pressed, the value "two" is returned.
-
-```mdx-code-block
-
-
-```
-
-If we now specify `CancelButton` to be "three":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
- CancelButton: "three",
-})
-```
-
-the button with "three" is shown at the bottom of the dialog. When `escape` is pressed, the value "three" is returned:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### DialogType
-
-```go
-const (
- InfoDialog DialogType = "info"
- WarningDialog DialogType = "warning"
- ErrorDialog DialogType = "error"
- QuestionDialog DialogType = "question"
- )
-```
-
-### FileFilter
-
-```go
-type FileFilter struct {
- DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
- Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
-}
-```
-
-#### Windows
-
-Windows allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Linux
-
-Linux allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Mac
-
-Mac dialogs only have the concept of a single set of patterns to filter files. If multiple FileFilters are provided, Wails will use all the Patterns defined.
-
-Example:
-
-```go
- selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
- Title: "Select File",
- Filters: []runtime.FileFilter{
- {
- DisplayName: "Images (*.png;*.jpg)",
- Pattern: "*.png;*.jpg",
- }, {
- DisplayName: "Videos (*.mov;*.mp4)",
- Pattern: "*.mov;*.mp4",
- },
- },
- })
-```
-
-This will result in the Open File dialog using `*.png,*.jpg,*.mov,*.mp4` as a filter.
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/events.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/events.mdx
deleted file mode 100644
index 59d19e3ac..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/events.mdx
+++ /dev/null
@@ -1,37 +0,0 @@
----
-sidebar_position: 2
----
-
-# イベント
-
-Wailsでは、GoまたはJavascriptによって発行および受信できる、一元化されたイベントシステムが用意されています。 必要に応じて、イベント発行時にデータを渡すことも可能です。 イベントリスナーは、そのデータをローカルデータ型で受け取ります。
-
-### EventsOn
-
-このメソッドは、指定されたイベント名のイベントリスナーを新たに設定します。 `eventName`という名前のイベントが[発行](#EventsEmit)されると、コールバックがトリガーされます。 イベント発行時にデータも付与されていた場合、そのデータはコールバックに渡されます。 It returns a function to cancel the listener.
-
-Go: `EventsOn(ctx context.Context, eventName string, callback func(optionalData ...interface{})) func()`
JS: `EventsOn(eventName string, callback function(optionalData?: any)): () => void`
-
-### EventsOff
-
-このメソッドは、指定されたイベント名のイベントリスナー設定を解除します。引数の`additionalEventNames`を使用することで、複数のリスナーを一度に解除できます。
-
-Go: `EventsOff(ctx context.Context, eventName string, additionalEventNames ...string)`
JS: `EventsOff(eventName string, ...additionalEventNames)`
-
-### EventsOnce
-
-このメソッドは、指定されたイベント名のイベントリスナーを新たに設定し、一度だけトリガーさせます。 It returns a function to cancel the listener.
-
-Go: `EventsOnce(ctx context.Context, eventName string, callback func(optionalData ...interface{})) func()`
JS: `EventsOnce(eventName string, callback function(optionalData?: any)): () => void`
-
-### EventsOnMultiple
-
-このメソッドは、指定されたイベント名のイベントリスナーを新たに設定し、最大`counter`回だけトリガーします。 It returns a function to cancel the listener.
-
-Go: `EventsOnMultiple(ctx context.Context, eventName string, callback func(optionalData ...interface{}), counter int) func()`
JS: `EventsOnMultiple(eventName string, callback function(optionalData?: any), counter int): () => void`
-
-### EventsEmit
-
-このメソッドは、指定されたイベントを発行します。 必要に応じて、イベント発行時にデータを渡すこともできます。 このメソッドによって、任意のイベントリスナーをトリガーさせることができます。
-
-Go: `EventsEmit(ctx context.Context, eventName string, optionalData ...interface{})`
JS: `EventsEmit(ctx context, optionalData function(optionalData?: any))`
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/intro.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/intro.mdx
deleted file mode 100644
index 2dc8d1b14..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/intro.mdx
+++ /dev/null
@@ -1,84 +0,0 @@
----
-sidebar_position: 1
----
-
-# イントロダクション
-
-ランタイムは、アプリケーションにユーティリティメソッドを提供するライブラリです。 GoとJavascriptの両方にランタイムがあり、どちらにもほぼ同じメソッドが提供されています。
-
-ユーティリティメソッドには次のようなものがあります:
-
-- [ウィンドウ](window.mdx)
-- [Menu](menu.mdx)
-- [ダイアログ](dialog.mdx)
-- [イベント](events.mdx)
-- [Browser](browser.mdx)
-- [ログ](log.mdx)
-
-Goのランタイムは、`github.com/wailsapp/wails/v2/pkg/runtime`をインポートすることで利用できます。 このパッケージのすべてのメソッドは、1番目の引数でContextを渡す必要があります。 このContextは、[OnStartup](../options.mdx#onstartup)フック、または[OnDomReady](../options.mdx#ondomready)フックからあらかじめ取得しておいてください。
-
-:::info 備考
-
-[OnStartup](../options.mdx#onstartup)で提供されるContextは、ウィンドウが別のスレッドで初期化されているため、ランタイムが機能する保証がありません。 起動時にランタイムメソッドを呼び出したい場合は、[OnDomReady](../options.mdx#ondomready)を使用してください。
-
-:::
-
-Javascriptのランタイムは、`window.runtime`マップを介してフロントエンド上で利用できます。 `dev`モードでは、Typescript型定義を提供するランタイムパッケージが生成されます。 これらは、フロントエンドディレクトリの`wailsjs`ディレクトリに配置しておく必要があります。
-
-### 非表示
-
-Go: `Hide(ctx context.Context)`
JS: `Hide()`
-
-アプリケーションを非表示にします。
-
-:::info 備考
-
-Macでこのメソッドを使用すると、標準のMacアプリケーションにおけるメニュー項目の`Hide`と同じ方法で、アプリケーションが非表示になります。 これはウィンドウの非表示とは異なりますが、アプリケーションはフォアグラウンドに残ったままになります。 WindowsおよびLinuxでは、`WindowHide`メソッドと同等です。
-
-:::
-
-### 表示
-
-アプリケーションを表示します。
-
-:::info 備考
-
-Macでこのメソッドを使用すると、アプリケーションがフォアグラウンドに戻ります。 WindowsおよびLinuxでは、`WindowShow`メソッドと同等です。
-
-:::
-
-Go: `Show(ctx context.Context)`
JS: `Show()`
-
-### 終了
-
-アプリケーションを終了します。
-
-Go: `Quit(ctx context.Context)`
JS: `Quit()`
-
-### 環境
-
-現在の環境の詳細情報を取得します。
-
-Go: `Environment(ctx context.Context) EnvironmentInfo`
JS: `Environment(): Promise
JS: `LogPrint(message: string)`
-
-### LogPrintf
-
-指定されたメッセージをRawメッセージとしてロギングします。
-
-Go: `LogPrintf(ctx context.Context, format string, args ...interface{})`
-
-### LogTrace
-
-指定されたメッセージを`Trace`ログレベルでロギングします。
-
-Go: `LogTrace(ctx context.Context, message string)`
JS: `LogTrace(message: string)`
-
-### LogTracef
-
-指定されたメッセージを`Trace`ログレベルでロギングします。
-
-Go: `LogTracef(ctx context.Context, format string, args ...interface{})`
-
-### LogDebug
-
-指定されたメッセージを`Debug`ログレベルでロギングします。
-
-Go: `LogDebug(ctx context.Context, message string)`
JS: `LogDebug(message: string)`
-
-### LogDebugf
-
-指定されたメッセージを`Debug`ログレベルでロギングします。
-
-Go: `LogDebugf(ctx context.Context, format string, args ...interface{})`
-
-### LogInfo
-
-指定されたメッセージを`Info`ログレベルでロギングします。
-
-Go: `LogInfo(ctx context.Context, message string)`
JS: `LogInfo(message: string)`
-
-### LogInfof
-
-指定されたメッセージを`Info`ログレベルでロギングします。
-
-Go: `LogInfof(ctx context.Context, format string, args ...interface{})`
-
-### LogWarning
-
-指定されたメッセージを`Warning`ログレベルでロギングします。
-
-Go: `LogWarning(ctx context.Context, message string)`
JS: `LogWarning(message: string)`
-
-### LogWarningf
-
-指定されたメッセージを`Warning`ログレベルでロギングします。
-
-Go: `LogWarningf(ctx context.Context, format string, args ...interface{})`
-
-### LogError
-
-指定されたメッセージを`Error`ログレベルでロギングします。
-
-Go: `LogError(ctx context.Context, message string)`
JS: `LogError(message: string)`
-
-### LogErrorf
-
-指定されたメッセージを`Error`ログレベルでロギングします。
-
-Go: `LogErrorf(ctx context.Context, format string, args ...interface{})`
-
-### LogFatal
-
-指定されたメッセージを`Fatal`ログレベルでロギングします。
-
-Go: `LogFatal(ctx context.Context, message string)`
JS: `LogFatal(message: string)`
-
-### LogFatalf
-
-指定されたメッセージを`Fatal`ログレベルでロギングします。
-
-Go: `LogFatalf(ctx context.Context, format string, args ...interface{})`
-
-### LogSetLogLevel
-
-出力ログレベルを設定します。 Javascriptでは、数値が次のログレベルに対応しています:
-
-| 値 | ログレベル |
-| - | ----- |
-| 1 | トレース |
-| 2 | デバッグ |
-| 3 | 情報 |
-| 4 | 警告 |
-| 5 | Error |
-
-Go: `LogSetLogLevel(ctx context.Context, level logger.LogLevel)`
JS: `LogSetLogLevel(level: number)`
-
-## カスタムロガーの使用
-
-カスタムロガーは、アプリケーションオプションの1つである[Logger](../options.mdx#logger)で指定してあげることで、使用することができます。 カスタムロガーを使用する際の唯一の要件は、`github.com/wailsapp/wails/v2/pkg/logger`で定義されている`logger.Logger`インターフェースを、ロガーに実装することです:
-
-```go title="logger.go"
-type Logger interface {
- Print(message string)
- Trace(message string)
- Debug(message string)
- Info(message string)
- Warning(message string)
- Error(message string)
- Fatal(message string)
-}
-```
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/menu.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/menu.mdx
deleted file mode 100644
index 14bad37f4..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/menu.mdx
+++ /dev/null
@@ -1,25 +0,0 @@
----
-sidebar_position: 6
----
-
-# Menu
-
-これらは、アプリケーションメニューに関連したメソッドです。
-
-:::info Javascript
-
-現在、Javascriptランタイムではメニューをサポートしていません。
-
-:::
-
-### MenuSetApplicationMenu
-
-指定された[menu](../menus.mdx)をアプリケーションメニューとして設定します。
-
-Go: `MenuSetApplicationMenu(ctx context.Context, menu *menu.Menu)`
-
-### MenuUpdateApplicationMenu
-
-`MenuSetApplicationMenu`に渡されたメニューへの変更を検知し、アプリケーションメニューを更新します。
-
-Go: `MenuUpdateApplicationMenu(ctx context.Context)`
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/window.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/window.mdx
deleted file mode 100644
index e6a227ac9..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/window.mdx
+++ /dev/null
@@ -1,221 +0,0 @@
----
-sidebar_position: 4
----
-
-# ウィンドウ
-
-アプリケーションウィンドウを制御できるメソッド群です。
-
-### WindowSetTitle
-
-ウィンドウのタイトルバーにテキストを設定します。
-
-Go: `WindowSetTitle(ctx context.Context, title string)`
JS: `WindowSetTitle(title: string)`
-
-### WindowFullscreen
-
-ウィンドウをフルスクリーンにします。
-
-Go: `WindowFullscreen(ctx context.Context)`
JS: `WindowFullscreen()`
-
-### WindowUnfullscreen
-
-フルスクリーンにする前のウィンドウサイズおよび位置に戻します。
-
-Go: `WindowUnfullscreen(ctx context.Context)`
JS: `WindowUnfullscreen()`
-
-### WindowIsFullscreen
-
-ウィンドウがフルスクリーンの場合は、trueを返します。
-
-Go: `WindowIsFullscreen(ctx context.Context) bool`
JS: `WindowIsFullscreen() bool`
-
-### WindowCenter
-
-ウィンドウが現在表示されているモニターの中央に、ウィンドウを配置させます。
-
-Go: `WindowReload(ctx context.Context)`
JS: `WindowReload()`
-
-### WindowExecJS
-
-ウィンドウ内で、任意のJSコードを実行します。
-
-このメソッドは、ブラウザ上で非同期にコードを実行し、すぐにリターンされます。 スクリプトでエラーが発生した場合、エラーログはブラウザコンソールでのみ確認できます。
-
-Go: `WindowExecJS(ctx context.Context, js string)`
-
-### WindowReload
-
-リロードします。(現在表示されているページをリロード)
-
-Go: `WindowReloadApp(ctx context.Context)`
JS: `WindowReloadApp()`
-
-### WindowReloadApp
-
-アプリケーションフロントエンドをリロードします。
-
-Go: `WindowSetSystemDefaultTheme(ctx context.Context)`
JS: `WindowSetSystemDefaultTheme()`
-
-### WindowSetSystemDefaultTheme
-
-Windowsのみ使用可能。
-
-Go: `WindowSetDarkTheme(ctx context.Context)`
JS: `WindowSetDarkTheme()`
-
-ウィンドウのテーマをシステムデフォルト(ダーク/ライト) に設定します。
-
-### WindowSetLightTheme
-
-Windowsのみ使用可能。
-
-Go: `WindowSetLightTheme(ctx context.Context)`
JS: `WindowSetLightTheme()`
-
-ウィンドウのテーマをライトに設定します。
-
-### WindowSetDarkTheme
-
-Windowsのみ使用可能。
-
-Go: `WindowShow(ctx context.Context)`
JS: `WindowShow()`
-
-ウィンドウのテーマをダークに設定します。
-
-### WindowShow
-
-ウィンドウが非表示になっている場合は、表示させます。
-
-Go: `WindowHide(ctx context.Context)`
JS: `WindowHide()`
-
-### WindowHide
-
-現在表示されているウィンドウを非表示にします。
-
-Go: `WindowSetSize(ctx context.Context, width int, height int)`
JS: `WindowSetSize(size: Size)`
-
-### WindowIsNormal
-
-ウィンドウが最小化、最大化、またはフルスクリーンになっていない場合、trueを返します。
-
-Go: `WindowIsNormal(ctx context.Context) bool`
JS: `WindowIsNormal() bool`
-
-### WindowSetSize
-
-ウィンドウの幅と高さを設定します。
-
-Go: `WindowSetMaxSize(ctx context.Context, width int, height int)`
JS: `WindowSetMaxSize(size: Size)`
-
-### WindowGetSize
-
-ウィンドウの幅と高さを取得します。
-
-Go: `WindowGetSize(ctx context.Context) (width int, height int)`
JS: `WindowGetSize() : Size`
-
-### WindowSetMinSize
-
-ウィンドウの最小サイズを設定します。 現在のウィンドウサイズが、指定された最小サイズよりも小さい場合、現在のウィンドウサイズは変更されます。
-
-サイズを`0,0`に設定すると、サイズの制約が無効化されます。
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### WindowSetMaxSize
-
-ウィンドウの最大サイズを設定します。 現在のウィンドウサイズが、指定された最大サイズよりも大きい場合、現在のウィンドウサイズは変更されます。
-
-サイズを`0,0`に設定すると、サイズの制約が無効化されます。
-
-Go: `WindowSetPosition(ctx context.Context, x int, y int)`
JS: `WindowSetPosition(position: Position)`
-
-### WindowSetAlwaysOnTop
-
-ウィンドウを常に最前面に表示するかを切り替えます。
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### WindowSetPosition
-
-現在ウィンドウが表示されているモニターに対する、相対的なウィンドウ位置を設定します。
-
-Go: `WindowMaximise(ctx context.Context)`
JS: `WindowMaximise()`
-
-### WindowGetPosition
-
-現在ウィンドウが表示されているモニターに対する、相対的なウィンドウ位置を取得します。
-
-Go: `WindowGetPosition(ctx context.Context) (x int, y int)`
JS: `WindowGetPosition() : Position`
-
-### WindowMaximise
-
-ウィンドウを最大化します。
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowUnmaximise
-
-ウィンドウの最大化を解除し、最大化する前のサイズおよび位置に戻します。
-
-Go: `WindowMinimise(ctx context.Context)`
JS: `WindowMinimise()`
-
-### WindowIsMaximised
-
-ウィンドウが最大化している場合はtrueを返します。
-
-Go: `WindowIsMaximised(ctx context.Context) bool`
JS: `WindowIsMaximised() bool`
-
-### WindowToggleMaximise
-
-最大化の状態を切り替えます。
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowMinimise
-
-ウィンドウを最小化します。
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-### WindowUnminimise
-
-ウィンドウの最小化を解除し、最小化する前のサイズおよび位置に戻します。
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### WindowIsMinimised
-
-ウィンドウが最小化している場合はtrueを返します。
-
-Go: `WindowIsMinimised(ctx context.Context) bool`
JS: `WindowIsMinimised() bool`
-
-### WindowSetBackgroundColour
-
-ウィンドウの背景色をRGBAカラー定義で設定します。 この色は、すべての透過ピクセルに対して表示されます。
-
-R、G、B、Aの有効な値の範囲は0~255です。
-
-:::info Windows
-
-Windowsの場合、0または255のアルファ値(A) のみがサポートされています。 0以外の値を指定すると、すべて255とみなされます。
-
-:::
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-## Typescript型定義
-
-### Position
-
-```ts
-interface Position {
- x: number;
- y: number;
-}
-```
-
-### Size
-
-```ts
-interface Size {
- w: number;
- h: number;
-}
-```
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/tutorials/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/tutorials/_category_.json
deleted file mode 100644
index dfac1d175..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.2.0/tutorials/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Tutorials",
- "position": 70
-}
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/appendix/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/appendix/_category_.json
deleted file mode 100644
index 83af4ca28..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/appendix/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Appendix",
- "position": 70
-}
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/community/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/community/_category_.json
deleted file mode 100644
index 524986e1e..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/community/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Community",
- "position": 50
-}
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/_category_.json
deleted file mode 100644
index 276e283b7..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Showcase",
- "position": 1
-}
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/encrypteasy.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/encrypteasy.mdx
deleted file mode 100644
index 7504950ea..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/encrypteasy.mdx
+++ /dev/null
@@ -1,12 +0,0 @@
-# EncryptEasy
-
-```mdx-code-block
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-```
-
-コンパイルオプションについて詳しくは、[CLIリファレンス](../reference/cli.mdx#build)をご覧ください。
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/guides/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/guides/_category_.json
deleted file mode 100644
index 5935dad93..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/guides/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Guides",
- "position": 50
-}
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/guides/angular.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/guides/angular.mdx
deleted file mode 100644
index 2a049fd1e..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/guides/angular.mdx
+++ /dev/null
@@ -1,14 +0,0 @@
-# Angular
-
-Wailsでは、Angular向けのテンプレートは用意されていませんが、Angular自体を使用することはできます。
-
-## 開発モード
-
-Angularで開発モードを使用するには、`wails.json`で下記のように設定してください:
-
-```json
- "frontend:build": "npx ng build",
- "frontend:install": "npm install",
- "frontend:dev:watcher": "npx ng serve",
- "frontend:dev:serverUrl": "http://localhost:4200",
-```
\ No newline at end of file
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/guides/manual-builds.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/guides/manual-builds.mdx
deleted file mode 100644
index dcf192d33..000000000
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/guides/manual-builds.mdx
+++ /dev/null
@@ -1,95 +0,0 @@
-# Manual Builds
-
-The Wails CLI does a lot of heavy lifting for the project, but sometimes it's desirable to manually build your project. This document will discuss the different operations the CLI does and how this may be achieved in different ways.
-
-## Build Process
-
-When either `wails build` or `wails dev` are used, the Wails CLI performs a common build process:
-
- - Install frontend dependencies
- - Build frontend project
- - Generate build assets
- - Compile application
- - [optional] Compress application
-
-### Install frontend dependencies
-
-#### CLI Steps
-
-- If the `-s` flag is given, this step is skipped
-- Checks `wails.json` to see if there is an install command in the key `frontend:install`
-- If there isn't, it skips this step
-- If there is, it checks if `package.json` exists in the frontend directory. If it doesn't exist, it skips this step
-- An MD5 sum is generated from the `package.json` file contents
-- It checks for the existence of `package.json.md5` and if it exists, will compare the contents of it (an MD5 sum) with the one generated to see if the contents have changed. If they are the same, this step is skipped
-- If `package.json.md5` does not exist, it creates it using the generated MD5 sum
-- If a build is now required, or `node_modules` does not exist, or the `-f` flag is given, the install command is executed in the frontend directory
-
-#### Manual Steps
-
-This step could be done from the command line or a script with `npm install`.
-
-### Build frontend project
-
-#### Wails CLI
-
-- If the `-s` flag is given, this step is skipped
-- Checks `wails.json` to see if there is a build command in the key `frontend:build`
-- If there isn't, it skips this step
-- If there is, it is executed in the frontend directory
-
-#### Manual Steps
-
-This step could be done from the command line or a script with `npm run build` or whatever the frontend build script is.
-
-### Generate assets
-
-#### Wails CLI
-
-- If `-nopackage` flag is set, this stage is skipped
-- If the `build/appicon.png` file does not exist, a default one is created
-- For Windows, see [Bundling for Windows](#windows)
-- If `build/windows/icon.ico` does not exist, it will create it from the `build/appicon.png` image.
-
-##### Windows
-
-- If `build/windows/icon.ico` does not exist, it will create it from `build/appicon.png` using icon sizes of 256, 128, 64, 48, 32 and 16. This is done using [winicon](https://github.com/leaanthony/winicon).
-- If the `build/windows/
-
-
-
-```
-
-We can run it by simply double-clicking the `helloworld.exe` file.
-
-On Mac, Wails generates a `helloworld.app` file which can be run by double-clicking it.
-
-On Linux, you can run the application using `./helloworld` from the `build/bin` directory.
-
-You should see the application working as expected:
-
-```mdx-code-block
-
-
-```
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/appendix/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/appendix/_category_.json
similarity index 100%
rename from website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/appendix/_category_.json
rename to website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/appendix/_category_.json
diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/community/_category_.json
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diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/community/links.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/community/links.mdx
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index c9a5192df..6b180130b 100644
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/community/links.mdx
+++ b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/community/links.mdx
@@ -12,8 +12,7 @@ Wailsに関する[最高のリンク一覧](https://github.com/wailsapp/awesome-
## サポートチャネル
-- [Gophers Slack Channel](https://gophers.slack.com/messages/CJ4P9F7MZ/)
-- [Gophers Slack Channel Invite](https://invite.slack.golangbridge.org/)
+- [Discord](https://discord.com/invite/JDdSxwjhGf)
- [Github Issues](https://github.com/wailsapp/wails/issues)
- [v2ベータディスカッションボード](https://github.com/wailsapp/wails/discussions/828)
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diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/howdoesitwork.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/howdoesitwork.mdx
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diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/introduction.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/introduction.mdx
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diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/reference/_category_.json
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diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/reference/cli.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/reference/cli.mdx
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diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/reference/options.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/reference/options.mdx
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diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/reference/project-config.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/reference/project-config.mdx
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diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/reference/runtime/_category_.json
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diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.3.0/reference/runtime/dialog.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/reference/runtime/dialog.mdx
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diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/_category_.json b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/tutorials/_category_.json
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diff --git a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/dogsapi.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/tutorials/dogsapi.mdx
similarity index 66%
rename from website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/dogsapi.mdx
rename to website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/tutorials/dogsapi.mdx
index 0910a4060..60e7ab094 100644
--- a/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/dogsapi.mdx
+++ b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/tutorials/dogsapi.mdx
@@ -17,27 +17,25 @@ sidebar_position: 20
:::note
-
-This tutorial has been kindly provided by [@tatadan](https://twitter.com/tatadan) and forms part of their [Wails Examples Repository](https://github.com/tataDan/wails-v2-examples).
+このチュートリアルは[@tatadan](https://twitter.com/tatadan)の好意により提供されたもので、[Wails Examples Repository](https://github.com/tataDan/wails-v2-examples)の一部を構成しています。
:::
+このチュートリアルでは、Web上から犬の写真を取得し、表示するアプリケーションを開発します。
-In this tutorial we are going to develop an application that retrieves photos of dogs from the web and then displays them.
+### プロジェクトを作成する
-### Create the project
+では、アプリケーションを作成しましょう。ターミナルで次のコマンドを入力します: `wails init -n dogs-api -t svelte`
-Let's create the application. From a terminal enter: `wails init -n dogs-api -t svelte`
+注: IDEサポートを追加したい場合は、オプションでこのコマンドの最後に`-ide vscode`または`ide goland`を追加することができます。
-Note: We could optionally add `-ide vscode` or `-ide goland` to the end of this command if you wanted to add IDE support.
+では、cd `dogs-api`をして、プロジェクトファイルの編集を始めましょう。
-Now let's `cd dogs-api` and start editing the project files.
+### 未使用のコードを削除する
-### Remove unused code
+まず、使用しないことがわかっているいくつかの要素を削除することから始めます:
-We will start by removing some elements that we know we will not use:
-
-- Open `app.go` and remove the following lines:
+- `app.go`を開き、以下の行を削除してください:
```go
// Greet returns a greeting for the given name
@@ -46,14 +44,14 @@ func (a *App) Greet(name string) string {
}
```
-- Open `frontend/src/App.svelte` and delete all lines.
-- Delete the `frontend/src/assets/images/logo-universal.png` file
+- `frontend/src/App.svelte`を開き、すべての行を削除します。
+- `frontend/src/assets/images/logo-universal.png`ファイルを削除します。
-### Creating our application
+### アプリケーションの作成
-Now let's add our new Go code.
+では、新しいGoのコードを追加してみましょう。
-Add the following struct declarations to `app.go` before the function definitions:
+`app.go`の関数定義の前に、次の構造体宣言を追加します:
```go
type RandomImage struct {
@@ -72,7 +70,7 @@ type ImagesByBreed struct {
}
```
-Add the following functions to `app.go` (perhaps after the existing function definitions):
+以下の関数を`app.go`に追加します(既存の関数定義の後ろに追加するかもしれません):
```go
func (a *App) GetRandomImageUrl() string {
@@ -137,7 +135,7 @@ func (a *App) GetImageUrlsByBreed(breed string) []string {
}
```
-Modify the `import` section of `app.go` to look like this:
+`app.go`の`import`セクションを次のように変更します:
```go
import (
@@ -151,7 +149,9 @@ import (
)
```
-Add the following lines to `frontend/src/App.svelte`:
+以下の行を`frontend/src/App.svelte`に追加します:
+
+```html
```html
@@ -236,14 +236,12 @@ Add the following lines to `frontend/src/App.svelte`:
}
```
-
-
-### Testing the application
+### アプリケーションのテスト
-To generate the bindings and test the application, run `wails dev`.
+バインディングを生成し、アプリケーションをテストするには、`wails dev`を実行します。
-### Compiling the application
+### アプリケーションのコンパイル
-To compile the application to a single, production grade binary, run `wails build`.
+アプリケーションを単一の、本番用のバイナリにコンパイルするには、`wails build`を実行します。
\ No newline at end of file
diff --git a/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/helloworld.mdx b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/tutorials/helloworld.mdx
similarity index 99%
rename from website/i18n/pt/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/helloworld.mdx
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index b783461da..f9411527a 100644
--- a/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/helloworld.mdx
+++ b/website/i18n/ja/docusaurus-plugin-content-docs/version-v2.4.0/tutorials/helloworld.mdx
@@ -119,4 +119,4 @@ You should see the application working as expected:
/>
-```
+```
\ No newline at end of file
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/appendix/_category_.json b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/appendix/_category_.json
deleted file mode 100644
index 83af4ca28..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/appendix/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Appendix",
- "position": 70
-}
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/_category_.json b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/_category_.json
deleted file mode 100644
index 524986e1e..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Community",
- "position": 50
-}
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/links.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/links.mdx
deleted file mode 100644
index 49cb7843b..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/links.mdx
+++ /dev/null
@@ -1,22 +0,0 @@
----
-sidebar_position: 2
----
-
-# Links
-
-This page serves as a list for community related links. Please submit a PR (click `Edit this page` at the bottom) to submit links.
-
-## Awesome Wails
-
-The [definitive list](https://github.com/wailsapp/awesome-wails) of links related to Wails.
-
-## Support Channels
-
-- [Discord](https://discord.com/invite/JDdSxwjhGf)
-- [Github Issues](https://github.com/wailsapp/wails/issues)
-- [v2 Beta Discussion Board](https://github.com/wailsapp/wails/discussions/828)
-
-## Social Media
-
-- [Twitter](https://twitter.com/wailsapp)
-- [Wails Chinese Community QQ Group](https://qm.qq.com/cgi-bin/qm/qr?k=PmIURne5hFGNd7QWzW5qd6FV-INEjNJv&jump_from=webapi) - Group number: 1067173054
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/_category_.json b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/_category_.json
deleted file mode 100644
index 276e283b7..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Showcase",
- "position": 1
-}
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/emailit.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/emailit.mdx
deleted file mode 100644
index 4a1ebe835..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/emailit.mdx
+++ /dev/null
@@ -1,8 +0,0 @@
-# EmailIt
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-컴파일 옵션에 대한 자세한 내용은 [CLI Reference](../reference/cli.mdx#build)를 참조하세요.
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/development.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/development.mdx
deleted file mode 100644
index fc9387174..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/development.mdx
+++ /dev/null
@@ -1,16 +0,0 @@
----
-sidebar_position: 5
----
-
-# 애플리케이션 개발
-
-프로젝트 디렉토리에서 `wails dev`를 실행하여 개발 모드에서 애플리케이션을 실행할 수 있습니다. 이렇게 하면 다음과 같은 작업이 수행됩니다.
-
-- 애플리케이션 빌드 및 실행
-- Go 코드를 Javascript에서 호출할 수 있도록 프론트엔드에 바인딩
-- Using the power of [vite](https://vitejs.dev/), will watch for modifications in your Go files and rebuild/re-run on change
-- Sets up a [webserver](http://localhost:34115) that will serve your application over a browser. This allows you to use your favourite browser extensions. You can even call your Go code from the console
-
-시작하려면 프로젝트 디렉토리에서 `wails dev`를 실행하세요. 더 자세한 정보는 [여기](../reference/cli.mdx#dev)에서 찾을 수 있습니다.
-
-Coming soon: Tutorial
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/firstproject.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/firstproject.mdx
deleted file mode 100644
index 9348ea0a2..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/firstproject.mdx
+++ /dev/null
@@ -1,132 +0,0 @@
----
-sidebar_position: 2
----
-
-# Creating a Project
-
-## Project Generation
-
-Now that the CLI is installed, you can generate a new project by using the `wails init` command.
-
-Pick your favourite framework:
-
-
-
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
-
- wails init -n myproject -t svelte
-
-If you would rather use Typescript:
-
- wails init -n myproject -t svelte-ts
-
-
-
- wails init -n myproject -t react
-
-If you would rather use Typescript:
-
- wails init -n myproject -t react-ts
-
-
-
- wails init -n myproject -t vue
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vue-ts
-
-
-
- wails init -n myproject -t preact
-
-If you would rather use Typescript:
-
- wails init -n myproject -t preact-ts
-
-
-
- wails init -n myproject -t lit
-
-If you would rather use Typescript:
-
- wails init -n myproject -t lit-ts
-
-
-
- wails init -n myproject -t vanilla
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vanilla-ts
-
-
-
-There are also [community templates](../community/templates.mdx) available that offer different capabilities and frameworks.
-
-To see the other options available, you can run `wails init -help`. More details can be found in the [CLI Reference](../reference/cli.mdx#init).
-
-## Project Layout
-
-Wails projects have the following layout:
-
-```
-.
-├── build/
-│ ├── appicon.png
-│ ├── darwin/
-│ └── windows/
-├── frontend/
-├── go.mod
-├── go.sum
-├── main.go
-└── wails.json
-```
-
-### Project structure rundown
-
-- `/main.go` - The main application
-- `/frontend/` - Frontend project files
-- `/build/` - Project build directory
-- `/build/appicon.png` - The application icon
-- `/build/darwin/` - Mac specific project files
-- `/build/windows/` - Windows specific project files
-- `/wails.json` - The project configuration
-- `/go.mod` - Go module file
-- `/go.sum` - Go module checksum file
-
-The `frontend` directory has nothing specific to Wails and can be any frontend project of your choosing.
-
-The `build` directory is used during the build process. These files may be updated to customise your builds. If files are removed from the build directory, default versions will be regenerated.
-
-The default module name in `go.mod` is "changeme". You should change this to something more appropriate.
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/installation.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/installation.mdx
deleted file mode 100644
index 1d702d6cc..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/installation.mdx
+++ /dev/null
@@ -1,95 +0,0 @@
----
-sidebar_position: 1
----
-
-# 설치하기
-
-## 지원되는 플랫폼
-
-- Windows 10/11 AMD64/ARM64
-- MacOS 10.13+ AMD64
-- MacOS 11.0+ ARM64
-- Linux AMD64/ARM64
-
-## 의존성
-
-Wails는 설치 전에 아래와 같은 몇 가지 공통적인 의존성이 필요합니다.
-
-- Go 1.17+
-- NPM (Node 15+)
-
-### Go
-
-[Go 다운로드 페이지](https://go.dev/doc/install)에서 Go를 다운로드 합니다.
-
-공식 [Go 설치 지침](https://go.dev/doc/install)에 따라 진행하세요. 또한 `PATH` 환경변수에 `~/go/bin` 디렉토리 경로가 포함되어 있는지 확인해야 합니다. 터미널을 다시 시작하고 아래 내용을 확인하세요.
-
-- Go 설치 확인: `go version`
-- PATH 변수에 "~/go/bin" 확인: `echo $PATH | grep go/bin`
-
-### NPM
-
-[Node 다운로드 페이지](https://nodejs.org/en/download/)에서 NPM을 다운로드 합니다. 우리는 일반적으로 최신 버전에서 테스트를 진행하기 때문에 최신 버전 사용을 권장합니다.
-
-정상적으로 설치된 것을 확인하기 위해 `npm --version`을 실행합니다.
-
-## 플랫폼에 따른 의존성
-
-아래와 같이 플랫폼별 의존성이 있습니다.
-
-
-
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
- xcode-select --install
- wails doctor
command (see
- below).
- gcc
build tools plus{" "}
- libgtk3
and libwebkit
. Rather than list a ton of
- commands for different distros, Wails can try to determine what the
- installation commands are for your specific distribution. Run{" "}
- wails doctor
after installation to be shown how to install the
- dependencies. If your distro/package manager is not supported, please
- consult the{" "}
- Add Linux Distro guide.
-
-
-
-```
-
-with:
-
-```html
-
-```
-
-Then we would see the following:
-
-
-
-
-
-
-
-
-
-
-
arch = `GOARCH` envrionment variable if given else `runtime.GOARCH`. |
-| -clean | Cleans the `build/bin` directory | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -nopackage | Do not package application | |
-| -o filename | Output filename | |
-| -s | Skip building the frontend | false |
-| -f | Force build application | false |
-| -tags "extra tags" | Build tags to pass to compiler (quoted and space separated) | |
-| -upx | Compress final binary using "upx" | |
-| -upxflags | Flags to pass to upx | |
-| -v int | Verbosity level (0 - silent, 1 - default, 2 - verbose) | 1 |
-| -webview2 | WebView2 installer strategy: download,embed,browser,error | download |
-| -u | Updates your project's `go.mod` to use the same version of Wails as the CLI | |
-| -debug | Retains debug information in the application. Allows the use of the devtools in the application window | false |
-| -trimpath | Remove all file system paths from the resulting executable. | false |
-| -race | Build with Go's race detector | false |
-| -windowsconsole | Keep the console window for Windows builds | false |
-
-For a detailed description of the `webview2` flag, please refer to the [Windows](../guides/windows.mdx) Guide.
-
-If you prefer to build using standard Go tooling, please consult the [Manual Builds](../guides/manual-builds.mdx) guide.
-
-Example:
-
-`wails build -clean -o myproject.exe`
-
-:::info UPX on Apple Silicon
-
-There are [issues](https://github.com/upx/upx/issues/446) with using UPX with Apple Silicon.
-
-:::
-
-:::info UPX on Windows
-
-Some Antivirus vendors false positively mark `upx` compressed binaries as virus, see [issue](https://github.com/upx/upx/issues/437).
-
-:::
-
-### Platforms
-
-Supported platforms are:
-
-| Platform | Description |
-|:---------------- |:--------------------------------------------- |
-| darwin | MacOS + architecture of build machine |
-| darwin/amd64 | MacOS 10.13+ AMD64 |
-| darwin/arm64 | MacOS 11.0+ ARM64 |
-| darwin/universal | MacOS AMD64+ARM64 universal application |
-| windows | Windows 10/11 + architecture of build machine |
-| windows/amd64 | Windows 10/11 AMD64 |
-| windows/arm64 | Windows 10/11 ARM64 |
-| linux | Linux + architecture of build machine |
-| linux/amd64 | Linux AMD64 |
-| linux/arm64 | Linux ARM64 |
-
-## doctor
-
-`wails doctor` will run diagnostics to ensure that your system is ready for development.
-
-Example:
-
-```
-Wails CLI v2.0.0-beta
-
-Scanning system - Please wait (this may take a long time)...Done.
-
-System
-------
-OS: Windows 10 Pro
-Version: 2009 (Build: 19043)
-ID: 21H1
-Go Version: go1.17
-Platform: windows
-Architecture: amd64
-
-Dependency Package Name Status Version
----------- ------------ ------ -------
-WebView2 N/A Installed 93.0.961.52
-npm N/A Installed 6.14.15
-*upx N/A Installed upx 3.96
-
-* - Optional Dependency
-
-Diagnosis
----------
-Your system is ready for Wails development!
-
-```
-
-## dev
-
-`wails dev` is used to run your application in a "live development" mode. This means:
-
-- The application's `go.mod` will be updated to use the same version of Wails as the CLI
-- The application is compiled and run automatically
-- A watcher is started and will trigger a rebuild of your dev app if it detects changes to your go files
-- A webserver is started on `http://localhost:34115` which serves your application (not just frontend) over http. This allows you to use your favourite browser development extensions
-- All application assets are loaded from disk. If they are changed, the application will automatically reload (not rebuild). All connected browsers will also reload
-- A JS module is generated that provides the following:
- - Javascript wrappers of your Go methods with autogenerated JSDoc, providing code hinting
- - TypeScript versions of your Go structs, that can be constructed and passed to your go methods
-- A second JS module is generated that provides a wrapper + TS declaration for the runtime
-
-| Flag | Description | Default |
-|:---------------------------- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |:--------------------- |
-| -assetdir "./path/to/assets" | Serve assets from the given directory instead of using the provided asset FS | Value in `wails.json` |
-| -browser | Opens a browser to `http://localhost:34115` on startup | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -e | Extensions to trigger rebuilds (comma separated) | go |
-| -reloaddirs | Additional directories to trigger reloads (comma separated) | Value in `wails.json` |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -tags "extra tags" | Build tags to pass to compiler (quoted and space separated) | |
-| -loglevel "loglevel" | Loglevel to use - Trace, Debug, Info, Warning, Error | Debug |
-| -noreload | Disable automatic reload when assets change | |
-| -nogen | Disable generate module | |
-| -v | Verbosity level (0 - silent, 1 - standard, 2 - verbose) | 1 |
-| -wailsjsdir | The directory to generate the generated Wails JS modules | Value in `wails.json` |
-| -debounce | The time to wait for reload after an asset change is detected | 100 (milliseconds) |
-| -devserver "host:port" | The address to bind the wails dev server to | "localhost:34115" |
-| -frontenddevserverurl "url" | Use 3rd party dev server url to serve assets, EG Vite | "" |
-| -appargs "args" | Arguments passed to the application in shell style | |
-| -save | Saves the given `assetdir`, `reloaddirs`, `wailsjsdir`, `debounce`, `devserver` and `frontenddevserverurl` flags in `wails.json` to become the defaults for subsequent invocations. | |
-| -race | Build with Go's race detector | false |
-| -s | Skip building the frontend | false |
-
-Example:
-
-`wails dev -assetdir ./frontend/dist -wailsjsdir ./frontend/src -browser`
-
-This command will do the following:
-
-- Build the application and run it (more details [here](../guides/manual-builds.mdx)
-- Generate the Wails JS modules in `./frontend/src`
-- Watch for updates to files in `./frontend/dist` and reload on any change
-- Open a browser and connect to the application
-
-There is more information on using this feature with existing framework scripts [here](../guides/application-development.mdx#live-reloading).
-
-## generate
-
-### template
-
-Wails uses templates for project generation. The `wails generate template` command helps scaffold a template so that it may be used for generating projects.
-
-| Flag | Description |
-|:---------------- |:------------------------------------------- |
-| -name | The template name (Mandatory) |
-| -frontend "path" | Path to frontend project to use in template |
-
-For more details on creating templates, consult the [Templates guide](../guides/templates.mdx).
-
-### module
-
-The `wails generate module` command allows you to manually generate the `wailsjs` directory for your application.
-
-## update
-
-`wails update` will update the version of the Wails CLI.
-
-| Flag | Description |
-|:------------------ |:------------------------------------- |
-| -pre | Update to latest pre-release version |
-| -version "version" | Install a specific version of the CLI |
-
-## version
-
-`wails version` will simply output the current CLI version.
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/menus.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/menus.mdx
deleted file mode 100644
index 1f849f853..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/menus.mdx
+++ /dev/null
@@ -1,261 +0,0 @@
----
-sidebar_position: 4
----
-
-# Menus
-
-It is possible to add an application menu to Wails projects. This is achieved by defining a [Menu](#menu) struct and setting it in the [`Menu`](../reference/options.mdx#menu) application config, or by calling the runtime method [MenuSetApplicationMenu](../reference/runtime/menu.mdx#menusetapplicationmenu).
-
-An example of how to create a menu:
-
-```go
- AppMenu := menu.NewMenu()
- FileMenu := AppMenu.AddSubmenu("File")
- FileMenu.AddText("&Open", keys.CmdOrCtrl("o"), openFile)
- FileMenu.AddSeparator()
- FileMenu.AddText("Quit", keys.CmdOrCtrl("q"), func(_ *menu.CallbackData) {
- runtime.Quit()
- })
-
- if runtime.GOOS == "darwin" {
- AppMenu.Append(menu.EditMenu()) // on macos platform, we should append EditMenu to enable Cmd+C,Cmd+V,Cmd+Z... shortcut
- }
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- Menu: AppMenu,
- Bind: []interface{}{
- app,
- },
- )
- // ...
-```
-
-It is also possible to dynamically update the menu, by updating the menu struct and calling [MenuUpdateApplicationMenu](../reference/runtime/menu.mdx#menuupdateapplicationmenu).
-
-The example above uses helper methods, however it's possible to build the menu structs manually.
-
-## Menu
-
-A Menu is a collection of MenuItems:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Menu struct {
- Items []*MenuItem
-}
-```
-
-For the Application menu, each MenuItem represents a single menu such as "Edit".
-
-A simple helper method is provided for building menus:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func NewMenuFromItems(first *MenuItem, rest ...*MenuItem) *Menu
-```
-
-This makes the layout of the code more like that of a menu without the need to add the menu items manually after creating them. Alternatively, you can just create the menu items and add them to the menu manually.
-
-## MenuItem
-
-A MenuItem represents an item within a Menu.
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-// MenuItem represents a menu item contained in a menu
-type MenuItem struct {
- Label string
- Role Role
- Accelerator *keys.Accelerator
- Type Type
- Disabled bool
- Hidden bool
- Checked bool
- SubMenu *Menu
- Click Callback
-}
-```
-
-| Field | Type | Notes |
-| ----------- | ------------------------------------ | ------------------------------------------------------------- |
-| Label | string | The menu text |
-| Accelerator | [\*keys.Accelerator](#accelerator) | Key binding for this menu item |
-| Type | [Type](#type) | Type of MenuItem |
-| Disabled | bool | Disables the menu item |
-| Hidden | bool | Hides this menu item |
-| Checked | bool | Adds check to item (Checkbox & Radio types) |
-| SubMenu | [\*Menu](#menu) | Sets the submenu |
-| Click | [Callback](#callback) | Callback function when menu clicked |
-| Role | string | Defines a [role](#role) for this menu item. Mac only for now. |
-
-### Accelerator
-
-Accelerators (sometimes called keyboard shortcuts) define a binding between a keystroke and a menu item. Wails defines an Accelerator as a combination or key + [Modifier](#modifier). They are available in the `"github.com/wailsapp/wails/v2/pkg/menu/keys"` package.
-
-Example:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut := keys.CmdOrCtrl("o")
-```
-
-Keys are any single character on a keyboard with the exception of `+`, which is defined as `plus`. Some keys cannot be represented as characters so there are a set of named characters that may be used:
-
-- `backspace`
-- `tab`
-- `return`
-- `enter`
-- `escape`
-- `left`
-- `right`
-- `up`
-- `down`
-- `space`
-- `delete`
-- `home`
-- `end`
-- `page up`
-- `page down`
-- `f1`
-- `f2`
-- `f3`
-- `f4`
-- `f5`
-- `f6`
-- `f7`
-- `f8`
-- `f9`
-- `f10`
-- `f11`
-- `f12`
-- `f13`
-- `f14`
-- `f15`
-- `f16`
-- `f17`
-- `f18`
-- `f19`
-- `f20`
-- `f21`
-- `f22`
-- `f23`
-- `f24`
-- `f25`
-- `f26`
-- `f27`
-- `f28`
-- `f29`
-- `f30`
-- `f31`
-- `f32`
-- `f33`
-- `f34`
-- `f35`
-- `numlock`
-
-Wails also supports parsing accelerators using the same syntax as Electron. This is useful for storing accelerators in config files.
-
-Example:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut, err := keys.Parse("Ctrl+Option+A")
-```
-
-#### Modifier
-
-The following modifiers are keys that may be used in combination with the accelerator key:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-const (
- // CmdOrCtrlKey represents Command on Mac and Control on other platforms
- CmdOrCtrlKey Modifier = "cmdorctrl"
- // OptionOrAltKey represents Option on Mac and Alt on other platforms
- OptionOrAltKey Modifier = "optionoralt"
- // ShiftKey represents the shift key on all systems
- ShiftKey Modifier = "shift"
- // ControlKey represents the control key on all systems
- ControlKey Modifier = "ctrl"
-)
-```
-
-A number of helper methods are available to create Accelerators using modifiers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-func CmdOrCtrl(key string) *Accelerator
-func OptionOrAlt(key string) *Accelerator
-func Shift(key string) *Accelerator
-func Control(key string) *Accelerator
-```
-
-Modifiers can be combined using `keys.Combo(key string, modifier1 Modifier, modifier2 Modifier, rest ...Modifier)`:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines "Ctrl+Option+A" on Mac and "Ctrl+Alt+A" on Window/Linux
- myShortcut := keys.Combo("a", ControlKey, OptionOrAltKey)
-```
-
-### Type
-
-Each menu item must have a type and there are 5 types available:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-const (
- TextType Type = "Text"
- SeparatorType Type = "Separator"
- SubmenuType Type = "Submenu"
- CheckboxType Type = "Checkbox"
- RadioType Type = "Radio"
-)
-```
-
-For convenience, helper methods are provided to quickly create a menu item:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func Text(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Separator() *MenuItem
-func Radio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Checkbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func SubMenu(label string, menu *Menu) *Menu
-```
-
-You can also create menu items directly on a menu by using the "Add" helpers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func (m *Menu) AddText(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSeparator() *MenuItem
-func (m *Menu) AddRadio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddCheckbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSubMenu(label string, menu *Menu) *MenuI
-```
-
-A note on radio groups: A radio group is defined as a number of radio menu items that are next to each other in the menu. This means that you do not need to group items together as it is automatic. However, that also means you cannot have 2 radio groups next to each other - there must be a non-radio item between them.
-
-### Callback
-
-Each menu item may have a callback that is executed when the item is clicked:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Callback func(*CallbackData)
-
-type CallbackData struct {
- MenuItem *MenuItem
-}
-```
-
-The function is given a `CallbackData` struct which indicates which menu item triggered the callback. This is useful when using radio groups that may share a callback.
-
-### Role
-
-:::info Roles
-
-Roles are currently supported on Mac only.
-
-:::
-
-A menu item may have a role, which is essentially a pre-defined menu item. We currently support the following roles:
-
-| Role | Description |
-| ------------ | ------------------------------------------------------------------------ |
-| AppMenuRole | The standard Mac application menu. Can be created using `menu.AppMenu()` |
-| EditMenuRole | The standard Mac edit menu. Can be created using `menu.EditMenu()` |
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/options.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/options.mdx
deleted file mode 100644
index 7bafbc0fa..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/options.mdx
+++ /dev/null
@@ -1,633 +0,0 @@
----
-sidebar_position: 3
----
-
-# Options
-
-## Application Options
-
-The `Options.App` struct contains the application configuration. It is passed to the `wails.Run()` method:
-
-```go title="Example"
-import "github.com/wailsapp/wails/v2/pkg/options"
-
-func main() {
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- DisableResize: false,
- Fullscreen: false,
- Frameless: true,
- MinWidth: 400,
- MinHeight: 400,
- MaxWidth: 1280,
- MaxHeight: 1024,
- StartHidden: false,
- HideWindowOnClose: false,
- BackgroundColour: &options.RGBA{R: 0, G: 0, B: 0, A: 255},
- AlwaysOnTop: false,
- Assets: assets,
- AssetsHandler: assetsHandler,
- Menu: app.applicationMenu(),
- Logger: nil,
- LogLevel: logger.DEBUG,
- LogLevelProduction: logger.ERROR,
- OnStartup: app.startup,
- OnDomReady: app.domready,
- OnShutdown: app.shutdown,
- OnBeforeClose: app.beforeClose,
- WindowStartState: options.Maximised,
- CSSDragProperty: "--wails-draggable",
- CSSDragValue: "drag",
- Bind: []interface{}{
- app,
- },
- Windows: &windows.Options{
- WebviewIsTransparent: false,
- WindowIsTranslucent: false,
- DisableWindowIcon: false,
- DisableFramelessWindowDecorations: false,
- WebviewUserDataPath: "",
- WebviewBrowserPath: "",
- Theme: windows.SystemDefault,
- CustomTheme: &windows.ThemeSettings{
- DarkModeTitleBar: windows.RGB(20, 20, 20),
- DarkModeTitleText: windows.RGB(200, 200, 200),
- DarkModeBorder: windows.RGB(20, 0, 20),
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- },
- // User messages that can be customised
- Messages *windows.Messages
- },
- Mac: &mac.Options{
- TitleBar: &mac.TitleBar{
- TitlebarAppearsTransparent: true,
- HideTitle: false,
- HideTitleBar: false,
- FullSizeContent: false,
- UseToolbar: false,
- HideToolbarSeparator: true,
- },
- Appearance: mac.NSAppearanceNameDarkAqua,
- WebviewIsTransparent: true,
- WindowIsTranslucent: false,
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- Linux: &linux.Options{
- Icon: icon,
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-### Title
-
-The text shown in the window's title bar.
-
-Type: `string`
-
-### Width
-
-The initial width of the window.
-
-Type: `int`
Default: 1024.
-
-### Height
-
-The initial height of the window.
-
-Type: `int`
Default: 768
-
-### DisableResize
-
-By default, the main window is resizable. Setting this to `true` will keep it a fixed size.
-
-Type: `bool`
-
-### Fullscreen
-
-Setting this to `true` will make the window fullscreen at startup.
-
-Type: `bool`
-
-### Frameless
-
-When set to `true`, the window will have no borders or title bar. Also see [Frameless Windows](../guides/frameless.mdx).
-
-Type: `bool`
-
-### MinWidth
-
-This sets the minimum width for the window. If the value given in `Width` is less than this value, the window will be set to `MinWidth` by default.
-
-Type: `int`
-
-### MinHeight
-
-This sets the minimum height for the window. If the value given in `Height` is less than this value, the window will be set to `MinHeight` by default.
-
-Type: `int`
-
-### MaxWidth
-
-This sets the maximum width for the window. If the value given in `Width` is more than this value, the window will be set to `MaxWidth` by default.
-
-Type: `int`
-
-### MaxHeight
-
-This sets the maximum height for the window. If the value given in `Height` is more than this value, the window will be set to `MaxHeight` by default.
-
-Type: `int`
-
-### StartHidden
-
-When set to `true`, the application will be hidden until [WindowShow](../reference/runtime/window.mdx#windowshow) is called.
-
-Type: `bool`
-### HideWindowOnClose
-
-By default, closing the window will close the application. Setting this to `true` means closing the window will
-
-hide the window instead.
-
-Type: `bool`
-
-### BackgroundColour
-
-This value is the default background colour of the window. Example: options.NewRGBA(255,0,0,128) - Red at 50% transparency
-
-Type: `*options.RGBA`
Default: white
-
-### AlwaysOnTop
-
-Indicates that the window should stay above other windows when losing focus.
-
-Type: `bool`
-
-### Assets
-
-The frontend assets to be used by the application. Requires an `index.html` file.
-
-Type: `embed.FS`
-
-### AssetsHandler
-
-
-
-The assets handler is a generic `http.Handler` which will be called for any non GET request on the assets server and for GET requests which can not be served from the `assets` because the file is not found.
-
-| Value | Win | Mac | Lin |
-| ----------------------- | --- | --- | --- |
-| GET | ✅ | ✅ | ✅ |
-| POST | ✅ | ✅ | ❌ |
-| PUT | ✅ | ✅ | ❌ |
-| PATCH | ✅ | ✅ | ❌ |
-| DELETE | ✅ | ✅ | ❌ |
-| Request Headers | ✅ | ✅ | ❌ |
-| Request Body | ✅ | ✅ | ❌ |
-| Request Body Streaming | ❌ | ❌ | ❌ |
-| Response StatusCodes | ✅ | ✅ | ❌ |
-| Response Headers | ✅ | ✅ | ❌ |
-| Response Body | ✅ | ✅ | ✅ |
-| Response Body Streaming | ❌ | ❌ | ✅ |
-
-NOTE: Linux is currently very limited due to targeting a WebKit2GTK Version < 2.36.0. In the future some features will be supported by the introduction of WebKit2GTK 2.36.0+ support.
-
-NOTE: When used in combination with a Frontend DevServer there might be limitations, eg. Vite serves the index.html on every path, that does not contain a file extension.
-
-Type: `http.Handler`
-
-### Menu
-
-The menu to be used by the application. More details about Menus in the [Menu Reference](../reference/runtime/menu.mdx).
-
-:::note
-On Mac, if no menu is specified, a default menu will be created.
-:::
-
-Type: `*menu.Menu`
-
-### Logger
-
-The logger to be used by the application. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Type: `logger.Logger`
Default: Logs to Stdout
-
-### LogLevel
-
-The default log level. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Type: `logger.LogLevel`
Default: `Info` in dev mode, `Error` in production mode
-
-### LogLevelProduction
-
-The default log level for production builds. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Type: `logger.LogLevel`
Default: `Error`
-
-### OnStartup
-
-This callback is called after the frontend has been created, but before `index.html` has been loaded. It is given the application context.
-
-Type: `func(ctx context.Context)`
-
-### OnDomReady
-
-This callback is called after the frontend has loaded `index.html` and its resources. It is given the application context.
-
-Type: `func(ctx context.Context)`
-
-### OnShutdown
-
-This callback is called after the frontend has been destroyed, just before the application terminates. It is given the application context.
-
-Type: `func(ctx context.Context)`
-
-### OnBeforeClose
-
-If this callback is set, it will be called when the application is about to quit, either by clicking the window close button or calling `runtime.Quit`. Returning true will cause the application to continue, false will continue shutdown as normal. This is good for confirming with the user that they wish to exit the program.
-
-Example:
-
-```go title=windowsapp.go
-func (b *App) beforeClose(ctx context.Context) (prevent bool) {
- dialog, err := runtime.MessageDialog(ctx, runtime.MessageDialogOptions{
- Title: "Quit?",
- Message: "Are you sure you want to quit?",
-
- Type: ` runtime`.QuestionDialog,
-
- })
-
- if err != nil {
- return false
- }
- return dialog != "Yes"
-}
-```
-
-Type: `func(ctx context.Context) bool`
-
-### WindowStartState
-
-Defines how the window should present itself at startup.
-
-| Value | Win | Mac | Lin |
-| ---------- | --- | --- | --- |
-| Fullscreen | ✅ | ✅ | ✅ |
-| Maximised | ✅ | ✅ | ✅ |
-| Minimised | ✅ | ❌ | ✅ |
-
-Type: `options.WindowStartState`
-
-### CSSDragProperty
-
-Indicates the CSS property to use to identify which elements can be used to drag the window. Default: `--wails-draggable`.
-
-Type: `string`
-
-### CSSDragValue
-
-Indicates what value the `CSSDragProperty` style should have to drag the window. Default: `drag`.
-
-Type: `string`
-
-### Bind
-
-A slice of struct instances defining methods that need to be bound to the frontend.
-
-Type: `[]interface{}`
-
-### Windows
-
-This defines [Windows specific options](#windows-specific-options).
-
-Type: `*windows.Options`
-
-### Mac
-
-This defines [Mac specific options](#mac-specific-options).
-
-Type: `*mac.Options`
-
-### Linux
-
-This defines [Linux specific options](#linux-specific-options).
-
-Type: `*linux.Options`
-
-## Windows Specific Options
-
-### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-Type: `bool`
-
-### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Often combined with [WebviewIsTransparent](#WebviewIsTransparent) to make frosty-looking applications.
-
-Type: `bool`
-
-### DisableWindowIcon
-
-Setting this to `true` will remove the icon in the top left corner of the title bar.
-
-Type: `bool`
-
-### DisableFramelessWindowDecorations
-
-Setting this to `true` will remove the window decorations in [Frameless](#Frameless) mode. This means there will be no 'Aero Shadow' and no 'Rounded Corners' shown for the window. Please note that 'Rounded Corners' are only supported on Windows 11.
-
-Type: `bool`
-
-### WebviewUserDataPath
-
-This defines the path where the WebView2 stores the user data. If empty `%APPDATA%\[BinaryName.exe]` will be used.
-
-Type: `string`
-
-### WebviewBrowserPath
-
-This defines the path to a directory with WebView2 executable files and libraries. If empty, webview2 installed in the system will be used.
-
-Important information about distribution of fixed version runtime:
-
-- [How to get and extract runtime](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#details-about-the-fixed-version-runtime-distribution-mode)
-- [Known issues for fixed version](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#known-issues-for-fixed-version)
-- [The path of fixed version of the WebView2 Runtime should not contain \Edge\Application\.](https://docs.microsoft.com/en-us/microsoft-edge/webview2/reference/win32/webview2-idl?view=webview2-1.0.1245.22#createcorewebview2environmentwithoptions)
-
-Type: `string`
-
-### Theme
-
-Minimum Windows Version: Windows 10 2004/20H1
-
-This defines the theme that the application should use:
-
-| Value | Description |
-| ------------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
-| SystemDefault | _Default_. The theme will be based on the system default. If the user changes their theme, the application will update to use the new setting |
-| Dark | The application will use a dark theme exclusively |
-| Light | The application will use a light theme exclusively |
-
-Type: `windows.Theme`
-
-### CustomTheme
-
-:::note
-Minimum Windows Version: Windows 10/11 2009/21H2 Build 22000
-:::
-
-Allows you to specify custom colours for TitleBar, TitleText and Border for both light and dark mode, as well as when the window is active or inactive.
-
-Type: `windows.CustomTheme`
-
-#### CustomTheme Type
-
-The CustomTheme struct uses `int32` to specify the colour values. These are in the standard(!) Windows format of: `0x00BBGGAA`. A helper function is provided to do RGB conversions into this format: `windows.RGB(r,g,b uint8)`.
-
-NOTE: Any value not provided will default to black.
-
-```go
-type ThemeSettings struct {
- DarkModeTitleBar int32
- DarkModeTitleBarInactive int32
- DarkModeTitleText int32
- DarkModeTitleTextInactive int32
- DarkModeBorder int32
- DarkModeBorderInactive int32
- LightModeTitleBar int32
- LightModeTitleBarInactive int32
- LightModeTitleText int32
- LightModeTitleTextInactive int32
- LightModeBorder int32
- LightModeBorderInactive int32
-}
-```
-
-Example:
-
-```go
- CustomTheme: &windows.ThemeSettings{
- // Theme to use when window is active
- DarkModeTitleBar: windows.RGB(255, 0, 0), // Red
- DarkModeTitleText: windows.RGB(0, 255, 0), // Green
- DarkModeBorder: windows.RGB(0, 0, 255), // Blue
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- // Theme to use when window is inactive
- DarkModeTitleBarInactive: windows.RGB(128, 0, 0),
- DarkModeTitleTextInactive: windows.RGB(0, 128, 0),
- DarkModeBorderInactive: windows.RGB(0, 0, 128),
- LightModeTitleBarInactive: windows.RGB(100, 100, 100),
- LightModeTitleTextInactive: windows.RGB(10, 10, 10),
- LightModeBorderInactive: windows.RGB(100, 100, 100),
- },
-```
-
-### Messages
-
-A struct of strings used by the webview2 installer if a valid webview2 runtime is not found.
-
-Type: `*windows.Messages`
-
-Customise this for any language you choose to support.
-
-### ResizeDebounceMS
-
-ResizeDebounceMS is the amount of time to debounce redraws of webview2 when resizing the window. The default value (0) will perform redraws as fast as it can.
-
-Type: `uint16`
-
-### OnSuspend
-
-If set, this function will be called when windows initiates a switch to low power mode (suspend/hibernate)
-
-Type: `func()`
-
-### OnResume
-
-If set, this function will be called when windows resumes from low power mode (suspend/hibernate)
-
-Type: `func()`
-
-## Mac Specific Options
-
-### TitleBar
-
-The TitleBar struct provides the ability to configure the look and feel of the title bar.
-
-Type: [`*mac.TitleBar`](#titlebar-struct)
-
-
-### Appearance
-
-Appearance is used to set the style of your app in accordance with Apple's [NSAppearance](https://developer.apple.com/documentation/appkit/nsappearancename?language=objc) names.
-
-Type: [`AppearanceType`](#appearance-type)
-
-### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-Type: `bool`
-
-### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Often combined with [WebviewIsTransparent](#WebviewIsTransparent) to make frosty-looking applications.
-
-Type: `bool`
-
-### About
-
-This configuration lets you set the title, message and icon for the "About" menu item in the app menu created by the "AppMenu" role.
-
-Type: [`About`](#about-struct)
-
-
-#### Titlebar struct
-
-The titlebar of the application can be customised by using the TitleBar options:
-
-```go
-type TitleBar struct {
- TitlebarAppearsTransparent bool
- HideTitle bool
- HideTitleBar bool
- FullSizeContent bool
- UseToolbar bool
- HideToolbarSeparator bool
-}
-```
-
-| Name | Description |
-| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
-| TitlebarAppearsTransparent | Makes the titlebar transparent. This has the effect of hiding the titlebar and the content fill the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindow/1419167-titlebarappearstransparent?language=objc) |
-| HideTitle | Hides the title of the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowtitlevisibility?language=objc) |
-| HideTitleBar | Removes [NSWindowStyleMaskTitled](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemasktitled/) from the style mask |
-| FullSizeContent | Makes the webview fill the entire window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemaskfullsizecontentview) |
-| UseToolbar | Adds a default toolbar to the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar?language=objc) |
-| HideToolbarSeparator | Removes the line beneath the toolbar. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar/1516954-showsbaselineseparator?language=objc) |
-
-Preconfigured titlebar settings are available:
-
-| Setting | Example |
-| --------------------------- | ---------------------------------------------- |
-| `mac.TitleBarDefault()` |  |
-| `mac.TitleBarHidden()` |  |
-| `mac.TitleBarHiddenInset()` |  |
-
-Example:
-
-```go
-Mac: &mac.Options{
- TitleBar: mac.TitleBarHiddenInset(),
-}
-```
-
-Click [here](https://github.com/lukakerr/NSWindowStyles) for some inspiration on customising the titlebar.
-
-#### Appearance type
-
-You can specify the application's [appearance](https://developer.apple.com/documentation/appkit/nsappearance?language=objc).
-
-| Value | Description |
-| ----------------------------------------------------- | --------------------------------------------------------------- |
-| DefaultAppearance | DefaultAppearance uses the default system value |
-| NSAppearanceNameAqua | The standard light system appearance |
-| NSAppearanceNameDarkAqua | The standard dark system appearance |
-| NSAppearanceNameVibrantLight | The light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastAqua | A high-contrast version of the standard light system appearance |
-| NSAppearanceNameAccessibilityHighContrastDarkAqua | A high-contrast version of the standard dark system appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantLight | A high-contrast version of the light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantDark | A high-contrast version of the dark vibrant appearance |
-
-Example:
-
-```go
-Mac: &mac.Options{
- Appearance: mac.NSAppearanceNameDarkAqua,
-}
-```
-
-#### About struct
-
-```go
-type AboutInfo struct {
- Title string
- Message string
- Icon []byte
-}
-```
-
-If these settings are provided, an "About" menu item will appear in the app menu (when using the `AppMenu` role). Given this configuration:
-
-```go
-//go:embed build/appicon.png
-var icon []byte
-
-func main() {
- err := wails.Run(&options.App{
- ...
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
-```
-
-The "About" menu item will appear in the app menu:
-
-
-
-
-When clicked, that will open an about message box:
-
-
-
-
-## Linux Specific Options
-
-### Icon
-
-Sets up the icon representing the window. This icon is used when the window is minimized (also known as iconified).
-
-Type: `[]byte`
-
-Some window managers or desktop environments may also place it in the window frame, or display it in other contexts. On others, the icon is not used at all, so your mileage may vary.
-
-NOTE: Gnome on Wayland at least does not display this icon. To have a application icon there, a `.desktop` file has to be used. On KDE it should work.
-
-The icon should be provided in whatever size it was naturally drawn; that is, don’t scale the image before passing it. Scaling is postponed until the last minute, when the desired final size is known, to allow best quality.
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx
deleted file mode 100644
index 3dc1cf002..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx
+++ /dev/null
@@ -1,51 +0,0 @@
----
-sidebar_position: 5
----
-
-# Project Config
-
-The project config resides in the `wails.json` file in the project directory. The structure of the config is:
-
-```json
-{
- "name": "[The project name]",
- "assetdir": "[Relative path to the directory containing the compiled assets, this is normally inferred and could be left empty]",
- "reloaddirs": "[Additional directories to trigger reloads (comma separated), this is only used for some advanced asset configurations]",
- "frontend:install": "[The command to install node dependencies, run in the frontend directory - often `npm install`]",
- "frontend:build": "[The command to build the assets, run in the frontend directory - often `npm run build`]",
- "frontend:dev": "[This command has been replaced by frontend:dev:build. If frontend:dev:build is not specified will falls back to this command. If this command is also not specified will falls back to frontend:build]",
- "frontend:dev:build": "[This command is the dev equivalent of frontend:build. If not specified falls back to frontend:dev]",
- "frontend:dev:install": "[This command is the dev equivalent of frontend:install. If not specified falls back to frontend:install]",
- "frontend:dev:watcher": "[This command is run in a separate process on `wails dev`. Useful for 3rd party watchers or starting 3d party dev servers]",
- "frontend:dev:serverUrl": "[URL to a 3rd party dev server to be used to serve assets, EG Vite. If this is set to 'auto' then the devServerUrl will be inferred from the Vite output]",
- "wailsjsdir": "[Relative path to the directory that the auto-generated JS modules will be created]",
- "version": "[Project config version]",
- "outputfilename": "[The name of the binary]",
- "debounceMS": 100, // The default time the dev server waits to reload when it detects a change in assets
- "devServer": "[Address to bind the wails dev sever to. Default: localhost:34115]",
- "appargs": "[Arguments passed to the application in shell style when in dev mode]",
- "runNonNativeBuildHooks": false, // Defines if build hooks should be run though they are defined for an OS other than the host OS.
- "preBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed before a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH".]"
- },
- "postBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed after a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed after a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed after every build: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary.]"
- },
- "info": { // Data used to populate manifests and version info.
- "companyName": "[The company name. Default: [The project name]]",
- "productName": "[The product name. Default: [The project name]]",
- "productVersion": "[The version of the product. Default: '1.0.0']",
- "copyright": "[The copyright of the product. Default: 'Copyright.........']",
- "comments": "[A short comment of the app. Default: 'Built using Wails (https://wails.app)']"
- },
- "nsisType": "['multiple': One installer per architecture. 'single': Single universal installer for all architectures being built. Default: 'multiple']"
-}
-```
-
-This file is read by the Wails CLI when running `wails build` or `wails dev`.
-
-The `assetdir`, `reloaddirs`, `wailsjsdir`, `debounceMS`, `devserver` and `frontenddevserverurl` flags in `wails build/dev` will update the project config and thus become defaults for subsequent runs.
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/_category_.json b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/_category_.json
deleted file mode 100644
index ac6d55488..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Runtime",
- "position": 1
-}
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx
deleted file mode 100644
index 976ca1d80..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx
+++ /dev/null
@@ -1,14 +0,0 @@
----
-sidebar_position: 7
----
-
-# Browser
-
-These methods are related to the system browser.
-
-### BrowserOpenURL
-
-Opens the given URL in the system browser.
-
-Go: `BrowserOpenURL(ctx context.Context, url string)`
JS: `BrowserOpenURL(url string)`
-
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx
deleted file mode 100644
index ad65257ee..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx
+++ /dev/null
@@ -1,283 +0,0 @@
----
-sidebar_position: 5
----
-
-# Dialog
-
-This part of the runtime provides access to native dialogs, such as File Selectors and Message boxes.
-
-:::info Javascript
-Dialog is currently unsupported in the JS runtime.
-:::
-
-### OpenDirectoryDialog
-
-Opens a dialog that prompts the user to select a directory. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-Returns: Selected directory (blank if the user cancelled) or an error
-
-### OpenFileDialog
-
-Opens a dialog that prompts the user to select a file. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-Returns: Selected file (blank if the user cancelled) or an error
-
-### OpenMultipleFilesDialog
-
-Opens a dialog that prompts the user to select multiple files. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
-
-Returns: Selected files (nil if the user cancelled) or an error
-
-### SaveFileDialog
-
-Opens a dialog that prompts the user to select a filename for the purposes of saving. Can be customised using [SaveDialogOptions](#savedialogoptions).
-
-Go: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
-
-Returns: The selected file (blank if the user cancelled) or an error
-
-### MessageDialog
-
-Displays a message using a message dialog. Can be customised using [MessageDialogOptions](#messagedialogoptions).
-
-Go: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
-
-Returns: The text of the selected button or an error
-
-## Options
-
-### OpenDialogOptions
-
-```go
-type OpenDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- ResolvesAliases bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ---------------------------------------------- | --- | --- | --- |
-| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ | ✅ |
-| DefaultFilename | The default filename | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | A list of file filters | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | Show files hidden by the system | | ✅ | ✅ |
-| CanCreateDirectories | Allow user to create directories | | ✅ | |
-| ResolvesAliases | If true, returns the file not the alias | | ✅ | |
-| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ | |
-
-### SaveDialogOptions
-
-```go
-type SaveDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ---------------------------------------------- | --- | --- | --- |
-| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ | ✅ |
-| DefaultFilename | The default filename | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | A list of file filters | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | Show files hidden by the system | | ✅ | ✅ |
-| CanCreateDirectories | Allow user to create directories | | ✅ | |
-| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ | |
-
-### MessageDialogOptions
-
-```go
-type MessageDialogOptions struct {
- Type DialogType
- Title string
- Message string
- Buttons []string
- DefaultButton string
- CancelButton string
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| ------------- | ------------------------------------------------------------------------- | --- | --- | --- |
-| Type | The type of message dialog, eg question, info... | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| Message | The message to show the user | ✅ | ✅ | ✅ |
-| Buttons | A list of button titles | | ✅ | |
-| DefaultButton | The button with this text should be treated as default. Bound to `return` | | ✅ | |
-| CancelButton | The button with this text should be treated as cancel. Bound to `escape` | | ✅ | |
-
-#### Windows
-
-Windows has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Abort", "Retry", "Ignore", "Yes", "No", "Try Again" or "Continue"
-
-#### Linux
-
-Linux has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Yes", "No"
-
-#### Mac
-
-A message dialog on Mac may specify up to 4 buttons. If no `DefaultButton` or `CancelButton` is given, the first button is considered default and is bound to the `return` key.
-
-For the following code:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
-})
-```
-
-the first button is shown as default:
-
-
-
-
-And if we specify `DefaultButton` to be "two":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
-})
-```
-
-the second button is shown as default. When `return` is pressed, the value "two" is returned.
-
-
-
-
-If we now specify `CancelButton` to be "three":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
- CancelButton: "three",
-})
-```
-
-the button with "three" is shown at the bottom of the dialog. When `escape` is pressed, the value "three" is returned:
-
-
-
-
-
-
-#### DialogType
-
-```go
-const (
- InfoDialog DialogType = "info"
- WarningDialog DialogType = "warning"
- ErrorDialog DialogType = "error"
- QuestionDialog DialogType = "question"
- )
-```
-
-### FileFilter
-
-```go
-type FileFilter struct {
- DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
- Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
-}
-```
-
-#### Windows
-
-Windows allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-
-
-
-
-
-#### Linux
-
-Linux allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-
-
-
-
-
-#### Mac
-
-Mac dialogs only have the concept of a single set of patterns to filter files. If multiple FileFilters are provided, Wails will use all the Patterns defined.
-
-Example:
-
-```go
- selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
- Title: "Select File",
- Filters: []runtime.FileFilter{
- {
- DisplayName: "Images (*.png;*.jpg)",
- Pattern: "*.png;*.jpg",
- }, {
- DisplayName: "Videos (*.mov;*.mp4)",
- Pattern: "*.mov;*.mp4",
- },
- },
- })
-```
-
-This will result in the Open File dialog using `*.png,*.jpg,*.mov,*.mp4` as a filter.
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx
deleted file mode 100644
index 75e8b0a50..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx
+++ /dev/null
@@ -1,38 +0,0 @@
----
-sidebar_position: 2
----
-
-# Events
-
-The Wails runtime provides a unified events system, where events can be emitted or received by either Go or Javascript. Optionally, data may be passed with the events. Listeners will receive the data in the local data types.
-
-### EventsOn
-
-This method sets up a listener for the given event name. When an event of type `eventName` is [emitted](#EventsEmit), the callback is triggered. Any additional data sent with the emitted event will be passed to the callback.
-
-Go: `EventsOn(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOn(eventName string, callback function(optionalData?: any))`
-
-### EventsOff
-
-This method unregisters the listener for the given event name, optionally multiple listeneres can be unregistered via `additionalEventNames`.
-
-Go: `EventsOff(ctx context.Context, eventName string, additionalEventNames ...string)`
JS: `EventsOff(eventName string, ...additionalEventNames)`
-
-### EventsOnce
-
-This method sets up a listener for the given event name, but will only trigger once.
-
-Go: `EventsOnce(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOnce(eventName string, callback function(optionalData?: any))`
-
-### EventsOnMultiple
-
-This method sets up a listener for the given event name, but will only trigger a maximum of `counter` times.
-
-Go: `EventsOnMultiple(ctx context.Context, eventName string, callback func(optionalData ...interface{}), counter int)`
JS: `EventsOnMultiple(eventName string, callback function(optionalData?: any), counter int)`
-
-### EventsEmit
-
-This method emits the given event. Optional data may be passed with the event. This will trigger any event listeners.
-
-Go: `EventsEmit(ctx context.Context, eventName string, optionalData ...interface{})`
JS: `EventsEmit(ctx context, optionalData function(optionalData?: any))`
-
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx
deleted file mode 100644
index 6c02c71cd..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx
+++ /dev/null
@@ -1,73 +0,0 @@
----
-sidebar_position: 1
----
-
-# Introduction
-
-The runtime is a library that provides utility methods for your application. There is both a Go and Javascript runtime and the aim is to try and keep them at parity where possible.
-
-It has utility methods for:
-
-- [Window](window.mdx)
-- [Menu](menu.mdx)
-- [Dialog](dialog.mdx)
-- [Events](events.mdx)
-- [Browser](browser.mdx)
-- [Log](log.mdx)
-
-The Go Runtime is available through importing `github.com/wailsapp/wails/v2/pkg/runtime`. All methods in this package take a context as the first parameter. This context should be obtained from the [OnStartup](../options.mdx#onstartup) or [OnDomReady](../options.mdx#ondomready) hooks.
-
-:::info Note
-
-Whilst the context will be provided to the [OnStartup](../options.mdx#onstartup) method, there's no guarantee the runtime will work in this method as the window is initialising in a different thread. If you wish to call runtime methods at startup, use [OnDomReady](../options.mdx#ondomready).
-
-:::
-
-The Javascript library is available to the frontend via the `window.runtime` map. There is a runtime package generated when using `dev` mode that provides Typescript declarations for the runtime. This should be located in the `wailsjs` directory in your frontend directory.
-
-### Hide
-
-Go: `Hide(ctx context.Context)`
JS: `Hide()`
-
-Hides the application.
-
-:::info Note On Mac, this will hide the application in the same way as the `Hide` menu item in standard Mac applications. This is different to hiding the window, but the application still being in the foreground. For Windows and Linux, this is currently the same as `WindowHide`. :::
-
-### Show
-
-Shows the application.
-
-:::info Note On Mac, this will bring the application back into the foreground. For Windows and Linux, this is currently the same as `WindowShow`. :::
-
-Go: `Show(ctx context.Context)`
JS: `Show()`
-
-### Quit
-
-Quits the application.
-
-Go: `Quit(ctx context.Context)`
JS: `Quit()`
-
-### Environment
-
-Returns details of the current environment.
-
-Go: `Environment(ctx context.Context) EnvironmentInfo`
JS: `Environment(): Promise
JS: `LogPrint(message: string)`
-
-### LogPrintf
-
-Logs the given message as a raw message.
-
-Go: `LogPrintf(ctx context.Context, format string, args ...interface{})`
-
-### LogTrace
-
-Logs the given message at the `Trace` log level.
-
-Go: `LogTrace(ctx context.Context, message string)`
JS: `LogTrace(message: string)`
-
-### LogTracef
-
-Logs the given message at the `Trace` log level.
-
-Go: `LogTracef(ctx context.Context, format string, args ...interface{})`
-
-### LogDebug
-
-Logs the given message at the `Debug` log level.
-
-Go: `LogDebug(ctx context.Context, message string)`
JS: `LogDebug(message: string)`
-
-### LogDebugf
-
-Logs the given message at the `Debug` log level.
-
-Go: `LogDebugf(ctx context.Context, format string, args ...interface{})`
-
-### LogInfo
-
-Logs the given message at the `Info` log level.
-
-Go: `LogInfo(ctx context.Context, message string)`
JS: `LogInfo(message: string)`
-
-### LogInfof
-
-Logs the given message at the `Info` log level.
-
-Go: `LogInfof(ctx context.Context, format string, args ...interface{})`
-
-### LogWarning
-
-Logs the given message at the `Warning` log level.
-
-Go: `LogWarning(ctx context.Context, message string)`
JS: `LogWarning(message: string)`
-
-### LogWarningf
-
-Logs the given message at the `Warning` log level.
-
-Go: `LogWarningf(ctx context.Context, format string, args ...interface{})`
-
-### LogError
-
-Logs the given message at the `Error` log level.
-
-Go: `LogError(ctx context.Context, message string)`
JS: `LogError(message: string)`
-
-### LogErrorf
-
-Logs the given message at the `Error` log level.
-
-Go: `LogErrorf(ctx context.Context, format string, args ...interface{})`
-
-### LogFatal
-
-Logs the given message at the `Fatal` log level.
-
-Go: `LogFatal(ctx context.Context, message string)`
JS: `LogFatal(message: string)`
-
-### LogFatalf
-
-Logs the given message at the `Fatal` log level.
-
-Go: `LogFatalf(ctx context.Context, format string, args ...interface{})`
-
-### LogSetLogLevel
-
-Sets the log level. In Javascript, the number relates to the following log levels:
-
-| Value | Log Level |
-| ----- | --------- |
-| 1 | Trace |
-| 2 | Debug |
-| 3 | Info |
-| 4 | Warning |
-| 5 | Error |
-
-Go: `LogSetLogLevel(ctx context.Context, level logger.LogLevel)`
JS: `LogSetLogLevel(level: number)`
-
-## Using a Custom Logger
-
-A custom logger may be used by providing it using the [Logger](../options.mdx#logger) application option. The only requirement is that the logger implements the `logger.Logger` interface defined in `github.com/wailsapp/wails/v2/pkg/logger`:
-
-```go title="logger.go"
-type Logger interface {
- Print(message string)
- Trace(message string)
- Debug(message string)
- Info(message string)
- Warning(message string)
- Error(message string)
- Fatal(message string)
-}
-```
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx
deleted file mode 100644
index 6a7e06cf9..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx
+++ /dev/null
@@ -1,23 +0,0 @@
----
-sidebar_position: 6
----
-
-# Menu
-
-These methods are related to the application menu.
-
-:::info Javascript
-Menu is currently unsupported in the JS runtime.
-:::
-
-### MenuSetApplicationMenu
-
-Sets the application menu to the given [menu](../menus.mdx).
-
-Go: `MenuSetApplicationMenu(ctx context.Context, menu *menu.Menu)`
-
-### MenuUpdateApplicationMenu
-
-Updates the application menu, picking up any changes to the menu passed to `MenuSetApplicationMenu`.
-
-Go: `MenuUpdateApplicationMenu(ctx context.Context)`
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx
deleted file mode 100644
index d03143161..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx
+++ /dev/null
@@ -1,211 +0,0 @@
----
-sidebar_position: 4
----
-
-# Window
-
-These methods give control of the application window.
-
-### WindowSetTitle
-
-Sets the text in the window title bar.
-
-Go: `WindowSetTitle(ctx context.Context, title string)`
JS: `WindowSetTitle(title: string)`
-
-### WindowFullscreen
-
-Makes the window full screen.
-
-Go: `WindowFullscreen(ctx context.Context)`
JS: `WindowFullscreen()`
-
-### WindowUnfullscreen
-
-Restores the previous window dimensions and position prior to full screen.
-
-Go: `WindowUnfullscreen(ctx context.Context)`
JS: `WindowUnfullscreen()`
-
-### WindowIsFullscreen
-
-Returns true if the window is full screen.
-
-Go: `WindowCenter(ctx context.Context)`
JS: `WindowCenter()`
-
-### WindowCenter
-
-Centers the window on the monitor the window is currently on.
-
-Go: `WindowReload(ctx context.Context)`
JS: `WindowReload()`
-
-### WindowReload
-
-Performs a "reload" (Reloads current page).
-
-Go: `WindowReloadApp(ctx context.Context)`
JS: `WindowReloadApp()`
-
-### WindowReloadApp
-
-Reloads the application frontend.
-
-Go: `WindowSetSystemDefaultTheme(ctx context.Context)`
JS: `WindowSetSystemDefaultTheme()`
-
-### WindowSetSystemDefaultTheme
-
-Windows only.
-
-Go: `WindowSetDarkTheme(ctx context.Context)`
JS: `WindowSetDarkTheme()`
-
-Sets window theme to system default (dark/light).
-
-### WindowSetLightTheme
-
-Windows only.
-
-Go: `WindowSetLightTheme(ctx context.Context)`
JS: `WindowSetLightTheme()`
-
-Sets window theme to light.
-
-### WindowSetDarkTheme
-
-Windows only.
-
-Go: `WindowShow(ctx context.Context)`
JS: `WindowShow()`
-
-Sets window theme to dark.
-
-### WindowShow
-
-Shows the window, if it is currently hidden.
-
-Go: `WindowHide(ctx context.Context)`
JS: `WindowHide()`
-
-### WindowHide
-
-Hides the window, if it is currently visible.
-
-Go: `WindowSetSize(ctx context.Context, width int, height int)`
JS: `WindowSetSize(size: Size)`
-
-### WindowIsNormal
-
-Returns true if the window not minimised, maximised or fullscreen.
-
-Go: `WindowGetSize(ctx context.Context) (width int, height int)`
JS: `WindowGetSize() : Size`
-
-### WindowSetSize
-
-Sets the width and height of the window.
-
-Go: `WindowSetMaxSize(ctx context.Context, width int, height int)`
JS: `WindowSetMaxSize(size: Size)`
-
-### WindowGetSize
-
-Gets the width and height of the window.
-
-Go: `WindowSetMinSize(ctx context.Context, width int, height int)`
JS: `WindowSetMinSize(size: Size)`
-
-### WindowSetMinSize
-
-Sets the minimum window size. Will resize the window if the window is currently smaller than the given dimensions.
-
-Setting a size of `0,0` will disable this constraint.
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### WindowSetMaxSize
-
-Sets the maximum window size. Will resize the window if the window is currently larger than the given dimensions.
-
-Setting a size of `0,0` will disable this constraint.
-
-Go: `WindowSetPosition(ctx context.Context, x int, y int)`
JS: `WindowSetPosition(position: Position)`
-
-### WindowSetAlwaysOnTop
-
-Sets the window AlwaysOnTop or not on top.
-
-Go: `WindowGetPosition(ctx context.Context) (x int, y int)`
JS: `WindowGetPosition() : Position`
-
-### WindowSetPosition
-
-Sets the window position relative to the monitor the window is currently on.
-
-Go: `WindowMaximise(ctx context.Context)`
JS: `WindowMaximise()`
-
-### WindowGetPosition
-
-Gets the window position relative to the monitor the window is currently on.
-
-Go: `WindowUnmaximise(ctx context.Context)`
JS: `WindowUnmaximise()`
-
-### WindowMaximise
-
-Maximises the window to fill the screen.
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowUnmaximise
-
-Restores the window to the dimensions and position prior to maximising.
-
-Go: `WindowMinimise(ctx context.Context)`
JS: `WindowMinimise()`
-
-### WindowIsMaximised
-
-Returns true if the window is maximised.
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### WindowToggleMaximise
-
-Toggles between Maximised and UnMaximised.
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowMinimise
-
-Minimises the window.
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-### WindowUnminimise
-
-Restores the window to the dimensions and position prior to minimising.
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### WindowIsMinimised
-
-Returns true if the window is minimised.
-
-Go: `WindowIsMinimised(ctx context.Context) bool` JS: `WindowIsMinimised() bool`
-
-### WindowSetBackgroundColour
-
-Sets the background colour of the window to the given RGBA colour definition. This colour will show through for all transparent pixels.
-
-Valid values for R, G, B and A are 0-255.
-
-Any value that is not 0 will be considered 255. :::info Windows
-On Windows, only alpha values of 0 or 255 are supported.
-:::
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-## Typescript Object Definitions
-
-### Position
-
-```ts
-interface Position {
- x: number;
- y: number;
-}
-```
-
-### Size
-
-```ts
-interface Size {
- w: number;
- h: number;
-}
-```
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/_category_.json b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/_category_.json
deleted file mode 100644
index dfac1d175..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Tutorials",
- "position": 70
-}
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx
deleted file mode 100644
index f4845fdbe..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx
+++ /dev/null
@@ -1,243 +0,0 @@
----
-sidebar_position: 20
----
-
-# Dogs API
-
-
-
-
-:::note This tutorial has been kindly provided by [@tatadan](https://twitter.com/tatadan) and forms part of their [Wails Examples Repository](https://github.com/tataDan/wails-v2-examples). :::
-
-In this tutorial we are going to develop an application that retrieves photos of dogs from the web and then displays them.
-
-### Create the project
-
-Let's create the application. From a terminal enter: `wails init -n dogs-api -t svelte`
-
-Note: We could optionally add `-ide vscode` or `-ide goland` to the end of this command if you wanted to add IDE support.
-
-Now let's `cd dogs-api` and start editing the project files.
-
-### Remove unused code
-
-We will start by removing some elements that we know we will not use:
-
-- Open `app.go` and remove the following lines:
-
-```go
-// Greet returns a greeting for the given name
-func (a *App) Greet(name string) string {
- return fmt.Sprintf("Hello %s, It's show time!", name)
-}
-```
-
-- Open `frontend/src/App.svelte` and delete all lines.
-- Delete the `frontend/src/assets/images/logo-universal.png` file
-
-### Creating our application
-
-Now let's add our new Go code.
-
-Add the following struct declarations to `app.go` before the function definitions:
-
-```go
-type RandomImage struct {
- Message string
- Status string
-}
-
-type AllBreeds struct {
- Message map[string]map[string][]string
- Status string
-}
-
-type ImagesByBreed struct {
- Message []string
- Status string
-}
-```
-
-Add the following functions to `app.go` (perhaps after the existing function definitions):
-
-```go
-func (a *App) GetRandomImageUrl() string {
- response, err := http.Get("https://dog.ceo/api/breeds/image/random")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data RandomImage
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-
-func (a *App) GetBreedList() []string {
- var breeds []string
-
- response, err := http.Get("https://dog.ceo/api/breeds/list/all")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data AllBreeds
- json.Unmarshal(responseData, &data)
-
- for k := range data.Message {
- breeds = append(breeds, k)
- }
-
- sort.Strings(breeds)
-
- return breeds
-}
-
-func (a *App) GetImageUrlsByBreed(breed string) []string {
-
- url := fmt.Sprintf("%s%s%s%s", "https://dog.ceo/api/", "breed/", breed, "/images")
- response, err := http.Get(url)
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data ImagesByBreed
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-```
-
-Modify the `import` section of `app.go` to look like this:
-
-```go
-import (
- "context"
- "fmt"
- "encoding/json"
- "io/ioutil"
- "log"
- "net/http"
- "sort"
-)
-```
-
-Add the following lines to `frontend/src/App.svelte`:
-
-```html
-
-
-Dogs API
-
-{#if showRandomPhoto}
-
-{/if}
-{#if showBreedPhotos}
- {#each photos as photo}
-
- {/each}
-{/if}
-
-
-```
-
-### Testing the application
-
-To generate the bindings and test the application, run `wails dev`.
-
-### Compiling the application
-
-To compile the application to a single, production grade binary, run `wails build`.
-
-
-
-
-
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx
deleted file mode 100644
index d1b8e9f98..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx
+++ /dev/null
@@ -1,118 +0,0 @@
----
-sidebar_position: 10
----
-
-# Hello World
-
-The aim of this tutorial is to get you up and running with the most basic application using Wails. You will be able to:
-
-- Create a new Wails application
-- Build the application
-- Run the application
-
-:::note
-This tutorial uses Windows as the target platform. Output will vary slightly
-depending on your operating system.
-:::
-
-## Create a new Wails application
-
-To create a new Wails application using the default vanilla JS template, you need to run the following command:
-
-```bash
-wails init -n helloworld
-```
-
-You should see something similar to the following:
-
-```
-Wails CLI v2.0.0
-
-Initialising Project 'helloworld'
----------------------------------
-
-Project Name: helloworld
-Project Directory: C:\Users\leaan\tutorial\helloworld
-Project Template: vanilla
-Template Support: https://wails.io
-
-Initialised project 'helloworld' in 232ms.
-```
-
-This will create a new directory called `helloworld` in the current directory. In this directory, you will find a number of files:
-
-```
-build/ - Contains the build files + compiled application
-frontend/ - Contains the frontend files
-app.go - Contains the application code
-main.go - The main program with the application configuration
-wails.json - The project configuration file
-go.mod - The go module file
-go.sum - The go module checksum file
-```
-
-## Build the application
-
-To build the application, change to the new `helloworld` project directory and run the following command:
-
-```bash
-wails build
-```
-
-You should see something like the following:
-
-```
-Wails CLI v2.0.0
-
-App Type: desktop
-Platforms: windows/amd64
-Compiler: C:\Users\leaan\go\go1.18.3\bin\go.exe
-Build Mode: Production
-Skip Frontend: false
-Compress: false
-Package: true
-Clean Build Dir: false
-LDFlags: ""
-Tags: []
-Race Detector: false
-
-Building target: windows/amd64
-------------------------------
- - Installing frontend dependencies: Done.
- - Compiling frontend: Done.
- - Generating bundle assets: Done.
- - Compiling application: Done.
-Built 'C:\Users\leaan\tutorial\helloworld\build\bin\helloworld.exe' in 10.616s.
-```
-
-This has compiled the application and saved it in the `build/bin` directory.
-
-## Run the application
-
-If we view the `build/bin` directory in Windows Explorer, we should see our project binary:
-
-
-
-
-We can run it by simply double-clicking the `helloworld.exe` file.
-
-On Mac, Wails generates a `helloworld.app` file which can be run by double-clicking it.
-
-On Linux, you can run the application using `./helloworld` from the `build/bin` directory.
-
-You should see the application working as expected:
-
-
-
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.3.0/community/links.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.3.0/community/links.mdx
deleted file mode 100644
index 3f9ebf2fc..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.3.0/community/links.mdx
+++ /dev/null
@@ -1,26 +0,0 @@
----
-sidebar_position: 2
----
-
-# Links
-
-This page serves as a list for community related links. Please submit a PR (click `Edit this page` at the bottom) to submit links.
-
-## Awesome Wails
-
-The [definitive list](https://github.com/wailsapp/awesome-wails) of links related to Wails.
-
-## Support Channels
-
-- [Gophers Slack Channel](https://gophers.slack.com/messages/CJ4P9F7MZ/)
-- [Gophers Slack Channel Invite](https://invite.slack.golangbridge.org/)
-- [Github Issues](https://github.com/wailsapp/wails/issues)
-- [v2 Beta Discussion Board](https://github.com/wailsapp/wails/discussions/828)
-
-## Social Media
-
-- [Twitter](https://twitter.com/wailsapp)
-- [Wails Chinese Community QQ Group](https://qm.qq.com/cgi-bin/qm/qr?k=PmIURne5hFGNd7QWzW5qd6FV-INEjNJv&jump_from=webapi) - Group number: 1067173054
-
-## Other Tutorials and Articles
-- [Building of Bulletin Board](https://blog.customct.com/building-bulletin-board)
diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/modalfilemanager.mdx b/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/modalfilemanager.mdx
deleted file mode 100644
index f8e2bcd66..000000000
--- a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/modalfilemanager.mdx
+++ /dev/null
@@ -1,14 +0,0 @@
-# Modal File Manager
-
-```mdx-code-block
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-```
-
-with:
-
-```html
-
-```
-
-Then we would see the following:
-
-```mdx-code-block
-
-
-
-
-```
-
-:::note
-
-This tutorial has been kindly provided by [@tatadan](https://twitter.com/tatadan) and forms part of their [Wails Examples Repository](https://github.com/tataDan/wails-v2-examples).
-
-:::
-
-In this tutorial we are going to develop an application that retrieves photos of dogs from the web and then displays them.
-
-### Create the project
-
-Let's create the application. From a terminal enter: `wails init -n dogs-api -t svelte`
-
-Note: We could optionally add `-ide vscode` or `-ide goland` to the end of this command if you wanted to add IDE support.
-
-Now let's `cd dogs-api` and start editing the project files.
-
-### Remove unused code
-
-We will start by removing some elements that we know we will not use:
-
-- Open `app.go` and remove the following lines:
-
-```go
-// Greet returns a greeting for the given name
-func (a *App) Greet(name string) string {
- return fmt.Sprintf("Hello %s, It's show time!", name)
-}
-```
-
-- Open `frontend/src/App.svelte` and delete all lines.
-- Delete the `frontend/src/assets/images/logo-universal.png` file
-
-### Creating our application
-
-Now let's add our new Go code.
-
-Add the following struct declarations to `app.go` before the function definitions:
-
-```go
-type RandomImage struct {
- Message string
- Status string
-}
-
-type AllBreeds struct {
- Message map[string]map[string][]string
- Status string
-}
-
-type ImagesByBreed struct {
- Message []string
- Status string
-}
-```
-
-Add the following functions to `app.go` (perhaps after the existing function definitions):
-
-```go
-func (a *App) GetRandomImageUrl() string {
- response, err := http.Get("https://dog.ceo/api/breeds/image/random")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data RandomImage
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-
-func (a *App) GetBreedList() []string {
- var breeds []string
-
- response, err := http.Get("https://dog.ceo/api/breeds/list/all")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data AllBreeds
- json.Unmarshal(responseData, &data)
-
- for k := range data.Message {
- breeds = append(breeds, k)
- }
-
- sort.Strings(breeds)
-
- return breeds
-}
-
-func (a *App) GetImageUrlsByBreed(breed string) []string {
-
- url := fmt.Sprintf("%s%s%s%s", "https://dog.ceo/api/", "breed/", breed, "/images")
- response, err := http.Get(url)
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data ImagesByBreed
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-```
-
-Modify the `import` section of `app.go` to look like this:
-
-```go
-import (
- "context"
- "fmt"
- "encoding/json"
- "io/ioutil"
- "log"
- "net/http"
- "sort"
-)
-```
-
-Add the following lines to `frontend/src/App.svelte`:
-
-
-```html
-
-
-Dogs API
-
-{#if showRandomPhoto}
-
-{/if}
-{#if showBreedPhotos}
- {#each photos as photo}
-
- {/each}
-{/if}
-
-
-```
-
-
-### Testing the application
-
-To generate the bindings and test the application, run `wails dev`.
-
-### Compiling the application
-
-To compile the application to a single, production grade binary, run `wails build`.
diff --git a/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.3.0/community/links.mdx b/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.4.0/community/links.mdx
similarity index 84%
rename from website/i18n/pt/docusaurus-plugin-content-docs/version-v2.3.0/community/links.mdx
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--- a/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.3.0/community/links.mdx
+++ b/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.4.0/community/links.mdx
@@ -12,8 +12,7 @@ A [lista definitiva](https://github.com/wailsapp/awesome-wails) dos links relaci
## Canais de Suporte
-- [Gophers Slack Channel](https://gophers.slack.com/messages/CJ4P9F7MZ/)
-- [Gophers Slack Channel Invite](https://invite.slack.golangbridge.org/)
+- [Discord](https://discord.com/invite/JDdSxwjhGf)
- [Github Issues](https://github.com/wailsapp/wails/issues)
- [v2 Beta Discussion Board](https://github.com/wailsapp/wails/discussions/828)
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diff --git a/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.3.0/guides/ides.mdx b/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.4.0/guides/ides.mdx
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diff --git a/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.3.0/guides/manual-builds.mdx b/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.4.0/guides/manual-builds.mdx
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diff --git a/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.3.0/guides/migrating.mdx b/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.4.0/guides/migrating.mdx
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diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.3.0/guides/mouse-buttons.mdx b/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.4.0/guides/mouse-buttons.mdx
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diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.3.0/guides/obfuscated.mdx b/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.4.0/guides/obfuscated.mdx
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diff --git a/website/i18n/ko/docusaurus-plugin-content-docs/version-v2.3.0/guides/templates.mdx b/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.4.0/guides/templates.mdx
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diff --git a/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.3.0/guides/windows-installer.mdx b/website/i18n/pt/docusaurus-plugin-content-docs/version-v2.4.0/guides/windows-installer.mdx
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diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/appendix/_category_.json b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/appendix/_category_.json
deleted file mode 100644
index 83af4ca28..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/appendix/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Appendix",
- "position": 70
-}
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/_category_.json b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/_category_.json
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index 524986e1e..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Community",
- "position": 50
-}
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/links.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/links.mdx
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index 4a3a89e87..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/links.mdx
+++ /dev/null
@@ -1,23 +0,0 @@
----
-sidebar_position: 2
----
-
-# Links
-
-This page serves as a list for community related links. Please submit a PR (click `Edit this page` at the bottom) to submit links.
-
-## Awesome Wails
-
-The [definitive list](https://github.com/wailsapp/awesome-wails) of links related to Wails.
-
-## Support Channels
-
-- [Gophers Slack Channel](https://gophers.slack.com/messages/CJ4P9F7MZ/)
-- [Gophers Slack Channel Invite](https://invite.slack.golangbridge.org/)
-- [Github Issues](https://github.com/wailsapp/wails/issues)
-- [v2 Beta Discussion Board](https://github.com/wailsapp/wails/discussions/828)
-
-## Social Media
-
-- [Twitter](https://twitter.com/wailsapp)
-- [Wails Chinese Community QQ Group](https://qm.qq.com/cgi-bin/qm/qr?k=PmIURne5hFGNd7QWzW5qd6FV-INEjNJv&jump_from=webapi) - Group number: 1067173054
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/_category_.json b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/_category_.json
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index 276e283b7..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Showcase",
- "position": 1
-}
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/emailit.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/emailit.mdx
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+++ /dev/null
@@ -1,8 +0,0 @@
-# EmailIt
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-For more details on compilation options, please refer to the [CLI Reference](../reference/cli.mdx#build).
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/development.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/development.mdx
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+++ /dev/null
@@ -1,16 +0,0 @@
----
-sidebar_position: 5
----
-
-# Developing your Application
-
-You can run your application in development mode by running `wails dev` from your project directory. This will do the following things:
-
-- Build your application and run it
-- Bind your Go code to the frontend so it can be called from Javascript
-- Using the power of [vite](https://vitejs.dev/), will watch for modifications in your Go files and rebuild/re-run on change
-- Sets up a [webserver](http://localhost:34115) that will serve your application over a browser. This allows you to use your favourite browser extensions. You can even call your Go code from the console
-
-To get started, run `wails dev` in the project directory. More information on this can be found [here](../reference/cli.mdx#dev).
-
-Coming soon: Tutorial
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/firstproject.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/firstproject.mdx
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+++ /dev/null
@@ -1,130 +0,0 @@
----
-sidebar_position: 2
----
-
-# Creating a Project
-
-## Project Generation
-
-Now that the CLI is installed, you can generate a new project by using the `wails init` command.
-
-Pick your favourite framework:
-
-
-
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
-
- wails init -n myproject -t svelte
-If you would rather use Typescript:
-
- wails init -n myproject -t svelte-ts
-
-
-
- wails init -n myproject -t react
-If you would rather use Typescript:
-
- wails init -n myproject -t react-ts
-
-
-
- wails init -n myproject -t vue
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vue-ts
-
-
-
- wails init -n myproject -t preact
-
-If you would rather use Typescript:
-
- wails init -n myproject -t preact-ts
-
-
-
- wails init -n myproject -t lit
-
-If you would rather use Typescript:
-
- wails init -n myproject -t lit-ts
-
-
-
- wails init -n myproject -t vanilla
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vanilla-ts
-
-
-
-There are also [community templates](../community/templates.mdx) available that offer different capabilities and frameworks.
-
-To see the other options available, you can run `wails init -help`. More details can be found in the [CLI Reference](../reference/cli.mdx#init).
-
-## Project Layout
-
-Wails projects have the following layout:
-
-```
-.
-├── build/
-│ ├── appicon.png
-│ ├── darwin/
-│ └── windows/
-├── frontend/
-├── go.mod
-├── go.sum
-├── main.go
-└── wails.json
-```
-
-### Project structure rundown
-
-- `/main.go` - The main application
-- `/frontend/` - Frontend project files
-- `/build/` - Project build directory
-- `/build/appicon.png` - The application icon
-- `/build/darwin/` - Mac specific project files
-- `/build/windows/` - Windows specific project files
-- `/wails.json` - The project configuration
-- `/go.mod` - Go module file
-- `/go.sum` - Go module checksum file
-
-The `frontend` directory has nothing specific to Wails and can be any frontend project of your choosing.
-
-The `build` directory is used during the build process. These files may be updated to customise your builds. If files are removed from the build directory, default versions will be regenerated.
-
-The default module name in `go.mod` is "changeme". You should change this to something more appropriate.
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/installation.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/installation.mdx
deleted file mode 100644
index 5c37d84ff..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/installation.mdx
+++ /dev/null
@@ -1,90 +0,0 @@
----
-sidebar_position: 1
----
-
-# Installation
-
-## Supported Platforms
-
-- Windows 10/11 AMD64/ARM64
-- MacOS 10.13+ AMD64
-- MacOS 11.0+ ARM64
-- Linux AMD64/ARM64
-
-## Dependencies
-
-Wails has a number of common dependencies that are required before installation:
-
-- Go 1.17+
-- NPM (Node 15+)
-
-### Go
-
-Download Go from the [Go Downloads Page](https://go.dev/doc/install).
-
-Ensure that you follow the official [Go installation instructions](https://go.dev/doc/install). You will also need to ensure that your `PATH` environment variable also includes the path to your `~/go/bin` directory. Restart your terminal and do the following checks:
-
-- Check Go is installed correctly: `go version`
-- Check "~/go/bin" is in your PATH variable: `echo $PATH | grep go/bin`
-
-### NPM
-
-Download NPM from the [Node Downloads Page](https://nodejs.org/en/download/). It is best to use the latest release as that is what we generally test against.
-
-Run `npm --version` to verify.
-
-## Platform Specific Dependencies
-
-You will also need to install platform specific dependencies:
-
-
-
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
- xcode-select --install
- wails doctor
command (see below).
- gcc
build tools
- plus libgtk3
and libwebkit
. Rather than list a ton of commands for different distros, Wails can try to determine
- what the installation commands are for your specific distribution. Run wails doctor
after
- installation
- to be shown how to install the dependencies. If your distro/package manager is not supported, please consult the {" "}
- Add Linux Distro guide.
-
-
-
-```
-
-with:
-
-```html
-
-```
-
-Then we would see the following:
-
-
-
-
-
-
-
-
-
-
-
arch = `GOARCH` envrionment variable if given else `runtime.GOARCH`. |
-| -clean | Cleans the `build/bin` directory | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -nopackage | Do not package application | |
-| -o filename | Output filename | |
-| -s | Skip building the frontend | false |
-| -f | Force build application | false |
-| -tags "extra tags" | Build tags to pass to compiler (quoted and space separated) | |
-| -upx | Compress final binary using "upx" | |
-| -upxflags | Flags to pass to upx | |
-| -v int | Verbosity level (0 - silent, 1 - default, 2 - verbose) | 1 |
-| -webview2 | WebView2 installer strategy: download,embed,browser,error | download |
-| -u | Updates your project's `go.mod` to use the same version of Wails as the CLI | |
-| -debug | Retains debug information in the application. Allows the use of the devtools in the application window | false |
-| -trimpath | Remove all file system paths from the resulting executable. | false |
-| -race | Build with Go's race detector | false |
-| -windowsconsole | Keep the console window for Windows builds | false |
-
-For a detailed description of the `webview2` flag, please refer to the [Windows](../guides/windows.mdx) Guide.
-
-If you prefer to build using standard Go tooling, please consult the [Manual Builds](../guides/manual-builds.mdx) guide.
-
-Example:
-
-`wails build -clean -o myproject.exe`
-
-:::info UPX on Apple Silicon
-
-There are [issues](https://github.com/upx/upx/issues/446) with using UPX with Apple Silicon.
-
-:::
-
-:::info UPX on Windows
-
-Some Antivirus vendors false positively mark `upx` compressed binaries as virus, see [issue](https://github.com/upx/upx/issues/437).
-
-:::
-
-### Platforms
-
-Supported platforms are:
-
-| Platform | Description |
-|:---------------- |:--------------------------------------------- |
-| darwin | MacOS + architecture of build machine |
-| darwin/amd64 | MacOS 10.13+ AMD64 |
-| darwin/arm64 | MacOS 11.0+ ARM64 |
-| darwin/universal | MacOS AMD64+ARM64 universal application |
-| windows | Windows 10/11 + architecture of build machine |
-| windows/amd64 | Windows 10/11 AMD64 |
-| windows/arm64 | Windows 10/11 ARM64 |
-| linux | Linux + architecture of build machine |
-| linux/amd64 | Linux AMD64 |
-| linux/arm64 | Linux ARM64 |
-
-## doctor
-
-`wails doctor` will run diagnostics to ensure that your system is ready for development.
-
-Example:
-
-```
-Wails CLI v2.0.0-beta
-
-Scanning system - Please wait (this may take a long time)...Done.
-
-System
-------
-OS: Windows 10 Pro
-Version: 2009 (Build: 19043)
-ID: 21H1
-Go Version: go1.17
-Platform: windows
-Architecture: amd64
-
-Dependency Package Name Status Version
----------- ------------ ------ -------
-WebView2 N/A Installed 93.0.961.52
-npm N/A Installed 6.14.15
-*upx N/A Installed upx 3.96
-
-* - Optional Dependency
-
-Diagnosis
----------
-Your system is ready for Wails development!
-
-```
-
-## dev
-
-`wails dev` is used to run your application in a "live development" mode. This means:
-
-- The application's `go.mod` will be updated to use the same version of Wails as the CLI
-- The application is compiled and run automatically
-- A watcher is started and will trigger a rebuild of your dev app if it detects changes to your go files
-- A webserver is started on `http://localhost:34115` which serves your application (not just frontend) over http. This allows you to use your favourite browser development extensions
-- All application assets are loaded from disk. If they are changed, the application will automatically reload (not rebuild). All connected browsers will also reload
-- A JS module is generated that provides the following:
- - Javascript wrappers of your Go methods with autogenerated JSDoc, providing code hinting
- - TypeScript versions of your Go structs, that can be constructed and passed to your go methods
-- A second JS module is generated that provides a wrapper + TS declaration for the runtime
-
-| Flag | Description | Default |
-|:---------------------------- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |:--------------------- |
-| -assetdir "./path/to/assets" | Serve assets from the given directory instead of using the provided asset FS | Value in `wails.json` |
-| -browser | Opens a browser to `http://localhost:34115` on startup | |
-| -compiler "compiler" | Use a different go compiler to build, eg go1.15beta1 | go |
-| -e | Extensions to trigger rebuilds (comma separated) | go |
-| -reloaddirs | Additional directories to trigger reloads (comma separated) | Value in `wails.json` |
-| -ldflags "flags" | Additional ldflags to pass to the compiler | |
-| -tags "extra tags" | Build tags to pass to compiler (quoted and space separated) | |
-| -loglevel "loglevel" | Loglevel to use - Trace, Debug, Info, Warning, Error | Debug |
-| -noreload | Disable automatic reload when assets change | |
-| -nogen | Disable generate module | |
-| -v | Verbosity level (0 - silent, 1 - standard, 2 - verbose) | 1 |
-| -wailsjsdir | The directory to generate the generated Wails JS modules | Value in `wails.json` |
-| -debounce | The time to wait for reload after an asset change is detected | 100 (milliseconds) |
-| -devserver "host:port" | The address to bind the wails dev server to | "localhost:34115" |
-| -frontenddevserverurl "url" | Use 3rd party dev server url to serve assets, EG Vite | "" |
-| -appargs "args" | Arguments passed to the application in shell style | |
-| -save | Saves the given `assetdir`, `reloaddirs`, `wailsjsdir`, `debounce`, `devserver` and `frontenddevserverurl` flags in `wails.json` to become the defaults for subsequent invocations. | |
-| -race | Build with Go's race detector | false |
-| -s | Skip building the frontend | false |
-
-Example:
-
-`wails dev -assetdir ./frontend/dist -wailsjsdir ./frontend/src -browser`
-
-This command will do the following:
-
-- Build the application and run it (more details [here](../guides/manual-builds.mdx)
-- Generate the Wails JS modules in `./frontend/src`
-- Watch for updates to files in `./frontend/dist` and reload on any change
-- Open a browser and connect to the application
-
-There is more information on using this feature with existing framework scripts [here](../guides/application-development.mdx#live-reloading).
-
-## generate
-
-### template
-
-Wails uses templates for project generation. The `wails generate template` command helps scaffold a template so that it may be used for generating projects.
-
-| Flag | Description |
-|:---------------- |:------------------------------------------- |
-| -name | The template name (Mandatory) |
-| -frontend "path" | Path to frontend project to use in template |
-
-For more details on creating templates, consult the [Templates guide](../guides/templates.mdx).
-
-### module
-
-The `wails generate module` command allows you to manually generate the `wailsjs` directory for your application.
-
-## update
-
-`wails update` will update the version of the Wails CLI.
-
-| Flag | Description |
-|:------------------ |:------------------------------------- |
-| -pre | Update to latest pre-release version |
-| -version "version" | Install a specific version of the CLI |
-
-## version
-
-`wails version` will simply output the current CLI version.
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/menus.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/menus.mdx
deleted file mode 100644
index 565c8cb48..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/menus.mdx
+++ /dev/null
@@ -1,266 +0,0 @@
----
-sidebar_position: 4
----
-
-# Menus
-
-It is possible to add an application menu to Wails projects. This is achieved by defining a [Menu](#menu) struct and setting it in the [`Menu`](../reference/options.mdx#menu) application config, or by calling the runtime method [MenuSetApplicationMenu](../reference/runtime/menu.mdx#menusetapplicationmenu).
-
-An example of how to create a menu:
-
-```go
- AppMenu := menu.NewMenu()
- FileMenu := AppMenu.AddSubmenu("File")
- FileMenu.AddText("&Open", keys.CmdOrCtrl("o"), openFile)
- FileMenu.AddSeparator()
- FileMenu.AddText("Quit", keys.CmdOrCtrl("q"), func(_ *menu.CallbackData) {
- runtime.Quit()
- })
-
- if runtime.GOOS == "darwin" {
- AppMenu.Append(menu.EditMenu()) // on macos platform, we should append EditMenu to enable Cmd+C,Cmd+V,Cmd+Z... shortcut
- }
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- Menu: AppMenu,
- Bind: []interface{}{
- app,
- },
- )
- // ...
-```
-
-```` It is also possible to dynamically update the menu, by updating the menu struct and calling \[MenuUpdateApplicationMenu\](../reference/runtime/menu.mdx#menuupdateapplicationmenu).
-
-The example above uses helper methods, however it's possible to build the menu structs manually.
-
-## Menu
-
-A Menu is a collection of MenuItems:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-## Menu
-
-A Menu is a collection of MenuItems:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Menu struct {
- Items []*MenuItem
-}
-```
-
-For the Application menu, each MenuItem represents a single menu such as "Edit".
-
-A simple helper method is provided for building menus:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func NewMenuFromItems(first *MenuItem, rest ...*MenuItem) *Menu
-```
-
-This makes the layout of the code more like that of a menu without the need to add the menu items manually after creating them. Alternatively, you can just create the menu items and add them to the menu manually.
-
-## MenuItem
-
-A MenuItem represents an item within a Menu.
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-// MenuItem represents a menu item contained in a menu
-type MenuItem struct {
- Label string
- Role Role
- Accelerator *keys.Accelerator
- Type Type
- Disabled bool
- Hidden bool
- Checked bool
- SubMenu *Menu
- Click Callback
-}
-```
-
-| Field | Type | Notes |
-| ----------- | ------------------------------------ | ------------------------------------------------------------- |
-| Label | string | The menu text |
-| Accelerator | [\*keys.Accelerator](#accelerator) | Key binding for this menu item |
-| Type | [Type](#type) | Type of MenuItem |
-| Disabled | bool | Disables the menu item |
-| Hidden | bool | Hides this menu item |
-| Checked | bool | Adds check to item (Checkbox & Radio types) |
-| SubMenu | [\*Menu](#menu) | Sets the submenu |
-| Click | [Callback](#callback) | Callback function when menu clicked |
-| Role | string | Defines a [role](#role) for this menu item. Mac only for now. |
-
-### Accelerator
-
-Accelerators (sometimes called keyboard shortcuts) define a binding between a keystroke and a menu item. Wails defines an Accelerator as a combination or key + [Modifier](#modifier). They are available in the `"github.com/wailsapp/wails/v2/pkg/menu/keys"` package.
-
-Example:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut := keys.CmdOrCtrl("o")
-```
-
-Keys are any single character on a keyboard with the exception of `+`, which is defined as `plus`. Some keys cannot be represented as characters so there are a set of named characters that may be used:
-
-- `backspace`
-- `tab`
-- `return`
-- `enter`
-- `escape`
-- `left`
-- `right`
-- `up`
-- `down`
-- `space`
-- `delete`
-- `home`
-- `end`
-- `page up`
-- `page down`
-- `f1`
-- `f2`
-- `f3`
-- `f4`
-- `f5`
-- `f6`
-- `f7`
-- `f8`
-- `f9`
-- `f10`
-- `f11`
-- `f12`
-- `f13`
-- `f14`
-- `f15`
-- `f16`
-- `f17`
-- `f18`
-- `f19`
-- `f20`
-- `f21`
-- `f22`
-- `f23`
-- `f24`
-- `f25`
-- `f26`
-- `f27`
-- `f28`
-- `f29`
-- `f30`
-- `f31`
-- `f32`
-- `f33`
-- `f34`
-- `f35`
-- `numlock`
-
-Wails also supports parsing accelerators using the same syntax as Electron. This is useful for storing accelerators in config files.
-
-Example:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut, err := keys.Parse("Ctrl+Option+A")
-```
-
-#### Modifier
-
-The following modifiers are keys that may be used in combination with the accelerator key:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-const (
- // CmdOrCtrlKey represents Command on Mac and Control on other platforms
- CmdOrCtrlKey Modifier = "cmdorctrl"
- // OptionOrAltKey represents Option on Mac and Alt on other platforms
- OptionOrAltKey Modifier = "optionoralt"
- // ShiftKey represents the shift key on all systems
- ShiftKey Modifier = "shift"
- // ControlKey represents the control key on all systems
- ControlKey Modifier = "ctrl"
-)
-```
-
-A number of helper methods are available to create Accelerators using modifiers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-func CmdOrCtrl(key string) *Accelerator
-func OptionOrAlt(key string) *Accelerator
-func Shift(key string) *Accelerator
-func Control(key string) *Accelerator
-```
-
-Modifiers can be combined using `keys.Combo(key string, modifier1 Modifier, modifier2 Modifier, rest ...Modifier)`:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines "Ctrl+Option+A" on Mac and "Ctrl+Alt+A" on Window/Linux
- myShortcut := keys.Combo("a", ControlKey, OptionOrAltKey)
-```
-
-### Type
-
-Each menu item must have a type and there are 5 types available:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-const (
- TextType Type = "Text"
- SeparatorType Type = "Separator"
- SubmenuType Type = "Submenu"
- CheckboxType Type = "Checkbox"
- RadioType Type = "Radio"
-)
-```
-
-For convenience, helper methods are provided to quickly create a menu item:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func Text(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Separator() *MenuItem
-func Radio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Checkbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func SubMenu(label string, menu *Menu) *Menu
-```
-
-You can also create menu items directly on a menu by using the "Add" helpers:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func (m *Menu) AddText(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSeparator() *MenuItem
-func (m *Menu) AddRadio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddCheckbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSubMenu(label string, menu *Menu) *MenuI
-```
-
-A note on radio groups: A radio group is defined as a number of radio menu items that are next to each other in the menu. This means that you do not need to group items together as it is automatic. However, that also means you cannot have 2 radio groups next to each other - there must be a non-radio item between them.
-
-### Callback
-
-Each menu item may have a callback that is executed when the item is clicked:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Callback func(*CallbackData)
-
-type CallbackData struct {
- MenuItem *MenuItem
-}
-```
-
-The function is given a `CallbackData` struct which indicates which menu item triggered the callback. This is useful when using radio groups that may share a callback.
-
-### Role
-
-:::info Roles
-
-Roles are currently supported on Mac only.
-
-:::
-
-A menu item may have a role, which is essentially a pre-defined menu item. We currently support the following roles:
-
-| Role | Description |
-| ------------ | ------------------------------------------------------------------------ |
-| AppMenuRole | The standard Mac application menu. Can be created using `menu.AppMenu()` |
-| EditMenuRole | The standard Mac edit menu. Can be created using `menu.EditMenu()` |
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/options.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/options.mdx
deleted file mode 100644
index 90620aa77..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/options.mdx
+++ /dev/null
@@ -1,627 +0,0 @@
----
-sidebar_position: 3
----
-
-# Options
-
-## Application Options
-
-The `Options.App` struct contains the application configuration. It is passed to the `wails.Run()` method:
-
-```go title="Example"
-import "github.com/wailsapp/wails/v2/pkg/options"
-
-func main() {
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- DisableResize: false,
- Fullscreen: false,
- Frameless: true,
- MinWidth: 400,
- MinHeight: 400,
- MaxWidth: 1280,
- MaxHeight: 1024,
- StartHidden: false,
- HideWindowOnClose: false,
- BackgroundColour: &options.RGBA{R: 0, G: 0, B: 0, A: 255},
- AlwaysOnTop: false,
- Assets: assets,
- AssetsHandler: assetsHandler,
- Menu: app.applicationMenu(),
- Logger: nil,
- LogLevel: logger.DEBUG,
- LogLevelProduction: logger.ERROR,
- OnStartup: app.startup,
- OnDomReady: app.domready,
- OnShutdown: app.shutdown,
- OnBeforeClose: app.beforeClose,
- WindowStartState: options.Maximised,
- CSSDragProperty: "--wails-draggable",
- CSSDragValue: "drag",
- Bind: []interface{}{
- app,
- },
- Windows: &windows.Options{
- WebviewIsTransparent: false,
- WindowIsTranslucent: false,
- DisableWindowIcon: false,
- DisableFramelessWindowDecorations: false,
- WebviewUserDataPath: "",
- WebviewBrowserPath: "",
- Theme: windows.SystemDefault,
- CustomTheme: &windows.ThemeSettings{
- DarkModeTitleBar: windows.RGB(20, 20, 20),
- DarkModeTitleText: windows.RGB(200, 200, 200),
- DarkModeBorder: windows.RGB(20, 0, 20),
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- },
- // User messages that can be customised
- Messages *windows.Messages
- },
- Mac: &mac.Options{
- TitleBar: &mac.TitleBar{
- TitlebarAppearsTransparent: true,
- HideTitle: false,
- HideTitleBar: false,
- FullSizeContent: false,
- UseToolbar: false,
- HideToolbarSeparator: true,
- },
- Appearance: mac.NSAppearanceNameDarkAqua,
- WebviewIsTransparent: true,
- WindowIsTranslucent: false,
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- Linux: &linux.Options{
- Icon: icon,
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-### Title
-
-The text shown in the window's title bar.
-
-Type: string
-
-### Width
-
-The initial width of the window.
-
-Name: Width
-
-### Height
-
-Type: int
-
-Type: [AppearanceType](#appearance-type)
-
-### DisableResize
-
-By default, the main window is resizable. Setting this to `true` will keep it a fixed size.
-
-Type: int
-
-### Fullscreen
-
-Setting this to `true` will make the window fullscreen at startup.
-
-Type: int
-
-### Frameless
-
-When set to `true`, the window will have no borders or title bar. Also see [Frameless Windows](../guides/frameless.mdx).
-
-Type: int
-
-### MinWidth
-
-This sets the minimum width for the window. If the value given in `Width` is less than this value, the window will be set to `MinWidth` by default.
-
-Type: bool
-
-### MinHeight
-
-This sets the minimum height for the window. If the value given in `Height` is less than this value, the window will be set to `MinHeight` by default.
-
-Type: bool
-
-### MaxWidth
-
-This sets the maximum width for the window. If the value given in `Width` is more than this value, the window will be set to `MaxWidth` by default.
-
-Type: bool
-
-### MaxHeight
-
-This sets the maximum height for the window. If the value given in `Height` is more than this value, the window will be set to `MaxHeight` by default.
-
-Type: bool
-
-### StartHidden
-
-When set to `true`, the application will be hidden until [WindowShow](../reference/runtime/window.mdx#windowshow) is called.
-
-Type: int
-### HideWindowOnClose
-
-By default, closing the window will close the application. Setting this to `true` means closing the window will hide the window instead.
-
-hide the window instead.
-
-Type: int
-
-### BackgroundColour
-
-This value is the default background colour of the window. Default: white
-
-Type: *options.RGBA Example: options.NewRGBA(255,0,0,128) - Red at 50% transparency
-
-### AlwaysOnTop
-
-Indicates that the window should stay above other windows when losing focus.
-
-Type: int
-
-### Assets
-
-The frontend assets to be used by the application. Requires an `index.html` file.
-
-Name: StartHidden
-
-### AssetsHandler
-
-
-
-When set to `true`, the application will be hidden until [WindowShow](../reference/runtime/window.mdx#windowshow) is called.
-
-| Value | Win | Mac | Lin |
-| ----------------------- | --- | --- | --- |
-| GET | ✅ | ✅ | ✅ |
-| POST | ✅ | ✅ | ❌ |
-| PUT | ✅ | ✅ | ❌ |
-| PATCH | ✅ | ✅ | ❌ |
-| DELETE | ✅ | ✅ | ❌ |
-| Request Headers | ✅ | ✅ | ❌ |
-| Request Body | ✅ | ✅ | ❌ |
-| Request Body Streaming | ❌ | ❌ | ❌ |
-| Response StatusCodes | ✅ | ✅ | ❌ |
-| Response Headers | ✅ | ✅ | ❌ |
-| Response Body | ✅ | ✅ | ✅ |
-| Response Body Streaming | ❌ | ❌ | ✅ |
-
-NOTE: Linux is currently very limited due to targeting a WebKit2GTK Version < 2.36.0. In the future some features will be supported by the introduction of WebKit2GTK 2.36.0+ support.
-
-NOTE: When used in combination with a Frontend DevServer there might be limitations, eg. Vite serves the index.html on every path, that does not contain a file extension.
-
-Type: http.Handler
-
-### Menu
-
-The menu to be used by the application. More details about Menus in the [Menu Reference](../reference/runtime/menu.mdx).
-
-NOTE: On Mac, if no menu is specified, a default menu will be created. :::
-
-Type: \*menu.Menu
-
-### Logger
-
-The logger to be used by the application. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Type: bool
-
-### LogLevel
-
-The default log level. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Name: Assets
-
-### LogLevelProduction
-
-The default log level for production builds. More details about logging in the [Log Reference](../reference/runtime/log.mdx).
-
-Type: logger.LogLevel
-
-### OnStartup
-
-This callback is called after the frontend has been created, but before `index.html` has been loaded. It is given the application context.
-
-Name: AssetsHandler
-
-### OnDomReady
-
-This callback is called after the frontend has loaded `index.html` and its resources. It is given the application context.
-
-Name: AssetsHandler
-
-### OnShutdown
-
-This callback is called after the frontend has been destroyed, just before the application terminates. It is given the application context.
-
-Name: AssetsHandler
-
-### OnBeforeClose
-
-If this callback is set, it will be called when the application is about to quit, either by clicking the window close button or calling `runtime.Quit`. Returning true will cause the application to continue, false will continue shutdown as normal. This is good for confirming with the user that they wish to exit the program.
-
-Example:
-
-```go title=windowsapp.go
-func (b *App) beforeClose(ctx context.Context) (prevent bool) {
- dialog, err := runtime.MessageDialog(ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Quit?",
- Message: "Are you sure you want to quit?",
- })
-
- if err != nil {
- return false
- }
- return dialog != "Yes"
-}
-```
-
-Type: func(ctx context.Context) bool
-
-### WindowStartState
-
-Defines how the window should present itself at startup.
-
-| Value | Win | Mac | Lin |
-| ---------- | --- | --- | --- |
-| Fullscreen | ✅ | ✅ | ✅ |
-| Maximised | ✅ | ✅ | ✅ |
-| Minimised | ✅ | ❌ | ✅ |
-
-Name: Logger
-
-### CSSDragProperty
-
-Indicates the CSS property to use to identify which elements can be used to drag the window. Default: `--wails-draggable`.
-
-Type: string
-
-### CSSDragValue
-
-Indicates what value the `CSSDragProperty` style should have to drag the window. Default: `drag`.
-
-Type: string
-
-### Bind
-
-A slice of struct instances defining methods that need to be bound to the frontend.
-
-Default: Logger to Stdout
-
-### Windows
-
-This defines [Windows specific options](#windows-specific-options).
-
-Name: LogLevel
-
-### Mac
-
-This defines [Mac specific options](#mac-specific-options).
-
-Default: `Info` in dev mode, `Error` in production mode
-
-### Linux
-
-This defines [Linux specific options](#linux-specific-options).
-
-Name: LogLevelProduction
-
-## Windows Specific Options
-
-### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-Type: int
-
-### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Often combined with [WebviewIsTransparent](#WebviewIsTransparent) to make frosty-looking applications.
-
-Type: int
-
-### DisableWindowIcon
-
-Setting this to `true` will remove the icon in the top left corner of the title bar.
-
-Type: int
-
-### DisableFramelessWindowDecorations
-
-Setting this to `true` will remove the window decorations in [Frameless](#Frameless) mode. This means there will be no 'Aero Shadow' and no 'Rounded Corners' shown for the window. Please note that 'Rounded Corners' are only supported on Windows 11.
-
-Type: int
-
-### WebviewUserDataPath
-
-This defines the path where the WebView2 stores the user data. If empty `%APPDATA%\[BinaryName.exe]` will be used.
-
-Type: string
-
-### WebviewBrowserPath
-
-This defines the path to a directory with WebView2 executable files and libraries. If empty, webview2 installed in the system will be used.
-
-Important information about distribution of fixed version runtime:
-
-- [How to get and extract runtime](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#details-about-the-fixed-version-runtime-distribution-mode)
-- [Known issues for fixed version](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#known-issues-for-fixed-version)
-- [The path of fixed version of the WebView2 Runtime should not contain \Edge\Application\.](https://docs.microsoft.com/en-us/microsoft-edge/webview2/reference/win32/webview2-idl?view=webview2-1.0.1245.22#createcorewebview2environmentwithoptions)
-
-Type: string
-
-### Theme
-
-Minimum Windows Version: Windows 10 2004/20H1
-
-This defines the theme that the application should use:
-
-| Value | Description |
-| ------------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
-| SystemDefault | *Default*. The theme will be based on the system default. If the user changes their theme, the application will update to use the new setting |
-| Dark | The application will use a dark theme exclusively |
-| Light | The application will use a light theme exclusively |
-
-Type: `windows.Theme`
-
-### CustomTheme
-
-Name: WindowStartState
-
-Type: options.WindowStartState
-
-Type: `windows.CustomTheme`
-
-#### Name: CustomTheme
-
-The CustomTheme struct uses `int32` to specify the colour values. These are in the standard(!) Windows format of: `0x00BBGGAA`. A helper function is provided to do RGB conversions into this format: `windows.RGB(r,g,b uint8)`.
-
-NOTE: Any value not provided will default to black.
-
-```go
-type ThemeSettings struct {
- DarkModeTitleBar int32
- DarkModeTitleBarInactive int32
- DarkModeTitleText int32
- DarkModeTitleTextInactive int32
- DarkModeBorder int32
- DarkModeBorderInactive int32
- LightModeTitleBar int32
- LightModeTitleBarInactive int32
- LightModeTitleText int32
- LightModeTitleTextInactive int32
- LightModeBorder int32
- LightModeBorderInactive int32
-}
-```
-
-Example:
-
-```go
- CustomTheme: &windows.ThemeSettings{
- // Theme to use when window is active
- DarkModeTitleBar: windows.RGB(255, 0, 0), // Red
- DarkModeTitleText: windows.RGB(0, 255, 0), // Green
- DarkModeBorder: windows.RGB(0, 0, 255), // Blue
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- // Theme to use when window is inactive
- DarkModeTitleBarInactive: windows.RGB(128, 0, 0),
- DarkModeTitleTextInactive: windows.RGB(0, 128, 0),
- DarkModeBorderInactive: windows.RGB(0, 0, 128),
- LightModeTitleBarInactive: windows.RGB(100, 100, 100),
- LightModeTitleTextInactive: windows.RGB(10, 10, 10),
- LightModeBorderInactive: windows.RGB(100, 100, 100),
- },
-```
-
-### Messages
-
-Name: Windows
-
-Type: `*windows.Messages`
-
-Customise this for any language you choose to support.
-
-### ResizeDebounceMS
-
-ResizeDebounceMS is the amount of time to debounce redraws of webview2 when resizing the window. The default value (0) will perform redraws as fast as it can.
-
-Type: \*mac.Options
-
-### OnSuspend
-
-If set, this function will be called when windows initiates a switch to low power mode (suspend/hibernate)
-
-Name: Linux
-
-### OnResume
-
-If set, this function will be called when windows resumes from low power mode (suspend/hibernate)
-
-Name: Linux
-
-## Mac Specific Options
-
-### TitleBar
-
-The TitleBar struct provides the ability to configure the look and feel of the title bar.
-
-Type: bool
-
-
-### Appearance
-
-Appearance is used to set the style of your app in accordance with Apple's [NSAppearance](https://developer.apple.com/documentation/appkit/nsappearancename?language=objc) names.
-
-Name: WindowIsTranslucent
-
-### WebviewIsTransparent
-
-Setting this to `true` will make the webview background transparent when an alpha value of `0` is used. This means that if you use `rgba(0,0,0,0)` for `background-color` in your CSS, the host window will show through. Often combined with [WindowIsTranslucent](#WindowIsTranslucent) to make frosty-looking applications.
-
-Type: int
-
-### WindowIsTranslucent
-
-Setting this to `true` will make the window background translucent. Often combined with [WebviewIsTransparent](#WebviewIsTransparent) to make frosty-looking applications.
-
-Type: int
-
-### About
-
-This configuration lets you set the title, message and icon for the "About" menu item in the app menu created by the "AppMenu" role.
-
-Name: DisableFramelessWindowDecorations
-
-
-#### Titlebar struct
-
-The titlebar of the application can be customised by using the TitleBar options:
-
-```go
-type TitleBar struct {
- TitlebarAppearsTransparent bool
- HideTitle bool
- HideTitleBar bool
- FullSizeContent bool
- UseToolbar bool
- HideToolbarSeparator bool
-}
-```
-
-| Name | Description |
-| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
-| TitlebarAppearsTransparent | Makes the titlebar transparent. This has the effect of hiding the titlebar and the content fill the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindow/1419167-titlebarappearstransparent?language=objc) |
-| HideTitle | Hides the title of the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowtitlevisibility?language=objc) |
-| HideTitleBar | Removes [NSWindowStyleMaskTitled](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemasktitled/) from the style mask |
-| FullSizeContent | Makes the webview fill the entire window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemaskfullsizecontentview) |
-| UseToolbar | Adds a default toolbar to the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar?language=objc) |
-| HideToolbarSeparator | Removes the line beneath the toolbar. [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar/1516954-showsbaselineseparator?language=objc) |
-
-Preconfigured titlebar settings are available:
-
-| Setting | Example |
-| --------------------------- | ---------------------------------------------- |
-| `mac.TitleBarDefault()` |  |
-| `mac.TitleBarHidden()` |  |
-| `mac.TitleBarHiddenInset()` |  |
-
-Example:
-
-```go
-Mac: &mac.Options{
- TitleBar: mac.TitleBarHiddenInset(),
-}
-```
-
-Click [here](https://github.com/lukakerr/NSWindowStyles) for some inspiration on customising the titlebar.
-
-#### Appearance type
-
-You can specify the application's [appearance](https://developer.apple.com/documentation/appkit/nsappearance?language=objc).
-
-| Value | Description |
-| ----------------------------------------------------- | --------------------------------------------------------------- |
-| DefaultAppearance | DefaultAppearance uses the default system value |
-| NSAppearanceNameAqua | The standard light system appearance |
-| NSAppearanceNameDarkAqua | The standard dark system appearance |
-| NSAppearanceNameVibrantLight | The light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastAqua | A high-contrast version of the standard light system appearance |
-| NSAppearanceNameAccessibilityHighContrastDarkAqua | A high-contrast version of the standard dark system appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantLight | A high-contrast version of the light vibrant appearance |
-| NSAppearanceNameAccessibilityHighContrastVibrantDark | A high-contrast version of the dark vibrant appearance |
-
-Example:
-
-```go
-Mac: &mac.Options{
- Appearance: mac.NSAppearanceNameDarkAqua,
-}
-```
-
-#### About struct
-
-```go
-type AboutInfo struct {
- Title string
- Message string
- Icon []byte
-}
-```
-
-If these settings are provided, an "About" menu item will appear in the app menu (when using the `AppMenu` role). Given this configuration:
-
-```go
-//go:embed build/appicon.png
-var icon []byte
-
-func main() {
- err := wails.Run(&options.App{
- ...
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
-```
-
-The "About" menu item will appear in the app menu:
-
-
-
-
-When clicked, that will open an about message box:
-
-
-
-
-## Linux Specific Options
-
-### Icon
-
-Sets up the icon representing the window. This icon is used when the window is minimized (also known as iconified).
-
-Type: []byte
-
-Some window managers or desktop environments may also place it in the window frame, or display it in other contexts. On others, the icon is not used at all, so your mileage may vary.
-
-NOTE: Gnome on Wayland at least does not display this icon. To have a application icon there, a `.desktop` file has to be used. On KDE it should work.
-
-The icon should be provided in whatever size it was naturally drawn; that is, don’t scale the image before passing it. Scaling is postponed until the last minute, when the desired final size is known, to allow best quality.
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx
deleted file mode 100644
index 3dc1cf002..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx
+++ /dev/null
@@ -1,51 +0,0 @@
----
-sidebar_position: 5
----
-
-# Project Config
-
-The project config resides in the `wails.json` file in the project directory. The structure of the config is:
-
-```json
-{
- "name": "[The project name]",
- "assetdir": "[Relative path to the directory containing the compiled assets, this is normally inferred and could be left empty]",
- "reloaddirs": "[Additional directories to trigger reloads (comma separated), this is only used for some advanced asset configurations]",
- "frontend:install": "[The command to install node dependencies, run in the frontend directory - often `npm install`]",
- "frontend:build": "[The command to build the assets, run in the frontend directory - often `npm run build`]",
- "frontend:dev": "[This command has been replaced by frontend:dev:build. If frontend:dev:build is not specified will falls back to this command. If this command is also not specified will falls back to frontend:build]",
- "frontend:dev:build": "[This command is the dev equivalent of frontend:build. If not specified falls back to frontend:dev]",
- "frontend:dev:install": "[This command is the dev equivalent of frontend:install. If not specified falls back to frontend:install]",
- "frontend:dev:watcher": "[This command is run in a separate process on `wails dev`. Useful for 3rd party watchers or starting 3d party dev servers]",
- "frontend:dev:serverUrl": "[URL to a 3rd party dev server to be used to serve assets, EG Vite. If this is set to 'auto' then the devServerUrl will be inferred from the Vite output]",
- "wailsjsdir": "[Relative path to the directory that the auto-generated JS modules will be created]",
- "version": "[Project config version]",
- "outputfilename": "[The name of the binary]",
- "debounceMS": 100, // The default time the dev server waits to reload when it detects a change in assets
- "devServer": "[Address to bind the wails dev sever to. Default: localhost:34115]",
- "appargs": "[Arguments passed to the application in shell style when in dev mode]",
- "runNonNativeBuildHooks": false, // Defines if build hooks should be run though they are defined for an OS other than the host OS.
- "preBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed before a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH".]"
- },
- "postBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed after a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed after a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed after every build: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary.]"
- },
- "info": { // Data used to populate manifests and version info.
- "companyName": "[The company name. Default: [The project name]]",
- "productName": "[The product name. Default: [The project name]]",
- "productVersion": "[The version of the product. Default: '1.0.0']",
- "copyright": "[The copyright of the product. Default: 'Copyright.........']",
- "comments": "[A short comment of the app. Default: 'Built using Wails (https://wails.app)']"
- },
- "nsisType": "['multiple': One installer per architecture. 'single': Single universal installer for all architectures being built. Default: 'multiple']"
-}
-```
-
-This file is read by the Wails CLI when running `wails build` or `wails dev`.
-
-The `assetdir`, `reloaddirs`, `wailsjsdir`, `debounceMS`, `devserver` and `frontenddevserverurl` flags in `wails build/dev` will update the project config and thus become defaults for subsequent runs.
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/_category_.json b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/_category_.json
deleted file mode 100644
index ac6d55488..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Runtime",
- "position": 1
-}
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx
deleted file mode 100644
index 976ca1d80..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx
+++ /dev/null
@@ -1,14 +0,0 @@
----
-sidebar_position: 7
----
-
-# Browser
-
-These methods are related to the system browser.
-
-### BrowserOpenURL
-
-Opens the given URL in the system browser.
-
-Go: `BrowserOpenURL(ctx context.Context, url string)`
JS: `BrowserOpenURL(url string)`
-
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx
deleted file mode 100644
index bf1dd7246..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx
+++ /dev/null
@@ -1,283 +0,0 @@
----
-sidebar_position: 5
----
-
-# Dialog
-
-This part of the runtime provides access to native dialogs, such as File Selectors and Message boxes.
-
-:::info Javascript
- Dialog is currently unsupported in the JS runtime.
-:::
-
-### OpenDirectoryDialog
-
-Opens a dialog that prompts the user to select a directory. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-Returns: Selected directory (blank if the user cancelled) or an error
-
-### OpenFileDialog
-
-Opens a dialog that prompts the user to select a file. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-Returns: Selected file (blank if the user cancelled) or an error
-
-### OpenMultipleFilesDialog
-
-Opens a dialog that prompts the user to select multiple files. Can be customised using [OpenDialogOptions](#opendialogoptions).
-
-Go: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
-
-Returns: Selected files (nil if the user cancelled) or an error
-
-### SaveFileDialog
-
-Opens a dialog that prompts the user to select a filename for the purposes of saving. Can be customised using [SaveDialogOptions](#savedialogoptions).
-
-Go: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
-
-Returns: The selected file (blank if the user cancelled) or an error
-
-### MessageDialog
-
-Displays a message using a message dialog. Can be customised using [MessageDialogOptions](#messagedialogoptions).
-
-Go: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
-
-Returns: The text of the selected button or an error
-
-## Options
-
-### OpenDialogOptions
-
-```go
-type OpenDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- ResolvesAliases bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ---------------------------------------------- | --- | --- | --- |
-| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ | ✅ |
-| DefaultFilename | The default filename | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | A list of file filters | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | Show files hidden by the system | | ✅ | ✅ |
-| CanCreateDirectories | Allow user to create directories | | ✅ | |
-| ResolvesAliases | If true, returns the file not the alias | | ✅ | |
-| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ | |
-
-### SaveDialogOptions
-
-```go
-type SaveDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| -------------------------- | ---------------------------------------------- | --- | --- | --- |
-| DefaultDirectory | The directory the dialog will show when opened | ✅ | ✅ | ✅ |
-| DefaultFilename | The default filename | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | A list of file filters | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | Show files hidden by the system | | ✅ | ✅ |
-| CanCreateDirectories | Allow user to create directories | | ✅ | |
-| TreatPackagesAsDirectories | Allow navigating into packages | | ✅ | |
-
-### MessageDialogOptions
-
-```go
-type MessageDialogOptions struct {
- Type DialogType
- Title string
- Message string
- Buttons []string
- DefaultButton string
- CancelButton string
-}
-```
-
-| Field | Description | Win | Mac | Lin |
-| ------------- | ------------------------------------------------------------------------- | --- | --- | --- |
-| Type | The type of message dialog, eg question, info... | ✅ | ✅ | ✅ |
-| Title | Title for the dialog | ✅ | ✅ | ✅ |
-| Message | The message to show the user | ✅ | ✅ | ✅ |
-| Buttons | A list of button titles | | ✅ | |
-| DefaultButton | The button with this text should be treated as default. Bound to `return` | | ✅ | |
-| CancelButton | The button with this text should be treated as cancel. Bound to `escape` | | ✅ | |
-
-#### Windows
-
-Windows has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Abort", "Retry", "Ignore", "Yes", "No", "Try Again" or "Continue"
-
-#### Linux
-
-Linux has standard dialog types in which the buttons are not customisable. The value returned will be one of: "Ok", "Cancel", "Yes", "No"
-
-#### Mac
-
-A message dialog on Mac may specify up to 4 buttons. If no `DefaultButton` or `CancelButton` is given, the first button is considered default and is bound to the `return` key.
-
-For the following code:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
-})
-```
-
-the first button is shown as default:
-
-
-
-
-And if we specify `DefaultButton` to be "two":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
-})
-```
-
-the second button is shown as default. When `return` is pressed, the value "two" is returned.
-
-
-
-
-If we now specify `CancelButton` to be "three":
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
- CancelButton: "three",
-})
-```
-
-the button with "three" is shown at the bottom of the dialog. When `escape` is pressed, the value "three" is returned:
-
-
-
-
-
-
-#### DialogType
-
-```go
-const (
- InfoDialog DialogType = "info"
- WarningDialog DialogType = "warning"
- ErrorDialog DialogType = "error"
- QuestionDialog DialogType = "question"
- )
-```
-
-### FileFilter
-
-```go
-type FileFilter struct {
- DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
- Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
-}
-```
-
-#### Windows
-
-Windows allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-
-
-
-
-
-#### Linux
-
-Linux allows you to use multiple file filters in dialog boxes. Each FileFilter will show up as a separate entry in the dialog:
-
-
-
-
-
-
-#### Mac
-
-Mac dialogs only have the concept of a single set of patterns to filter files. If multiple FileFilters are provided, Wails will use all the Patterns defined.
-
-Example:
-
-```go
- selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
- Title: "Select File",
- Filters: []runtime.FileFilter{
- {
- DisplayName: "Images (*.png;*.jpg)",
- Pattern: "*.png;*.jpg",
- }, {
- DisplayName: "Videos (*.mov;*.mp4)",
- Pattern: "*.mov;*.mp4",
- },
- },
- })
-```
-
-This will result in the Open File dialog using `*.png,*.jpg,*.mov,*.mp4` as a filter.
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx
deleted file mode 100644
index 75e8b0a50..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx
+++ /dev/null
@@ -1,38 +0,0 @@
----
-sidebar_position: 2
----
-
-# Events
-
-The Wails runtime provides a unified events system, where events can be emitted or received by either Go or Javascript. Optionally, data may be passed with the events. Listeners will receive the data in the local data types.
-
-### EventsOn
-
-This method sets up a listener for the given event name. When an event of type `eventName` is [emitted](#EventsEmit), the callback is triggered. Any additional data sent with the emitted event will be passed to the callback.
-
-Go: `EventsOn(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOn(eventName string, callback function(optionalData?: any))`
-
-### EventsOff
-
-This method unregisters the listener for the given event name, optionally multiple listeneres can be unregistered via `additionalEventNames`.
-
-Go: `EventsOff(ctx context.Context, eventName string, additionalEventNames ...string)`
JS: `EventsOff(eventName string, ...additionalEventNames)`
-
-### EventsOnce
-
-This method sets up a listener for the given event name, but will only trigger once.
-
-Go: `EventsOnce(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOnce(eventName string, callback function(optionalData?: any))`
-
-### EventsOnMultiple
-
-This method sets up a listener for the given event name, but will only trigger a maximum of `counter` times.
-
-Go: `EventsOnMultiple(ctx context.Context, eventName string, callback func(optionalData ...interface{}), counter int)`
JS: `EventsOnMultiple(eventName string, callback function(optionalData?: any), counter int)`
-
-### EventsEmit
-
-This method emits the given event. Optional data may be passed with the event. This will trigger any event listeners.
-
-Go: `EventsEmit(ctx context.Context, eventName string, optionalData ...interface{})`
JS: `EventsEmit(ctx context, optionalData function(optionalData?: any))`
-
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx
deleted file mode 100644
index 6c02c71cd..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx
+++ /dev/null
@@ -1,73 +0,0 @@
----
-sidebar_position: 1
----
-
-# Introduction
-
-The runtime is a library that provides utility methods for your application. There is both a Go and Javascript runtime and the aim is to try and keep them at parity where possible.
-
-It has utility methods for:
-
-- [Window](window.mdx)
-- [Menu](menu.mdx)
-- [Dialog](dialog.mdx)
-- [Events](events.mdx)
-- [Browser](browser.mdx)
-- [Log](log.mdx)
-
-The Go Runtime is available through importing `github.com/wailsapp/wails/v2/pkg/runtime`. All methods in this package take a context as the first parameter. This context should be obtained from the [OnStartup](../options.mdx#onstartup) or [OnDomReady](../options.mdx#ondomready) hooks.
-
-:::info Note
-
-Whilst the context will be provided to the [OnStartup](../options.mdx#onstartup) method, there's no guarantee the runtime will work in this method as the window is initialising in a different thread. If you wish to call runtime methods at startup, use [OnDomReady](../options.mdx#ondomready).
-
-:::
-
-The Javascript library is available to the frontend via the `window.runtime` map. There is a runtime package generated when using `dev` mode that provides Typescript declarations for the runtime. This should be located in the `wailsjs` directory in your frontend directory.
-
-### Hide
-
-Go: `Hide(ctx context.Context)`
JS: `Hide()`
-
-Hides the application.
-
-:::info Note On Mac, this will hide the application in the same way as the `Hide` menu item in standard Mac applications. This is different to hiding the window, but the application still being in the foreground. For Windows and Linux, this is currently the same as `WindowHide`. :::
-
-### Show
-
-Shows the application.
-
-:::info Note On Mac, this will bring the application back into the foreground. For Windows and Linux, this is currently the same as `WindowShow`. :::
-
-Go: `Show(ctx context.Context)`
JS: `Show()`
-
-### Quit
-
-Quits the application.
-
-Go: `Quit(ctx context.Context)`
JS: `Quit()`
-
-### Environment
-
-Returns details of the current environment.
-
-Go: `Environment(ctx context.Context) EnvironmentInfo`
JS: `Environment(): Promise
JS: `LogPrint(message: string)`
-
-### LogPrintf
-
-Logs the given message as a raw message.
-
-Go: `LogPrintf(ctx context.Context, format string, args ...interface{})`
-
-### LogTrace
-
-Logs the given message at the `Trace` log level.
-
-Go: `LogTrace(ctx context.Context, message string)`
JS: `LogTrace(message: string)`
-
-### LogTracef
-
-Logs the given message at the `Trace` log level.
-
-Go: `LogTracef(ctx context.Context, format string, args ...interface{})`
-
-### LogDebug
-
-Logs the given message at the `Debug` log level.
-
-Go: `LogDebug(ctx context.Context, message string)`
JS: `LogDebug(message: string)`
-
-### LogDebugf
-
-Logs the given message at the `Debug` log level.
-
-Go: `LogDebugf(ctx context.Context, format string, args ...interface{})`
-
-### LogInfo
-
-Logs the given message at the `Info` log level.
-
-Go: `LogInfo(ctx context.Context, message string)`
JS: `LogInfo(message: string)`
-
-### LogInfof
-
-Logs the given message at the `Info` log level.
-
-Go: `LogInfof(ctx context.Context, format string, args ...interface{})`
-
-### LogWarning
-
-Logs the given message at the `Warning` log level.
-
-Go: `LogWarning(ctx context.Context, message string)`
JS: `LogWarning(message: string)`
-
-### LogWarningf
-
-Logs the given message at the `Warning` log level.
-
-Go: `LogWarningf(ctx context.Context, format string, args ...interface{})`
-
-### LogError
-
-Logs the given message at the `Error` log level.
-
-Go: `LogError(ctx context.Context, message string)`
JS: `LogError(message: string)`
-
-### LogErrorf
-
-Logs the given message at the `Error` log level.
-
-Go: `LogErrorf(ctx context.Context, format string, args ...interface{})`
-
-### LogFatal
-
-Logs the given message at the `Fatal` log level.
-
-Go: `LogFatal(ctx context.Context, message string)`
JS: `LogFatal(message: string)`
-
-### LogFatalf
-
-Logs the given message at the `Fatal` log level.
-
-Go: `LogFatalf(ctx context.Context, format string, args ...interface{})`
-
-### LogSetLogLevel
-
-Sets the log level. In Javascript, the number relates to the following log levels:
-
-| Value | Log Level |
-| ----- | --------- |
-| 1 | Trace |
-| 2 | Debug |
-| 3 | Info |
-| 4 | Warning |
-| 5 | Error |
-
-Go: `LogSetLogLevel(ctx context.Context, level logger.LogLevel)`
JS: `LogSetLogLevel(level: number)`
-
-## Using a Custom Logger
-
-A custom logger may be used by providing it using the [Logger](../options.mdx#logger) application option. The only requirement is that the logger implements the `logger.Logger` interface defined in `github.com/wailsapp/wails/v2/pkg/logger`:
-
-```go title="logger.go"
-type Logger interface {
- Print(message string)
- Trace(message string)
- Debug(message string)
- Info(message string)
- Warning(message string)
- Error(message string)
- Fatal(message string)
-}
-```
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx
deleted file mode 100644
index 226ff2c68..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx
+++ /dev/null
@@ -1,23 +0,0 @@
----
-sidebar_position: 6
----
-
-# Menu
-
-These methods are related to the application menu.
-
-:::info Javascript
- Menu is currently unsupported in the JS runtime.
-:::
-
-### MenuSetApplicationMenu
-
-Sets the application menu to the given [menu](../menus.mdx).
-
-Go: `MenuSetApplicationMenu(ctx context.Context, menu *menu.Menu)`
-
-### MenuUpdateApplicationMenu
-
-Updates the application menu, picking up any changes to the menu passed to `MenuSetApplicationMenu`.
-
-Go: `MenuUpdateApplicationMenu(ctx context.Context)`
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx
deleted file mode 100644
index 3316a45f9..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx
+++ /dev/null
@@ -1,211 +0,0 @@
----
-sidebar_position: 4
----
-
-# Window
-
-These methods give control of the application window.
-
-### WindowSetTitle
-
-Sets the text in the window title bar.
-
-Go: `WindowSetTitle(ctx context.Context, title string)`
JS: `WindowSetTitle(title: string)`
-
-### WindowFullscreen
-
-Makes the window full screen.
-
-Go: `WindowFullscreen(ctx context.Context)`
JS: `WindowFullscreen()`
-
-### WindowUnfullscreen
-
-Restores the previous window dimensions and position prior to full screen.
-
-Go: `WindowUnfullscreen(ctx context.Context)`
JS: `WindowUnfullscreen()`
-
-### WindowIsFullscreen
-
-Returns true if the window is full screen.
-
-Go: `WindowCenter(ctx context.Context)`
JS: `WindowCenter()`
-
-### WindowCenter
-
-Centers the window on the monitor the window is currently on.
-
-Go: `WindowReload(ctx context.Context)`
JS: `WindowReload()`
-
-### WindowReload
-
-Performs a "reload" (Reloads current page).
-
-Go: `WindowReloadApp(ctx context.Context)`
JS: `WindowReloadApp()`
-
-### WindowReloadApp
-
-Reloads the application frontend.
-
-Go: `WindowSetSystemDefaultTheme(ctx context.Context)`
JS: `WindowSetSystemDefaultTheme()`
-
-### WindowSetSystemDefaultTheme
-
-Windows only.
-
-Go: `WindowSetDarkTheme(ctx context.Context)`
JS: `WindowSetDarkTheme()`
-
-Sets window theme to system default (dark/light).
-
-### WindowSetLightTheme
-
-Windows only.
-
-Go: `WindowSetLightTheme(ctx context.Context)`
JS: `WindowSetLightTheme()`
-
-Sets window theme to light.
-
-### WindowSetDarkTheme
-
-Windows only.
-
-Go: `WindowShow(ctx context.Context)`
JS: `WindowShow()`
-
-Sets window theme to dark.
-
-### WindowShow
-
-Shows the window, if it is currently hidden.
-
-Go: `WindowHide(ctx context.Context)`
JS: `WindowHide()`
-
-### WindowHide
-
-Hides the window, if it is currently visible.
-
-Go: `WindowSetSize(ctx context.Context, width int, height int)`
JS: `WindowSetSize(size: Size)`
-
-### WindowIsNormal
-
-Returns true if the window not minimised, maximised or fullscreen.
-
-Go: `WindowGetSize(ctx context.Context) (width int, height int)`
JS: `WindowGetSize() : Size`
-
-### WindowSetSize
-
-Sets the width and height of the window.
-
-Go: `WindowSetMaxSize(ctx context.Context, width int, height int)`
JS: `WindowSetMaxSize(size: Size)`
-
-### WindowGetSize
-
-Gets the width and height of the window.
-
-Go: `WindowSetMinSize(ctx context.Context, width int, height int)`
JS: `WindowSetMinSize(size: Size)`
-
-### WindowSetMinSize
-
-Sets the minimum window size. Will resize the window if the window is currently smaller than the given dimensions.
-
-Setting a size of `0,0` will disable this constraint.
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### WindowSetMaxSize
-
-Sets the maximum window size. Will resize the window if the window is currently larger than the given dimensions.
-
-Setting a size of `0,0` will disable this constraint.
-
-Go: `WindowSetPosition(ctx context.Context, x int, y int)`
JS: `WindowSetPosition(position: Position)`
-
-### WindowSetAlwaysOnTop
-
-Sets the window AlwaysOnTop or not on top.
-
-Go: `WindowGetPosition(ctx context.Context) (x int, y int)`
JS: `WindowGetPosition() : Position`
-
-### WindowSetPosition
-
-Sets the window position relative to the monitor the window is currently on.
-
-Go: `WindowMaximise(ctx context.Context)`
JS: `WindowMaximise()`
-
-### WindowGetPosition
-
-Gets the window position relative to the monitor the window is currently on.
-
-Go: `WindowUnmaximise(ctx context.Context)`
JS: `WindowUnmaximise()`
-
-### WindowMaximise
-
-Maximises the window to fill the screen.
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowUnmaximise
-
-Restores the window to the dimensions and position prior to maximising.
-
-Go: `WindowMinimise(ctx context.Context)`
JS: `WindowMinimise()`
-
-### WindowIsMaximised
-
-Returns true if the window is maximised.
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### WindowToggleMaximise
-
-Toggles between Maximised and UnMaximised.
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### WindowMinimise
-
-Minimises the window.
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-### WindowUnminimise
-
-Restores the window to the dimensions and position prior to minimising.
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### WindowIsMinimised
-
-Returns true if the window is minimised.
-
-Go: `WindowIsMinimised(ctx context.Context) bool` JS: `WindowIsMinimised() bool`
-
-### WindowSetBackgroundColour
-
-Sets the background colour of the window to the given RGBA colour definition. This colour will show through for all transparent pixels.
-
-Valid values for R, G, B and A are 0-255.
-
-Any value that is not 0 will be considered 255. :::info Windows
-On Windows, only alpha values of 0 or 255 are supported.
-:::
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-## Typescript Object Definitions
-
-### Position
-
-```ts
-interface Position {
- x: number;
- y: number;
-}
-```
-
-### Size
-
-```ts
-interface Size {
- w: number;
- h: number;
-}
-```
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/_category_.json b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/_category_.json
deleted file mode 100644
index dfac1d175..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Tutorials",
- "position": 70
-}
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx
deleted file mode 100644
index f4845fdbe..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx
+++ /dev/null
@@ -1,243 +0,0 @@
----
-sidebar_position: 20
----
-
-# Dogs API
-
-
-
-
-:::note This tutorial has been kindly provided by [@tatadan](https://twitter.com/tatadan) and forms part of their [Wails Examples Repository](https://github.com/tataDan/wails-v2-examples). :::
-
-In this tutorial we are going to develop an application that retrieves photos of dogs from the web and then displays them.
-
-### Create the project
-
-Let's create the application. From a terminal enter: `wails init -n dogs-api -t svelte`
-
-Note: We could optionally add `-ide vscode` or `-ide goland` to the end of this command if you wanted to add IDE support.
-
-Now let's `cd dogs-api` and start editing the project files.
-
-### Remove unused code
-
-We will start by removing some elements that we know we will not use:
-
-- Open `app.go` and remove the following lines:
-
-```go
-// Greet returns a greeting for the given name
-func (a *App) Greet(name string) string {
- return fmt.Sprintf("Hello %s, It's show time!", name)
-}
-```
-
-- Open `frontend/src/App.svelte` and delete all lines.
-- Delete the `frontend/src/assets/images/logo-universal.png` file
-
-### Creating our application
-
-Now let's add our new Go code.
-
-Add the following struct declarations to `app.go` before the function definitions:
-
-```go
-type RandomImage struct {
- Message string
- Status string
-}
-
-type AllBreeds struct {
- Message map[string]map[string][]string
- Status string
-}
-
-type ImagesByBreed struct {
- Message []string
- Status string
-}
-```
-
-Add the following functions to `app.go` (perhaps after the existing function definitions):
-
-```go
-func (a *App) GetRandomImageUrl() string {
- response, err := http.Get("https://dog.ceo/api/breeds/image/random")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data RandomImage
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-
-func (a *App) GetBreedList() []string {
- var breeds []string
-
- response, err := http.Get("https://dog.ceo/api/breeds/list/all")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data AllBreeds
- json.Unmarshal(responseData, &data)
-
- for k := range data.Message {
- breeds = append(breeds, k)
- }
-
- sort.Strings(breeds)
-
- return breeds
-}
-
-func (a *App) GetImageUrlsByBreed(breed string) []string {
-
- url := fmt.Sprintf("%s%s%s%s", "https://dog.ceo/api/", "breed/", breed, "/images")
- response, err := http.Get(url)
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data ImagesByBreed
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-```
-
-Modify the `import` section of `app.go` to look like this:
-
-```go
-import (
- "context"
- "fmt"
- "encoding/json"
- "io/ioutil"
- "log"
- "net/http"
- "sort"
-)
-```
-
-Add the following lines to `frontend/src/App.svelte`:
-
-```html
-
-
-Dogs API
-
-{#if showRandomPhoto}
-
-{/if}
-{#if showBreedPhotos}
- {#each photos as photo}
-
- {/each}
-{/if}
-
-
-```
-
-### Testing the application
-
-To generate the bindings and test the application, run `wails dev`.
-
-### Compiling the application
-
-To compile the application to a single, production grade binary, run `wails build`.
-
-
-
-
-
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx
deleted file mode 100644
index ee2814292..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx
+++ /dev/null
@@ -1,118 +0,0 @@
----
-sidebar_position: 10
----
-
-# Hello World
-
-Цель этого урока — запустить наиболее базовое приложение, использующее Wails. Вы сможете:
-
-- Создавать новое Wails приложение
-- Собирать приложение
-- Запускать приложение
-
-:::note
-В этом уроке в качестве целевой платформы используется Windows. Вывод будет варьироваться в
-зависимости от вашей операционной системы.
-:::
-
-## Создавать новое Wails приложение
-
-Чтобы создать новое Wails приложение, использующее стандартный шаблон JS, вам нужно выполнить следующую команду:
-
-```bash
-wails init -n helloworld
-```
-
-Вы должны увидеть что-то похожее на следующее:
-
-```
-Wails CLI v2.0.0
-
-Initialising Project 'helloworld'
----------------------------------
-
-Project Name: helloworld
-Project Directory: C:\Users\leaan\tutorial\helloworld
-Project Template: vanilla
-Template Support: https://wails.io
-
-Initialised project 'helloworld' in 232ms.
-```
-
-Это создаст новый каталог под названием `helloworld` в текущей директории. В этом каталоге вы найдете несколько файлов:
-
-```
-build/ - Содержит файлы сборки + собранное приложение
-frontend/ - Содержит файлы интерфейса
-app.go - Содержит код приложения
-main.go - Основная программа с настройками приложения
-wails.json - Файл настройки проекта
-go.mod - Файл модуля Go
-go.sum - Файл контрольной суммы модуля Go
-```
-
-## Собирать приложение
-
-Чтобы собрать приложение, перейдите в новую директорию `helloworld` и запустите следующую команду:
-
-```bash
-wails build
-```
-
-Вы должны увидеть что-то похожее на следующее:
-
-```
-Wails CLI v2.0.0
-
-App Type: desktop
-Platforms: windows/amd64
-Compiler: C:\Users\leaan\go\go1.18.3\bin\go.exe
-Build Mode: Production
-Skip Frontend: false
-Compress: false
-Package: true
-Clean Build Dir: false
-LDFlags: ""
-Tags: []
-Race Detector: false
-
-Building target: windows/amd64
-------------------------------
- - Installing frontend dependencies: Done.
- - Compiling frontend: Done.
- - Generating bundle assets: Done.
- - Compiling application: Done.
-Built 'C:\Users\leaan\tutorial\helloworld\build\bin\helloworld.exe' in 10.616s.
-```
-
-Приложение собрано и сохранено в папке `build/bin`.
-
-## Запускать приложение
-
-Если мы откроем папку `build/bin` в Проводнике, то увидим исполняемый файл проекта:
-
-
-
-
-Мы можем запустить его, просто дважды щелкнув по файлу `helloworld.exe`.
-
-На Mac, Wails генерирует файл `helloworld.app` который может быть запущен двойным щелчком.
-
-На Linux вы можете запустить приложение с помощью файла `./helloworld` из папки `build/bin`.
-
-Вы должны видеть приложение, работающее так, как ожидалось:
-
-
-
diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/emailit.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/emailit.mdx
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index 04150ba28..000000000
--- a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/emailit.mdx
+++ /dev/null
@@ -1,10 +0,0 @@
-# EmailIt
-
-```mdx-code-block
-
-
-
-
-```
-
-:::note
-
-This tutorial has been kindly provided by [@tatadan](https://twitter.com/tatadan) and forms part of their [Wails Examples Repository](https://github.com/tataDan/wails-v2-examples).
-
-:::
-
-In this tutorial we are going to develop an application that retrieves photos of dogs from the web and then displays them.
-
-### Create the project
-
-Let's create the application. From a terminal enter: `wails init -n dogs-api -t svelte`
-
-Note: We could optionally add `-ide vscode` or `-ide goland` to the end of this command if you wanted to add IDE support.
-
-Now let's `cd dogs-api` and start editing the project files.
-
-### Remove unused code
-
-We will start by removing some elements that we know we will not use:
-
-- Open `app.go` and remove the following lines:
-
-```go
-// Greet returns a greeting for the given name
-func (a *App) Greet(name string) string {
- return fmt.Sprintf("Hello %s, It's show time!", name)
-}
-```
-
-- Open `frontend/src/App.svelte` and delete all lines.
-- Delete the `frontend/src/assets/images/logo-universal.png` file
-
-### Creating our application
-
-Now let's add our new Go code.
-
-Add the following struct declarations to `app.go` before the function definitions:
-
-```go
-type RandomImage struct {
- Message string
- Status string
-}
-
-type AllBreeds struct {
- Message map[string]map[string][]string
- Status string
-}
-
-type ImagesByBreed struct {
- Message []string
- Status string
-}
-```
-
-Add the following functions to `app.go` (perhaps after the existing function definitions):
-
-```go
-func (a *App) GetRandomImageUrl() string {
- response, err := http.Get("https://dog.ceo/api/breeds/image/random")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data RandomImage
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-
-func (a *App) GetBreedList() []string {
- var breeds []string
-
- response, err := http.Get("https://dog.ceo/api/breeds/list/all")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data AllBreeds
- json.Unmarshal(responseData, &data)
-
- for k := range data.Message {
- breeds = append(breeds, k)
- }
-
- sort.Strings(breeds)
-
- return breeds
-}
-
-func (a *App) GetImageUrlsByBreed(breed string) []string {
-
- url := fmt.Sprintf("%s%s%s%s", "https://dog.ceo/api/", "breed/", breed, "/images")
- response, err := http.Get(url)
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data ImagesByBreed
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-```
-
-Modify the `import` section of `app.go` to look like this:
-
-```go
-import (
- "context"
- "fmt"
- "encoding/json"
- "io/ioutil"
- "log"
- "net/http"
- "sort"
-)
-```
-
-Add the following lines to `frontend/src/App.svelte`:
-
-
-```html
-
-
-Dogs API
-
-{#if showRandomPhoto}
-
-{/if}
-{#if showBreedPhotos}
- {#each photos as photo}
-
- {/each}
-{/if}
-
-
-```
-
-
-### Testing the application
-
-To generate the bindings and test the application, run `wails dev`.
-
-### Compiling the application
-
-To compile the application to a single, production grade binary, run `wails build`.
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diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.3.0/guides/templates.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.4.0/guides/templates.mdx
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diff --git a/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/helloworld.mdx b/website/i18n/ru/docusaurus-plugin-content-docs/version-v2.4.0/tutorials/helloworld.mdx
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diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/links.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/links.mdx
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index 90c365a3d..000000000
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+++ /dev/null
@@ -1,23 +0,0 @@
----
-sidebar_position: 2
----
-
-# 链接
-
-此页面用于列出社区相关的链接。 请提交 PR(点击页面底部的`编辑此页`)增加链接。
-
-## 了不起的 Wails
-
-Wails 相关的[优秀列表](https://github.com/wailsapp/awesome-wails)。
-
-## 支持的通道
-
-- [Gophers Slack Channel](https://gophers.slack.com/messages/CJ4P9F7MZ/)
-- [Gophers Slack Channel Invite](https://invite.slack.golangbridge.org/)
-- [Github Issues](https://github.com/wailsapp/wails/issues)
-- [v2 测试版讨论板](https://github.com/wailsapp/wails/discussions/828)
-
-## 社交媒体
-
-- [Twitter](https://twitter.com/wailsapp)
-- [Wails 中文社区 QQ 群](https://qm.qq.com/cgi-bin/qm/qr?k=PmIURne5hFGNd7QWzW5qd6FV-INEjNJv&jump_from=webapi) - 群号:1067173054
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/_category_.json
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index 276e283b7..000000000
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+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Showcase",
- "position": 1
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/emailit.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/community/showcase/emailit.mdx
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+++ /dev/null
@@ -1,8 +0,0 @@
-# EmailIt
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-有关编译选项的更多详细信息,请参阅[构建命令](../reference/cli#构建)。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/development.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/development.mdx
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+++ /dev/null
@@ -1,16 +0,0 @@
----
-sidebar_position: 5
----
-
-# 开发您的应用程序
-
-您可以通过运行`wails dev`从项目目录在开发模式下运行您的应用程序。 这将执行以下操作:
-
-- 构建您的应用程序并运行它
-- 监听 Go 文件中的修改并在更改时重新构建/重新运行
-- Using the power of [vite](https://vitejs.dev/), will watch for modifications in your Go files and rebuild/re-run on change
-- 设置将通过浏览器为您的应用程序提供服务的[网络服务器](http://localhost:34115)。 这允许您使用您喜欢的浏览器扩展。 您甚至可以从控制台调用 Go 代码。
-
-首先,在项目目录中运行`wails dev`。 可以在[此处](../reference/cli#开发)找到有关这方面的更多信息。
-
-即将提供:教程
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/firstproject.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/gettingstarted/firstproject.mdx
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@@ -1,132 +0,0 @@
----
-sidebar_position: 2
----
-
-# 创建项目
-
-## 项目生成
-
-现在 CLI 已安装,您可以使用`wails init`命令生成一个新项目。
-
-选择您最喜欢的框架:
-
-
-
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
-
- wails init -n myproject -t svelte
-If you would rather use Typescript:
-
- wails init -n myproject -t svelte-ts
-
-
-
- wails init -n myproject -t react
-If you would rather use Typescript:
-
- wails init -n myproject -t react-ts
-
-
-
- wails init -n myproject -t vue
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vue-ts
-
-
-
- wails init -n myproject -t preact
-
-If you would rather use Typescript:
-
- wails init -n myproject -t preact-ts
-
-
-
- wails init -n myproject -t lit
-
-If you would rather use Typescript:
-
- wails init -n myproject -t lit-ts
-
-
-
- wails init -n myproject -t vanilla
-
-If you would rather use Typescript:
-
- wails init -n myproject -t vanilla-ts
-
-
-
-Wails 项目具有以下布局:
-
-要查看其他可用选项,您可以运行 `wails init -help`。 更多详细信息可以在 [初始化命令](../reference/cli#初始化)中找到。
-
-## 项目布局
-
-Wails 项目有以下布局:
-
-```
-.
-.
-.
-├── build/
-│ ├── appicon.png
-│ ├── darwin/
-│ └── windows/
-├── frontend/
-├── go.mod
-├── go.sum
-├── main.go
-└── wails.json
-```
-
-### 项目结构概要
-
-- `/main.go` - 主应用
-- `/frontend/` - 前端项目文件
-- `/build/` - 项目构建目录
-- `/wails.json` - 项目配置
-- `/go.mod` - Go mod 文件
-- `/go.sum` - Go mod 校验文件
-- `/build/windows/` - Windows 特定的项目文件
-- `/go.mod` - Go module file
-- `/go.sum` - Go module checksum file
-
-`frontend`目录没有特定于 Wails 的内容,可以是您选择的任何前端项目。
-
-`build`目录在构建过程中使用。 这些文件可以修改以自定义您的构建。 如果文件从构建目录中删除,将重新生成默认版本。
-
-`go.mod`中的默认模块名称是“changeme”。 您应该将其更改为更合适的内容。
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+++ /dev/null
@@ -1,109 +0,0 @@
----
-sidebar_position: 1
----
-
-# 安装
-
-## 支持的平台
-
-- Windows 10/11 AMD64/ARM64
-- MacOS 10.13+ AMD64
-- MacOS 11.0+ ARM64
-- Linux AMD64/ARM64
-
-## 依赖
-
-Wails 有许多安装前需要的常见依赖项:
-
-- Go 1.17+
-- NPM (Node 15+)
-
-### Go
-
-从[Go 下载页面](https://golang.org/dl/)下载 Go。
-
-确保您遵守官方的[Go 安装说明](https://golang.org/doc/install#install)。 您还需要确保您的 `PATH` 环境变量包含您的 `~/go/bin` 目录路径。 重启终端并执行以下命令检查:
-
-- 检查 Go 是否安装正确: `go version`
-- 检查 "~/go/bin" 是否在您的 PATH 变量中: `echo $PATH | grep go/bin`
-
-### NPM
-
-从[Node 下载页面](https://nodejs.org/en/download/)下载 NPM。 最好使用最新版本,因为这是我们通常会测试的版本。
-
-运行 `npm --version` 进行验证。
-
-## 平台指定依赖关系
-
-您还需要安装指定平台的依赖项:
-
-
-
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
- xcode-select --install
- wails doctor
command (see below). Some Windows installations will already have this installed. You can check using
- the{" "}
- wails doctor
command (see below). Some Windows installations will already have this
- installed. You can check using the wails doctor
command (see
- below).
- gcc
build tools
- plus libgtk3
and libwebkit
.
- Rather than list a ton of commands for different distros, Wails can try to determine
- what the installation commands are for your specific distribution. Run wails doctor
after
- installation
- to be shown how to install the dependencies.
- If your distro/package manager is not supported, please consult the {" "}
- Add Linux Distro guide.
- Rather than list a ton of commands for different distros, Wails can try to determine
- what the installation commands are for your specific distribution. Run wails doctor
after
- installation
- to be shown how to install the dependencies.
- If your distro/package manager is not supported, please consult the {" "}
- Add Linux Distro guide. Rather than list a ton of
- commands for different distros, Wails can try to determine what the
- installation commands are for your specific distribution. Run{" "}
- wails doctor
after installation to be shown how to install the
- dependencies. If your distro/package manager is not supported, please
- consult the{" "}
- Add Linux Distro guide.
-
-
-
-```
-
-with:
-
-```html
-
-```
-
-Then we would see the following:
-
-
-
-
-
-
-
-
-
-
-
Default: white
-
-### 窗口固定在最顶层
-
-窗口在失去焦点时应保持在其他窗口之上。
-
-类型:int
-
-### 资源
-
-应用程序要使用的前端资源。 需要一个`index.html`文件。
-
-名称:StartHidden
-
-### 菜单
-
-
-
-注意:在 Mac 上,如果未指定菜单,则将创建默认菜单。
-
-| 值 | Win | Mac | Lin |
-| ----------------------- | --- | --- | --- |
-| GET | ✅ | ✅ | ✅ |
-| POST | ✅ | ✅ | ❌ |
-| PUT | ✅ | ✅ | ❌ |
-| PATCH | ✅ | ✅ | ❌ |
-| DELETE | ✅ | ✅ | ❌ |
-| Request Headers | ✅ | ✅ | ❌ |
-| Request Body | ✅ | ✅ | ❌ |
-| Request Body Streaming | ❌ | ❌ | ❌ |
-| Response StatusCodes | ✅ | ✅ | ❌ |
-| Response Headers | ✅ | ✅ | ❌ |
-| Response Body | ✅ | ✅ | ✅ |
-| Response Body Streaming | ❌ | ❌ | ✅ |
-
-NOTE: Linux is currently very limited due to targeting a WebKit2GTK Version < 2.36.0. In the future some features will be supported by the introduction of WebKit2GTK 2.36.0+ support. In the future some features will be supported by the introduction of WebKit2GTK 2.36.0+ support.
-
-NOTE: When used in combination with a Frontend DevServer there might be limitations, eg. Vite serves the index.html on every path, that does not contain a file extension. NOTE: When used in combination with a Frontend DevServer there might be limitations, eg. Vite serves the index.html on every path, that does not contain a file extension. Vite serves the index.html on every path, that does not contain a file extension.
-
-类型:[AppearanceType](#外观类型)
-
-### 日志
-
-应用程序要使用的菜单。 [菜单参考](../reference/runtime/menu)中有关菜单的更多详细信息。
-
-:::note
-On Mac, if no menu is specified, a default menu will be created.
-:::
-
-This value is the default background colour of the window. Default: white Default: white
-
-### 日志级别
-
-应用程序要使用的记录器。 有关日志记录的更多详细信息,请参阅[日志参考](../reference/runtime/log)。
-
-类型:bool
-
-### 应用启动回调
-
-默认日志级别。 有关日志记录的更多详细信息,请参阅[日志参考](../reference/runtime/log)。
-
-名称:Assets
-
-### 前端 Dom 加载完成回调
-
-The default log level for production builds. 有关日志记录的更多详细信息,请参阅[日志参考](../reference/runtime/log)。 有关日志记录的更多详细信息,请参阅[日志参考](../reference/runtime/log)。
-
-类型:logger.Logger
-
-### 应用退出回调
-
-此回调在前端创建之后调用,但在`index.html`加载之前调用。 它提供了应用程序上下文。
-
-类型:\*menu.Menu
-
-### 关闭应用程序之前回调
-
-在前端加载完毕`index.html`及其资源后调用此回调。 它提供了应用程序上下文。
-
-类型:\*menu.Menu
-
-### 窗口启动状态
-
-在前端被销毁之后,应用程序终止之前,调用此回调。 它提供了应用程序上下文。
-
-类型:\*menu.Menu
-
-### 绑定
-
-如果设置了此回调,它将在通过单击窗口关闭按钮或调用`runtime.Quit`即将退出应用程序时被调用. 返回 `true` 将导致应用程序继续,`false` 将继续正常关闭。 Returning true will cause the application to continue, false will continue shutdown as normal. 这有助于与用户确认他们希望退出程序。 这有助于与用户确认他们希望退出程序。
-
-名称:Mac
-
-```go title=windowsapp.go
-func (b *App) beforeClose(ctx context.Context) (prevent bool) {
- dialog, err := runtime.MessageDialog(ctx, runtime.MessageDialogOptions{
- 类型: runtime.QuestionDialog,
- Title: "Quit?",
- Message: "Are you sure you want to quit?",
- })
-
- if err != nil {
- return false
- }
- return dialog != "Yes"
-```
-
-类型:func(ctx context.Context)
-
-### WindowStartState
-
-名称:Linux
-
-| 值 | Win | Mac | Lin |
-| ---------- | --- | --- | --- |
-| Fullscreen | ✅ | ✅ | ✅ |
-| Maximised | ✅ | ✅ | ✅ |
-| Minimised | ✅ | ❌ | ✅ |
-
-默认值:在开发模式下是`Info`,在生产模式下是`Error`。
-
-### CSSDragProperty
-
-Indicates the CSS property to use to identify which elements can be used to drag the window. Default: `--wails-draggable`.
-
-类型:string
-
-### CSSDragValue
-
-Indicates what value the `CSSDragProperty` style should have to drag the window. Default: `drag`.
-
-类型:string
-
-### Bind
-
-名称:WebviewIsTransparent
-
-名称:OnStartup
-
-### Windows
-
-名称:WindowIsTranslucent
-
-名称:LogLevel
-
-### Mac
-
-名称:DisableWindowIcon
-
-类型:func(ctx context.Context)
-
-### Linux
-
-名称:DisableFramelessWindowDecorations
-
-名称:OnShutdown
-
-## Windows 特定选项
-
-### 禁用窗口图标
-
-设置为 `true` 时将使 WebView 背景透明。 这意味着如果你使用`rgba(0,0,0,0)`,主窗口将显示。 通常与[窗口半透明](#窗口半透明)结合使用以制作冰霜效果的应用程序。
-
-类型:int
-
-### 禁用无边框窗口装饰
-
-将此设置为 `true` 将使窗口半透明。 通常与[网页透明](#网页透明) 结合使用以制作冰霜效果的应用程序。
-
-类型:int
-
-### Webview 用户数据路径
-
-这定义了应用程序应该使用的主题:
-
-类型:int
-
-### 主题
-
-将此设置为`true`将移除[无边框](#无边框)模式下的窗口装饰。 这意味着将不会有`Aero 阴影` 和 `圆角`显示在窗口上。 请注意,`圆角`只在 Windows 11 上支持。
-
-类型:int
-
-### 自定义主题
-
-这定义了 WebView2 存储用户数据的路径。 如果为空将使用`%APPDATA%\[BinaryName.exe]`。
-
-类型:string
-
-### 消息
-
-This defines the path to a directory with WebView2 executable files and libraries. If empty, webview2 installed in the system will be used. If empty, webview2 installed in the system will be used.
-
-Important information about distribution of fixed version runtime:
-
-- [How to get and extract runtime](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#details-about-the-fixed-version-runtime-distribution-mode)
-- [Known issues for fixed version](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#known-issues-for-fixed-version)
-- [The path of fixed version of the WebView2 Runtime should not contain \Edge\Application\.](https://docs.microsoft.com/en-us/microsoft-edge/webview2/reference/win32/webview2-idl?view=webview2-1.0.1245.22#createcorewebview2environmentwithoptions)
-
-类型:string
-
-### 标题栏
-
-TitleBar 结构提供了配置标题栏外观的能力。
-
-名称:Appearance
-
-| 值 | 描述 |
-| ------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
-| SystemDefault | _默认_. 主题将基于系统默认值。 The theme will be based on the system default. The theme will be based on the system default. 如果用户更改了他们的主题,应用程序将更新以使用新设置 The theme will be based on the system default. 如果用户更改了他们的主题,应用程序将更新以使用新设置 The theme will be based on the system default. 如果用户更改了他们的主题,应用程序将更新以使用新设置 |
-| Dark | 该应用程序将只使用深色主题 |
-| Light | 从样式掩码中移除 [NSWindowStyleMaskTitled](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemasktitled/)。 |
-
-类型:[\*mac.TitleBar](#标题栏结构)
-
-### 外观
-
-类型:\*mac.Options
-
-类型:bool
-
-Appearance 用于根据 Apple 的 [NSAppearance](https://developer.apple.com/documentation/appkit/nsappearancename?language=objc) 名称设置应用程序的样式。
-
-#### 外观
-
-CustomTheme 结构使用 `int32` 指定颜色值. 这些是非标准 Windows 格式: `0x00BBGGAA`。 These are in the standard(!) Windows format of: `0x00BBGGAA`. These are in the standard(!) Windows format of: `0x00BBGGAA`. 提供了一个辅助函数来将 RGB 转换为这种格式:`windows.RGB(r,g,b uint8)`。
-
-名称:WindowIsTranslucent
-
-```go
-type ThemeSettings struct {
- DarkModeTitleBar int32
- DarkModeTitleBarInactive int32
- DarkModeTitleText int32
- DarkModeTitleTextInactive int32
- DarkModeBorder int32
- DarkModeBorderInactive int32
- LightModeTitleBar int32
- LightModeTitleBarInactive int32
- LightModeTitleText int32
- LightModeTitleTextInactive int32
- LightModeBorder int32
- LightModeBorderInactive int32
-}
-```
-
-名称:Mac
-
-```go
- CustomTheme: &windows.ThemeSettings{
- // Theme to use when window is active
- DarkModeTitleBar: windows.RGB(255, 0, 0), // Red
- DarkModeTitleText: windows.RGB(0, 255, 0), // Green
- DarkModeBorder: windows.RGB(0, 0, 255), // Blue
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- // Theme to use when window is inactive
- DarkModeTitleBarInactive: windows.RGB(128, 0, 0),
- DarkModeTitleTextInactive: windows.RGB(0, 128, 0),
- DarkModeBorderInactive: windows.RGB(0, 0, 128),
- LightModeTitleBarInactive: windows.RGB(100, 100, 100),
- LightModeTitleTextInactive: windows.RGB(10, 10, 10),
- LightModeBorderInactive: windows.RGB(100, 100, 100),
- },
-```
-
-### 网页透明
-
-一个如果找不到有效的 webview2 运行时,webview2 安装程序所使用的字符串结构。
-
-名称:About
-
-您可以选择支持的任意语言定制此选项。
-
-### 窗口半透明
-
-ResizeDebounceMS is the amount of time to debounce redraws of webview2 when resizing the window. The default value (0) will perform redraws as fast as it can. The default value (0) will perform redraws as fast as it can.
-
-Type: \*mac.Options
-
-### 关于
-
-您可以指定应用程序的[外观](https://developer.apple.com/documentation/appkit/nsappearance?language=objc)。
-
-类型:bool
-
-### OnResume
-
-“关于”菜单项将出现在应用程序菜单中:
-
-类型:bool
-
-## Mac 特定选项
-
-### TitleBar
-
-The TitleBar struct provides the ability to configure the look and feel of the title bar.
-
-类型:bool
-
-
-### Appearance
-
-Appearance is used to set the style of your app in accordance with Apple's [NSAppearance](https://developer.apple.com/documentation/appkit/nsappearancename?language=objc) names.
-
-类型:string
-
-### 禁用窗口图标
-
-设置为 `true` 时将使 WebView 背景透明。 这意味着如果你使用`rgba(0,0,0,0)`,主窗口将显示。 通常与[窗口半透明](#窗口半透明)结合使用以制作冰霜效果的应用程序。
-
-类型:int
-
-### 禁用无边框窗口装饰
-
-将此设置为 `true` 将使窗口半透明。 通常与[网页透明](#网页透明) 结合使用以制作冰霜效果的应用程序。
-
-类型:int
-
-### About
-
-This configuration lets you set the title, message and icon for the "About" menu item in the app menu created by the "AppMenu" role.
-
-名称:CustomTheme
-
-
-#### 标题栏结构
-
-预设的标题栏设置可用:
-
-```go
-type TitleBar struct {
- TitlebarAppearsTransparent bool
- HideTitle bool
- HideTitleBar bool
- FullSizeContent bool
- UseToolbar bool
- HideToolbarSeparator bool
-}
-```
-
-| 设置 | 描述 |
-| -------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
-| TitlebarAppearsTransparent | 使标题栏透明。 This has the effect of hiding the titlebar and the content fill the window. This has the effect of hiding the titlebar and the content fill the window. [Apple Docs](https://developer.apple.com/documentation/appkit/nswindow/1419167-titlebarappearstransparent?language=objc) |
-| HideTitle | 隐藏窗口的标题。 [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowtitlevisibility?language=objc) |
-| HideTitleBar | Removes [NSWindowStyleMaskTitled](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemasktitled/) from the style mask |
-| FullSizeContent | 使 webview 填满整个窗口。 [Apple Docs](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemaskfullsizecontentview) |
-| UseToolbar | 向窗口添加默认工具栏。 [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar?language=objc) |
-| HideToolbarSeparator | 删除工具栏下方的线条。 [Apple Docs](https://developer.apple.com/documentation/appkit/nstoolbar/1516954-showsbaselineseparator?language=objc) |
-
-Preconfigured titlebar settings are available:
-
-| 值 | 描述 |
-| --------------------------- | ---------------------------------------------- |
-| `mac.TitleBarDefault()` |  |
-| `mac.TitleBarHidden()` |  |
-| `mac.TitleBarHiddenInset()` |  |
-
-名称:Mac
-
-```go
-Mac: &mac.Options{
- TitleBar: mac.TitleBarHiddenInset(),
-}
-```
-
-Click [here](https://github.com/lukakerr/NSWindowStyles) for some inspiration on customising the titlebar.
-
-#### 外观类型
-
-You can specify the application's [appearance](https://developer.apple.com/documentation/appkit/nsappearance?language=objc).
-
-| 值 | 描述 |
-| ----------------------------------------------------- | --------------- |
-| DefaultAppearance | 使用默认系统值 |
-| NSAppearanceNameAqua | 标准日间系统外观 |
-| NSAppearanceNameDarkAqua | 标准黑夜系统外观 |
-| NSAppearanceNameVibrantLight | 轻盈灵动的外观 |
-| NSAppearanceNameAccessibilityHighContrastAqua | 标准白天系统外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastDarkAqua | 标准黑夜系统外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastVibrantLight | 轻盈灵动外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastVibrantDark | 深色活力外观的高对比度版本 |
-
-名称:Mac
-
-```go
-Mac: &mac.Options{
- Appearance: mac.NSAppearanceNameDarkAqua,
-}
-```
-
-#### 关于结构
-
-```go
-type AboutInfo struct {
- Title string
- Message string
- Icon []byte
-}
-```
-
-如果提供了这些设置,“关于”菜单项将出现在应用程序菜单中(使用`AppMenu` role 时)。 建议这样配置:
-
-```go
-//go:embed build/appicon.png
-var icon []byte
-
-func main() {
- err := wails.Run(&options.App{
- ...
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
-```
-
-The "About" menu item will appear in the app menu:
-
-
-
-
-When clicked, that will open an about message box:
-
-
-
-
-## Linux 特定选项
-
-### Icon
-
-设置代表窗口的图标。 当窗口最小化(也称为图标化)时使用此图标。
-
-名称:Appearance
-
-一些窗口管理器或桌面环境也可能将其放置在窗口框架中,或在其他上下文中显示。 在其他情况下,根本不使用该图标,因此您的预计情况可能会有所不同。
-
-注意:Wayland 上的 Gnome 至少不显示此图标。 要在那里有一个应用程序图标,必须使用一个`.desktop`文件。 在 KDE 上它应该可以工作。
-
-图标应该以自然绘制的任何尺寸提供;也就是说,在传递图像之前不要缩放图像。 缩放将延迟到当所需的最终尺寸已知的最后一刻,以获得最佳质量。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx
deleted file mode 100644
index a491fb3d5..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/project-config.mdx
+++ /dev/null
@@ -1,63 +0,0 @@
----
-sidebar_position: 5
----
-
-# 项目配置
-
-项目配置在项目目录中的`wails.json`文件中。 配置的结构是:
-
-```json
-{
- "name": "[项目名称]",
- "assetdir": "[资源目录的相对路径]",
- "reloaddirs": "[触发重新加载的附加目录(逗号分隔),这仅用于一些重要资源配置]",
- "frontend:install": "[安装 node 依赖的命令,在 frontend 目录下运行 - 通常是 `npm install`]",
- "frontend:build": "[构建资源的命令,在 frontend 目录下运行 - 通常是 `npm run build`]",
- "frontend:dev": "[此命令已被 frontend:dev:build 替代。 If frontend:dev:build is not specified will falls back to this command. If frontend:dev:build is not specified will falls back to this command. 如果没有指定 frontend:dev:build 将回退到该命令,如果此命令也没有指定将回退到 frontend:build]",
- "frontend:dev:build": "[此命令等效于开发模式中的 frontend:build,如果没有指定则回退到 frontend:dev]",
- "frontend:dev:install": "[此命令等效于开发模式中的 frontend:install,如果没有指定则只有 frontend:install]",
- "frontend:dev:watcher": "[此命令在 `wails dev` 上的单独进程中运行。 If not specified falls back to frontend:dev]",
- "frontend:dev:install": "[This command is the dev equivalent of frontend:install. If not specified falls back to frontend:install]",
- "frontend:dev:watcher": "[This command is run in a separate process on `wails dev`. Useful for 3rd party watchers or starting 3d party dev servers]",
- "frontend:dev:serverUrl": "[URL to a 3rd party dev server to be used to serve assets, EG Vite. 对第 3 方观察者有用]",
- "frontend:dev:serverUrl": "[使用第三方开发服务器提供资源,比如 Vite",
- "wailsjsdir": "[自动生成的JS模块将被创建的目录的相对路径]",
- "version": "[项目配置版本]",
- "outputfilename": "[二进制文件的名称]",
- "debounceMS": 100, // 在检测到资源更改时,开发服务器等待重新加载的时间
- "devServer": "[将 wails 开发服务器绑定到的地址。 默认:localhost:34115]",
- "appargs": "[在dev模式下以shell样式传递给应用程序的参数]",
- "runNonNativeBuildHooks": false, // 定义构建钩子是否应该运行,尽管它们是为主机操作系统以外的操作系统定义的。
- "preBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed before a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH".]"
- "postBuildHooks": {
- "GOOS/GOARCH": "[在构建指定的 GOOS/GOARCH 后将执行的命令:${platform} 替换为'GOOS/GOARCH',${bin} 替换为编译后的二进制文件的路径。 The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH".]"
- "postBuildHooks": {
- "GOOS/GOARCH": "[在构建指定的 GOOS/GOARCH 后将执行的命令:${platform} 替换为'GOOS/GOARCH',${bin} 替换为编译后的二进制文件的路径。
- ]",
- "GOOS/*": "[在构建指定的 GOOS 后将执行的命令:${platform} 替换为'GOOS/GOARCH',${bin} 替换为编译后的二进制文件的路径。 'GOOS/GOARCH'钩子在'GOOS/*'和'*/*'钩子之前执行。 ]",
- "GOOS/*": "[在构建指定的 GOOS 后将执行的命令:${platform} 替换为'GOOS/GOARCH',${bin} 替换为编译后的二进制文件的路径。 'GOOS/*'钩子在'*/*'钩子之前执行。 ]",
- "*/*": "[每次构建后将执行的命令:${platform} 替换为'GOOS/GOARCH',${bin} 替换为编译后的二进制文件的路径。
- ]"
- },
- "info": {
- // 用于填充 manifests 和 version 信息的数据。
- "companyName": "[公司名称。 默认: [项目名]]",
- "productName": "[产品名称。 默认: [项目名]]",
- "productVersion": "[产品的版本。 默认: '1.0.0']",
- "copyright": "[产品的版权。 默认: 'Copyright.........']",
- "comments": "[该应用程序的简短注释。 默认: 'Built using Wails (https://wails.app)']"
- },
- "nsisType": "['multiple': 每个架构一个安装程序。 'single': 适用于所有正在构建的架构的单一通用安装程序。 默认: 'multiple']"
-}
-```
-
-该文件将在运行`wails build`或`wails dev`时,由 Wails CLI 读取。
-
-`wails build/dev`命令中的`assetdir`、`reloaddirs`、`wailsjsdir`、`debounceMS`、`devserver`和`frontenddevserverurl`标志将覆盖项目配置并作为后续运行的默认值。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/_category_.json
deleted file mode 100644
index ac6d55488..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Runtime",
- "position": 1
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx
deleted file mode 100644
index 7a3679fe9..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/browser.mdx
+++ /dev/null
@@ -1,14 +0,0 @@
----
-sidebar_position: 7
----
-
-# 浏览器
-
-这些方法与系统浏览器相关。
-
-### 浏览器打开 URL
-
-使用系统默认浏览器打开给定的 URL。
-
-Go: `BrowserOpenURL(ctx context.Context, url string)`
JS: `BrowserOpenURL(url string)`
-
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx
deleted file mode 100644
index efffe260b..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/dialog.mdx
+++ /dev/null
@@ -1,283 +0,0 @@
----
-sidebar_position: 5
----
-
-# 对话框
-
-运行时的这一部分提供对原生对话框的调用,例如文件选择器和消息框。
-
-:::info Javascript
-JS 运行时当前不支持对话框。
-:::
-
-### 打开选择目录对话框
-
-打开一个对话框,提示用户选择目录。 可以使用 [打开选择文件对话框参数选项](#打开选择文件对话框参数选项)进行自定义。
-
-Go: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返回值: 所选目录(如果用户取消则为空白)或错误
-
-### 打开选择文件对话框
-
-打开一个对话框,提示用户选择文件。 可以使用 [打开选择文件对话框参数选项](#打开选择文件对话框参数选项)进行自定义。
-
-Go: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返回值: 所选文件(如果用户取消则为空白)或错误
-
-### 打开选择多个文件对话框
-
-打开一个对话框,提示用户选择多个文件。 可以使用 [打开选择文件对话框参数选项](#打开选择文件对话框参数选项)进行自定义。
-
-Go: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
-
-返回值: 选定的文件(如果用户取消则为零)或错误
-
-### 保存文件对话框
-
-打开一个对话框,提示用户选择文件名以进行保存。 可以使用[保存文件对话框参数选项](#保存文件对话框参数选项)自定义。
-
-Go: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
-
-返回值: 所选文件(如果用户取消则为空白)或错误
-
-### 消息对话框
-
-使用消息对话框显示消息。 可以使用[消息对话框参数选项](#消息对话框参数选项)进行自定义。
-
-Go: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
-
-返回值: 所选按钮的文本或错误
-
-## 参数选项
-
-### 打开选择文件对话框参数选项
-
-```go
-type OpenDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- ResolvesAliases bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| -------------------------- | ------------------- | --- | --- | --- |
-| DefaultDirectory | 对话框打开时显示的目录 | ✅ | ✅ | ✅ |
-| DefaultFilename | 默认文件名 | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | 文件过滤器列表 | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | 显示系统隐藏的文件 | | ✅ | ✅ |
-| CanCreateDirectories | 允许用户创建目录 | | ✅ | |
-| ResolvesAliases | 如果为 true,则返回文件而不是别名 | | ✅ | |
-| TreatPackagesAsDirectories | 允许导航到包 | | ✅ | |
-
-### 保存文件对话框参数选项
-
-```go
-type SaveDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| -------------------------- | ----------- | --- | --- | --- |
-| DefaultDirectory | 对话框打开时显示的目录 | ✅ | ✅ | ✅ |
-| DefaultFilename | 默认文件名 | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | 文件过滤器列表 | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | 显示系统隐藏的文件 | | ✅ | ✅ |
-| CanCreateDirectories | 允许用户创建目录 | | ✅ | |
-| TreatPackagesAsDirectories | 允许导航到包 | | ✅ | |
-
-### 消息对话框参数选项
-
-```go
-type MessageDialogOptions struct {
- Type DialogType
- Title string
- Message string
- Buttons []string
- DefaultButton string
- CancelButton string
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| ------------- | ----------------------------------- | --- | --- | --- |
-| Type | 消息对话框的类型,例如问题、信息... | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| Message | 向用户显示的消息 | ✅ | ✅ | ✅ |
-| Buttons | 按钮标题列表 | | ✅ | |
-| DefaultButton | 带有此文本的按钮应被视为默认按钮。 Bound to `return` | | ✅ | |
-| CancelButton | 带有此文本的按钮应被视为取消。 Bound to `escape` | | ✅ | |
-
-#### Windows
-
-Windows 具有标准对话框类型,其中的按钮不可自定义。 返回的值将是以下之一:"Ok"、"Cancel"、"Abort"、"Retry"、"Ignore"、"Yes"、"No"、"Try Again"或"Continue"
-
-#### Linux
-
-Linux 有标准的对话框类型,其中的按钮是不可定制的。 返回的值将是以下之一:“Ok”、“Cancel”、“Yes”、“No”
-
-#### Mac
-
-Mac 上的消息对话框最多可以指定 4 个按钮。 如果没有`DefaultButton`或`CancelButton`给出,第一个按钮被认为是默认的并绑定到`return`键。
-
-对于以下代码:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
-})
-```
-
-第一个按钮显示为默认值:
-
-
-
-
-如果我们指定`DefaultButton`为“two”:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
-})
-```
-
-第二个按钮显示为默认值。 当 `return` 被按下时,则返回数值“two”。
-
-
-
-
-如果我们现在指定`CancelButton`为“three”:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
- CancelButton: "three",
-})
-```
-
-带有“three”的按钮显示在对话框的底部。 当`escape`被按下时,则返回值“three”:
-
-
-
-
-
-
-#### 对话框类型
-
-```go
-const (
- InfoDialog DialogType = "info"
- WarningDialog DialogType = "warning"
- ErrorDialog DialogType = "error"
- QuestionDialog DialogType = "question"
- )
-```
-
-### 文件过滤
-
-```go
-type FileFilter struct {
- DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
- Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
-}
-```
-
-#### Windows
-
-Windows 允许您在对话框中使用多个文件过滤器。 每个 FileFilter 将在对话框中显示为一个单独的条目:
-
-
-
-
-
-
-#### Linux
-
-Linux 允许您在对话框中使用多个文件过滤器。 每个 FileFilter 将在对话框中显示为一个单独的条目:
-
-
-
-
-
-
-#### Mac
-
-Mac 对话框只有一组模式来过滤文件的概念。 如果提供了多个 FileFilters,Wails 将使用所有定义的模式。
-
-示例:
-
-```go
- selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
- Title: "Select File",
- Filters: []runtime.FileFilter{
- {
- DisplayName: "Images (*.png;*.jpg)",
- Pattern: "*.png;*.jpg",
- }, {
- DisplayName: "Videos (*.mov;*.mp4)",
- Pattern: "*.mov;*.mp4",
- },
- },
- })
-```
-
-这将导致使用`*.png,*.jpg,*.mov,*.mp4`作为过滤器打开文件对话框。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx
deleted file mode 100644
index 8d21f7bee..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/events.mdx
+++ /dev/null
@@ -1,38 +0,0 @@
----
-sidebar_position: 2
----
-
-# 事件
-
-Wails 运行时提供了一个统一的事件系统,其中事件可以由 Go 或 Javascript 发出或接收。 可选地,数据可以与事件一起传递。 侦听器将接收本地数据类型中的数据。
-
-### 添加事件侦听器
-
-此方法为给定的事件名称设置一个侦听器。 当一个`eventName`类型的事件被[触发指定事件](#触发指定事件)时,回调被触发。 与触发事件一起发送的任何其他数据都将传递给回调。
-
-Go: `EventsOn(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOn(eventName string, callback function(optionalData?: any))`
-
-### 移除事件侦听器
-
-This method unregisters the listener for the given event name, optionally multiple listeneres can be unregistered via `additionalEventNames`.
-
-Go: `EventsOff(ctx context.Context, eventName string, additionalEventNames ...string)`
JS: `EventsOff(eventName string, ...additionalEventNames)`
-
-### 添加只触发一次的事件侦听器
-
-此方法为给定的事件名称设置一个侦听器,但只会触发一次。
-
-Go: `EventsOnce(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOnce(eventName string, callback function(optionalData?: any))`
-
-### 添加指定对多触发次数的事件侦听器
-
-此方法为给定的事件名称设置一个侦听器,但最多只能触发`counter`次。
-
-Go: `EventsOnMultiple(ctx context.Context, eventName string, callback func(optionalData ...interface{}), counter int)`
JS: `EventsOnMultiple(eventName string, callback function(optionalData?: any), counter int)`
-
-### 触发指定事件
-
-此方法触发指定的事件。 可选数据可以与事件一起传递。 这将触发任何事件侦听器。
-
-Go: `EventsEmit(ctx context.Context, eventName string, optionalData ...interface{})`
JS: `EventsEmit(ctx context, optionalData function(optionalData?: any))`
-
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx
deleted file mode 100644
index 24f60593f..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/intro.mdx
+++ /dev/null
@@ -1,73 +0,0 @@
----
-sidebar_position: 1
----
-
-# 介绍
-
-运行时是一个为应用程序提供实用方法的库。 有 Go 和 Javascript 运行时,目的是在可能的情况下尝试使它们保持一致。
-
-It has utility methods for:
-
-- [Window](window.mdx)
-- [Menu](menu.mdx)
-- [Dialog](dialog.mdx)
-- [Events](events.mdx)
-- [Browser](browser.mdx)
-- [Log](log.mdx)
-
-Go 运行时可通过导入`github.com/wailsapp/wails/v2/pkg/runtime`。 此包中的所有方法都将 context 作为第一个参数。 此 context 应该从 [应用启动回调](../options.mdx#onstartup) 或 [前端 Dom 加载完成回调](../options.mdx#ondomready) 钩子获得。
-
-:::info 注意
-
-虽然上下文将提供给[应用启动回调](../../reference/options#应用启动回调)方法,但不能保证运行时将在此方法中工作,因为窗口正在不同的线程中初始化。 如果您希望在启动时调用运行时方法,请使用[前端 Dom 加载完成回调](../../reference/options#前端-dom-加载完成回调)方法。
-
-:::
-
-Javascript 库可通过`window.runtime`提供给前端。 使用 `开发` 模式时会生成一个运行时包,该包为运行时提供 Typescript 声明。 这应该位于您的前端目录中的`wailsjs`目录中。
-
-### 隐藏
-
-Go: `Hide(ctx context.Context)`
JS: `Hide()`
-
-隐藏应用程序。
-
-:::info Note On Mac, this will hide the application in the same way as the `Hide` menu item in standard Mac applications. This is different to hiding the window, but the application still being in the foreground. For Windows and Linux, this is currently the same as `WindowHide`. ::: This is different to hiding the window, but the application still being in the foreground. For Windows and Linux, this is currently the same as `WindowHide`. :::
-
-### 环境
-
-Shows the application.
-
-:::info Note On Mac, this will bring the application back into the foreground. For Windows and Linux, this is currently the same as `WindowShow`. ::: :::info Note On Mac, this will bring the application back into the foreground. For Windows and Linux, this is currently the same as `WindowShow`. ::: For Windows and Linux, this is currently the same as `WindowShow`. ::: :::
-
-Go: `Show(ctx context.Context)`
JS: `Show()`
-
-### Quit
-
-Quits the application.
-
-Go: `Quit(ctx context.Context)`
JS: `Quit()`
-
-### Environment
-
-Returns details of the current environment.
-
-Go: `Environment(ctx context.Context) EnvironmentInfo`
JS: `Environment(): Promise
JS: `LogPrint(message: string)`
-
-### 格式化打印日志
-
-将给定的消息记录为原始消息。
-
-Go: `LogPrintf(ctx context.Context, format string, args ...interface{})`
-
-### Trace 日志
-
-在`Trace`日志级别记录给定的消息。
-
-Go: `LogTrace(ctx context.Context, message string)`
JS: `LogTrace(message: string)`
-
-### 格式化 Trace 日志
-
-在`Trace`日志级别记录给定的消息。
-
-Go: `LogTracef(ctx context.Context, format string, args ...interface{})`
-
-### Debug 日志
-
-在`Debug`日志级别记录给定的消息。
-
-Go: `LogDebug(ctx context.Context, message string)`
JS: `LogDebug(message: string)`
-
-### 格式化 Debug 日志
-
-在`Debug`日志级别记录给定的消息。
-
-Go: `LogDebugf(ctx context.Context, format string, args ...interface{})`
-
-### Info 日志
-
-在`Info`日志级别记录给定的消息。
-
-Go: `LogInfo(ctx context.Context, message string)`
JS: `LogInfo(message: string)`
-
-### 格式化 Info 日志
-
-在`Info`日志级别记录给定的消息。
-
-Go: `LogInfof(ctx context.Context, format string, args ...interface{})`
-
-### Warning 日志
-
-在`Warning`日志级别记录给定的消息。
-
-Go: `LogWarning(ctx context.Context, message string)`
JS: `LogWarning(message: string)`
-
-### 格式化 Warning 日志
-
-在`Warning`日志级别记录给定的消息。
-
-Go: `LogWarningf(ctx context.Context, format string, args ...interface{})`
-
-### Error 日志
-
-在`Error`日志级别记录给定的消息。
-
-Go: `LogError(ctx context.Context, message string)`
JS: `LogError(message: string)`
-
-### 格式化 Error 日志
-
-在`Error`日志级别记录给定的消息。
-
-Go: `LogErrorf(ctx context.Context, format string, args ...interface{})`
-
-### Fatal 日志
-
-在`Fatal`日志级别记录给定的消息。
-
-Go: `LogFatal(ctx context.Context, message string)`
JS: `LogFatal(message: string)`
-
-### 格式化 Fatal 日志
-
-在`Fatal`日志级别记录给定的消息。
-
-Go: `LogFatalf(ctx context.Context, format string, args ...interface{})`
-
-### 设置日志级别
-
-设置日志级别。 在 Javascript 中,该数字与以下日志级别有关:
-
-| 值 | 日志等级 |
-| - | ------- |
-| 1 | Trace |
-| 2 | Debug |
-| 3 | Info |
-| 4 | Warning |
-| 5 | Error |
-
-Go: `LogSetLogLevel(ctx context.Context, level logger.LogLevel)`
JS: `LogSetLogLevel(level: number)`
-
-## 使用自定义日志
-
-可以通过使用应用程序参数选项 [日志](../../reference/options#日志) 提供自定义记录器来使用它。 唯一的要求是记录器实现了在`github.com/wailsapp/wails/v2/pkg/logger`里`logger.Logger`定义的接口:
-
-```go title="logger.go"
-type Logger interface {
- Print(message string)
- Trace(message string)
- Debug(message string)
- Info(message string)
- Warning(message string)
- Error(message string)
- Fatal(message string)
-}
-```
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx
deleted file mode 100644
index 4ce2b368e..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/menu.mdx
+++ /dev/null
@@ -1,24 +0,0 @@
----
-sidebar_position: 6
----
-
-# 菜单
-
-这些方法与应用程序菜单相关。
-
-:::info Javascript
- Menu is currently unsupported in the JS runtime.
-::: :::
-::: :::
-
-### 设置应用程序菜单
-
-Sets the application menu to the given [menu](../menus.mdx).
-
-Go: `MenuSetApplicationMenu(ctx context.Context, menu *menu.Menu)`
-
-### 更新应用程序菜单
-
-将应用程序菜单设置为给定的[应用菜单](../../reference/menus)。
-
-Go: `MenuUpdateApplicationMenu(ctx context.Context)`
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx
deleted file mode 100644
index e26776d0c..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/reference/runtime/window.mdx
+++ /dev/null
@@ -1,213 +0,0 @@
----
-sidebar_position: 4
----
-
-# 窗口
-
-这些方法可以控制应用程序窗口。
-
-### 窗口标题
-
-设置窗口标题栏中的文本。
-
-Go: `WindowSetTitle(ctx context.Context, title string)`
JS: `WindowSetTitle(title: string)`
-
-### 窗口全屏
-
-使窗口全屏。
-
-Go: `WindowFullscreen(ctx context.Context)`
JS: `WindowFullscreen()`
-
-### 窗口取消全屏
-
-在全屏之前恢复先前的窗口尺寸和位置。
-
-Go: `WindowUnfullscreen(ctx context.Context)`
JS: `WindowUnfullscreen()`
-
-### 窗口居中
-
-使窗口在当前窗口所在的监视器上居中。
-
-Go: `WindowCenter(ctx context.Context)`
JS: `WindowCenter()`
-
-### 窗口居中
-
-使窗口在当前窗口所在的监视器上居中。
-
-Go: `WindowReload(ctx context.Context)`
JS: `WindowReload()`
-
-### 窗口重新加载
-
-执行“重新加载”(重新加载 index.html)
-
-Go: `WindowReloadApp(ctx context.Context)`
JS: `WindowReloadApp()`
-
-### 窗口设置系统默认主题
-
-仅限 Windows。
-
-Go: `WindowSetSystemDefaultTheme(ctx context.Context)`
JS: `WindowSetSystemDefaultTheme()`
-
-### 窗口设置深色主题
-
-JS 方法签名: `WindowSetLightTheme()`
-
-JS 方法签名: `WindowSetLightTheme()`
-
-仅限 Windows。
-
-### 显示窗口
-
-JS 方法签名: `WindowSetLightTheme()`
-
-JS 方法签名: `WindowSetLightTheme()`
-
-仅限 Windows。
-
-### 隐藏窗口
-
-JS 方法签名: `WindowSetLightTheme()`
-
-隐藏窗口(如果当前可见)。
-
-如果窗口当前处于隐藏状态,则显示该窗口。
-
-### 设置窗口尺寸
-
-隐藏窗口(如果当前可见)。
-
-Go: `WindowHide(ctx context.Context)`
JS: `WindowHide()`
-
-### 获取窗口尺寸
-
-设置窗口的宽度和高度。
-
-Go: `WindowSetSize(ctx context.Context, width int, height int)`
JS: `WindowSetSize(size: Size)`
-
-### 设置窗口最大尺寸
-
-Returns true if the window not minimised, maximised or fullscreen.
-
-Go: `WindowGetSize(ctx context.Context) (width int, height int)`
JS: `WindowGetSize() : Size`
-
-### 设置窗口最小尺寸
-
-获取窗口的宽度和高度。
-
-Go: `WindowSetMinSize(ctx context.Context, width int, height int)`
JS: `WindowSetMinSize(size: Size)`
-
-### 设置窗口最大尺寸
-
-Gets the width and height of the window.
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### 设置窗口位置
-
-设置最小窗口大小。 如果窗口当前小于给定尺寸,将调整窗口大小。
-
-Setting a size of `0,0` will disable this constraint.
-
-获取相对于窗口当前所在显示器的窗口位置。
-
-### 获取窗口位置
-
-设置最大窗口大小。 如果窗口当前大于给定尺寸,将调整窗口大小。
-
-Setting a size of `0,0` will disable this constraint.
-
-Go: `WindowSetPosition(ctx context.Context, x int, y int)`
JS: `WindowSetPosition(position: Position)`
-
-### 窗口最大化
-
-获取相对于窗口当前所在显示器的窗口位置。
-
-Go: `WindowGetPosition(ctx context.Context) (x int, y int)`
JS: `WindowGetPosition() : Position`
-
-### 窗口取消最大化
-
-最大化窗口以填满屏幕。
-
-Go: `WindowMaximise(ctx context.Context)`
JS: `WindowMaximise()`
-
-### 窗口最大化切换
-
-将窗口恢复到最大化之前的尺寸和位置。
-
-Go: `WindowUnmaximise(ctx context.Context)`
JS: `WindowUnmaximise()`
-
-### 窗口最小化
-
-在最大化和最大化之间切换。
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### 窗口取消最小化
-
-最小化窗口。
-
-Go: `WindowMinimise(ctx context.Context)`
JS: `WindowMinimise()`
-
-### 尺寸
-
-Returns true if the window is maximised.
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### 窗口设置 RGBA
-
-将窗口恢复到最小化之前的尺寸和位置。
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### 位置
-
-窗口
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-### 尺寸
-
-Restores the window to the dimensions and position prior to minimising.
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### WindowIsMinimised
-
-Returns true if the window is minimised.
-
-Go: `WindowIsMinimised(ctx context.Context) bool` JS: `WindowIsMinimised() bool`
-
-### WindowSetBackgroundColour
-
-将窗口的背景颜色设置为给定的 RGBA 颜色定义。 此颜色将显示所有透明像素。
-
-Valid values for R, G, B and A are 0-255.
-
-:::info Windows
-On Windows, only alpha values of 0 or 255 are supported.
-任何不为 0 的值都将被视为 255。
-任何不为 0 的值都将被视为 255。
-:::
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-## Typescript 对象定义
-
-### Position
-
-```ts
-interface Position {
- x: number;
- y: number;
-}
-```
-
-### Size
-
-```ts
-interface Size {
- w: number;
- h: number;
-}
-```
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/_category_.json
deleted file mode 100644
index dfac1d175..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Tutorials",
- "position": 70
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx
deleted file mode 100644
index f4845fdbe..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/dogsapi.mdx
+++ /dev/null
@@ -1,243 +0,0 @@
----
-sidebar_position: 20
----
-
-# Dogs API
-
-
-
-
-:::note This tutorial has been kindly provided by [@tatadan](https://twitter.com/tatadan) and forms part of their [Wails Examples Repository](https://github.com/tataDan/wails-v2-examples). :::
-
-In this tutorial we are going to develop an application that retrieves photos of dogs from the web and then displays them.
-
-### Create the project
-
-Let's create the application. From a terminal enter: `wails init -n dogs-api -t svelte`
-
-Note: We could optionally add `-ide vscode` or `-ide goland` to the end of this command if you wanted to add IDE support.
-
-Now let's `cd dogs-api` and start editing the project files.
-
-### Remove unused code
-
-We will start by removing some elements that we know we will not use:
-
-- Open `app.go` and remove the following lines:
-
-```go
-// Greet returns a greeting for the given name
-func (a *App) Greet(name string) string {
- return fmt.Sprintf("Hello %s, It's show time!", name)
-}
-```
-
-- Open `frontend/src/App.svelte` and delete all lines.
-- Delete the `frontend/src/assets/images/logo-universal.png` file
-
-### Creating our application
-
-Now let's add our new Go code.
-
-Add the following struct declarations to `app.go` before the function definitions:
-
-```go
-type RandomImage struct {
- Message string
- Status string
-}
-
-type AllBreeds struct {
- Message map[string]map[string][]string
- Status string
-}
-
-type ImagesByBreed struct {
- Message []string
- Status string
-}
-```
-
-Add the following functions to `app.go` (perhaps after the existing function definitions):
-
-```go
-func (a *App) GetRandomImageUrl() string {
- response, err := http.Get("https://dog.ceo/api/breeds/image/random")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data RandomImage
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-
-func (a *App) GetBreedList() []string {
- var breeds []string
-
- response, err := http.Get("https://dog.ceo/api/breeds/list/all")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data AllBreeds
- json.Unmarshal(responseData, &data)
-
- for k := range data.Message {
- breeds = append(breeds, k)
- }
-
- sort.Strings(breeds)
-
- return breeds
-}
-
-func (a *App) GetImageUrlsByBreed(breed string) []string {
-
- url := fmt.Sprintf("%s%s%s%s", "https://dog.ceo/api/", "breed/", breed, "/images")
- response, err := http.Get(url)
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data ImagesByBreed
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-```
-
-Modify the `import` section of `app.go` to look like this:
-
-```go
-import (
- "context"
- "fmt"
- "encoding/json"
- "io/ioutil"
- "log"
- "net/http"
- "sort"
-)
-```
-
-Add the following lines to `frontend/src/App.svelte`:
-
-```html
-
-
-Dogs API
-
-{#if showRandomPhoto}
-
-{/if}
-{#if showBreedPhotos}
- {#each photos as photo}
-
- {/each}
-{/if}
-
-
-```
-
-### Testing the application
-
-To generate the bindings and test the application, run `wails dev`.
-
-### Compiling the application
-
-To compile the application to a single, production grade binary, run `wails build`.
-
-
-
-
-
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx
deleted file mode 100644
index 034c44fd6..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/tutorials/helloworld.mdx
+++ /dev/null
@@ -1,117 +0,0 @@
----
-sidebar_position: 10
----
-
-# 你好世界
-
-本教程的目的是让你使用最基本的 软件来运行和使用Wails。 你将可以:
-
-- 创建一个新的Wails应用
-- 构建应用
-- 运行应用
-
-:::note
-本教程使用 Windows 作为目标平台。 根据您的操作系统,输出会略有不同。
-:::
-
-## 创建一个新Wails应用
-
-使用默认的vanilla JS模板创建新的Wails程序, 您需要运行这个指令:
-
-```bash
-wails init -n helloworld
-```
-
-您应该会看到如下输出:
-
-```
-Wails CLI v2.0.0
-
-Initialising Project 'helloworld'
----------------------------------
-
-Project Name: helloworld
-Project Directory: C:\Users\leaan\tutorial\helloworld
-Project Template: vanilla
-Template Support: https://wails.io
-
-Initialised project 'helloworld' in 232ms.
-```
-
-这将在当前目录中创建一个名为 `helloworld` 的新目录。 在这个目录中,您会找到一些文件:
-
-```
-build/ - Contains the build files + compiled application
-frontend/ - Contains the frontend files
-app.go - Contains the application code
-main.go - The main program with the application configuration
-wails.json - The project configuration file
-go.mod - The go module file
-go.sum - The go module checksum file
-```
-
-## 构建应用
-
-要构建应用程序,请切换到新的 `helloword` 项目目录并运行以下命令:
-
-```bash
-wails build
-```
-
-您应该会看到如下输出:
-
-```
-Wails CLI v2.0.0
-
-App Type: desktop
-Platforms: windows/amd64
-Compiler: C:\Users\leaan\go\go1.18.3\bin\go.exe
-Build Mode: Production
-Skip Frontend: false
-Compress: false
-Package: true
-Clean Build Dir: false
-LDFlags: ""
-Tags: []
-Race Detector: false
-
-Building target: windows/amd64
-------------------------------
- - Installing frontend dependencies: Done.
- - Compiling frontend: Done.
- - Generating bundle assets: Done.
- - Compiling application: Done.
-Built 'C:\Users\leaan\tutorial\helloworld\build\bin\helloworld.exe' in 10.616s.
-```
-
-这有一个已经编译了的应用程序保存在 `build/bin` 目录中。
-
-## 运行应用
-
-如果我们在 Windows 文件管理器中查看 `build/bin` 目录,我们应该看到我们的项目二进制文件:
-
-
-
-
-我们可以通过简单的双击 `helloworld.exe` 文件来运行它。
-
-在 Mac 上,Wails 生成一个 `helloworld.app` 文件,可以通过双击来运行。
-
-在 Linux 上,您可以从 `build/bin` 目录使用 `/helloword` 运行应用程序。
-
-您应该看到应用程序正常工作:
-
-
-
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/appendix/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/appendix/_category_.json
deleted file mode 100644
index 1374f0d55..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/appendix/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Runtime",
- "position": 70
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/_category_.json
deleted file mode 100644
index 9827bf0c0..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "社区",
- "position": 50
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/links.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/links.mdx
deleted file mode 100644
index b62a6f2ee..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/links.mdx
+++ /dev/null
@@ -1,23 +0,0 @@
----
-sidebar_position: 2
----
-
-# 链接
-
-此页面用于列出社区相关的链接。 请提交 PR(点击页面底部的 `编辑此页`)增加链接。
-
-## Awesome Wails
-
-Wails 相关的 [优秀列表](https://github.com/wailsapp/awesome-wails)。
-
-## 支持的频道
-
-- [Gophers Slack Channel](https://gophers.slack.com/messages/CJ4P9F7MZ/)
-- [Gophers Slack Channel Invite](https://invite.slack.golangbridge.org/)
-- [Github Issues](https://github.com/wailsapp/wails/issues)
-- [v2 测试版讨论板](https://github.com/wailsapp/wails/discussions/828)
-
-## 社交媒体
-
-- [Twitter](https://twitter.com/wailsapp)
-- [Wails 中文社区 QQ 群](https://qm.qq.com/cgi-bin/qm/qr?k=PmIURne5hFGNd7QWzW5qd6FV-INEjNJv&jump_from=webapi) - 群号:1067173054
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/showcase/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/showcase/_category_.json
deleted file mode 100644
index 276e283b7..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/showcase/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Showcase",
- "position": 1
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/showcase/emailit.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/showcase/emailit.mdx
deleted file mode 100644
index 04150ba28..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/community/showcase/emailit.mdx
+++ /dev/null
@@ -1,10 +0,0 @@
-# EmailIt
-
-```mdx-code-block
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- wails init -n myproject -t svelte
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t svelte-ts
-
-
-
- wails init -n myproject -t react
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t react-ts
-
-
-
- wails init -n myproject -t vue
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t vue-ts
-
-
-
- wails init -n myproject -t preact
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t preact-ts
-
-
-
- wails init -n myproject -t lit
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t lit-ts
-
-
-
- wails init -n myproject -t vanilla
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t vanilla-ts
-
-
-
-还有提供不同功能和框架的 [社区模板](../community/templates.mdx)。
-
-要查看其他可用选项,您可以运行 `wails init -help`。 更多详细信息可以在 [初始化命令](../reference/cli#初始化) 中找到。
-
-## 项目布局
-
-Wails 项目有以下布局:
-
-```
-.
-├── build/
-│ ├── appicon.png
-│ ├── darwin/
-│ └── windows/
-├── frontend/
-├── go.mod
-├── go.sum
-├── main.go
-└── wails.json
-```
-
-### 项目结构概要
-
-- `/main.go` - 主应用
-- `/frontend/` - 前端项目文件
-- `/build/` - 项目构建目录
-- `/build/appicon.png` - 应用程序图标
-- `/build/darwin/` - Mac 特定的项目文件
-- `/build/windows/` - Windows 特定的项目文件
-- `/wails.json` - 项目配置
-- `/go.mod` - Go module 文件
-- `/go.sum` - Go module 校验文件
-
-`frontend` 目录没有特定于 Wails 的内容,可以是您选择的任何前端项目。
-
-`build` 目录在构建过程中使用。 这些文件可以修改以自定义您的构建。 如果从 build 目录中删除文件,将重新生成默认版本。
-
-`go.mod` 中的默认模块名称是“changeme”。 您应该将其更改为更合适的内容。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/installation.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/installation.mdx
deleted file mode 100644
index 73cd8bb61..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/gettingstarted/installation.mdx
+++ /dev/null
@@ -1,78 +0,0 @@
----
-sidebar_position: 1
----
-
-# 安装
-
-## 支持的平台
-
-- Windows 10/11 AMD64/ARM64
-- MacOS 10.13+ AMD64
-- MacOS 11.0+ ARM64
-- Linux AMD64/ARM64
-
-## 依赖
-
-Wails 有许多安装前需要的常见依赖项:
-
-- Go 1.18+
-- NPM (Node 15+)
-
-### Go
-
-从 [Go 下载页面](https://go.dev/dl/) 下载 Go。
-
-确保您遵守官方的 [Go 安装说明](https://golang.org/doc/install#install)。 您还需要确保您的 `PATH` 环境变量包含您的 `~/go/bin` 目录路径。 重启终端并执行以下命令检查:
-
-- 检查 Go 是否安装正确: `go version`
-- 检查 "~/go/bin" 是否在您的 PATH 变量中: `echo $PATH | grep go/bin`
-
-### NPM
-
-从 [Node 下载页面](https://nodejs.org/en/download/) 下载 NPM。 最好使用最新版本,因为这是我们通常会测试的版本。
-
-运行 `npm --version` 进行验证。
-
-## 平台特定依赖关系
-
-您还需要安装平台特定的依赖项:
-
-```mdx-code-block
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-xcode-select --install
来完成。
- wails doctor
命令进行检查。
- gcc
构建工具以及 libgtk3
和 libwebkit
。 与其为不同的发行版列出大量命令,Wails 可以尝试确定针对您的特定发行版的安装命令。 安装后运行 wails doctor
以显示如何安装依赖项。 如果您的发行版/包管理器不受支持,请参阅 添加Linux发行版指南。
-
-
-
-```
-
-和:
-
-```html
-
-```
-
-然后我们会看到以下内容:
-
-```mdx-code-block
-
-
-
-
-
-
-
如果给定环境变量 arch = `GOARCH` 否则等于 `runtime.GOARCH`. |
-| -clean | 清理 `build/bin` 目录 | |
-| -compiler "编译器" | 使用不同的 go 编译器来构建,例如 go1.15beta1 | go |
-| -ldflags "标志" | 传递给编译器的额外 ldflags | |
-| -nopackage | 不打包应用程序 | |
-| -o 文件名 | 输出文件名 | |
-| -s | 跳过前端构建 | false |
-| -f | 强制构建应用 | false |
-| -tags "额外标签" | 构建标签以传递给 Go 编译器。 必须引用。 空格或逗号(但不能同时使用)分隔 | |
-| -upx | 使用 “upx” 压缩最终二进制文件 | |
-| -upxflags | 传递给 upx 的标志 | |
-| -v int | 详细级别 (0 - silent, 1 - default, 2 - verbose) | 1 |
-| -webview2 | WebView2 安装策略:download,embed,browser,error. | download |
-| -u | 更新项目的 `go.mod` 以使用与 CLI 相同版本的 Wails | |
-| -debug | 在应用程序中保留调试信息。 允许在应用程序窗口中使用 devtools | false |
-| -trimpath | 从生成的可执行文件中删除所有文件系统路径。 | false |
-| -race | 使用 Go 的竞态检测器构建 | false |
-| -windowsconsole | 保留Windows构建控制台窗口 | |
-| -obfuscate | 使用 [garble](https://github.com/burrowers/garble) 混淆应用程序 | false |
-| -garbleargs | 传递给 garble 的参数 | `-literals -tiny -seed=random` |
-
-有关 `webview2` 标志的详细描述,请参阅 [Windows 系统指南](../guides/windows)。
-
-如果您更喜欢使用标准 Go 工具进行构建,请参阅 [手动构建指南](../guides/manual-builds)。
-
-示例:
-
-`wails build -clean -o myproject.exe`
-
-:::info 苹果芯片上的 UPX
-
-
-在苹果芯片上使用 UPX 相关的 [问题](https://github.com/upx/upx/issues/446)。
-
-:::
-
-
-:::info Windows 上的 UPX
-
-
-一些防病毒软件供应商误将 `upx` 压缩的二进制文件标记为病毒,请查看相关 [问题](https://github.com/upx/upx/issues/437)。
-
-:::
-
-
-### 平台
-
-支持的平台有:
-
-| 平台 | 描述 |
-|:---------------- |:--------------------------------------------- |
-| darwin | MacOS + architecture of build machine |
-| darwin/amd64 | MacOS 10.13+ AMD64 |
-| darwin/arm64 | MacOS 11.0+ ARM64 |
-| darwin/universal | MacOS AMD64+ARM64 universal application |
-| windows | Windows 10/11 + architecture of build machine |
-| windows/amd64 | Windows 10/11 AMD64 |
-| windows/arm64 | Windows 10/11 ARM64 |
-| linux | Linux + architecture of build machine |
-| linux/amd64 | Linux AMD64 |
-| linux/arm64 | Linux ARM64 |
-
-## 诊断检查
-
-`wails doctor` 将运行诊断程序以确保您的系统已准备好进行开发。
-
-示例:
-
-```
-Wails CLI v2.0.0-beta
-
-Scanning system - Please wait (this may take a long time)...Done.
-
-System
-------
-OS: Windows 10 Pro
-Version: 2009 (Build: 19043)
-ID: 21H1
-Go Version: go1.18
-Platform: windows
-Architecture: amd64
-
-Dependency Package Name Status Version
----------- ------------ ------ -------
-WebView2 N/A Installed 93.0.961.52
-npm N/A Installed 6.14.15
-*upx N/A Installed upx 3.96
-
-* - Optional Dependency
-
-Diagnosis
----------
-Your system is ready for Wails development!
-
-```
-
-## 开发
-
-`wails dev` 用于以 "实时开发" 模式运行您的应用。 这意味着:
-
-- 应用程序的 `go.mod` 将被更新为与 Wails CLI 相同的版本
-- 应用程序被编译并自动运行
-- 一个观察者被启动,如果它检测到您的 go 文件的变化,它将触发您的开发应用程序的重新构建
-- 启动一个网络服务器 `http://localhost:34115`,通过 http 为您的应用程序(不仅仅是前端)提供服务。 这允许您使用您喜欢的浏览器开发扩展
-- 所有应用程序资源都从磁盘加载。 如果它们被更改,应用程序将自动重新加载(而不是重新构建)。 所有连接的浏览器也将重新加载
-- 生成的 JS 模块提供以下内容:
- - 带有自动生成的 JSDoc 的 Go 方法的 Javascript 包装器,提供代码提示
- - 您的 Go 结构体的 TypeScript 版本,可以构造并传递给您的 Go 方法
-- 生成的第二个 JS 模块,为运行时提供包装器 + TS 声明
-
-| 标志 | 描述 | 默认 |
-|:---------------------------- |:-------------------------------------------------------------------------------------------------------------------------------- |:----------------- |
-| -assetdir "./path/to/assets" | 从给定目录提供资产,而不是使用提供的资产 FS | `wails.json` 中的值 |
-| -browser | 在启动时打开浏览器到 `http://localhost:34115` | |
-| -compiler "编译器" | 使用不同的 go 编译器来构建,例如 go1.15beta1 | go |
-| -e | 触发重新构建的扩展(逗号分隔) | go |
-| -reloaddirs | 触发重新加载的附加目录(逗号分隔) | `wails.json` 中的值 |
-| -ldflags "标志" | 传递给编译器的额外 ldflags | |
-| -tags "额外标签" | 传递给编译器的构建标签(引号和空格分隔) | |
-| -loglevel "日志级别" | 要使用的日志级别 - Trace, Debug, Info, Warning, Error | Debug(调试) |
-| -noreload | 资产更改时禁用自动重新加载 | |
-| -nogen | 禁用生成模块 | |
-| -v | 详细级别 (0 - silent, 1 - standard, 2 - verbose) | 1 |
-| -wailsjsdir | 生成生成的Wails JS模块的目录 | `wails.json` 中的值 |
-| -debounce | 检测到资产更改后等待重新加载的时间 | 100 (毫秒) |
-| -devserver "host:port" | 将 wails 开发服务器绑定到的地址 | "localhost:34115" |
-| -frontenddevserverurl "url" | 使用 3rd 方开发服务器 url 提供资产,例如:Vite | "" |
-| -appargs "参数" | 以 shell 样式传递给应用程序的参数 | |
-| -save | 将指定的 `assetdir`、 `reloaddirs`、 `wailsjsdir`、 `debounce` 、 `devserver` 和 `frontenddevserverurl` 标志的值保存到 `wails.json` 以成为后续调用的默认值。 | |
-| -race | 使用 Go 的竞态检测器构建 | false |
-| -s | 跳过前端构建 | false |
-
-示例:
-
-`wails dev -assetdir ./frontend/dist -wailsjsdir ./frontend/src -browser`
-
-此命令将执行以下操作:
-
-- 构建应用程序并运行它(更多细节在 [这里](../guides/manual-builds))
-- 在 `./frontend/src` 中生成 Wails JS 模块
-- 监听 `./frontend/dist` 中文件的更新并在更改时重新加载
-- 打开浏览器并连接到应用程序
-
-有更多关于在现有框架脚本中使用此功能的 [信息](../guides/application-development.mdx#live-reloading)。
-
-## 生成
-
-### 模板
-
-Wails 使用模板来生成项目。 `wails generate template` 命令有助于构建模板,以使它可以用于生成项目。
-
-| 标志 | 描述 |
-|:-------------- |:--------------- |
-| -name | 模板名称(必填) |
-| -frontend "路径" | 要在模板中使用的前端项目的路径 |
-
-有关创建模板的更多详细信息,请参阅 [模板指南](../guides/templates)。
-
-### 模块
-
-`wails generate module` 命令允许您为应用程序手动生成 `wailsjs` 目录。
-
-## 更新
-
-`wails update` 将更新 Wails CLI 的版本。
-
-| 标志 | 描述 |
-|:------------- |:----------- |
-| -pre | 更新到最新的预发布版本 |
-| -version "版本" | 安装指定版本的 CLI |
-
-## 版本
-
-`wails version` 仅输出当前的 CLI 版本。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/menus.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/menus.mdx
deleted file mode 100644
index 17233e8c6..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/menus.mdx
+++ /dev/null
@@ -1,229 +0,0 @@
----
-sidebar_position: 4
----
-
-# 菜单
-
-可以将应用程序菜单添加到 Wails 项目。 可以通过定义一个 [菜单结构体](#菜单结构体) 并设置 [`菜单选项`](../reference/options#菜单) 或者通过调用运行时方法 [设置应用程序菜单](../reference/runtime/menu#设置应用程序菜单) 来将应用程序菜单添加到 Wails 项目。
-
-如何创建菜单的示例:
-
-```go
- AppMenu := menu.NewMenu()
- FileMenu := AppMenu.AddSubmenu("File")
- FileMenu.AddText("&Open", keys.CmdOrCtrl("o"), openFile)
- FileMenu.AddSeparator()
- FileMenu.AddText("Quit", keys.CmdOrCtrl("q"), func(_ *menu.CallbackData) {
- runtime.Quit()
- })
-
- if runtime.GOOS == "darwin" {
- AppMenu.Append(menu.EditMenu()) // on macos platform, we should append EditMenu to enable Cmd+C,Cmd+V,Cmd+Z... shortcut
- }
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- Menu: AppMenu,
- Bind: []interface{}{
- app,
- },
- )
- // ...
-```
-
-也可以通过更新菜单结构体并调用 [更新应用程序菜单](../reference/runtime/menu#更新应用程序菜单) 来动态更新菜单 。
-
-上面的示例使用辅助方法,但是可以手动构建菜单结构。
-
-## 菜单结构体
-
-Menu 是 MenuItem 的集合:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Menu struct {
- Items []*MenuItem
-}
-```
-
-对于应用程序菜单,每个 MenuItem 代表一个菜单,例如“编辑”。
-
-提供了一个简单的辅助方法来构建菜单:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func NewMenuFromItems(first *MenuItem, rest ...*MenuItem) *Menu
-```
-
-这使得代码的布局更像菜单的布局,而无需在创建菜单项后手动添加它们。 或者,您可以只创建菜单项并将它们手动添加到菜单中。
-
-## 菜单项结构体
-
-MenuItem 表示菜单中的一个项目。
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-// MenuItem represents a menu item contained in a menu
-type MenuItem struct {
- Label string
- Role Role
- Accelerator *keys.Accelerator
- Type Type
- Disabled bool
- Hidden bool
- Checked bool
- SubMenu *Menu
- Click Callback
-}
-```
-
-| 字段 | 类型 | 注解 |
-| ----------- | ------------------------------------ | ---------------------------- |
-| Label | string | 菜单文字 |
-| Accelerator | [\*keys.Accelerator](#accelerator) | 此菜单项的键绑定 |
-| 类型 | [类型](#type) | 菜单项的类型 |
-| Disabled | bool | 禁用菜单项 |
-| Hidden | bool | 隐藏此菜单项 |
-| Checked | bool | 添加检查项目 (复选框和单选类型) |
-| SubMenu | [\*Menu](#menu) | 设置子菜单 |
-| Click | [Callback](#callback) | 单击菜单时的回调函数 |
-| Role | string | 定义此菜单项的 [角色](#角色)。 暂时只支持 Mac |
-
-### 快捷键
-
-加速器(有时称为键盘快捷键)定义了按键和菜单项之间的绑定。 Wails 将加速器定义为一个组合或键 + [修饰符](#修饰符)。 它们在 `"github.com/wailsapp/wails/v2/pkg/menu/keys"` 包中提供。
-
-示例:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut := keys.CmdOrCtrl("o")
-```
-
-键是键盘上除了`+`的任何字符,它被定义为`加号`。 有些键不能表示为字符,因此可以使用一组命名字符:
-
-| | | | |
-|:-----------:|:-----:|:---------:|:---------:|
-| `backspace` | `f1` | `f16` | `f31` |
-| `tab` | `f2` | `f17` | `f32` |
-| `return` | `f3` | `f18` | `f33` |
-| `enter` | `f4` | `f19` | `f34` |
-| `escape` | `f5` | `f20` | `f35` |
-| `left` | `f6` | `f21` | `numlock` |
-| `right` | `f7` | `f22` | |
-| `up` | `f8` | `f23` | |
-| `down` | `f9` | `f24` | |
-| `space` | `f10` | `f25` | |
-| `delete` | `f11` | `f36` | |
-| `home` | `f12` | `f37` | |
-| `end` | `f13` | `f38` | |
-| `page up` | `f14` | `page up` | |
-| `page down` | `f15` | `f30` | |
-
-Wails 还支持使用与 Electron 相同的语法来解析加速器。 这对于将加速器存储在配置文件中很有用。
-
-示例:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut, err := keys.Parse("Ctrl+Option+A")
-```
-
-#### 修饰符
-
-以下修饰符是可以与加速键结合使用的键:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-const (
- // CmdOrCtrlKey represents Command on Mac and Control on other platforms
- CmdOrCtrlKey Modifier = "cmdorctrl"
- // OptionOrAltKey represents Option on Mac and Alt on other platforms
- OptionOrAltKey Modifier = "optionoralt"
- // ShiftKey represents the shift key on all systems
- ShiftKey Modifier = "shift"
- // ControlKey represents the control key on all systems
- ControlKey Modifier = "ctrl"
-)
-```
-
-许多辅助方法可用于使用修饰符创建加速器:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-func CmdOrCtrl(key string) *Accelerator
-func OptionOrAlt(key string) *Accelerator
-func Shift(key string) *Accelerator
-func Control(key string) *Accelerator
-```
-
-可以使用 `keys.Combo(key string, modifier1 Modifier, modifier2 Modifier, rest ...Modifier)` 用以下方式组合修饰符 :
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines "Ctrl+Option+A" on Mac and "Ctrl+Alt+A" on Window/Linux
- myShortcut := keys.Combo("a", ControlKey, OptionOrAltKey)
-```
-
-### 类型
-
-每个菜单项必须有一个类型,有 5 种类型可用:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-const (
- TextType Type = "Text"
- SeparatorType Type = "Separator"
- SubmenuType Type = "Submenu"
- CheckboxType Type = "Checkbox"
- RadioType Type = "Radio"
-)
-```
-
-为方便起见,提供了帮助方法来快速创建菜单项:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func Text(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Separator() *MenuItem
-func Radio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Checkbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func SubMenu(label string, menu *Menu) *Menu
-```
-
-您还可以使用“添加”助手直接在菜单上创建菜单项:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func (m *Menu) AddText(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSeparator() *MenuItem
-func (m *Menu) AddRadio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddCheckbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSubMenu(label string, menu *Menu) *MenuI
-```
-
-关于单选组的说明:单选组被定义为在菜单中彼此相邻的多个单选菜单项。 这意味着您不需要将项目组合在一起,因为它是自动的。 但是,这也意味着您不能有 2 个彼此相邻的无线电组 - 它们之间必须有一个非无线电项目。
-
-### 回调
-
-每个菜单项都可能有一个回调,在单击该项时执行:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Callback func(*CallbackData)
-
-type CallbackData struct {
- MenuItem *MenuItem
-}
-```
-
-该函数被赋予一个 `CallbackData` 结构,该结构指示哪个菜单项触发了回调。 这在使用可能共享回调的单选菜单组时很有用。这在使用可能共享回调的单选组时很有用。
-
-### 角色
-
-:::info 角色
-
-
-目前仅 Mac 支持角色。
-
-:::
-
-
-一个菜单项可能有一个角色,它本质上是一个预定义的菜单项。 我们目前支持以下角色:
-
-| 角色 | 描述 |
-| ------------ | ---------------------------------------- |
-| AppMenuRole | 标准的 Mac 应用程序菜单。 可以使用 `menu.AppMenu()` 创建 |
-| EditMenuRole | 标准的 Mac 编辑菜单。 可以使用 `menu.EditMenu()` 创建 |
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/options.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/options.mdx
deleted file mode 100644
index 861606924..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/options.mdx
+++ /dev/null
@@ -1,682 +0,0 @@
----
-sidebar_position: 3
----
-
-# 参数选项
-
-## 应用程序参数选项
-
-该 `Options.App` 结构包含应用程序配置。 它被传递给 `wails.Run()` 方法:
-
-```go title="Example"
-import "github.com/wailsapp/wails/v2/pkg/options"
-
-func main() {
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- DisableResize: false,
- Fullscreen: false,
- Frameless: true,
- MinWidth: 400,
- MinHeight: 400,
- MaxWidth: 1280,
- MaxHeight: 1024,
- StartHidden: false,
- HideWindowOnClose: false,
- BackgroundColour: &options.RGBA{R: 0, G: 0, B: 0, A: 255},
- AlwaysOnTop: false,
- Assets: assets,
- AssetsHandler: assetsHandler,
- Menu: app.applicationMenu(),
- Logger: nil,
- LogLevel: logger.DEBUG,
- LogLevelProduction: logger.ERROR,
- OnStartup: app.startup,
- OnDomReady: app.domready,
- OnShutdown: app.shutdown,
- OnBeforeClose: app.beforeClose,
- WindowStartState: options.Maximised,
- CSSDragProperty: "--wails-draggable",
- CSSDragValue: "drag",
- Bind: []interface{}{
- app,
- },
- Windows: &windows.Options{
- WebviewIsTransparent: false,
- WindowIsTranslucent: false,
- BackdropType: windows.Mica,
- DisableWindowIcon: false,
- DisableFramelessWindowDecorations: false,
- WebviewUserDataPath: "",
- WebviewBrowserPath: "",
- Theme: windows.SystemDefault,
- CustomTheme: &windows.ThemeSettings{
- DarkModeTitleBar: windows.RGB(20, 20, 20),
- DarkModeTitleText: windows.RGB(200, 200, 200),
- DarkModeBorder: windows.RGB(20, 0, 20),
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- },
- // User messages that can be customised
- Messages *windows.Messages
- // OnSuspend is called when Windows enters low power mode
- OnSuspend func()
- // OnResume is called when Windows resumes from low power mode
- OnResume func()
- },
- Mac: &mac.Options{
- TitleBar: &mac.TitleBar{
- TitlebarAppearsTransparent: true,
- HideTitle: false,
- HideTitleBar: false,
- FullSizeContent: false,
- UseToolbar: false,
- HideToolbarSeparator: true,
- },
- Appearance: mac.NSAppearanceNameDarkAqua,
- WebviewIsTransparent: true,
- WindowIsTranslucent: false,
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- Linux: &linux.Options{
- Icon: icon,
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-### 标题
-
-窗口标题栏中显示的文本。
-
-名称:Title
类型:`string`
-
-### 宽度
-
-窗口的初始宽度。
-
-名称:Width
类型:`int`
默认值:1024.
-
-### 高度
-
-窗口的初始高度。
-
-名称:Height
类型:`int`
默认值:768
-
-### 禁用调整窗口尺寸
-
-默认情况下,主窗口可调整大小。 将此设置为 `true` 将使其保持固定大小。
-
-名称:DisableResize
类型:`bool`
-
-### 全屏
-
-将此设置为 `true` 将在启动时使窗口全屏。
-
-名称:Fullscreen
类型:`bool`
-
-### 无边框
-
-设置为`true`时,窗口将没有边框或标题栏。 另请参阅 [无边框窗口](../guides/frameless)。
-
-名称:Frameless
类型:`bool`
-
-### 最小宽度
-
-这将设置窗口的最小宽度。 如果给出的值 `Width` 小于这个值,窗口将被设置为 `MinWidth` 默认值。
-
-名称:MinWidth
类型:`int`
-
-### 最小高度
-
-这将设置窗口的最小高度。 如果给出的值 `Height` 小于这个值,窗口将被设置为 `MinHeight` 默认值。
-
-名称:MinHeight
类型:`int`
-
-### 最大宽度
-
-这将设置窗口的最大宽度。 如果给出的值 `Width` 大于这个值,窗口将被设置为 `MaxWidth` 默认值。
-
-名称:MaxWidth
类型:`int`
-
-### 最大高度
-
-这将设置窗口的最大高度。 如果给出的值 `Height` 大于这个值,窗口将被设置为 `MaxHeight` 默认值。
-
-名称:MaxHeight
类型:`int`
-
-### 启动时隐藏窗口
-
-设置为 `true` 时,应用程序将被隐藏,直到调用 [显示窗口](../reference/runtime/window#显示窗口)。
-
-名称:StartHidden
类型:`bool`
-
-### 关闭时隐藏窗口
-
-默认情况下,关闭窗口将关闭应用程序。 将此设置为 `true` 意味着关闭窗口将隐藏窗口。
-
-隐藏窗口。
-
-名称:HideWindowOnClose
类型:`bool`
-
-### 背景颜色
-
-此值是窗口的默认背景颜色。 示例:options.NewRGBA(255,0,0,128) - 红色,透明度为 50%
-
-名称:BackgroundColour
类型:`*options.RGBA`
默认值:white
-
-### 窗口固定在最顶层
-
-窗口在失去焦点时应保持在其他窗口之上。
-
-名称:AlwaysOnTop
类型:`bool`
-
-### 资产
-
-应用程序要使用的前端资源。 需要一个 `index.html` 文件。
-
-名称:Assets
类型:`embed.FS`
-
-### 资产处理程序
-
-
-
-资产处理程序是一个通用的 `http.Handler` ,对于资产服务器上的任何非 GET 请求和 `assets` 由于找不到文件而无法从 GET 请求提供服务的 GET 请求都将被调用。
-
-| 值 | Win | Mac | Lin |
-| ----------------------- | --- | --- | --- |
-| GET | ✅ | ✅ | ✅ |
-| POST | ✅ | ✅ | ❌ |
-| PUT | ✅ | ✅ | ❌ |
-| PATCH | ✅ | ✅ | ❌ |
-| DELETE | ✅ | ✅ | ❌ |
-| Request Headers | ✅ | ✅ | ❌ |
-| Request Body | ✅ | ✅ | ❌ |
-| Request Body Streaming | ❌ | ❌ | ❌ |
-| Response StatusCodes | ✅ | ✅ | ❌ |
-| Response Headers | ✅ | ✅ | ❌ |
-| Response Body | ✅ | ✅ | ✅ |
-| Response Body Streaming | ❌ | ❌ | ✅ |
-
-注意:Linux 当前非常有限,因为目标是 WebKit2GTK 版本 < 2.36.0。 将来,一些特性将通过引入 WebKit2GTK 2.36.0+ 支持来支持。
-
-注意:当与前端 DevServer 结合使用时,可能会有一些限制,例如。 Vite 在不包含文件扩展名的每个路径上提供 index.html。
-
-名称:AssetsHandler
类型:`http.Handler`
-
-### 菜单
-
-应用程序要使用的菜单。 [菜单参考](../reference/runtime/menu) 中有关菜单的更多详细信息。
-
-:::note
-
-
-在 Mac 上,如果未指定菜单,将创建一个默认菜单。
-
-:::
-
-
-名称:Menu
类型:`*menu.Menu`
-
-### 日志
-
-应用程序要使用的记录器。 有关日志记录的更多详细信息,请参阅 [日志参考](../reference/runtime/log)。
-
-名称:Logger
类型:`logger.Logger`
默认值:Logs to Stdout
-
-### 日志级别
-
-默认日志级别。 有关日志记录的更多详细信息,请参阅 [日志参考](../reference/runtime/log)。
-
-名称:LogLevel
类型:`logger.LogLevel`
默认值:开发模式为 `Info`, 生产模式为 `Error`
-
-### 生产日志级别
-
-生产构建的默认日志级别。 有关日志记录的更多详细信息,请参阅 [日志参考](../reference/runtime/log)。
-
-名称:LogLevelProduction
类型:`logger.LogLevel`
默认值:`Error`
-
-### 应用启动回调
-
-此回调在前端创建之后调用,但在 `index.html` 加载之前调用。 它提供了应用程序上下文。
-
-名称:OnStartup
类型:`func(ctx context.Context)`
-
-### 前端 Dom 加载完成回调
-
-在前端加载完毕 `index.html` 及其资源后调用此回调。 它提供了应用程序上下文。
-
-名称:OnDomReady
类型:`func(ctx context.Context)`
-
-### 应用退出回调
-
-在前端被销毁之后,应用程序终止之前,调用此回调。 它提供了应用程序上下文。
-
-名称:OnShutdown
类型:`func(ctx context.Context)`
-
-### 应用关闭前回调
-
-如果设置了此回调,它将在通过单击窗口关闭按钮或调用`runtime.Quit`即将退出应用程序时被调用. 返回 `true` 将导致应用程序继续,`false` 将继续正常关闭。 返回 true 将导致应用程序继续,false 将继续正常关闭。 这有助于与用户确认他们希望退出程序。
-
-示例:
-
-```go title=windowsapp.go
-func (b *App) beforeClose(ctx context.Context) (prevent bool) {
- dialog, err := runtime.MessageDialog(ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Quit?",
- Message: "Are you sure you want to quit?",
- })
-
- if err != nil {
- return false
- }
- return dialog != "Yes"
-}
-```
-
-名称:OnBeforeClose
类型:`func(ctx context.Context) bool`
-
-### 窗口启动状态
-
-定义窗口在启动时应如何呈现。
-
-| 值 | Win | Mac | Lin |
-| ---------- | --- | --- | --- |
-| Fullscreen | ✅ | ✅ | ✅ |
-| Maximised | ✅ | ✅ | ✅ |
-| Minimised | ✅ | ❌ | ✅ |
-
-名称:WindowStartState
类型:`options.WindowStartState`
-
-### CSSDragProperty
-
-指示用于标识哪些元素可用于拖动窗口的 CSS 属性。 默认值:`--wails-draggable`
-
-名称:CSSDragProperty
类型:`string`
-
-### CSSDragValue
-
-指示 `CSSDragProperty` 样式应该具有什么值才能拖动窗口。 默认值:`drag`
-
-名称:CSSDragValue
类型:`string`
-
-### 绑定
-
-定义需要绑定到前端的方法的结构实例切片。
-
-名称:Bind
类型:`[]interface{}`
-
-### Windows
-
-这定义了 [Windows 特定的选项](#windows)。
-
-名称:Windows
类型:`*windows.Options`
-
-#### Webview 透明
-
-当使用 `alpha` 值 `0` 时,将此设置为 true 将使 webview 背景透明。 这意味着如果您在 CSS 中使用 `rgba(0,0,0,0)` 作为 `background-color`,则主机窗口将显示出来。 通常与 [窗口半透明](#窗口半透明) 结合使用以制作看起来冷冰冰的应用程序。
-
-名称:WebviewIsTransparent
类型:`bool`
-
-#### 窗口半透明
-
-将此设置为 `true` 将使窗口半透明。 通常与 [Webview 透明](#webview-透明) 结合使用。
-
-对于 build 22621 之前的 Windows 11 版本,将使用 [BlurBehind](https://learn.microsoft.com/en-us/windows/win32/dwm/blur-ovw) 方法来实现半透明,这可能会很慢。 对于构建 build 22621 之后的 Windows 11 版本,这将启用速度更快的新半透明类型。 默认情况下,使用的半透明类型将由 Windows 确定。 要对此进行配置,请使用 [背景类型](#背景类型) 选项。
-
-名称:WindowIsTranslucent
类型:`bool`
-
-#### 背景类型
-
-:::note
-
-
-需要 Windows 11 build 22621 或更高版本。
-
-:::
-
-
-设置窗口的半透明类型。 这仅在 [窗口半透明](#窗口半透明) 设置为 `true` 时适用。
-
-名称:BackdropType
类型:`windows.BackdropType`
-
-值可以是以下之一:
-
-| 值 | 描述 |
-| ------- | -------------------------------------------------------------------------------- |
-| Auto | 让 Windows 决定使用哪个背景 |
-| None | 不要使用半透明 |
-| Acrylic | 使用 [亚克力](https://learn.microsoft.com/en-us/windows/apps/design/style/acrylic) 效果 |
-| Mica | 使用 [Mica](https://learn.microsoft.com/en-us/windows/apps/design/style/mica) 效果 |
-| Tabbed | 使用 Tabbed。 这是一个类似于 Mica 的背景。 |
-
-#### 禁用窗口图标
-
-将此设置为 `true` 将删除标题栏左上角的图标。
-
-名称:DisableWindowIcon
类型:`bool`
-
-#### 禁用无边框窗口装饰
-
-将此设置为 `true` 将移除 [无边框](#无边框) 模式下的窗口装饰。 这意味着将不会有`Aero 阴影` 和 `圆角`显示在窗口上。 请注意,'圆角' 只在 Windows 11 上支持。
-
-名称:DisableFramelessWindowDecorations
类型:`bool`
-
-#### Webview 用户数据路径
-
-这定义了 WebView2 存储用户数据的路径。 如果为空将使用 `%APPDATA%\[BinaryName.exe]`。
-
-名称:WebviewUserDataPath
类型:`string`
-
-#### Webview 浏览器路径
-
-这定义了带有 WebView2 可执行文件和库的目录的路径 如果为空,则使用系统中安装的 webview2
-
-有关固定版本运行时分发的重要信息:
-
-- [如何获取和提取运行时](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#details-about-the-fixed-version-runtime-distribution-mode)
-- [固定版本的已知问题](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#known-issues-for-fixed-version)
-- [WebView2 Runtime 固定版本的路径不应包含 \Edge\Application](https://docs.microsoft.com/en-us/microsoft-edge/webview2/reference/win32/webview2-idl?view=webview2-1.0.1245.22#createcorewebview2environmentwithoptions)
-
-名称:WebviewBrowserPath
类型:`string`
-
-#### 主题
-
-最低 Windows 版本:Windows 10 2004/20H1
-
-这定义了应用程序应该使用的主题:
-
-| 值 | 描述 |
-| ------------- | -------------------------------------------- |
-| SystemDefault | _默认_。 主题将基于系统默认值。 如果用户更改了他们的主题,应用程序将更新以使用新设置 |
-| Dark | 该应用程序将只使用深色主题 |
-| Light | 该应用程序将专门使用浅色主题 |
-
-名称:Theme
类型:`windows.Theme`
-
-#### 自定义主题
-
-:::note
-
-
-最低 Windows 版本:Windows 10/11 2009/21H2 Build 22000
-
-:::
-
-
-允许您为浅色和深色模式以及窗口处于活动或非活动状态的 TitleBar、TitleText 和 Border 指定自定义颜色。
-
-名称:CustomTheme
类型:`windows.CustomTheme`
-
-##### 自定义主题类型
-
-CustomTheme 结构体使用 `int32` 指定颜色值。 它们采用标准(!)Windows 格式:`0x00BBGGAA`。 These are in the standard(!) Windows format of: `0x00BBGGAA`. 提供了一个辅助函数来将 RGB 转换为这种格式:`windows.RGB(r,g,b uint8)`。
-
-注意:任何未提供的值都将默认为黑色。
-
-```go
-type ThemeSettings struct {
- DarkModeTitleBar int32
- DarkModeTitleBarInactive int32
- DarkModeTitleText int32
- DarkModeTitleTextInactive int32
- DarkModeBorder int32
- DarkModeBorderInactive int32
- LightModeTitleBar int32
- LightModeTitleBarInactive int32
- LightModeTitleText int32
- LightModeTitleTextInactive int32
- LightModeBorder int32
- LightModeBorderInactive int32
-}
-```
-
-示例:
-
-```go
- CustomTheme: &windows.ThemeSettings{
- // Theme to use when window is active
- DarkModeTitleBar: windows.RGB(255, 0, 0), // Red
- DarkModeTitleText: windows.RGB(0, 255, 0), // Green
- DarkModeBorder: windows.RGB(0, 0, 255), // Blue
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- // Theme to use when window is inactive
- DarkModeTitleBarInactive: windows.RGB(128, 0, 0),
- DarkModeTitleTextInactive: windows.RGB(0, 128, 0),
- DarkModeBorderInactive: windows.RGB(0, 0, 128),
- LightModeTitleBarInactive: windows.RGB(100, 100, 100),
- LightModeTitleTextInactive: windows.RGB(10, 10, 10),
- LightModeBorderInactive: windows.RGB(100, 100, 100),
- },
-```
-
-#### 消息
-
-一个如果找不到有效的 webview2 运行时,webview2 安装程序所使用的字符串结构。
-
-名称:Messages
类型:`*windows.Messages`
-
-您可以选择支持的任意语言定制此选项。
-
-#### 重置尺寸防抖间隔
-
-ResizeDebounceMS 是调整窗口大小时去抖动 webview2 重绘的时间量。 默认值 (0) 将尽可能快地执行重绘。
-
-名称:ResizeDebounceMS
类型:`uint16`
-
-#### 待机回调
-
-如果设置,当 Windows 启动切换到低功耗模式(挂起/休眠)时将调用此函数
-
-名称:OnSuspend
类型:`func()`
-
-#### 恢复回调
-
-如果设置,当 Windows 从低功耗模式(挂起/休眠)恢复时将调用此函数
-
-名称:OnResume
类型:`func()`
-
-### Mac
-
-这定义了 [Mac 特定的选项](#mac)。
-
-名称:Mac
类型:`*mac.Options`
-
-#### 标题栏
-
-TitleBar 结构提供了配置标题栏外观的能力。
-
-名称:TitleBar
类型:[`*mac.TitleBar`](#标题栏结构体)
-
-##### 标题栏结构体
-
-可以使用 TitleBar 选项自定义应用程序的标题栏:
-
-```go
-type TitleBar struct {
- TitlebarAppearsTransparent bool
- HideTitle bool
- HideTitleBar bool
- FullSizeContent bool
- UseToolbar bool
- HideToolbarSeparator bool
-}
-```
-
-| 设置 | 描述 |
-| -------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- |
-| TitlebarAppearsTransparent | 使标题栏透明。 这具有隐藏标题栏和内容填充窗口的效果。 [苹果文档](https://developer.apple.com/documentation/appkit/nswindow/1419167-titlebarappearstransparent?language=objc) |
-| HideTitle | 隐藏窗口的标题。 [苹果文档](https://developer.apple.com/documentation/appkit/nswindowtitlevisibility?language=objc) |
-| HideTitleBar | 从 style mask 中删除 [NSWindowStyleMaskTitled](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemasktitled/) |
-| FullSizeContent | 使 webview 填满整个窗口。 [苹果文档](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemaskfullsizecontentview) |
-| UseToolbar | 向窗口添加默认工具栏。 [苹果文档](https://developer.apple.com/documentation/appkit/nstoolbar?language=objc) |
-| HideToolbarSeparator | 删除工具栏下方的线条。 [苹果文档](https://developer.apple.com/documentation/appkit/nstoolbar/1516954-showsbaselineseparator?language=objc) |
-
-预配置的标题栏设置可用:
-
-| 设置 | 示例 |
-| --------------------------- | ---------------------------------------------- |
-| `mac.TitleBarDefault()` |  |
-| `mac.TitleBarHidden()` |  |
-| `mac.TitleBarHiddenInset()` |  |
-
-示例:
-
-```go
-Mac: &mac.Options{
- TitleBar: mac.TitleBarHiddenInset(),
-}
-```
-
-单击 [此处](https://github.com/lukakerr/NSWindowStyles) 获取有关自定义标题栏的一些灵感。
-
-#### 外观
-
-Appearance 用于根据 Apple 的 [NSAppearance](https://developer.apple.com/documentation/appkit/nsappearancename?language=objc) 名称设置您的应用程序的样式。
-
-名称:Appearance
类型:[`mac.AppearanceType`](#外观类型)
-
-##### 外观类型
-
-您可以指定应用程序的 [外观](https://developer.apple.com/documentation/appkit/nsappearance?language=objc)。
-
-| 值 | 描述 |
-| ----------------------------------------------------- | --------------- |
-| DefaultAppearance | 使用默认系统值 |
-| NSAppearanceNameAqua | 标准日间系统外观 |
-| NSAppearanceNameDarkAqua | 标准黑夜系统外观 |
-| NSAppearanceNameVibrantLight | 轻盈灵动的外观 |
-| NSAppearanceNameAccessibilityHighContrastAqua | 标准白天系统外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastDarkAqua | 标准黑夜系统外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastVibrantLight | 轻盈灵动外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastVibrantDark | 深色活力外观的高对比度版本 |
-
-示例:
-
-```go
-Mac: &mac.Options{
- Appearance: mac.NSAppearanceNameDarkAqua,
-}
-```
-
-#### Webview 透明
-
-当使用 `alpha` 值 `0` 时,将此设置为 true 将使 webview 背景透明。 这意味着如果您在 CSS 中使用 `rgba(0,0,0,0)` 作为 `background-color`,则主机窗口将显示出来。 通常与 [窗口半透明](#窗口半透明-1) 结合使用以制作看起来冷冰冰的应用程序。
-
-名称:WebviewIsTransparent
类型:`bool`
-
-#### 窗口半透明
-
-将此设置为 `true` 将使窗口半透明。 通常与[Webview 透明](#webview-透明) 结合使用以制作冰霜效果的应用程序。
-
-名称:WindowIsTranslucent
类型:`bool`
-
-#### 关于
-
-此配置允许您在“AppMenu”角色创建的应用程序菜单中设置“关于”菜单项的标题、消息和图标。
-
-名称:About
类型:[`*mac.AboutInfo`](#关于结构体)
-
-##### 关于结构体
-
-```go
-
-type AboutInfo struct {
- Title string
- Message string
- Icon []byte
-}
-```
-
-如果提供了这些设置,“关于”菜单项将出现在应用程序菜单中(使用`AppMenu` role 时)。 建议这样配置:
-
-```go
-//go:embed build/appicon.png
-var icon []byte
-
-func main() {
- err := wails.Run(&options.App{
- ...
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
-```
-
-“关于”菜单项将出现在应用程序菜单中:
-
-```mdx-code-block
-
-
-```
-
-单击后,将打开一个关于消息框:
-
-```mdx-code-block
-
-
-```
-
-### Linux
-
-这定义了 [Linux 特定的选项](#linux)。
-
-名称:Linux
类型:`*linux.Options`
-
-#### 图标
-
-设置代表窗口的图标。 当窗口最小化(也称为图标化)时使用此图标。
-
-名称:Icon
类型:`[]byte`
-
-一些窗口管理器或桌面环境也可能将其放置在窗口框架中,或在其他上下文中显示。 在其他情况下,根本不使用该图标,因此您的预计情况可能会有所不同。
-
-注意:Wayland 上的 Gnome 至少不显示此图标。 要在那里有一个应用程序图标,必须使用一个`.desktop`文件。 在 KDE 上它应该可以工作。
-
-图标应该以自然绘制的任何尺寸提供;也就是说,在传递图像之前不要缩放图像。 缩放将延迟到当所需的最终尺寸已知的最后一刻,以获得最佳质量。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/project-config.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/project-config.mdx
deleted file mode 100644
index a21d26b5d..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/project-config.mdx
+++ /dev/null
@@ -1,53 +0,0 @@
----
-sidebar_position: 5
----
-
-# 项目配置
-
-项目配置在项目目录中的 `wails.json` 文件中。 配置的结构是:
-
-```json
-{
- "name": "[The project name]",
- "assetdir": "[Relative path to the directory containing the compiled assets, this is normally inferred and could be left empty]",
- "reloaddirs": "[Additional directories to trigger reloads (comma separated), this is only used for some advanced asset configurations]",
- "frontend:install": "[The command to install node dependencies, run in the frontend directory - often `npm install`]",
- "frontend:build": "[The command to build the assets, run in the frontend directory - often `npm run build`]",
- "frontend:dev": "[This command has been replaced by frontend:dev:build. If frontend:dev:build is not specified will falls back to this command. \nIf this command is also not specified will falls back to frontend:build]",
- "frontend:dev:build": "[This command is the dev equivalent of frontend:build. If not specified falls back to frontend:dev]",
- "frontend:dev:install": "[This command is the dev equivalent of frontend:install. If not specified falls back to frontend:install]",
- "frontend:dev:watcher": "[This command is run in a separate process on `wails dev`. Useful for 3rd party watchers or starting 3d party dev servers]",
- "frontend:dev:serverUrl": "[URL to a 3rd party dev server to be used to serve assets, EG Vite. \nIf this is set to 'auto' then the devServerUrl will be inferred from the Vite output]",
- "wailsjsdir": "[Relative path to the directory that the auto-generated JS modules will be created]",
- "version": "[Project config version]",
- "outputfilename": "[The name of the binary]",
- "debounceMS": 100, // The default time the dev server waits to reload when it detects a change in assets
- "devServer": "[Address to bind the wails dev sever to. Default: localhost:34115]",
- "appargs": "[Arguments passed to the application in shell style when in dev mode]",
- "runNonNativeBuildHooks": false, // Defines if build hooks should be run though they are defined for an OS other than the host OS.
- "preBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed before a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH".]"
- },
- "postBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed after a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed after a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed after every build: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary.]"
- },
- "info": { // Data used to populate manifests and version info.
- "companyName": "[The company name. Default: [The project name]]",
- "productName": "[The product name. Default: [The project name]]",
- "productVersion": "[The version of the product. Default: '1.0.0']",
- "copyright": "[The copyright of the product. Default: 'Copyright.........']",
- "comments": "[A short comment of the app. Default: 'Built using Wails (https://wails.app)']"
- },
- "nsisType": "['multiple': One installer per architecture. 'single': Single universal installer for all architectures being built. Default: 'multiple']",
- "obfuscated": "[Whether the app should be obfuscated. Default: false]",
- "garbleargs": "[The arguments to pass to the garble command when using the obfuscated flag]"
-}
-```
-
-该文件将在运行 `wails build` 或 `wails dev` 时,由 Wails CLI 读取。
-
-`wails build/dev` 命令中的 `assetdir`、`reloaddirs`、`wailsjsdir`、`debounceMS`、`devserver` 和 `frontenddevserverurl` 标志将覆盖项目配置并作为后续运行的默认值。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/_category_.json
deleted file mode 100644
index ac6d55488..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Runtime",
- "position": 1
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/dialog.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/dialog.mdx
deleted file mode 100644
index e99d6d50d..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/dialog.mdx
+++ /dev/null
@@ -1,292 +0,0 @@
----
-sidebar_position: 5
----
-
-# 对话框
-
-运行时的这一部分提供对原生对话框的调用,例如文件选择器和消息框。
-
-:::info Javascript
-
-
-JS 运行时当前不支持对话框。
-
-:::
-
-
-### 打开选择目录对话框
-
-打开一个对话框,提示用户选择目录。 可以使用 [ 打开选择文件对话框参数选项](#打开选择文件对话框参数选项) 进行自定义。
-
-Go: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返回值: 所选目录(如果用户取消则为空白)或错误
-
-### 打开选择文件对话框
-
-打开一个对话框,提示用户选择文件。 可以使用 [ 打开选择文件对话框参数选项](#打开选择文件对话框参数选项) 进行自定义。
-
-Go: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返回值: 所选文件(如果用户取消则为空白)或错误
-
-### 打开选择多文件对话框
-
-打开一个对话框,提示用户选择多个文件。 可以使用 [ 打开选择文件对话框参数选项](#打开选择文件对话框参数选项) 进行自定义。
-
-Go: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
-
-返回值: 选定的文件(如果用户取消则为 nil)或错误
-
-### 保存文件对话框
-
-打开一个对话框,提示用户选择文件名以进行保存。 可以使用 [保存文件对话框参数选项](#保存文件对话框参数选项) 自定义。
-
-Go: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
-
-返回值: 所选文件(如果用户取消则为空白)或错误
-
-### 消息对话框
-
-使用消息对话框显示消息。 可以使用 [消息对话框参数选项](#消息对话框参数选项) 进行自定义。
-
-Go: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
-
-返回值: 所选按钮的文本或错误
-
-## 参数选项
-
-### 打开选择文件对话框参数选项
-
-```go
-type OpenDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- ResolvesAliases bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| -------------------------- | ------------------- | --- | --- | --- |
-| DefaultDirectory | 对话框打开时显示的目录 | ✅ | ✅ | ✅ |
-| DefaultFilename | 默认文件名 | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | 文件过滤器列表 | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | 显示系统隐藏的文件 | | ✅ | ✅ |
-| CanCreateDirectories | 允许用户创建目录 | | ✅ | |
-| ResolvesAliases | 如果为 true,则返回文件而不是别名 | | ✅ | |
-| TreatPackagesAsDirectories | 允许导航到包 | | ✅ | |
-
-### 保存文件对话框参数选项
-
-```go
-type SaveDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| -------------------------- | ----------- | --- | --- | --- |
-| DefaultDirectory | 对话框打开时显示的目录 | ✅ | ✅ | ✅ |
-| DefaultFilename | 默认文件名 | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | 文件过滤器列表 | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | 显示系统隐藏的文件 | | ✅ | ✅ |
-| CanCreateDirectories | 允许用户创建目录 | | ✅ | |
-| TreatPackagesAsDirectories | 允许导航到包 | | ✅ | |
-
-### 消息对话框参数选项
-
-```go
-type MessageDialogOptions struct {
- Type DialogType
- Title string
- Message string
- Buttons []string
- DefaultButton string
- CancelButton string
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| ------------- | ------------------------------ | --- | --- | --- |
-| 类型 | 消息对话框的类型,例如问题、信息... | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| Message | 向用户显示的消息 | ✅ | ✅ | ✅ |
-| Buttons | 按钮标题列表 | | ✅ | |
-| DefaultButton | 带有此文本的按钮应被视为默认按钮。 绑定到 `return` | | ✅ | |
-| CancelButton | 带有此文本的按钮应被视为取消。 绑定到 `escape` | | ✅ | |
-
-#### Windows
-
-Windows 具有标准对话框类型,其中的按钮不可自定义。 返回的值将是以下之一:"Ok"、"Cancel"、"Abort"、"Retry"、"Ignore"、"Yes"、"No"、"Try Again"或"Continue"
-
-#### Linux
-
-Linux 有标准的对话框类型,其中的按钮是不可定制的。 返回的值将是以下之一:“Ok”、“Cancel”、“Yes”、“No”
-
-#### Mac
-
-Mac 上的消息对话框最多可以指定 4 个按钮。 如果没有 `DefaultButton` 或 `CancelButton` 给出,第一个按钮被认为是默认的并绑定到 `return` 键。
-
-对于以下代码:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
-})
-```
-
-第一个按钮显示为默认值:
-
-```mdx-code-block
-
-
-```
-
-如果我们指定 `DefaultButton` 为“two”:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
-})
-```
-
-第二个按钮显示为默认值。 当 `return` 被按下时,则返回数值“two”。
-
-```mdx-code-block
-
-
-```
-
-如果我们现在指定`CancelButton`为“three”:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
- CancelButton: "three",
-})
-```
-
-带有“three”的按钮显示在对话框的底部。 当 `escape` 被按下时,则返回值“three”:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### 对话框类型
-
-```go
-const (
- InfoDialog DialogType = "info"
- WarningDialog DialogType = "warning"
- ErrorDialog DialogType = "error"
- QuestionDialog DialogType = "question"
- )
-```
-
-### 文件过滤
-
-```go
-type FileFilter struct {
- DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
- Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
-}
-```
-
-#### Windows
-
-Windows 允许您在对话框中使用多个文件过滤器。 每个 FileFilter 将在对话框中显示为一个单独的条目:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Linux
-
-Linux 允许您在对话框中使用多个文件过滤器。 每个 FileFilter 将在对话框中显示为一个单独的条目:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Mac
-
-Mac 对话框只有一组模式来过滤文件的概念。 如果提供了多个 FileFilters,Wails 将使用所有定义的模式。
-
-示例:
-
-```go
- selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
- Title: "Select File",
- Filters: []runtime.FileFilter{
- {
- DisplayName: "Images (*.png;*.jpg)",
- Pattern: "*.png;*.jpg",
- }, {
- DisplayName: "Videos (*.mov;*.mp4)",
- Pattern: "*.mov;*.mp4",
- },
- },
- })
-```
-
-这将导致使用 `*.png,*.jpg,*.mov,*.mp4` 作为过滤器打开文件对话框。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/events.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/events.mdx
deleted file mode 100644
index 478eef71b..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/events.mdx
+++ /dev/null
@@ -1,37 +0,0 @@
----
-sidebar_position: 2
----
-
-# 事件
-
-Wails 运行时提供了一个统一的事件系统,其中事件可以由 Go 或 Javascript 发出或接收。 可选地,数据可以与事件一起传递。 侦听器将接收本地数据类型中的数据。
-
-### 添加事件侦听器
-
-此方法为给定的事件名称设置一个侦听器。 当 [触发指定事件](#触发指定事件) 名为 `eventName` 类型的事件时,将触发回调。 与触发事件一起发送的任何其他数据都将传递给回调。
-
-Go: `EventsOn(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOn(eventName string, callback function(optionalData?: any))`
-
-### 移除事件侦听器
-
-此方法取消注册给定事件名称的侦听器,可选地,可以通过 `additionalEventNames` 取消注册多个侦听器。
-
-Go: `EventsOff(ctx context.Context, eventName string, additionalEventNames ...string)`
JS: `EventsOff(eventName string, ...additionalEventNames)`
-
-### 添加只触发一次的事件侦听器
-
-此方法为给定的事件名称设置一个侦听器,但只会触发一次。
-
-Go: `EventsOnce(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOnce(eventName string, callback function(optionalData?: any))`
-
-### 添加指定对多触发次数的事件侦听器
-
-此方法为给定的事件名称设置一个侦听器,但最多只能触发 `counter` 次。
-
-Go: `EventsOnMultiple(ctx context.Context, eventName string, callback func(optionalData ...interface{}), counter int)`
JS: `EventsOnMultiple(eventName string, callback function(optionalData?: any), counter int)`
-
-### 触发指定事件
-
-此方法触发指定的事件。 可选数据可以与事件一起传递。 这将触发任意事件侦听器。
-
-Go: `EventsEmit(ctx context.Context, eventName string, optionalData ...interface{})`
JS: `EventsEmit(ctx context, optionalData function(optionalData?: any))`
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/intro.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/intro.mdx
deleted file mode 100644
index 444b4195b..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/intro.mdx
+++ /dev/null
@@ -1,90 +0,0 @@
----
-sidebar_position: 1
----
-
-# 简介
-
-运行时是一个为应用程序提供实用方法的库。 有 Go 和 Javascript 运行时,目的是在可能的情况下尝试使它们保持一致。
-
-它具有以下实用方法:
-
-- [窗口](window.mdx)
-- [菜单](menu.mdx)
-- [对话框](dialog.mdx)
-- [事件](events.mdx)
-- [浏览器](browser.mdx)
-- [日志](log.mdx)
-
-Go 运行时可通过导入 `github.com/wailsapp/wails/v2/pkg/runtime` 获取。 此包中的所有方法都将 context 作为第一个参数。 此 context 应该从 [应用启动回调](../options.mdx#onstartup) 或 [前端 Dom 加载完成回调](../options.mdx#ondomready) 回调方法中获取。
-
-:::info 注意
-
-
-虽然上下文将提供给 [应用启动回调](../../reference/options#应用启动回调) 方法,但不能保证运行时将在此方法中工作,因为窗口正在不同的线程中初始化。 如果您希望在启动时调用运行时方法,请使用 [前端 Dom 加载完成回调](../../reference/options#前端-dom-加载完成回调) 方法。
-
-:::
-
-
-Javascript 库可通过 `window.runtime` 提供给前端。 使用 `开发` 模式时会生成一个运行时包,该包为运行时提供 Typescript 声明。 这应该位于您的前端目录的`wailsjs`目录中。
-
-### 隐藏
-
-Go: `Hide(ctx context.Context)`
JS: `Hide()`
-
-隐藏应用程序。
-
-:::info 注意
-
-
-` Hide` 在 Mac 上,这将以与标准 Mac 应用程序中的菜单项相同的方式隐藏应用程序。 这与隐藏窗口不同,但应用程序仍处于前台。 对于 Windows 和 Linux,这与 `WindowHide` 相同。
-
-:::
-
-
-### 显示
-
-显示应用程序。
-
-:::info 注意
-
-
-在 Mac 上,这会将应用程序带回前台。 对于 Windows 和 Linux,这目前与 `WindowShow` 相同。
-
-:::
-
-
-Go: `Show(ctx context.Context)`
JS: `Show()`
-
-### 退出
-
-退出应用程序。
-
-Go: `Quit(ctx context.Context)`
JS: `Quit()`
-
-### 环境
-
-返回当前环境的详细信息。
-
-Go: `Environment(ctx context.Context) EnvironmentInfo`
JS: `Environment(): Promise
JS: `LogPrint(message: string)`
-
-### 格式化 Print 日志
-
-将给定的消息记录为原始消息。
-
-Go: `LogPrintf(ctx context.Context, format string, args ...interface{})`
-
-### Trace 日志
-
-在 `Trace` 日志级别记录给定的消息。
-
-Go: `LogTrace(ctx context.Context, message string)`
JS: `LogTrace(message: string)`
-
-### 格式化 Trace 日志
-
-在 `Trace` 日志级别记录给定的消息。
-
-Go: `LogTracef(ctx context.Context, format string, args ...interface{})`
-
-### Debug 日志
-
-在 `Debug` 日志级别记录给定的消息。
-
-Go: `LogDebug(ctx context.Context, message string)`
JS: `LogDebug(message: string)`
-
-### 格式化 Debug 日志
-
-在 `Debug` 日志级别记录给定的消息。
-
-Go: `LogDebugf(ctx context.Context, format string, args ...interface{})`
-
-### Info 日志
-
-在`Info`日志级别记录给定的消息。
-
-Go: `LogInfo(ctx context.Context, message string)`
JS: `LogInfo(message: string)`
-
-### 格式化 Info 日志
-
-在`Info`日志级别记录给定的消息。
-
-Go: `LogInfof(ctx context.Context, format string, args ...interface{})`
-
-### Warning 日志
-
-在 `Warning` 日志级别记录给定的消息。
-
-Go: `LogWarning(ctx context.Context, message string)`
JS: `LogWarning(message: string)`
-
-### 格式化 Warning 日志
-
-在 `Warning` 日志级别记录给定的消息。
-
-Go: `LogWarningf(ctx context.Context, format string, args ...interface{})`
-
-### Error 日志
-
-在 `Error` 日志级别记录给定的消息。
-
-Go: `LogError(ctx context.Context, message string)`
JS: `LogError(message: string)`
-
-### 格式化 Error 日志
-
-在 `Error` 日志级别记录给定的消息。
-
-Go: `LogErrorf(ctx context.Context, format string, args ...interface{})`
-
-### Fatal 日志
-
-在 `Fatal` 日志级别记录给定的消息。
-
-Go: `LogFatal(ctx context.Context, message string)`
JS: `LogFatal(message: string)`
-
-### 格式化 Fatal 日志
-
-在 `Fatal` 日志级别记录给定的消息。
-
-Go: `LogFatalf(ctx context.Context, format string, args ...interface{})`
-
-### 设置日志级别
-
-设置日志级别。 在 Javascript 中,该数字与以下日志级别有关:
-
-| 值 | 日志等级 |
-| - | ----------- |
-| 1 | Trace(追踪) |
-| 2 | Debug(调试) |
-| 3 | Info(信息) |
-| 4 | Warning(警告) |
-| 5 | Error(报错) |
-
-Go: `LogSetLogLevel(ctx context.Context, level logger.LogLevel)`
JS: `LogSetLogLevel(level: number)`
-
-## 使用自定义日志
-
-可以通过使用应用程序参数选项 [日志](../../reference/options#日志) 提供自定义记录器来使用它。 唯一的要求是记录器实现在 `github.com/wailsapp/wails/v2/pkg/logger` 里 `logger.Logger` 定义的接口:
-
-```go title="logger.go"
-type Logger interface {
- Print(message string)
- Trace(message string)
- Debug(message string)
- Info(message string)
- Warning(message string)
- Error(message string)
- Fatal(message string)
-}
-```
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/menu.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/menu.mdx
deleted file mode 100644
index 63f8793cd..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/menu.mdx
+++ /dev/null
@@ -1,27 +0,0 @@
----
-sidebar_position: 6
----
-
-# 菜单
-
-这些方法与应用程序菜单相关。
-
-:::info Javascript
-
-
-JS 运行时当前不支持菜单。
-
-:::
-
-
-### 设置应用程序菜单
-
-将应用程序菜单设置为给定的 [菜单](../menus.mdx)。
-
-Go: `MenuSetApplicationMenu(ctx context.Context, menu *menu.Menu)`
-
-### 更新应用程序菜单
-
-获取传递给 `MenuSetApplicationMenu` 的菜单的任意更改更新应用程序菜单。
-
-Go: `MenuUpdateApplicationMenu(ctx context.Context)`
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/window.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/window.mdx
deleted file mode 100644
index 78952445b..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/reference/runtime/window.mdx
+++ /dev/null
@@ -1,215 +0,0 @@
----
-sidebar_position: 4
----
-
-# 窗口
-
-这些方法可以控制应用程序窗口。
-
-### 窗口标题
-
-设置窗口标题栏中的文本。
-
-Go: `WindowSetTitle(ctx context.Context, title string)`
JS: `WindowSetTitle(title: string)`
-
-### 窗口全屏
-
-使窗口全屏。
-
-Go: `WindowFullscreen(ctx context.Context)`
JS: `WindowFullscreen()`
-
-### 窗口取消全屏
-
-恢复全屏之前的先前窗口尺寸和位置。
-
-Go: `WindowUnfullscreen(ctx context.Context)`
JS: `WindowUnfullscreen()`
-
-### 窗口是否全屏
-
-如果窗口是全屏的,则返回 true。
-
-Go: `WindowIsFullscreen(ctx context.Context) bool`
JS: `WindowIsFullscreen() bool`
-
-### 窗口居中
-
-使窗口在当前窗口所在的监视器上居中。
-
-Go: `WindowCenter(ctx context.Context)`
JS: `WindowCenter()`
-
-### 窗口重新加载
-
-执行“重新加载”(重新加载当前页面)。
-
-Go: `WindowReload(ctx context.Context)`
JS: `WindowReload()`
-
-### 重新加载应用程序前端。
-
-重新加载应用程序前端。
-
-Go: `WindowReloadApp(ctx context.Context)`
JS: `WindowReloadApp()`
-
-### 窗口设置系统默认主题
-
-仅限 Windows。
-
-Go: `WindowSetSystemDefaultTheme(ctx context.Context)`
JS: `WindowSetSystemDefaultTheme()`
-
-将窗口主题设置为系统默认值(暗/亮)。
-
-### 窗口设置浅色主题
-
-仅限 Windows。
-
-Go: `WindowSetLightTheme(ctx context.Context)`
JS: `WindowSetLightTheme()`
-
-将窗口主题设置为浅色。
-
-### 窗口设置深色主题
-
-仅限 Windows。
-
-Go: `WindowSetDarkTheme(ctx context.Context)`
JS: `WindowSetDarkTheme()`
-
-将窗口主题设置为深色。
-
-### 显示窗口
-
-显示窗口,如果它当前是隐藏的。
-
-Go: `WindowShow(ctx context.Context)`
JS: `WindowShow()`
-
-### 隐藏窗口
-
-如果当前可见,则隐藏窗口。
-
-Go: `WindowHide(ctx context.Context)`
JS: `WindowHide()`
-
-### 窗口是否为正常
-
-如果窗口未最小化、最大化或全屏,则返回 true。
-
-Go: `WindowIsNormal(ctx context.Context) bool`
JS: `WindowIsNormal() bool`
-
-### 设置窗口尺寸
-
-设置窗口的宽度和高度。
-
-Go: `WindowSetSize(ctx context.Context, width int, height int)`
JS: `WindowSetSize(size: Size)`
-
-### 获取窗口尺寸
-
-获取窗口的宽度和高度。
-
-Go: `WindowGetSize(ctx context.Context) (width int, height int)`
JS: `WindowGetSize() : Size`
-
-### 设置窗口最小尺寸
-
-设置窗口最小尺寸。 如果窗口当前小于给定尺寸,将调整窗口大小。
-
-设置大小 `0,0` 将禁用此约束。
-
-Go: `WindowSetMinSize(ctx context.Context, width int, height int)`
JS: `WindowSetMinSize(size: Size)`
-
-### 设置窗口最大尺寸
-
-设置窗口最大尺寸。 如果窗口当前大于给定尺寸,将调整窗口大小。
-
-设置大小 `0,0` 将禁用此约束。
-
-Go: `WindowSetMaxSize(ctx context.Context, width int, height int)`
JS: `WindowSetMaxSize(size: Size)`
-
-### 设置窗口置顶
-
-设置窗口置顶或取消置顶。
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### 设置窗口位置
-
-设置相对于窗口当前所在监视器的窗口位置。
-
-Go: `WindowSetPosition(ctx context.Context, x int, y int)`
JS: `WindowSetPosition(position: Position)`
-
-### 获取窗口位置
-
-获取相对于窗口当前所在监视器的窗口位置。
-
-Go: `WindowGetPosition(ctx context.Context) (x int, y int)`
JS: `WindowGetPosition() : Position`
-
-### 窗口最大化
-
-最大化窗口以填满屏幕。
-
-Go: `WindowMaximise(ctx context.Context)`
JS: `WindowMaximise()`
-
-### 窗口取消最大化
-
-将窗口恢复到最大化之前的尺寸和位置。
-
-Go: `WindowUnmaximise(ctx context.Context)`
JS: `WindowUnmaximise()`
-
-### 窗口是否最大化
-
-如果窗口最大化,则返回 true。
-
-Go: `WindowIsMaximised(ctx context.Context) bool`
JS: `WindowIsMaximised() bool`
-
-### 窗口最大化切换
-
-在最大化和未最大化之间切换。
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### 窗口最小化。
-
-最小化窗口。
-
-Go: `WindowMinimise(ctx context.Context)`
JS: `WindowMinimise()`
-
-### 窗口取消最小化
-
-将窗口恢复到最小化之前的尺寸和位置。
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### 窗口是否最小化
-
-如果窗口最小化,则返回 true。
-
-Go: `WindowIsMinimised(ctx context.Context) bool`
JS: `WindowIsMinimised() bool`
-
-### 窗口设置背景色
-
-将窗口的背景颜色设置为给定的 RGBA 颜色定义。 这种颜色将显示所有透明像素。
-
-R、G、B 和 A 的有效值为 0-255。
-
-:::info Windows
-
-
-在 Windows 上,仅支持 0 或 255 的 alpha 值。 任何非 0 的值都将被视为 255。
-
-:::
-
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-## Typescript 对象定义
-
-### Position(位置)
-
-```ts
-interface Position {
- x: number;
- y: number;
-}
-```
-
-### Size(尺寸)
-
-```ts
-interface Size {
- w: number;
- h: number;
-}
-```
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/_category_.json
deleted file mode 100644
index dfac1d175..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Tutorials",
- "position": 70
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/dogsapi.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/dogsapi.mdx
deleted file mode 100644
index 38f5f7233..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/dogsapi.mdx
+++ /dev/null
@@ -1,249 +0,0 @@
----
-sidebar_position: 20
----
-
-# 狗狗 API
-
-```mdx-code-block
-
-
-```
-
-:::note
-
-
-本教程由 [@tatadan](https://twitter.com/tatadan) 友情提供,是他们的 [Wails Examples Repository](https://github.com/tataDan/wails-v2-examples) 的一部分。
-
-:::
-
-
-在本教程中,我们将开发一个应用程序,从网络上检索狗的照片,然后显示它们。
-
-### 创建项目
-
-让我们创建应用程序。 从终端输入:` wails init -n dogs-api -t svelte`
-
-注意:如果您想添加 IDE 支持,我们可以选择在此命令的末尾添加 `-ide vscode` 或 `-ide goland`。
-
-现在让我们 `cd dogs-api` 开始编辑项目文件。
-
-### 删除未使用的代码
-
-我们将从删除一些我们知道不会使用的元素开始:
-
-- 打开 `app.go` 并删除以下行:
-
-```go
-// Greet returns a greeting for the given name
-func (a *App) Greet(name string) string {
- return fmt.Sprintf("Hello %s, It's show time!", name)
-}
-```
-
-- 打开 `frontend/src/App.svelte` 并删除所有行。
-- 删除 `frontend/src/assets/images/logo-universal.png` 文件
-
-### 创建应用程序
-
-现在让我们添加新的 Go 代码。
-
-在函数定义之前添加以下结构声明到 `app.go`:
-
-```go
-type RandomImage struct {
- Message string
- Status string
-}
-
-type AllBreeds struct {
- Message map[string]map[string][]string
- Status string
-}
-
-type ImagesByBreed struct {
- Message []string
- Status string
-}
-```
-
-将以下函数添加到 `app.go`(可能在现有函数定义之后):
-
-```go
-func (a *App) GetRandomImageUrl() string {
- response, err := http.Get("https://dog.ceo/api/breeds/image/random")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data RandomImage
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-
-func (a *App) GetBreedList() []string {
- var breeds []string
-
- response, err := http.Get("https://dog.ceo/api/breeds/list/all")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data AllBreeds
- json.Unmarshal(responseData, &data)
-
- for k := range data.Message {
- breeds = append(breeds, k)
- }
-
- sort.Strings(breeds)
-
- return breeds
-}
-
-func (a *App) GetImageUrlsByBreed(breed string) []string {
-
- url := fmt.Sprintf("%s%s%s%s", "https://dog.ceo/api/", "breed/", breed, "/images")
- response, err := http.Get(url)
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data ImagesByBreed
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-```
-
-将 `app.go` 的 `import` 部分修改为如下所示:
-
-```go
-import (
- "context"
- "fmt"
- "encoding/json"
- "io/ioutil"
- "log"
- "net/http"
- "sort"
-)
-```
-
-将以下行添加到 `frontend/src/App.svelte`:
-
-
-```html
-
-
-Dogs API
-
-{#if showRandomPhoto}
-
-{/if}
-{#if showBreedPhotos}
- {#each photos as photo}
-
- {/each}
-{/if}
-
-
-```
-
-
-
-
-### 创建应用程序
-
-要生成绑定并测试应用程序,请运行 `wails dev`。
-
-### 编译应用程序
-
-要将应用程序编译为单个可用于生产的二进制文件,请运行 `wails build`。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/helloworld.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/helloworld.mdx
deleted file mode 100644
index 596703d1c..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0/tutorials/helloworld.mdx
+++ /dev/null
@@ -1,124 +0,0 @@
----
-sidebar_position: 10
----
-
-# 你好世界
-
-本教程的目的是让您使用 Wails 启动并运行最基本的应用程序。 你将可以:
-
-- 创建一个新的 Wails 应用
-- 构建应用
-- 运行应用
-
-:::note
-
-
-本教程使用 Windows 作为目标平台。 根据您的操作系统,输出会略有不同。
-
-:::
-
-
-## 创建一个新的 Wails 应用
-
-使用默认的 vanilla JS 模板创建新的 Wails 程序, 您需要运行这个指令:
-
-```bash
-wails init -n helloworld
-```
-
-您应该会看到如下输出:
-
-```
-Wails CLI v2.0.0
-
-Initialising Project 'helloworld'
----------------------------------
-
-Project Name: helloworld
-Project Directory: C:\Users\leaan\tutorial\helloworld
-Project Template: vanilla
-Template Support: https://wails.io
-
-Initialised project 'helloworld' in 232ms.
-```
-
-这将在当前目录中创建一个名为 `helloworld` 的新目录。 在此目录中,您将找到许多文件:
-
-```
-build/ - Contains the build files + compiled application
-frontend/ - Contains the frontend files
-app.go - Contains the application code
-main.go - The main program with the application configuration
-wails.json - The project configuration file
-go.mod - The go module file
-go.sum - The go module checksum file
-```
-
-## 构建应用
-
-要构建应用程序,请切换到新的 `helloword` 项目目录并运行以下命令:
-
-```bash
-wails build
-```
-
-您应该会看到如下输出:
-
-```
-Wails CLI v2.0.0
-
-App Type: desktop
-Platforms: windows/amd64
-Compiler: C:\Users\leaan\go\go1.18.3\bin\go.exe
-Build Mode: Production
-Skip Frontend: false
-Compress: false
-Package: true
-Clean Build Dir: false
-LDFlags: ""
-Tags: []
-Race Detector: false
-
-Building target: windows/amd64
-------------------------------
- - Installing frontend dependencies: Done.
- - Compiling frontend: Done.
- - Generating bundle assets: Done.
- - Compiling application: Done.
-Built 'C:\Users\leaan\tutorial\helloworld\build\bin\helloworld.exe' in 10.616s.
-```
-
-这已经编译了应用程序并将其保存在 `build/bin` 目录中。
-
-## 运行应用
-
-如果我们在 Windows 文件管理器中查看 `build/bin` 目录,我们应该看到我们的项目二进制文件:
-
-```mdx-code-block
-
-
-```
-
-我们可以通过简单的双击 `helloworld.exe` 文件来运行它。
-
-在 Mac 上,Wails 生成一个 `helloworld.app` 文件,可以通过双击来运行。
-
-在 Linux 上,您可以从 `build/bin` 目录使用 `./helloword` 运行应用程序。
-
-您应该看到应用程序正常工作:
-
-```mdx-code-block
-
-
-```
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/appendix/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/appendix/_category_.json
deleted file mode 100644
index 1374f0d55..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/appendix/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Runtime",
- "position": 70
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/community/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/community/_category_.json
deleted file mode 100644
index 9827bf0c0..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/community/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "社区",
- "position": 50
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/community/showcase/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/community/showcase/_category_.json
deleted file mode 100644
index 276e283b7..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/community/showcase/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Showcase",
- "position": 1
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/community/showcase/emailit.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/community/showcase/emailit.mdx
deleted file mode 100644
index 04150ba28..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/community/showcase/emailit.mdx
+++ /dev/null
@@ -1,10 +0,0 @@
-# EmailIt
-
-```mdx-code-block
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-```
-
-有关编译选项的更多详细信息,请参阅 [构建命令](../reference/cli#构建)。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/development.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/development.mdx
deleted file mode 100644
index e681d5940..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/development.mdx
+++ /dev/null
@@ -1,16 +0,0 @@
----
-sidebar_position: 5
----
-
-# 开发您的应用程序
-
-您可以通过从项目目录运行 `wails dev` 在开发模式下运行您的应用程序。 这将执行以下操作:
-
-- 构建您的应用程序并运行它
-- 将您的 Go 代码绑定到前端,以便可以从 Javascript 调用它
-- 使用 [Vite](https://vitejs.dev/) 的强大功能,将监视您的 Go 文件中的修改并在更改时重新构建/重新运行
-- 启动一个 [网络服务器](http://localhost:34115) 通过浏览器为您的应用程序提供服务。 这使您可以使用自己喜欢的浏览器扩展。 你甚至可以从控制台调用你的 Go 代码。
-
-首先,在项目目录中运行 `wails dev`。 可以在 [此处](../reference/cli#开发) 找到有关这方面的更多信息。
-
-即将提供:教程
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/firstproject.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/firstproject.mdx
deleted file mode 100644
index e789438b0..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/firstproject.mdx
+++ /dev/null
@@ -1,130 +0,0 @@
----
-sidebar_position: 2
----
-
-# 创建项目
-
-## 项目生成
-
-现在 CLI 已安装,您可以使用 `wails init` 命令生成一个新项目。
-
-选择您最喜欢的框架:
-
-```mdx-code-block
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
-
- wails init -n myproject -t svelte
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t svelte-ts
-
-
-
- wails init -n myproject -t react
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t react-ts
-
-
-
- wails init -n myproject -t vue
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t vue-ts
-
-
-
- wails init -n myproject -t preact
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t preact-ts
-
-
-
- wails init -n myproject -t lit
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t lit-ts
-
-
-
- wails init -n myproject -t vanilla
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t vanilla-ts
-
-
-
-还有提供不同功能和框架的 [社区模板](../community/templates.mdx)。
-
-要查看其他可用选项,您可以运行 `wails init -help`。 更多详细信息可以在 [初始化命令](../reference/cli#初始化) 中找到。
-
-## 项目布局
-
-Wails 项目有以下布局:
-
-```
-.
-├── build/
-│ ├── appicon.png
-│ ├── darwin/
-│ └── windows/
-├── frontend/
-├── go.mod
-├── go.sum
-├── main.go
-└── wails.json
-```
-
-### 项目结构概要
-
-- `/main.go` - 主应用
-- `/frontend/` - 前端项目文件
-- `/build/` - 项目构建目录
-- `/build/appicon.png` - 应用程序图标
-- `/build/darwin/` - Mac 特定的项目文件
-- `/build/windows/` - Windows 特定的项目文件
-- `/wails.json` - 项目配置
-- `/go.mod` - Go module 文件
-- `/go.sum` - Go module 校验文件
-
-`frontend` 目录没有特定于 Wails 的内容,可以是您选择的任何前端项目。
-
-`build` 目录在构建过程中使用。 这些文件可以修改以自定义您的构建。 如果从 build 目录中删除文件,将重新生成默认版本。
-
-`go.mod` 中的默认模块名称是“changeme”。 您应该将其更改为更合适的内容。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/installation.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/installation.mdx
deleted file mode 100644
index 73cd8bb61..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/gettingstarted/installation.mdx
+++ /dev/null
@@ -1,78 +0,0 @@
----
-sidebar_position: 1
----
-
-# 安装
-
-## 支持的平台
-
-- Windows 10/11 AMD64/ARM64
-- MacOS 10.13+ AMD64
-- MacOS 11.0+ ARM64
-- Linux AMD64/ARM64
-
-## 依赖
-
-Wails 有许多安装前需要的常见依赖项:
-
-- Go 1.18+
-- NPM (Node 15+)
-
-### Go
-
-从 [Go 下载页面](https://go.dev/dl/) 下载 Go。
-
-确保您遵守官方的 [Go 安装说明](https://golang.org/doc/install#install)。 您还需要确保您的 `PATH` 环境变量包含您的 `~/go/bin` 目录路径。 重启终端并执行以下命令检查:
-
-- 检查 Go 是否安装正确: `go version`
-- 检查 "~/go/bin" 是否在您的 PATH 变量中: `echo $PATH | grep go/bin`
-
-### NPM
-
-从 [Node 下载页面](https://nodejs.org/en/download/) 下载 NPM。 最好使用最新版本,因为这是我们通常会测试的版本。
-
-运行 `npm --version` 进行验证。
-
-## 平台特定依赖关系
-
-您还需要安装平台特定的依赖项:
-
-```mdx-code-block
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-xcode-select --install
来完成。
- wails doctor
命令进行检查。
- gcc
构建工具以及 libgtk3
和 libwebkit
。 与其为不同的发行版列出大量命令,Wails 可以尝试确定针对您的特定发行版的安装命令。 安装后运行 wails doctor
以显示如何安装依赖项。 如果您的发行版/包管理器不受支持,请参阅 添加Linux发行版指南。
-
-
-
-```
-
-和:
-
-```html
-
-```
-
-然后我们会看到以下内容:
-
-```mdx-code-block
-
-
-
-
-
-
-
-
-
-
如果给定环境变量 arch = `GOARCH` 否则等于 `runtime.GOARCH`. |
-| -clean | 清理 `build/bin` 目录 | |
-| -compiler "编译器" | 使用不同的 go 编译器来构建,例如 go1.15beta1 | go |
-| -ldflags "标志" | 传递给编译器的额外 ldflags | |
-| -nopackage | 不打包应用程序 | |
-| -o 文件名 | 输出文件名 | |
-| -s | 跳过前端构建 | false |
-| -f | 强制构建应用 | false |
-| -tags "额外标签" | 构建标签以传递给 Go 编译器。 必须引用。 空格或逗号(但不能同时使用)分隔 | |
-| -upx | 使用 “upx” 压缩最终二进制文件 | |
-| -upxflags | 传递给 upx 的标志 | |
-| -v int | 详细级别 (0 - silent, 1 - default, 2 - verbose) | 1 |
-| -webview2 | WebView2 安装策略:download,embed,browser,error. | download |
-| -u | 更新项目的 `go.mod` 以使用与 CLI 相同版本的 Wails | |
-| -debug | 在应用程序中保留调试信息。 允许在应用程序窗口中使用 devtools | false |
-| -trimpath | 从生成的可执行文件中删除所有文件系统路径。 | false |
-| -race | 使用 Go 的竞态检测器构建 | false |
-| -windowsconsole | 保留Windows构建控制台窗口 | |
-| -obfuscate | 使用 [garble](https://github.com/burrowers/garble) 混淆应用程序 | false |
-| -garbleargs | 传递给 garble 的参数 | `-literals -tiny -seed=random` |
-
-有关 `webview2` 标志的详细描述,请参阅 [Windows 系统指南](../guides/windows)。
-
-如果您更喜欢使用标准 Go 工具进行构建,请参阅 [手动构建指南](../guides/manual-builds)。
-
-示例:
-
-`wails build -clean -o myproject.exe`
-
-:::info 苹果芯片上的 UPX
-
-
-在苹果芯片上使用 UPX 相关的 [问题](https://github.com/upx/upx/issues/446)。
-
-:::
-
-
-:::info Windows 上的 UPX
-
-
-一些防病毒软件供应商误将 `upx` 压缩的二进制文件标记为病毒,请查看相关 [问题](https://github.com/upx/upx/issues/437)。
-
-:::
-
-
-### 平台
-
-支持的平台有:
-
-| 平台 | 描述 |
-|:---------------- |:--------------------------------------------- |
-| darwin | MacOS + architecture of build machine |
-| darwin/amd64 | MacOS 10.13+ AMD64 |
-| darwin/arm64 | MacOS 11.0+ ARM64 |
-| darwin/universal | MacOS AMD64+ARM64 universal application |
-| windows | Windows 10/11 + architecture of build machine |
-| windows/amd64 | Windows 10/11 AMD64 |
-| windows/arm64 | Windows 10/11 ARM64 |
-| linux | Linux + architecture of build machine |
-| linux/amd64 | Linux AMD64 |
-| linux/arm64 | Linux ARM64 |
-
-## 诊断检查
-
-`wails doctor` 将运行诊断程序以确保您的系统已准备好进行开发。
-
-示例:
-
-```
-Wails CLI v2.0.0-beta
-
-Scanning system - Please wait (this may take a long time)...Done.
-
-System
-------
-OS: Windows 10 Pro
-Version: 2009 (Build: 19043)
-ID: 21H1
-Go Version: go1.18
-Platform: windows
-Architecture: amd64
-
-Dependency Package Name Status Version
----------- ------------ ------ -------
-WebView2 N/A Installed 93.0.961.52
-npm N/A Installed 6.14.15
-*upx N/A Installed upx 3.96
-
-* - Optional Dependency
-
-Diagnosis
----------
-Your system is ready for Wails development!
-
-```
-
-## 开发
-
-`wails dev` 用于以 "实时开发" 模式运行您的应用。 这意味着:
-
-- 应用程序的 `go.mod` 将被更新为与 Wails CLI 相同的版本
-- 应用程序被编译并自动运行
-- 一个观察者被启动,如果它检测到您的 go 文件的变化,它将触发您的开发应用程序的重新构建
-- 启动一个网络服务器 `http://localhost:34115`,通过 http 为您的应用程序(不仅仅是前端)提供服务。 这允许您使用您喜欢的浏览器开发扩展
-- 所有应用程序资源都从磁盘加载。 如果它们被更改,应用程序将自动重新加载(而不是重新构建)。 所有连接的浏览器也将重新加载
-- 生成的 JS 模块提供以下内容:
- - 带有自动生成的 JSDoc 的 Go 方法的 Javascript 包装器,提供代码提示
- - 您的 Go 结构体的 TypeScript 版本,可以构造并传递给您的 Go 方法
-- 生成的第二个 JS 模块,为运行时提供包装器 + TS 声明
-
-| 标志 | 描述 | 默认 |
-|:---------------------------- |:-------------------------------------------------------------------------------------------------------------------------------- |:----------------- |
-| -assetdir "./path/to/assets" | 从给定目录提供资产,而不是使用提供的资产 FS | `wails.json` 中的值 |
-| -browser | 在启动时打开浏览器到 `http://localhost:34115` | |
-| -compiler "编译器" | 使用不同的 go 编译器来构建,例如 go1.15beta1 | go |
-| -e | 触发重新构建的扩展(逗号分隔) | go |
-| -reloaddirs | 触发重新加载的附加目录(逗号分隔) | `wails.json` 中的值 |
-| -ldflags "标志" | 传递给编译器的额外 ldflags | |
-| -tags "额外标签" | 传递给编译器的构建标签(引号和空格分隔) | |
-| -loglevel "日志级别" | 要使用的日志级别 - Trace, Debug, Info, Warning, Error | Debug(调试) |
-| -noreload | 资产更改时禁用自动重新加载 | |
-| -nogen | 禁用生成模块 | |
-| -v | 详细级别 (0 - silent, 1 - standard, 2 - verbose) | 1 |
-| -wailsjsdir | 生成生成的Wails JS模块的目录 | `wails.json` 中的值 |
-| -debounce | 检测到资产更改后等待重新加载的时间 | 100 (毫秒) |
-| -devserver "host:port" | 将 wails 开发服务器绑定到的地址 | "localhost:34115" |
-| -frontenddevserverurl "url" | 使用 3rd 方开发服务器 url 提供资产,例如:Vite | "" |
-| -appargs "参数" | 以 shell 样式传递给应用程序的参数 | |
-| -save | 将指定的 `assetdir`、 `reloaddirs`、 `wailsjsdir`、 `debounce` 、 `devserver` 和 `frontenddevserverurl` 标志的值保存到 `wails.json` 以成为后续调用的默认值。 | |
-| -race | 使用 Go 的竞态检测器构建 | false |
-| -s | 跳过前端构建 | false |
-
-示例:
-
-`wails dev -assetdir ./frontend/dist -wailsjsdir ./frontend/src -browser`
-
-此命令将执行以下操作:
-
-- 构建应用程序并运行它(更多细节在 [这里](../guides/manual-builds))
-- 在 `./frontend/src` 中生成 Wails JS 模块
-- 监听 `./frontend/dist` 中文件的更新并在更改时重新加载
-- 打开浏览器并连接到应用程序
-
-有更多关于在现有框架脚本中使用此功能的 [信息](../guides/application-development.mdx#live-reloading)。
-
-## 生成
-
-### 模板
-
-Wails 使用模板来生成项目。 `wails generate template` 命令有助于构建模板,以使它可以用于生成项目。
-
-| 标志 | 描述 |
-|:-------------- |:--------------- |
-| -name | 模板名称(必填) |
-| -frontend "路径" | 要在模板中使用的前端项目的路径 |
-
-有关创建模板的更多详细信息,请参阅 [模板指南](../guides/templates)。
-
-### 模块
-
-`wails generate module` 命令允许您为应用程序手动生成 `wailsjs` 目录。
-
-## 更新
-
-`wails update` 将更新 Wails CLI 的版本。
-
-| 标志 | 描述 |
-|:------------- |:----------- |
-| -pre | 更新到最新的预发布版本 |
-| -version "版本" | 安装指定版本的 CLI |
-
-## 版本
-
-`wails version` 仅输出当前的 CLI 版本。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/menus.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/menus.mdx
deleted file mode 100644
index d89fe06e0..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/menus.mdx
+++ /dev/null
@@ -1,229 +0,0 @@
----
-sidebar_position: 4
----
-
-# 菜单
-
-可以将应用程序菜单添加到 Wails 项目。 可以通过定义一个 [菜单结构体](#菜单结构体) 并设置 [`菜单选项`](../reference/options#菜单) 或者通过调用运行时方法 [设置应用程序菜单](../reference/runtime/menu#设置应用程序菜单) 来将应用程序菜单添加到 Wails 项目。
-
-如何创建菜单的示例:
-
-```go
- AppMenu := menu.NewMenu()
- FileMenu := AppMenu.AddSubmenu("File")
- FileMenu.AddText("&Open", keys.CmdOrCtrl("o"), openFile)
- FileMenu.AddSeparator()
- FileMenu.AddText("Quit", keys.CmdOrCtrl("q"), func(_ *menu.CallbackData) {
- runtime.Quit()
- })
-
- if runtime.GOOS == "darwin" {
- AppMenu.Append(menu.EditMenu()) // on macos platform, we should append EditMenu to enable Cmd+C,Cmd+V,Cmd+Z... shortcut
- }
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- Menu: AppMenu,
- Bind: []interface{}{
- app,
- },
- )
- // ...
-```
-
-也可以通过更新菜单结构体并调用 [更新应用程序菜单](../reference/runtime/menu#更新应用程序菜单) 来动态更新菜单 。
-
-上面的示例使用辅助方法,但是可以手动构建菜单结构。
-
-## 菜单结构体
-
-Menu 是 MenuItem 的集合:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Menu struct {
- Items []*MenuItem
-}
-```
-
-对于应用程序菜单,每个 MenuItem 代表一个菜单,例如“编辑”。
-
-提供了一个简单的辅助方法来构建菜单:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func NewMenuFromItems(first *MenuItem, rest ...*MenuItem) *Menu
-```
-
-这使得代码的布局更像菜单的布局,而无需在创建菜单项后手动添加它们。 或者,您可以只创建菜单项并将它们手动添加到菜单中。
-
-## 菜单项结构体
-
-MenuItem 表示菜单中的一个项目。
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-// MenuItem represents a menu item contained in a menu
-type MenuItem struct {
- Label string
- Role Role
- Accelerator *keys.Accelerator
- Type Type
- Disabled bool
- Hidden bool
- Checked bool
- SubMenu *Menu
- Click Callback
-}
-```
-
-| 字段 | 类型 | 注解 |
-| ----------- | ------------------------------------ | ---------------------------- |
-| Label | string | 菜单文字 |
-| Accelerator | [\*keys.Accelerator](#accelerator) | 此菜单项的键绑定 |
-| 类型 | [类型](#type) | 菜单项的类型 |
-| Disabled | bool | 禁用菜单项 |
-| Hidden | bool | 隐藏此菜单项 |
-| Checked | bool | 添加检查项目 (复选框和单选类型) |
-| SubMenu | [\*Menu](#menu) | 设置子菜单 |
-| Click | [Callback](#callback) | 单击菜单时的回调函数 |
-| Role | string | 定义此菜单项的 [角色](#角色)。 暂时只支持 Mac |
-
-### 快捷键
-
-加速器(有时称为键盘快捷键)定义了按键和菜单项之间的绑定。 Wails 将加速器定义为一个组合或键 + [修饰符](#修饰符)。 它们在 `"github.com/wailsapp/wails/v2/pkg/menu/keys"` 包中提供。
-
-示例:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut := keys.CmdOrCtrl("o")
-```
-
-键是键盘上除了`+`的任何字符,它被定义为`加号`。 有些键不能表示为字符,因此可以使用一组命名字符:
-
-| | | | |
-|:-----------:|:-----:|:---------:|:---------:|
-| `backspace` | `f1` | `f16` | `f31` |
-| `tab` | `f2` | `f17` | `f32` |
-| `return` | `f3` | `f18` | `f33` |
-| `enter` | `f4` | `f19` | `f34` |
-| `escape` | `f5` | `f20` | `f35` |
-| `left` | `f6` | `f21` | `numlock` |
-| `right` | `f7` | `f22` | |
-| `up` | `f8` | `f23` | |
-| `down` | `f9` | `f24` | |
-| `space` | `f10` | `f25` | |
-| `delete` | `f11` | `f36` | |
-| `home` | `f12` | `f37` | |
-| `end` | `f13` | `f38` | |
-| `page up` | `f14` | `page up` | |
-| `page down` | `f15` | `f30` | |
-
-Wails 还支持使用与 Electron 相同的语法来解析加速器。 这对于将加速器存储在配置文件中很有用。
-
-示例:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines cmd+o on Mac and ctrl-o on Window/Linux
- myShortcut, err := keys.Parse("Ctrl+Option+A")
-```
-
-#### 修饰符
-
-以下修饰符是可以与加速键结合使用的键:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-const (
- // CmdOrCtrlKey represents Command on Mac and Control on other platforms
- CmdOrCtrlKey Modifier = "cmdorctrl"
- // OptionOrAltKey represents Option on Mac and Alt on other platforms
- OptionOrAltKey Modifier = "optionoralt"
- // ShiftKey represents the shift key on all systems
- ShiftKey Modifier = "shift"
- // ControlKey represents the control key on all systems
- ControlKey Modifier = "ctrl"
-)
-```
-
-许多辅助方法可用于使用修饰符创建加速器:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
-func CmdOrCtrl(key string) *Accelerator
-func OptionOrAlt(key string) *Accelerator
-func Shift(key string) *Accelerator
-func Control(key string) *Accelerator
-```
-
-可以使用 `keys.Combo(key string, modifier1 Modifier, modifier2 Modifier, rest ...Modifier)` 用以下方式组合修饰符 :
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu/keys"
- // Defines "Ctrl+Option+A" on Mac and "Ctrl+Alt+A" on Window/Linux
- myShortcut := keys.Combo("a", ControlKey, OptionOrAltKey)
-```
-
-### 类型
-
-每个菜单项必须有一个类型,有 5 种类型可用:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-const (
- TextType Type = "Text"
- SeparatorType Type = "Separator"
- SubmenuType Type = "Submenu"
- CheckboxType Type = "Checkbox"
- RadioType Type = "Radio"
-)
-```
-
-为方便起见,提供了帮助方法来快速创建菜单项:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func Text(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Separator() *MenuItem
-func Radio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func Checkbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func SubMenu(label string, menu *Menu) *Menu
-```
-
-您还可以使用“添加”助手直接在菜单上创建菜单项:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-func (m *Menu) AddText(label string, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSeparator() *MenuItem
-func (m *Menu) AddRadio(label string, selected bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddCheckbox(label string, checked bool, accelerator *keys.Accelerator, click Callback) *MenuItem
-func (m *Menu) AddSubMenu(label string, menu *Menu) *MenuI
-```
-
-关于单选组的说明:单选组被定义为在菜单中彼此相邻的多个单选菜单项。 这意味着您不需要将项目组合在一起,因为它是自动的。 但是,这也意味着您不能有 2 个彼此相邻的无线电组 - 它们之间必须有一个非无线电项目。
-
-### 回调
-
-每个菜单项都可能有一个回调,在单击该项时执行:
-
-```go title="Package: github.com/wailsapp/wails/v2/pkg/menu"
-type Callback func(*CallbackData)
-
-type CallbackData struct {
- MenuItem *MenuItem
-}
-```
-
-该函数被赋予一个 `CallbackData` 结构,该结构指示哪个菜单项触发了回调。 这在使用可能共享回调的单选组时很有用。
-
-### 角色
-
-:::info 角色
-
-
-目前仅 Mac 支持角色。
-
-:::
-
-
-一个菜单项可能有一个角色,它本质上是一个预定义的菜单项。 我们目前支持以下角色:
-
-| 角色 | 描述 |
-| ------------ | ---------------------------------------- |
-| AppMenuRole | 标准的 Mac 应用程序菜单。 可以使用 `menu.AppMenu()` 创建 |
-| EditMenuRole | 标准的 Mac 编辑菜单。 可以使用 `menu.EditMenu()` 创建 |
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/options.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/options.mdx
deleted file mode 100644
index a4e511216..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/options.mdx
+++ /dev/null
@@ -1,689 +0,0 @@
----
-sidebar_position: 3
----
-
-# 参数选项
-
-## 应用程序参数选项
-
-该 `Options.App` 结构包含应用程序配置。 它被传递给 `wails.Run()` 方法:
-
-```go title="Example"
-import "github.com/wailsapp/wails/v2/pkg/options"
-
-func main() {
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- DisableResize: false,
- Fullscreen: false,
- Frameless: true,
- MinWidth: 400,
- MinHeight: 400,
- MaxWidth: 1280,
- MaxHeight: 1024,
- StartHidden: false,
- HideWindowOnClose: false,
- BackgroundColour: &options.RGBA{R: 0, G: 0, B: 0, A: 255},
- AlwaysOnTop: false,
- Assets: assets,
- AssetsHandler: assetsHandler,
- Menu: app.applicationMenu(),
- Logger: nil,
- LogLevel: logger.DEBUG,
- LogLevelProduction: logger.ERROR,
- OnStartup: app.startup,
- OnDomReady: app.domready,
- OnShutdown: app.shutdown,
- OnBeforeClose: app.beforeClose,
- WindowStartState: options.Maximised,
- CSSDragProperty: "--wails-draggable",
- CSSDragValue: "drag",
- Bind: []interface{}{
- app,
- },
- Windows: &windows.Options{
- WebviewIsTransparent: false,
- WindowIsTranslucent: false,
- BackdropType: windows.Mica,
- DisableWindowIcon: false,
- DisableFramelessWindowDecorations: false,
- WebviewUserDataPath: "",
- WebviewBrowserPath: "",
- Theme: windows.SystemDefault,
- CustomTheme: &windows.ThemeSettings{
- DarkModeTitleBar: windows.RGB(20, 20, 20),
- DarkModeTitleText: windows.RGB(200, 200, 200),
- DarkModeBorder: windows.RGB(20, 0, 20),
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- },
- // User messages that can be customised
- Messages *windows.Messages
- // OnSuspend is called when Windows enters low power mode
- OnSuspend func()
- // OnResume is called when Windows resumes from low power mode
- OnResume func()
- },
- Mac: &mac.Options{
- TitleBar: &mac.TitleBar{
- TitlebarAppearsTransparent: true,
- HideTitle: false,
- HideTitleBar: false,
- FullSizeContent: false,
- UseToolbar: false,
- HideToolbarSeparator: true,
- },
- Appearance: mac.NSAppearanceNameDarkAqua,
- WebviewIsTransparent: true,
- WindowIsTranslucent: false,
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- Linux: &linux.Options{
- Icon: icon,
- WindowIsTranslucent: false,
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-### 标题
-
-窗口标题栏中显示的文本。
-
-名称:Title
类型:`string`
-
-### 宽度
-
-窗口的初始宽度。
-
-名称:Width
类型:`int`
默认值:1024.
-
-### 高度
-
-窗口的初始高度。
-
-名称:Height
类型:`int`
默认值:768
-
-### 禁用调整窗口尺寸
-
-默认情况下,主窗口可调整大小。 将此设置为 `true` 将使其保持固定大小。
-
-名称:DisableResize
类型:`bool`
-
-### 全屏
-
-将此设置为 `true` 将在启动时使窗口全屏。
-
-名称:Fullscreen
类型:`bool`
-
-### 无边框
-
-设置为`true`时,窗口将没有边框或标题栏。 另请参阅 [无边框窗口](../guides/frameless)。
-
-名称:Frameless
类型:`bool`
-
-### 最小宽度
-
-这将设置窗口的最小宽度。 如果给出的值 `Width` 小于这个值,窗口将被设置为 `MinWidth` 默认值。
-
-名称:MinWidth
类型:`int`
-
-### 最小高度
-
-这将设置窗口的最小高度。 如果给出的值 `Height` 小于这个值,窗口将被设置为 `MinHeight` 默认值。
-
-名称:MinHeight
类型:`int`
-
-### 最大宽度
-
-这将设置窗口的最大宽度。 如果给出的值 `Width` 大于这个值,窗口将被设置为 `MaxWidth` 默认值。
-
-名称:MaxWidth
类型:`int`
-
-### 最大高度
-
-这将设置窗口的最大高度。 如果给出的值 `Height` 大于这个值,窗口将被设置为 `MaxHeight` 默认值。
-
-名称:MaxHeight
类型:`int`
-
-### 启动时隐藏窗口
-
-设置为 `true` 时,应用程序将被隐藏,直到调用 [显示窗口](../reference/runtime/window#显示窗口)。
-
-名称:StartHidden
类型:`bool`
-
-### 关闭时隐藏窗口
-
-默认情况下,关闭窗口将关闭应用程序。 将此设置为 `true` 意味着关闭窗口将隐藏窗口。
-
-隐藏窗口。
-
-名称:HideWindowOnClose
类型:`bool`
-
-### 背景颜色
-
-此值是窗口的默认背景颜色。 示例:options.NewRGBA(255,0,0,128) - 红色,透明度为 50%
-
-名称:BackgroundColour
类型:`*options.RGBA`
默认值:white
-
-### 窗口固定在最顶层
-
-窗口在失去焦点时应保持在其他窗口之上。
-
-名称:AlwaysOnTop
类型:`bool`
-
-### 资产
-
-应用程序要使用的前端资源。 需要一个 `index.html` 文件。
-
-名称:Assets
类型:`embed.FS`
-
-### 资产处理程序
-
-
-
-资产处理程序是一个通用的 `http.Handler` ,对于资产服务器上的任何非 GET 请求和 `assets` 由于找不到文件而无法从 GET 请求提供服务的 GET 请求都将被调用。
-
-| 值 | Win | Mac | Lin |
-| ----------------------- | --- | --- | --- |
-| GET | ✅ | ✅ | ✅ |
-| POST | ✅ | ✅ | ❌ |
-| PUT | ✅ | ✅ | ❌ |
-| PATCH | ✅ | ✅ | ❌ |
-| DELETE | ✅ | ✅ | ❌ |
-| Request Headers | ✅ | ✅ | ❌ |
-| Request Body | ✅ | ✅ | ❌ |
-| Request Body Streaming | ❌ | ❌ | ❌ |
-| Response StatusCodes | ✅ | ✅ | ❌ |
-| Response Headers | ✅ | ✅ | ❌ |
-| Response Body | ✅ | ✅ | ✅ |
-| Response Body Streaming | ❌ | ❌ | ✅ |
-
-注意:Linux 当前非常有限,因为目标是 WebKit2GTK 版本 < 2.36.0。 将来,一些特性将通过引入 WebKit2GTK 2.36.0+ 支持来支持。
-
-注意:当与前端 DevServer 结合使用时,可能会有一些限制,例如。 Vite 在不包含文件扩展名的每个路径上提供 index.html。
-
-名称:AssetsHandler
类型:`http.Handler`
-
-### 菜单
-
-应用程序要使用的菜单。 [菜单参考](../reference/runtime/menu) 中有关菜单的更多详细信息。
-
-:::note
-
-
-在 Mac 上,如果未指定菜单,将创建一个默认菜单。
-
-:::
-
-
-名称:Menu
类型:`*menu.Menu`
-
-### 日志
-
-应用程序要使用的记录器。 有关日志记录的更多详细信息,请参阅 [日志参考](../reference/runtime/log)。
-
-名称:Logger
类型:`logger.Logger`
默认值:Logs to Stdout
-
-### 日志级别
-
-默认日志级别。 有关日志记录的更多详细信息,请参阅 [日志参考](../reference/runtime/log)。
-
-名称:LogLevel
类型:`logger.LogLevel`
默认值:开发模式为 `Info`, 生产模式为 `Error`
-
-### 生产日志级别
-
-生产构建的默认日志级别。 有关日志记录的更多详细信息,请参阅 [日志参考](../reference/runtime/log)。
-
-名称:LogLevelProduction
类型:`logger.LogLevel`
默认值:`Error`
-
-### 应用启动回调
-
-此回调在前端创建之后调用,但在 `index.html` 加载之前调用。 它提供了应用程序上下文。
-
-名称:OnStartup
类型:`func(ctx context.Context)`
-
-### 前端 Dom 加载完成回调
-
-在前端加载完毕 `index.html` 及其资源后调用此回调。 它提供了应用程序上下文。
-
-名称:OnDomReady
类型:`func(ctx context.Context)`
-
-### 应用退出回调
-
-在前端被销毁之后,应用程序终止之前,调用此回调。 它提供了应用程序上下文。
-
-名称:OnShutdown
类型:`func(ctx context.Context)`
-
-### 应用关闭前回调
-
-如果设置了此回调,它将在通过单击窗口关闭按钮或调用`runtime.Quit`即将退出应用程序时被调用. 返回 `true` 将导致应用程序继续,`false` 将继续正常关闭。 返回 true 将导致应用程序继续,false 将继续正常关闭。 这有助于与用户确认他们希望退出程序。
-
-示例:
-
-```go title=windowsapp.go
-func (b *App) beforeClose(ctx context.Context) (prevent bool) {
- dialog, err := runtime.MessageDialog(ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Quit?",
- Message: "Are you sure you want to quit?",
- })
-
- if err != nil {
- return false
- }
- return dialog != "Yes"
-}
-```
-
-名称:OnBeforeClose
类型:`func(ctx context.Context) bool`
-
-### 窗口启动状态
-
-定义窗口在启动时应如何呈现。
-
-| 值 | Win | Mac | Lin |
-| ---------- | --- | --- | --- |
-| Fullscreen | ✅ | ✅ | ✅ |
-| Maximised | ✅ | ✅ | ✅ |
-| Minimised | ✅ | ❌ | ✅ |
-
-名称:WindowStartState
类型:`options.WindowStartState`
-
-### CSSDragProperty
-
-指示用于标识哪些元素可用于拖动窗口的 CSS 属性。 默认值:`--wails-draggable`
-
-名称:CSSDragProperty
类型:`string`
-
-### CSSDragValue
-
-指示 `CSSDragProperty` 样式应该具有什么值才能拖动窗口。 默认值:`drag`
-
-名称:CSSDragValue
类型:`string`
-
-### 绑定
-
-定义需要绑定到前端的方法的结构实例切片。
-
-名称:Bind
类型:`[]interface{}`
-
-### Windows
-
-这定义了 [Windows 特定的选项](#windows)。
-
-名称:Windows
类型:`*windows.Options`
-
-#### Webview 透明
-
-当使用 `alpha` 值 `0` 时,将此设置为 true 将使 webview 背景透明。 这意味着如果您在 CSS 中使用 `rgba(0,0,0,0)` 作为 `background-color`,则主机窗口将显示出来。 通常与 [窗口半透明](#窗口半透明) 结合使用以制作看起来冷冰冰的应用程序。
-
-名称:WebviewIsTransparent
类型:`bool`
-
-#### 窗口半透明
-
-将此设置为 `true` 将使窗口半透明。 通常与 [Webview 透明](#webview-透明) 结合使用。
-
-对于 build 22621 之前的 Windows 11 版本,将使用 [BlurBehind](https://learn.microsoft.com/en-us/windows/win32/dwm/blur-ovw) 方法来实现半透明,这可能会很慢。 对于构建 build 22621 之后的 Windows 11 版本,这将启用速度更快的新半透明类型。 默认情况下,使用的半透明类型将由 Windows 确定。 要对此进行配置,请使用 [背景类型](#背景类型) 选项。
-
-名称:WindowIsTranslucent
类型:`bool`
-
-#### 背景类型
-
-:::note
-
-
-需要 Windows 11 build 22621 或更高版本。
-
-:::
-
-
-设置窗口的半透明类型。 这仅在 [窗口半透明](#窗口半透明) 设置为 `true` 时适用。
-
-名称:BackdropType
类型:`windows.BackdropType`
-
-值可以是以下之一:
-
-| 值 | 描述 |
-| ------- | -------------------------------------------------------------------------------- |
-| Auto | 让 Windows 决定使用哪个背景 |
-| None | 不要使用半透明 |
-| Acrylic | 使用 [亚克力](https://learn.microsoft.com/en-us/windows/apps/design/style/acrylic) 效果 |
-| Mica | 使用 [Mica](https://learn.microsoft.com/en-us/windows/apps/design/style/mica) 效果 |
-| Tabbed | 使用 Tabbed。 这是一个类似于 Mica 的背景。 |
-
-#### 禁用窗口图标
-
-将此设置为 `true` 将删除标题栏左上角的图标。
-
-名称:DisableWindowIcon
类型:`bool`
-
-#### 禁用无边框窗口装饰
-
-将此设置为 `true` 将移除 [无边框](#无边框) 模式下的窗口装饰。 这意味着将不会有`Aero 阴影` 和 `圆角`显示在窗口上。 请注意,'圆角' 只在 Windows 11 上支持。
-
-名称:DisableFramelessWindowDecorations
类型:`bool`
-
-#### Webview 用户数据路径
-
-这定义了 WebView2 存储用户数据的路径。 如果为空将使用 `%APPDATA%\[BinaryName.exe]`。
-
-名称:WebviewUserDataPath
类型:`string`
-
-#### Webview 浏览器路径
-
-这定义了带有 WebView2 可执行文件和库的目录的路径 如果为空,则使用系统中安装的 webview2
-
-有关固定版本运行时分发的重要信息:
-
-- [如何获取和提取运行时](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#details-about-the-fixed-version-runtime-distribution-mode)
-- [固定版本的已知问题](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#known-issues-for-fixed-version)
-- [WebView2 Runtime 固定版本的路径不应包含 \Edge\Application](https://docs.microsoft.com/en-us/microsoft-edge/webview2/reference/win32/webview2-idl?view=webview2-1.0.1245.22#createcorewebview2environmentwithoptions)
-
-名称:WebviewBrowserPath
类型:`string`
-
-#### 主题
-
-最低 Windows 版本:Windows 10 2004/20H1
-
-这定义了应用程序应该使用的主题:
-
-| 值 | 描述 |
-| ------------- | -------------------------------------------- |
-| SystemDefault | _默认_。 主题将基于系统默认值。 如果用户更改了他们的主题,应用程序将更新以使用新设置 |
-| Dark | 该应用程序将只使用深色主题 |
-| Light | 该应用程序将专门使用浅色主题 |
-
-名称:Theme
类型:`windows.Theme`
-
-#### 自定义主题
-
-:::note
-
-
-最低 Windows 版本:Windows 10/11 2009/21H2 Build 22000
-
-:::
-
-
-允许您为浅色和深色模式以及窗口处于活动或非活动状态的 TitleBar、TitleText 和 Border 指定自定义颜色。
-
-名称:CustomTheme
类型:`windows.CustomTheme`
-
-##### 自定义主题类型
-
-CustomTheme 结构体使用 `int32` 指定颜色值。 它们采用标准(!)Windows 格式:`0x00BBGGAA`。 These are in the standard(!) Windows format of: `0x00BBGGAA`. 提供了一个辅助函数来将 RGB 转换为这种格式:`windows.RGB(r,g,b uint8)`。
-
-注意:任何未提供的值都将默认为黑色。
-
-```go
-type ThemeSettings struct {
- DarkModeTitleBar int32
- DarkModeTitleBarInactive int32
- DarkModeTitleText int32
- DarkModeTitleTextInactive int32
- DarkModeBorder int32
- DarkModeBorderInactive int32
- LightModeTitleBar int32
- LightModeTitleBarInactive int32
- LightModeTitleText int32
- LightModeTitleTextInactive int32
- LightModeBorder int32
- LightModeBorderInactive int32
-}
-```
-
-示例:
-
-```go
- CustomTheme: &windows.ThemeSettings{
- // Theme to use when window is active
- DarkModeTitleBar: windows.RGB(255, 0, 0), // Red
- DarkModeTitleText: windows.RGB(0, 255, 0), // Green
- DarkModeBorder: windows.RGB(0, 0, 255), // Blue
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- // Theme to use when window is inactive
- DarkModeTitleBarInactive: windows.RGB(128, 0, 0),
- DarkModeTitleTextInactive: windows.RGB(0, 128, 0),
- DarkModeBorderInactive: windows.RGB(0, 0, 128),
- LightModeTitleBarInactive: windows.RGB(100, 100, 100),
- LightModeTitleTextInactive: windows.RGB(10, 10, 10),
- LightModeBorderInactive: windows.RGB(100, 100, 100),
- },
-```
-
-#### 消息
-
-一个如果找不到有效的 webview2 运行时,webview2 安装程序所使用的字符串结构。
-
-名称:Messages
类型:`*windows.Messages`
-
-您可以选择支持的任意语言定制此选项。
-
-#### 重置尺寸防抖间隔
-
-ResizeDebounceMS 是调整窗口大小时去抖动 webview2 重绘的时间量。 默认值 (0) 将尽可能快地执行重绘。
-
-名称:ResizeDebounceMS
类型:`uint16`
-
-#### 待机回调
-
-如果设置,当 Windows 启动切换到低功耗模式(挂起/休眠)时将调用此函数
-
-名称:OnSuspend
类型:`func()`
-
-#### 恢复回调
-
-如果设置,当 Windows 从低功耗模式(挂起/休眠)恢复时将调用此函数
-
-名称:OnResume
类型:`func()`
-
-### Mac
-
-这定义了 [Mac 特定的选项](#mac)。
-
-名称:Mac
类型:`*mac.Options`
-
-#### 标题栏
-
-TitleBar 结构提供了配置标题栏外观的能力。
-
-名称:TitleBar
类型:[`*mac.TitleBar`](#标题栏结构体)
-
-##### 标题栏结构体
-
-可以使用 TitleBar 选项自定义应用程序的标题栏:
-
-```go
-type TitleBar struct {
- TitlebarAppearsTransparent bool
- HideTitle bool
- HideTitleBar bool
- FullSizeContent bool
- UseToolbar bool
- HideToolbarSeparator bool
-}
-```
-
-| 设置 | 描述 |
-| -------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- |
-| TitlebarAppearsTransparent | 使标题栏透明。 这具有隐藏标题栏和内容填充窗口的效果。 [苹果文档](https://developer.apple.com/documentation/appkit/nswindow/1419167-titlebarappearstransparent?language=objc) |
-| HideTitle | 隐藏窗口的标题。 [苹果文档](https://developer.apple.com/documentation/appkit/nswindowtitlevisibility?language=objc) |
-| HideTitleBar | 从 style mask 中删除 [NSWindowStyleMaskTitled](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemasktitled/) |
-| FullSizeContent | 使 webview 填满整个窗口。 [苹果文档](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemaskfullsizecontentview) |
-| UseToolbar | 向窗口添加默认工具栏。 [苹果文档](https://developer.apple.com/documentation/appkit/nstoolbar?language=objc) |
-| HideToolbarSeparator | 删除工具栏下方的线条。 [苹果文档](https://developer.apple.com/documentation/appkit/nstoolbar/1516954-showsbaselineseparator?language=objc) |
-
-预配置的标题栏设置可用:
-
-| 设置 | 示例 |
-| --------------------------- | ---------------------------------------------- |
-| `mac.TitleBarDefault()` |  |
-| `mac.TitleBarHidden()` |  |
-| `mac.TitleBarHiddenInset()` |  |
-
-示例:
-
-```go
-Mac: &mac.Options{
- TitleBar: mac.TitleBarHiddenInset(),
-}
-```
-
-单击 [此处](https://github.com/lukakerr/NSWindowStyles) 获取有关自定义标题栏的一些灵感。
-
-#### 外观
-
-Appearance 用于根据 Apple 的 [NSAppearance](https://developer.apple.com/documentation/appkit/nsappearancename?language=objc) 名称设置您的应用程序的样式。
-
-名称:Appearance
类型:[`mac.AppearanceType`](#外观类型)
-
-##### 外观类型
-
-您可以指定应用程序的 [外观](https://developer.apple.com/documentation/appkit/nsappearance?language=objc)。
-
-| 值 | 描述 |
-| ----------------------------------------------------- | --------------- |
-| DefaultAppearance | 使用默认系统值 |
-| NSAppearanceNameAqua | 标准日间系统外观 |
-| NSAppearanceNameDarkAqua | 标准黑夜系统外观 |
-| NSAppearanceNameVibrantLight | 轻盈灵动的外观 |
-| NSAppearanceNameAccessibilityHighContrastAqua | 标准白天系统外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastDarkAqua | 标准黑夜系统外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastVibrantLight | 轻盈灵动外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastVibrantDark | 深色活力外观的高对比度版本 |
-
-示例:
-
-```go
-Mac: &mac.Options{
- Appearance: mac.NSAppearanceNameDarkAqua,
-}
-```
-
-#### Webview 透明
-
-当使用 `alpha` 值 `0` 时,将此设置为 true 将使 webview 背景透明。 这意味着如果您在 CSS 中使用 `rgba(0,0,0,0)` 作为 `background-color`,则主机窗口将显示出来。 通常与 [窗口半透明](#窗口半透明-1) 结合使用以制作看起来冷冰冰的应用程序。
-
-名称:WebviewIsTransparent
类型:`bool`
-
-#### 窗口半透明
-
-将此设置为 `true` 将使窗口半透明。 通常与[Webview 透明](#webview-透明) 结合使用以制作冰霜效果的应用程序。
-
-名称:WindowIsTranslucent
类型:`bool`
-
-#### 关于
-
-此配置允许您在“AppMenu”角色创建的应用程序菜单中设置“关于”菜单项的标题、消息和图标。
-
-名称:About
类型:[`*mac.AboutInfo`](#关于结构体)
-
-##### 关于结构体
-
-```go
-
-type AboutInfo struct {
- Title string
- Message string
- Icon []byte
-}
-```
-
-如果提供了这些设置,“关于”菜单项将出现在应用程序菜单中(使用`AppMenu` role 时)。 建议这样配置:
-
-```go
-//go:embed build/appicon.png
-var icon []byte
-
-func main() {
- err := wails.Run(&options.App{
- ...
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
-```
-
-“关于”菜单项将出现在应用程序菜单中:
-
-```mdx-code-block
-
-
-```
-
-单击后,将打开一个关于消息框:
-
-```mdx-code-block
-
-
-```
-
-### Linux
-
-这定义了 [Linux 特定的选项](#linux)。
-
-名称:Linux
类型:`*linux.Options`
-
-#### 图标
-
-设置代表窗口的图标。 当窗口最小化(也称为图标化)时使用此图标。
-
-名称:Icon
类型:`[]byte`
-
-一些窗口管理器或桌面环境也可能将其放置在窗口框架中,或在其他上下文中显示。 在其他情况下,根本不使用该图标,因此您的预计情况可能会有所不同。
-
-注意:Wayland 上的 Gnome 至少不显示此图标。 要在那里有一个应用程序图标,必须使用一个`.desktop`文件。 在 KDE 上它应该可以工作。
-
-图标应该以自然绘制的任何尺寸提供;也就是说,在传递图像之前不要缩放图像。 缩放将延迟到当所需的最终尺寸已知的最后一刻,以获得最佳质量。
-
-#### 窗口半透明
-
-将此设置为 `true` 将使窗口半透明。 某些窗口管理员可能忽略它,或导致黑窗口。
-
-名称:WindowIsTranslucent
类型:`bool`
\ No newline at end of file
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/project-config.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/project-config.mdx
deleted file mode 100644
index a21d26b5d..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/project-config.mdx
+++ /dev/null
@@ -1,53 +0,0 @@
----
-sidebar_position: 5
----
-
-# 项目配置
-
-项目配置在项目目录中的 `wails.json` 文件中。 配置的结构是:
-
-```json
-{
- "name": "[The project name]",
- "assetdir": "[Relative path to the directory containing the compiled assets, this is normally inferred and could be left empty]",
- "reloaddirs": "[Additional directories to trigger reloads (comma separated), this is only used for some advanced asset configurations]",
- "frontend:install": "[The command to install node dependencies, run in the frontend directory - often `npm install`]",
- "frontend:build": "[The command to build the assets, run in the frontend directory - often `npm run build`]",
- "frontend:dev": "[This command has been replaced by frontend:dev:build. If frontend:dev:build is not specified will falls back to this command. \nIf this command is also not specified will falls back to frontend:build]",
- "frontend:dev:build": "[This command is the dev equivalent of frontend:build. If not specified falls back to frontend:dev]",
- "frontend:dev:install": "[This command is the dev equivalent of frontend:install. If not specified falls back to frontend:install]",
- "frontend:dev:watcher": "[This command is run in a separate process on `wails dev`. Useful for 3rd party watchers or starting 3d party dev servers]",
- "frontend:dev:serverUrl": "[URL to a 3rd party dev server to be used to serve assets, EG Vite. \nIf this is set to 'auto' then the devServerUrl will be inferred from the Vite output]",
- "wailsjsdir": "[Relative path to the directory that the auto-generated JS modules will be created]",
- "version": "[Project config version]",
- "outputfilename": "[The name of the binary]",
- "debounceMS": 100, // The default time the dev server waits to reload when it detects a change in assets
- "devServer": "[Address to bind the wails dev sever to. Default: localhost:34115]",
- "appargs": "[Arguments passed to the application in shell style when in dev mode]",
- "runNonNativeBuildHooks": false, // Defines if build hooks should be run though they are defined for an OS other than the host OS.
- "preBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed before a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH".]"
- },
- "postBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed after a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed after a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed after every build: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary.]"
- },
- "info": { // Data used to populate manifests and version info.
- "companyName": "[The company name. Default: [The project name]]",
- "productName": "[The product name. Default: [The project name]]",
- "productVersion": "[The version of the product. Default: '1.0.0']",
- "copyright": "[The copyright of the product. Default: 'Copyright.........']",
- "comments": "[A short comment of the app. Default: 'Built using Wails (https://wails.app)']"
- },
- "nsisType": "['multiple': One installer per architecture. 'single': Single universal installer for all architectures being built. Default: 'multiple']",
- "obfuscated": "[Whether the app should be obfuscated. Default: false]",
- "garbleargs": "[The arguments to pass to the garble command when using the obfuscated flag]"
-}
-```
-
-该文件将在运行 `wails build` 或 `wails dev` 时,由 Wails CLI 读取。
-
-`wails build/dev` 命令中的 `assetdir`、`reloaddirs`、`wailsjsdir`、`debounceMS`、`devserver` 和 `frontenddevserverurl` 标志将覆盖项目配置并作为后续运行的默认值。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/_category_.json
deleted file mode 100644
index ac6d55488..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Runtime",
- "position": 1
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/browser.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/browser.mdx
deleted file mode 100644
index 26b81b958..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/browser.mdx
+++ /dev/null
@@ -1,13 +0,0 @@
----
-sidebar_position: 7
----
-
-# 浏览器
-
-这些方法与系统浏览器相关。
-
-### 浏览器打开 URL
-
-使用系统默认浏览器打开给定的 URL。
-
-Go: `BrowserOpenURL(ctx context.Context, url string)`
JS: `BrowserOpenURL(url string)`
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/dialog.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/dialog.mdx
deleted file mode 100644
index 169a288f2..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/dialog.mdx
+++ /dev/null
@@ -1,304 +0,0 @@
----
-sidebar_position: 5
----
-
-# 对话框
-
-运行时的这一部分提供对原生对话框的调用,例如文件选择器和消息框。
-
-:::info Javascript
-
-
-JS 运行时当前不支持对话框。
-
-:::
-
-
-### 打开选择目录对话框
-
-打开一个对话框,提示用户选择目录。 可以使用 [ 打开选择文件对话框参数选项](#打开选择文件对话框参数选项) 进行自定义。
-
-Go: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返回值: 所选目录(如果用户取消则为空白)或错误
-
-### 打开选择文件对话框
-
-打开一个对话框,提示用户选择文件。 可以使用 [ 打开选择文件对话框参数选项](#打开选择文件对话框参数选项) 进行自定义。
-
-Go: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返回值: 所选文件(如果用户取消则为空白)或错误
-
-### 打开选择多文件对话框
-
-打开一个对话框,提示用户选择多个文件。 可以使用 [ 打开选择文件对话框参数选项](#打开选择文件对话框参数选项) 进行自定义。
-
-Go: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
-
-返回值: 选定的文件(如果用户取消则为 nil)或错误
-
-### 保存文件对话框
-
-打开一个对话框,提示用户选择文件名以进行保存。 可以使用 [保存文件对话框参数选项](#保存文件对话框参数选项) 自定义。
-
-Go: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
-
-返回值: 所选文件(如果用户取消则为空白)或错误
-
-### 消息对话框
-
-使用消息对话框显示消息。 可以使用 [消息对话框参数选项](#消息对话框参数选项) 进行自定义。
-
-Go: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
-
-返回值: 所选按钮的文本或错误
-
-## 参数选项
-
-### 打开选择文件对话框参数选项
-
-```go
-type OpenDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- ResolvesAliases bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| -------------------------- | ------------------- | --- | --- | --- |
-| DefaultDirectory | 对话框打开时显示的目录 | ✅ | ✅ | ✅ |
-| DefaultFilename | 默认文件名 | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | 文件过滤器列表 | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | 显示系统隐藏的文件 | | ✅ | ✅ |
-| CanCreateDirectories | 允许用户创建目录 | | ✅ | |
-| ResolvesAliases | 如果为 true,则返回文件而不是别名 | | ✅ | |
-| TreatPackagesAsDirectories | 允许导航到包 | | ✅ | |
-
-### 保存文件对话框参数选项
-
-```go
-type SaveDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| -------------------------- | ----------- | --- | --- | --- |
-| DefaultDirectory | 对话框打开时显示的目录 | ✅ | ✅ | ✅ |
-| DefaultFilename | 默认文件名 | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | 文件过滤器列表 | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | 显示系统隐藏的文件 | | ✅ | ✅ |
-| CanCreateDirectories | 允许用户创建目录 | | ✅ | |
-| TreatPackagesAsDirectories | 允许导航到包 | | ✅ | |
-
-### 消息对话框参数选项
-
-```go
-type MessageDialogOptions struct {
- Type DialogType
- Title string
- Message string
- Buttons []string
- DefaultButton string
- CancelButton string
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| ------------- | ------------------------------ | -------------- | --- | --- |
-| 类型 | 消息对话框的类型,例如问题、信息... | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| Message | 向用户显示的消息 | ✅ | ✅ | ✅ |
-| Buttons | 按钮标题列表 | | ✅ | |
-| DefaultButton | 带有此文本的按钮应被视为默认按钮。 必定 `return`。 | ✅[*](#windows) | ✅ | |
-| CancelButton | 带有此文本的按钮应被视为取消。 必定 `escape` | | ✅ | |
-
-#### Windows
-
-Windows 具有标准对话框类型,其中的按钮不可自定义。 返回的值将是以下之一:"Ok"、"Cancel"、"Abort"、"Retry"、"Ignore"、"Yes"、"No"、"Try Again"或"Continue"。
-
-对于问题对话框,默认按钮是 “是”,取消按钮是 “否”。 可以通过将 `默认按钮` 值设置为 `"否"` 来改变这一点。
-
-示例:
-```go
- result, err := runtime.MessageDialog(a.ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Question",
- Message: "Do you want to continue?",
- DefaultButton: "No",
- })
-```
-
-#### Linux
-
-Linux 有标准的对话框类型,其中的按钮是不可定制的。 返回的值将是以下之一:“Ok”、“Cancel”、“Yes”、“No”
-
-#### Mac
-
-Mac 上的消息对话框最多可以指定 4 个按钮。 如果没有 `DefaultButton` 或 `CancelButton` 给出,第一个按钮被认为是默认的并绑定到 `return` 键。
-
-对于以下代码:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
-})
-```
-
-第一个按钮显示为默认值:
-
-```mdx-code-block
-
-
-```
-
-如果我们指定 `DefaultButton` 为“two”:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
-})
-```
-
-第二个按钮显示为默认值。 当 `return` 被按下时,则返回数值“two”。
-
-```mdx-code-block
-
-
-```
-
-如果我们现在指定`CancelButton`为“three”:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
- CancelButton: "three",
-})
-```
-
-带有“three”的按钮显示在对话框的底部。 当 `escape` 被按下时,则返回值“three”:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### 对话框类型
-
-```go
-const (
- InfoDialog DialogType = "info"
- WarningDialog DialogType = "warning"
- ErrorDialog DialogType = "error"
- QuestionDialog DialogType = "question"
- )
-```
-
-### 文件过滤
-
-```go
-type FileFilter struct {
- DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
- Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
-}
-```
-
-#### Windows
-
-Windows 允许您在对话框中使用多个文件过滤器。 每个 FileFilter 将在对话框中显示为一个单独的条目:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Linux
-
-Linux 允许您在对话框中使用多个文件过滤器。 每个 FileFilter 将在对话框中显示为一个单独的条目:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Mac
-
-Mac 对话框只有一组模式来过滤文件的概念。 如果提供了多个 FileFilters,Wails 将使用所有定义的模式。
-
-示例:
-
-```go
- selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
- Title: "Select File",
- Filters: []runtime.FileFilter{
- {
- DisplayName: "Images (*.png;*.jpg)",
- Pattern: "*.png;*.jpg",
- }, {
- DisplayName: "Videos (*.mov;*.mp4)",
- Pattern: "*.mov;*.mp4",
- },
- },
- })
-```
-
-这将导致使用 `*.png,*.jpg,*.mov,*.mp4` 作为过滤器打开文件对话框。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/events.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/events.mdx
deleted file mode 100644
index 478eef71b..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/events.mdx
+++ /dev/null
@@ -1,37 +0,0 @@
----
-sidebar_position: 2
----
-
-# 事件
-
-Wails 运行时提供了一个统一的事件系统,其中事件可以由 Go 或 Javascript 发出或接收。 可选地,数据可以与事件一起传递。 侦听器将接收本地数据类型中的数据。
-
-### 添加事件侦听器
-
-此方法为给定的事件名称设置一个侦听器。 当 [触发指定事件](#触发指定事件) 名为 `eventName` 类型的事件时,将触发回调。 与触发事件一起发送的任何其他数据都将传递给回调。
-
-Go: `EventsOn(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOn(eventName string, callback function(optionalData?: any))`
-
-### 移除事件侦听器
-
-此方法取消注册给定事件名称的侦听器,可选地,可以通过 `additionalEventNames` 取消注册多个侦听器。
-
-Go: `EventsOff(ctx context.Context, eventName string, additionalEventNames ...string)`
JS: `EventsOff(eventName string, ...additionalEventNames)`
-
-### 添加只触发一次的事件侦听器
-
-此方法为给定的事件名称设置一个侦听器,但只会触发一次。
-
-Go: `EventsOnce(ctx context.Context, eventName string, callback func(optionalData ...interface{}))`
JS: `EventsOnce(eventName string, callback function(optionalData?: any))`
-
-### 添加指定对多触发次数的事件侦听器
-
-此方法为给定的事件名称设置一个侦听器,但最多只能触发 `counter` 次。
-
-Go: `EventsOnMultiple(ctx context.Context, eventName string, callback func(optionalData ...interface{}), counter int)`
JS: `EventsOnMultiple(eventName string, callback function(optionalData?: any), counter int)`
-
-### 触发指定事件
-
-此方法触发指定的事件。 可选数据可以与事件一起传递。 这将触发任意事件侦听器。
-
-Go: `EventsEmit(ctx context.Context, eventName string, optionalData ...interface{})`
JS: `EventsEmit(ctx context, optionalData function(optionalData?: any))`
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/intro.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/intro.mdx
deleted file mode 100644
index c491166b9..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/intro.mdx
+++ /dev/null
@@ -1,90 +0,0 @@
----
-sidebar_position: 1
----
-
-# 简介
-
-运行时是一个为应用程序提供实用方法的库。 有 Go 和 Javascript 运行时,目的是在可能的情况下尝试使它们保持一致。
-
-它具有以下实用方法:
-
-- [窗口](window.mdx)
-- [菜单](menu.mdx)
-- [对话框](dialog.mdx)
-- [事件](events.mdx)
-- [浏览器](browser.mdx)
-- [日志](log.mdx)
-
-Go 运行时可通过导入 `github.com/wailsapp/wails/v2/pkg/runtime` 获取。 此包中的所有方法都将 context 作为第一个参数。 此 context 应该从 [应用启动回调](../options.mdx#onstartup) 或 [前端 Dom 加载完成回调](../options.mdx#ondomready) 回调方法中获取。
-
-:::info 注意
-
-
-虽然上下文将提供给 [应用启动回调](../../reference/options#应用启动回调) 方法,但不能保证运行时将在此方法中工作,因为窗口正在不同的线程中初始化。 如果您希望在启动时调用运行时方法,请使用 [前端 Dom 加载完成回调](../../reference/options#前端-dom-加载完成回调) 方法。
-
-:::
-
-
-Javascript 库可通过 `window.runtime` 提供给前端。 使用 `开发` 模式时会生成一个运行时包,该包为运行时提供 Typescript 声明。 这应该位于您的前端目录的`wailsjs`目录中。
-
-### 隐藏
-
-Go: `Hide(ctx context.Context)`
JS: `Hide()`
-
-隐藏应用程序。
-
-:::info 注意
-
-
-`Hide` 在 Mac 上,这将以与标准 Mac 应用程序中的菜单项相同的方式隐藏应用程序。 这与隐藏窗口不同,但应用程序仍处于前台。 对于 Windows 和 Linux,这与 `WindowHide` 相同。
-
-:::
-
-
-### 显示
-
-显示应用程序。
-
-:::info 注意
-
-
-在 Mac 上,这会将应用程序带回前台。 对于 Windows 和 Linux,这目前与 `WindowShow` 相同。
-
-:::
-
-
-Go: `Show(ctx context.Context)`
JS: `Show()`
-
-### 退出
-
-退出应用程序。
-
-Go: `Quit(ctx context.Context)`
JS: `Quit()`
-
-### 环境
-
-返回当前环境的详细信息。
-
-Go: `Environment(ctx context.Context) EnvironmentInfo`
JS: `Environment(): Promise
JS: `LogPrint(message: string)`
-
-### 格式化 Print 日志
-
-将给定的消息记录为原始消息。
-
-Go: `LogPrintf(ctx context.Context, format string, args ...interface{})`
-
-### Trace 日志
-
-在 `Trace` 日志级别记录给定的消息。
-
-Go: `LogTrace(ctx context.Context, message string)`
JS: `LogTrace(message: string)`
-
-### 格式化 Trace 日志
-
-在 `Trace` 日志级别记录给定的消息。
-
-Go: `LogTracef(ctx context.Context, format string, args ...interface{})`
-
-### Debug 日志
-
-在 `Debug` 日志级别记录给定的消息。
-
-Go: `LogDebug(ctx context.Context, message string)`
JS: `LogDebug(message: string)`
-
-### 格式化 Debug 日志
-
-在 `Debug` 日志级别记录给定的消息。
-
-Go: `LogDebugf(ctx context.Context, format string, args ...interface{})`
-
-### Info 日志
-
-在`Info`日志级别记录给定的消息。
-
-Go: `LogInfo(ctx context.Context, message string)`
JS: `LogInfo(message: string)`
-
-### 格式化 Info 日志
-
-在`Info`日志级别记录给定的消息。
-
-Go: `LogInfof(ctx context.Context, format string, args ...interface{})`
-
-### Warning 日志
-
-在 `Warning` 日志级别记录给定的消息。
-
-Go: `LogWarning(ctx context.Context, message string)`
JS: `LogWarning(message: string)`
-
-### 格式化 Warning 日志
-
-在 `Warning` 日志级别记录给定的消息。
-
-Go: `LogWarningf(ctx context.Context, format string, args ...interface{})`
-
-### Error 日志
-
-在 `Error` 日志级别记录给定的消息。
-
-Go: `LogError(ctx context.Context, message string)`
JS: `LogError(message: string)`
-
-### 格式化 Error 日志
-
-在 `Error` 日志级别记录给定的消息。
-
-Go: `LogErrorf(ctx context.Context, format string, args ...interface{})`
-
-### Fatal 日志
-
-在 `Fatal` 日志级别记录给定的消息。
-
-Go: `LogFatal(ctx context.Context, message string)`
JS: `LogFatal(message: string)`
-
-### 格式化 Fatal 日志
-
-在 `Fatal` 日志级别记录给定的消息。
-
-Go: `LogFatalf(ctx context.Context, format string, args ...interface{})`
-
-### 设置日志级别
-
-设置日志级别。 在 Javascript 中,该数字与以下日志级别有关:
-
-| 值 | 日志等级 |
-| - | ----------- |
-| 1 | Trace(追踪) |
-| 2 | Debug(调试) |
-| 3 | Info(信息) |
-| 4 | Warning(警告) |
-| 5 | Error(报错) |
-
-Go: `LogSetLogLevel(ctx context.Context, level logger.LogLevel)`
JS: `LogSetLogLevel(level: number)`
-
-## 使用自定义日志
-
-可以通过使用应用程序参数选项 [日志](../../reference/options#日志) 提供自定义记录器来使用它。 唯一的要求是记录器实现在 `github.com/wailsapp/wails/v2/pkg/logger` 里 `logger.Logger` 定义的接口:
-
-```go title="logger.go"
-type Logger interface {
- Print(message string)
- Trace(message string)
- Debug(message string)
- Info(message string)
- Warning(message string)
- Error(message string)
- Fatal(message string)
-}
-```
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/menu.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/menu.mdx
deleted file mode 100644
index 63f8793cd..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/menu.mdx
+++ /dev/null
@@ -1,27 +0,0 @@
----
-sidebar_position: 6
----
-
-# 菜单
-
-这些方法与应用程序菜单相关。
-
-:::info Javascript
-
-
-JS 运行时当前不支持菜单。
-
-:::
-
-
-### 设置应用程序菜单
-
-将应用程序菜单设置为给定的 [菜单](../menus.mdx)。
-
-Go: `MenuSetApplicationMenu(ctx context.Context, menu *menu.Menu)`
-
-### 更新应用程序菜单
-
-获取传递给 `MenuSetApplicationMenu` 的菜单的任意更改更新应用程序菜单。
-
-Go: `MenuUpdateApplicationMenu(ctx context.Context)`
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/window.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/window.mdx
deleted file mode 100644
index 1cd1d14a4..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/reference/runtime/window.mdx
+++ /dev/null
@@ -1,223 +0,0 @@
----
-sidebar_position: 4
----
-
-# 窗口
-
-这些方法可以控制应用程序窗口。
-
-### 窗口标题
-
-设置窗口标题栏中的文本。
-
-Go: `WindowSetTitle(ctx context.Context, title string)`
JS: `WindowSetTitle(title: string)`
-
-### 窗口全屏
-
-使窗口全屏。
-
-Go: `WindowFullscreen(ctx context.Context)`
JS: `WindowFullscreen()`
-
-### 窗口取消全屏
-
-恢复全屏之前的先前窗口尺寸和位置。
-
-Go: `WindowUnfullscreen(ctx context.Context)`
JS: `WindowUnfullscreen()`
-
-### 窗口是否全屏
-
-如果窗口是全屏的,则返回 true。
-
-Go: `WindowIsFullscreen(ctx context.Context) bool`
JS: `WindowIsFullscreen() bool`
-
-### 窗口居中
-
-使窗口在当前窗口所在的监视器上居中。
-
-Go: `WindowCenter(ctx context.Context)`
JS: `WindowCenter()`
-
-### 窗口执行JS代码
-
-在窗口中执行任意 JS 代码。
-
-此方法在浏览器中异步运行代码并立即返回。 如果脚本导致任何错误,它们将只在浏览器控制台中可用。
-
-Go: `WindowExecJS(ctx context.Context, js string)`
-
-### 窗口重新加载
-
-执行“重新加载”(重新加载当前页面)。
-
-Go: `WindowReload(ctx context.Context)`
JS: `WindowReload()`
-
-### 重新加载应用程序前端。
-
-重新加载应用程序前端。
-
-Go: `WindowReloadApp(ctx context.Context)`
JS: `WindowReloadApp()`
-
-### 窗口设置系统默认主题
-
-仅限 Windows。
-
-Go: `WindowSetSystemDefaultTheme(ctx context.Context)`
JS: `WindowSetSystemDefaultTheme()`
-
-将窗口主题设置为系统默认值(暗/亮)。
-
-### 窗口设置浅色主题
-
-仅限 Windows。
-
-Go: `WindowSetLightTheme(ctx context.Context)`
JS: `WindowSetLightTheme()`
-
-将窗口主题设置为浅色。
-
-### 窗口设置深色主题
-
-仅限 Windows。
-
-Go: `WindowSetDarkTheme(ctx context.Context)`
JS: `WindowSetDarkTheme()`
-
-将窗口主题设置为深色。
-
-### 显示窗口
-
-显示窗口,如果它当前是隐藏的。
-
-Go: `WindowShow(ctx context.Context)`
JS: `WindowShow()`
-
-### 隐藏窗口
-
-如果当前可见,则隐藏窗口。
-
-Go: `WindowHide(ctx context.Context)`
JS: `WindowHide()`
-
-### 窗口是否为正常
-
-如果窗口未最小化、最大化或全屏,则返回 true。
-
-Go: `WindowIsNormal(ctx context.Context) bool`
JS: `WindowIsNormal() bool`
-
-### 设置窗口尺寸
-
-设置窗口的宽度和高度。
-
-Go: `WindowSetSize(ctx context.Context, width int, height int)`
JS: `WindowSetSize(size: Size)`
-
-### 获取窗口尺寸
-
-获取窗口的宽度和高度。
-
-Go: `WindowGetSize(ctx context.Context) (width int, height int)`
JS: `WindowGetSize() : Size`
-
-### 设置窗口最小尺寸
-
-设置窗口最小尺寸。 如果窗口当前小于给定尺寸,将调整窗口大小。
-
-设置大小 `0,0` 将禁用此约束。
-
-Go: `WindowSetMinSize(ctx context.Context, width int, height int)`
JS: `WindowSetMinSize(size: Size)`
-
-### 设置窗口最大尺寸
-
-设置窗口最大尺寸。 如果窗口当前大于给定尺寸,将调整窗口大小。
-
-设置大小 `0,0` 将禁用此约束。
-
-Go: `WindowSetMaxSize(ctx context.Context, width int, height int)`
JS: `WindowSetMaxSize(size: Size)`
-
-### 设置窗口置顶
-
-设置窗口置顶或取消置顶。
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### 设置窗口位置
-
-设置相对于窗口当前所在监视器的窗口位置。
-
-Go: `WindowSetPosition(ctx context.Context, x int, y int)`
JS: `WindowSetPosition(position: Position)`
-
-### 获取窗口位置
-
-获取相对于窗口当前所在监视器的窗口位置。
-
-Go: `WindowGetPosition(ctx context.Context) (x int, y int)`
JS: `WindowGetPosition() : Position`
-
-### 窗口最大化
-
-最大化窗口以填满屏幕。
-
-Go: `WindowMaximise(ctx context.Context)`
JS: `WindowMaximise()`
-
-### 窗口取消最大化
-
-将窗口恢复到最大化之前的尺寸和位置。
-
-Go: `WindowUnmaximise(ctx context.Context)`
JS: `WindowUnmaximise()`
-
-### 窗口是否最大化
-
-如果窗口最大化,则返回 true。
-
-Go: `WindowIsMaximised(ctx context.Context) bool`
JS: `WindowIsMaximised() bool`
-
-### 窗口最大化切换
-
-在最大化和未最大化之间切换。
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### 窗口最小化。
-
-最小化窗口。
-
-Go: `WindowMinimise(ctx context.Context)`
JS: `WindowMinimise()`
-
-### 窗口取消最小化
-
-将窗口恢复到最小化之前的尺寸和位置。
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### 窗口是否最小化
-
-如果窗口最小化,则返回 true。
-
-Go: `WindowIsMinimised(ctx context.Context) bool`
JS: `WindowIsMinimised() bool`
-
-### 窗口设置背景色
-
-将窗口的背景颜色设置为给定的 RGBA 颜色定义。 这种颜色将显示所有透明像素。
-
-R、G、B 和 A 的有效值为 0-255。
-
-:::info Windows
-
-
-在 Windows 上,仅支持 0 或 255 的 alpha 值。 任何非 0 的值都将被视为 255。
-
-:::
-
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-## Typescript 对象定义
-
-### Position(位置)
-
-```ts
-interface Position {
- x: number;
- y: number;
-}
-```
-
-### Size(尺寸)
-
-```ts
-interface Size {
- w: number;
- h: number;
-}
-```
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/_category_.json
deleted file mode 100644
index dfac1d175..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Tutorials",
- "position": 70
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/dogsapi.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/dogsapi.mdx
deleted file mode 100644
index 110870ac5..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/dogsapi.mdx
+++ /dev/null
@@ -1,249 +0,0 @@
----
-sidebar_position: 20
----
-
-# 狗狗 API
-
-```mdx-code-block
-
-
-```
-
-:::note
-
-
-本教程由 [@tatadan](https://twitter.com/tatadan) 友情提供,是他们的 [Wails Examples Repository](https://github.com/tataDan/wails-v2-examples) 的一部分。
-
-:::
-
-
-在本教程中,我们将开发一个应用程序,从网络上检索狗的照片,然后显示它们。
-
-### 创建项目
-
-让我们创建应用程序。 从终端输入:`wails init -n dogs-api -t svelte`
-
-注意:如果您想添加 IDE 支持,我们可以选择在此命令的末尾添加 `-ide vscode` 或 `-ide goland`。
-
-现在让我们 `cd dogs-api` 开始编辑项目文件。
-
-### 删除未使用的代码
-
-我们将从删除一些我们知道不会使用的元素开始:
-
-- 打开 `app.go` 并删除以下行:
-
-```go
-// Greet returns a greeting for the given name
-func (a *App) Greet(name string) string {
- return fmt.Sprintf("Hello %s, It's show time!", name)
-}
-```
-
-- 打开 `frontend/src/App.svelte` 并删除所有行。
-- 删除 `frontend/src/assets/images/logo-universal.png` 文件
-
-### 创建应用程序
-
-现在让我们添加新的 Go 代码。
-
-在函数定义之前添加以下结构声明到 `app.go`:
-
-```go
-type RandomImage struct {
- Message string
- Status string
-}
-
-type AllBreeds struct {
- Message map[string]map[string][]string
- Status string
-}
-
-type ImagesByBreed struct {
- Message []string
- Status string
-}
-```
-
-将以下函数添加到 `app.go`(可能在现有函数定义之后):
-
-```go
-func (a *App) GetRandomImageUrl() string {
- response, err := http.Get("https://dog.ceo/api/breeds/image/random")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data RandomImage
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-
-func (a *App) GetBreedList() []string {
- var breeds []string
-
- response, err := http.Get("https://dog.ceo/api/breeds/list/all")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data AllBreeds
- json.Unmarshal(responseData, &data)
-
- for k := range data.Message {
- breeds = append(breeds, k)
- }
-
- sort.Strings(breeds)
-
- return breeds
-}
-
-func (a *App) GetImageUrlsByBreed(breed string) []string {
-
- url := fmt.Sprintf("%s%s%s%s", "https://dog.ceo/api/", "breed/", breed, "/images")
- response, err := http.Get(url)
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data ImagesByBreed
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-```
-
-将 `app.go` 的 `import` 部分修改为如下所示:
-
-```go
-import (
- "context"
- "fmt"
- "encoding/json"
- "io/ioutil"
- "log"
- "net/http"
- "sort"
-)
-```
-
-将以下行添加到 `frontend/src/App.svelte`:
-
-
-```html
-
-
-Dogs API
-
-{#if showRandomPhoto}
-
-{/if}
-{#if showBreedPhotos}
- {#each photos as photo}
-
- {/each}
-{/if}
-
-
-```
-
-
-
-
-### 创建应用程序
-
-要生成绑定并测试应用程序,请运行 `wails dev`。
-
-### 编译应用程序
-
-要将应用程序编译为单个可用于生产的二进制文件,请运行 `wails build`。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/helloworld.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/helloworld.mdx
deleted file mode 100644
index 596703d1c..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.1.0/tutorials/helloworld.mdx
+++ /dev/null
@@ -1,124 +0,0 @@
----
-sidebar_position: 10
----
-
-# 你好世界
-
-本教程的目的是让您使用 Wails 启动并运行最基本的应用程序。 你将可以:
-
-- 创建一个新的 Wails 应用
-- 构建应用
-- 运行应用
-
-:::note
-
-
-本教程使用 Windows 作为目标平台。 根据您的操作系统,输出会略有不同。
-
-:::
-
-
-## 创建一个新的 Wails 应用
-
-使用默认的 vanilla JS 模板创建新的 Wails 程序, 您需要运行这个指令:
-
-```bash
-wails init -n helloworld
-```
-
-您应该会看到如下输出:
-
-```
-Wails CLI v2.0.0
-
-Initialising Project 'helloworld'
----------------------------------
-
-Project Name: helloworld
-Project Directory: C:\Users\leaan\tutorial\helloworld
-Project Template: vanilla
-Template Support: https://wails.io
-
-Initialised project 'helloworld' in 232ms.
-```
-
-这将在当前目录中创建一个名为 `helloworld` 的新目录。 在此目录中,您将找到许多文件:
-
-```
-build/ - Contains the build files + compiled application
-frontend/ - Contains the frontend files
-app.go - Contains the application code
-main.go - The main program with the application configuration
-wails.json - The project configuration file
-go.mod - The go module file
-go.sum - The go module checksum file
-```
-
-## 构建应用
-
-要构建应用程序,请切换到新的 `helloword` 项目目录并运行以下命令:
-
-```bash
-wails build
-```
-
-您应该会看到如下输出:
-
-```
-Wails CLI v2.0.0
-
-App Type: desktop
-Platforms: windows/amd64
-Compiler: C:\Users\leaan\go\go1.18.3\bin\go.exe
-Build Mode: Production
-Skip Frontend: false
-Compress: false
-Package: true
-Clean Build Dir: false
-LDFlags: ""
-Tags: []
-Race Detector: false
-
-Building target: windows/amd64
-------------------------------
- - Installing frontend dependencies: Done.
- - Compiling frontend: Done.
- - Generating bundle assets: Done.
- - Compiling application: Done.
-Built 'C:\Users\leaan\tutorial\helloworld\build\bin\helloworld.exe' in 10.616s.
-```
-
-这已经编译了应用程序并将其保存在 `build/bin` 目录中。
-
-## 运行应用
-
-如果我们在 Windows 文件管理器中查看 `build/bin` 目录,我们应该看到我们的项目二进制文件:
-
-```mdx-code-block
-
-
-```
-
-我们可以通过简单的双击 `helloworld.exe` 文件来运行它。
-
-在 Mac 上,Wails 生成一个 `helloworld.app` 文件,可以通过双击来运行。
-
-在 Linux 上,您可以从 `build/bin` 目录使用 `./helloword` 运行应用程序。
-
-您应该看到应用程序正常工作:
-
-```mdx-code-block
-
-
-```
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/appendix/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/appendix/_category_.json
deleted file mode 100644
index 1374f0d55..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/appendix/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Runtime",
- "position": 70
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/_category_.json
deleted file mode 100644
index 9827bf0c0..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "社区",
- "position": 50
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/links.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/links.mdx
deleted file mode 100644
index efd963510..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/links.mdx
+++ /dev/null
@@ -1,26 +0,0 @@
----
-sidebar_position: 2
----
-
-# 链接
-
-此页面用于列出社区相关的链接。 请提交 PR(点击页面底部的 `编辑此页`)增加链接。
-
-## Awesome Wails
-
-Wails 相关的 [优秀列表](https://github.com/wailsapp/awesome-wails)。
-
-## 支持的频道
-
-- [Gophers Slack Channel](https://gophers.slack.com/messages/CJ4P9F7MZ/)
-- [Gophers Slack Channel Invite](https://invite.slack.golangbridge.org/)
-- [Github Issues](https://github.com/wailsapp/wails/issues)
-- [v2 测试版讨论板](https://github.com/wailsapp/wails/discussions/828)
-
-## 社交媒体
-
-- [Twitter](https://twitter.com/wailsapp)
-- [Wails 中文社区 QQ 群](https://qm.qq.com/cgi-bin/qm/qr?k=PmIURne5hFGNd7QWzW5qd6FV-INEjNJv&jump_from=webapi) - 群号:1067173054
-
-## 其他教程和文章
-- [Building of Bulletin Board](https://blog.customct.com/building-bulletin-board)
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/_category_.json
deleted file mode 100644
index 276e283b7..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Showcase",
- "position": 1
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/emailit.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/emailit.mdx
deleted file mode 100644
index 04150ba28..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/community/showcase/emailit.mdx
+++ /dev/null
@@ -1,10 +0,0 @@
-# EmailIt
-
-```mdx-code-block
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-```
-
-有关编译选项的更多详细信息,请参阅 [构建命令](../reference/cli#构建)。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/development.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/development.mdx
deleted file mode 100644
index e681d5940..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/development.mdx
+++ /dev/null
@@ -1,16 +0,0 @@
----
-sidebar_position: 5
----
-
-# 开发您的应用程序
-
-您可以通过从项目目录运行 `wails dev` 在开发模式下运行您的应用程序。 这将执行以下操作:
-
-- 构建您的应用程序并运行它
-- 将您的 Go 代码绑定到前端,以便可以从 Javascript 调用它
-- 使用 [Vite](https://vitejs.dev/) 的强大功能,将监视您的 Go 文件中的修改并在更改时重新构建/重新运行
-- 启动一个 [网络服务器](http://localhost:34115) 通过浏览器为您的应用程序提供服务。 这使您可以使用自己喜欢的浏览器扩展。 你甚至可以从控制台调用你的 Go 代码。
-
-首先,在项目目录中运行 `wails dev`。 可以在 [此处](../reference/cli#开发) 找到有关这方面的更多信息。
-
-即将提供:教程
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/firstproject.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/firstproject.mdx
deleted file mode 100644
index e789438b0..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/firstproject.mdx
+++ /dev/null
@@ -1,130 +0,0 @@
----
-sidebar_position: 2
----
-
-# 创建项目
-
-## 项目生成
-
-现在 CLI 已安装,您可以使用 `wails init` 命令生成一个新项目。
-
-选择您最喜欢的框架:
-
-```mdx-code-block
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-
-
- wails init -n myproject -t svelte
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t svelte-ts
-
-
-
- wails init -n myproject -t react
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t react-ts
-
-
-
- wails init -n myproject -t vue
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t vue-ts
-
-
-
- wails init -n myproject -t preact
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t preact-ts
-
-
-
- wails init -n myproject -t lit
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t lit-ts
-
-
-
- wails init -n myproject -t vanilla
-
-如果您更愿意使用 Typescript:
-
- wails init -n myproject -t vanilla-ts
-
-
-
-还有提供不同功能和框架的 [社区模板](../community/templates.mdx)。
-
-要查看其他可用选项,您可以运行 `wails init -help`。 更多详细信息可以在 [初始化命令](../reference/cli#初始化) 中找到。
-
-## 项目布局
-
-Wails 项目有以下布局:
-
-```
-.
-├── build/
-│ ├── appicon.png
-│ ├── darwin/
-│ └── windows/
-├── frontend/
-├── go.mod
-├── go.sum
-├── main.go
-└── wails.json
-```
-
-### 项目结构概要
-
-- `/main.go` - 主应用
-- `/frontend/` - 前端项目文件
-- `/build/` - 项目构建目录
-- `/build/appicon.png` - 应用程序图标
-- `/build/darwin/` - Mac 特定的项目文件
-- `/build/windows/` - Windows 特定的项目文件
-- `/wails.json` - 项目配置
-- `/go.mod` - Go module 文件
-- `/go.sum` - Go module 校验文件
-
-`frontend` 目录没有特定于 Wails 的内容,可以是您选择的任何前端项目。
-
-`build` 目录在构建过程中使用。 这些文件可以修改以自定义您的构建。 如果从 build 目录中删除文件,将重新生成默认版本。
-
-`go.mod` 中的默认模块名称是“changeme”。 您应该将其更改为更合适的内容。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/installation.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/installation.mdx
deleted file mode 100644
index 224730636..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/gettingstarted/installation.mdx
+++ /dev/null
@@ -1,88 +0,0 @@
----
-sidebar_position: 1
----
-
-# 安装
-
-## 支持的平台
-
-- Windows 10/11 AMD64/ARM64
-- MacOS 10.13+ AMD64
-- MacOS 11.0+ ARM64
-- Linux AMD64/ARM64
-
-## 依赖
-
-Wails 有许多安装前需要的常见依赖项:
-
-- Go 1.18+
-- NPM (Node 15+)
-
-### Go
-
-从 [Go 下载页面](https://go.dev/dl/) 下载 Go。
-
-确保您遵守官方的 [Go 安装说明](https://golang.org/doc/install#install)。 您还需要确保您的 `PATH` 环境变量包含您的 `~/go/bin` 目录路径。 重启终端并执行以下命令检查:
-
-- 检查 Go 是否安装正确: `go version`
-- 检查 "~/go/bin" 是否在您的 PATH 变量中: `echo $PATH | grep go/bin`
-
-### NPM
-
-从 [Node 下载页面](https://nodejs.org/en/download/) 下载 NPM。 最好使用最新版本,因为这是我们通常会测试的版本。
-
-运行 `npm --version` 进行验证。
-
-## 平台特定依赖关系
-
-您还需要安装平台特定的依赖项:
-
-```mdx-code-block
-import Tabs from "@theme/Tabs";
-import TabItem from "@theme/TabItem";
-
-xcode-select --install
来完成。
- wails doctor
命令进行检查。
- gcc
构建工具以及 libgtk3
和 libwebkit
。 与其为不同的发行版列出大量命令,Wails 可以尝试确定针对您的特定发行版的安装命令。 安装后运行 wails doctor
以显示如何安装依赖项。 如果您的发行版/包管理器不受支持,请参阅 添加Linux发行版指南。
-
-
-
-
-
-
-
-
如果给定环境变量 arch = `GOARCH` 否则等于 `runtime.GOARCH`. |
-| -clean | 清理 `build/bin` 目录 | |
-| -compiler "编译器" | 使用不同的 go 编译器来构建,例如 go1.15beta1 | go |
-| -ldflags "标志" | 传递给编译器的额外 ldflags | |
-| -nopackage | 不打包应用程序 | |
-| -o 文件名 | 输出文件名 | |
-| -s | 跳过前端构建 | false |
-| -f | 强制构建应用 | false |
-| -tags "额外标签" | 构建标签以传递给 Go 编译器。 必须引用。 空格或逗号(但不能同时使用)分隔 | |
-| -upx | 使用 “upx” 压缩最终二进制文件 | |
-| -upxflags | 传递给 upx 的标志 | |
-| -v int | 详细级别 (0 - silent, 1 - default, 2 - verbose) | 1 |
-| -webview2 | WebView2 安装策略:download,embed,browser,error. | download |
-| -u | 更新项目的 `go.mod` 以使用与 CLI 相同版本的 Wails | |
-| -debug | 在应用程序中保留调试信息。 允许在应用程序窗口中使用 devtools | false |
-| -trimpath | 从生成的可执行文件中删除所有文件系统路径。 | false |
-| -race | 使用 Go 的竞态检测器构建 | false |
-| -windowsconsole | 保留Windows构建控制台窗口 | |
-| -obfuscate | 使用 [garble](https://github.com/burrowers/garble) 混淆应用程序 | false |
-| -garbleargs | 传递给 garble 的参数 | `-literals -tiny -seed=random` |
-
-有关 `webview2` 标志的详细描述,请参阅 [Windows 系统指南](../guides/windows)。
-
-如果您更喜欢使用标准 Go 工具进行构建,请参阅 [手动构建指南](../guides/manual-builds)。
-
-示例:
-
-`wails build -clean -o myproject.exe`
-
-:::Info
-在 Mac 上,应用程序将与 `Info.plist` 捆绑在一起,而不是 `Info.dev.plist`。
-:::
-
-:::info 苹果芯片上的 UPX
-
-在苹果芯片上使用 UPX 相关的 [问题](https://github.com/upx/upx/issues/446)。
-
-:::
-
-:::info Windows 上的 UPX
-
-一些防病毒软件供应商误将 `upx` 压缩的二进制文件标记为病毒,请查看相关 [问题](https://github.com/upx/upx/issues/437)。
-
-:::
-
-### 平台
-
-支持的平台有:
-
-| 平台 | 描述 |
-|:---------------- |:--------------------------------------------- |
-| darwin | MacOS + architecture of build machine |
-| darwin/amd64 | MacOS 10.13+ AMD64 |
-| darwin/arm64 | MacOS 11.0+ ARM64 |
-| darwin/universal | MacOS AMD64+ARM64 universal application |
-| windows | Windows 10/11 + architecture of build machine |
-| windows/amd64 | Windows 10/11 AMD64 |
-| windows/arm64 | Windows 10/11 ARM64 |
-| linux | Linux + architecture of build machine |
-| linux/amd64 | Linux AMD64 |
-| linux/arm64 | Linux ARM64 |
-
-## 诊断检查
-
-`wails doctor` 将运行诊断程序以确保您的系统已准备好进行开发。
-
-示例:
-
-```
-Wails CLI v2.0.0-beta
-
-Scanning system - Please wait (this may take a long time)...Done.
-
-System
-------
-OS: Windows 10 Pro
-Version: 2009 (Build: 19043)
-ID: 21H1
-Go Version: go1.18
-Platform: windows
-Architecture: amd64
-
-Dependency Package Name Status Version
----------- ------------ ------ -------
-WebView2 N/A Installed 93.0.961.52
-npm N/A Installed 6.14.15
-*upx N/A Installed upx 3.96
-
-* - Optional Dependency
-
-Diagnosis
----------
-Your system is ready for Wails development!
-
-```
-
-## 开发
-
-`wails dev` 用于以 "实时开发" 模式运行您的应用。 这意味着:
-
-- 应用程序的 `go.mod` 将被更新为与 Wails CLI 相同的版本
-- 应用程序被编译并自动运行
-- 一个观察者被启动,如果它检测到您的 go 文件的变化,它将触发您的开发应用程序的重新构建
-- 启动一个网络服务器 `http://localhost:34115`,通过 http 为您的应用程序(不仅仅是前端)提供服务。 这允许您使用您喜欢的浏览器开发扩展
-- 所有应用程序资源都从磁盘加载。 如果它们被更改,应用程序将自动重新加载(而不是重新构建)。 所有连接的浏览器也将重新加载
-- 生成的 JS 模块提供以下内容:
- - 带有自动生成的 JSDoc 的 Go 方法的 Javascript 包装器,提供代码提示
- - 您的 Go 结构体的 TypeScript 版本,可以构造并传递给您的 Go 方法
-- 生成的第二个 JS 模块,为运行时提供包装器 + TS 声明
-- 在 macOS 上,它会将应用程序打包到一个 `.app` 文件并运行它。 开发模式它将使用 `build/darwin/Info.dev.plist` 。
-
-| 标志 | 描述 | 默认 |
-|:---------------------------- |:-------------------------------------------------------------------------------------------------------------------------------- |:----------------- |
-| -assetdir "./path/to/assets" | 从给定目录提供资产,而不是使用提供的资产 FS | `wails.json` 中的值 |
-| -browser | 在启动时打开浏览器到 `http://localhost:34115` | |
-| -compiler "编译器" | 使用不同的 go 编译器来构建,例如 go1.15beta1 | go |
-| -e | 触发重新构建的扩展(逗号分隔) | go |
-| -reloaddirs | 触发重新加载的附加目录(逗号分隔) | `wails.json` 中的值 |
-| -ldflags "标志" | 传递给编译器的额外 ldflags | |
-| -tags "额外标签" | 传递给编译器的构建标签(引号和空格分隔) | |
-| -loglevel "日志级别" | 要使用的日志级别 - Trace, Debug, Info, Warning, Error | Debug(调试) |
-| -noreload | 资产更改时禁用自动重新加载 | |
-| -nocolour | 关闭彩色命令行输出 | false |
-| -nogen | 禁用生成模块 | |
-| -v | 详细级别 (0 - silent, 1 - standard, 2 - verbose) | 1 |
-| -wailsjsdir | 生成生成的Wails JS模块的目录 | `wails.json` 中的值 |
-| -debounce | 检测到资产更改后等待重新加载的时间 | 100 (毫秒) |
-| -devserver "host:port" | 将 wails 开发服务器绑定到的地址 | "localhost:34115" |
-| -frontenddevserverurl "url" | 使用 3rd 方开发服务器 url 提供资产,例如:Vite | "" |
-| -appargs "参数" | 以 shell 样式传递给应用程序的参数 | |
-| -save | 将指定的 `assetdir`、 `reloaddirs`、 `wailsjsdir`、 `debounce` 、 `devserver` 和 `frontenddevserverurl` 标志的值保存到 `wails.json` 以成为后续调用的默认值。 | |
-| -race | 使用 Go 的竞态检测器构建 | false |
-| -s | 跳过前端构建 | false |
-
-示例:
-
-`wails dev -assetdir ./frontend/dist -wailsjsdir ./frontend/src -browser`
-
-此命令将执行以下操作:
-
-- 构建应用程序并运行它(更多细节在 [这里](../guides/manual-builds))
-- 在 `./frontend/src` 中生成 Wails JS 模块
-- 监听 `./frontend/dist` 中文件的更新并在更改时重新加载
-- 打开浏览器并连接到应用程序
-
-有更多关于在现有框架脚本中使用此功能的 [信息](../guides/application-development.mdx#live-reloading)。
-
-## 生成
-
-### 模板
-
-Wails 使用模板来生成项目。 `wails generate template` 命令有助于构建模板,以使它可以用于生成项目。
-
-| 标志 | 描述 |
-|:-------------- |:--------------- |
-| -name | 模板名称(必填) |
-| -frontend "路径" | 要在模板中使用的前端项目的路径 |
-
-有关创建模板的更多详细信息,请参阅 [模板指南](../guides/templates)。
-
-### 模块
-
-`wails generate module` 命令允许您为应用程序手动生成 `wailsjs` 目录。
-
-## 更新
-
-`wails update` 将更新 Wails CLI 的版本。
-
-| 标志 | 描述 |
-|:------------- |:----------- |
-| -pre | 更新到最新的预发布版本 |
-| -version "版本" | 安装指定版本的 CLI |
-
-## 版本
-
-`wails version` 仅输出当前的 CLI 版本。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/options.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/options.mdx
deleted file mode 100644
index 5942d832c..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/options.mdx
+++ /dev/null
@@ -1,739 +0,0 @@
----
-sidebar_position: 3
----
-
-# 参数选项
-
-## 应用程序参数选项
-
-该 `Options.App` 结构包含应用程序配置。 它被传递给 `wails.Run()` 方法:
-
-```go title="Example"
-import (
- "github.com/wailsapp/wails/v2/pkg/options"
- "github.com/wailsapp/wails/v2/pkg/options/assetserver"
- "github.com/wailsapp/wails/v2/pkg/options/linux"
- "github.com/wailsapp/wails/v2/pkg/options/mac"
- "github.com/wailsapp/wails/v2/pkg/options/windows"
-)
-
-func main() {
-
- err := wails.Run(&options.App{
- Title: "Menus Demo",
- Width: 800,
- Height: 600,
- DisableResize: false,
- Fullscreen: false,
- Frameless: true,
- MinWidth: 400,
- MinHeight: 400,
- MaxWidth: 1280,
- MaxHeight: 1024,
- StartHidden: false,
- HideWindowOnClose: false,
- BackgroundColour: &options.RGBA{R: 0, G: 0, B: 0, A: 255},
- AlwaysOnTop: false,
- AssetServer: &assetserver.Options{
- Assets: assets,
- Handler: assetsHandler,
- Middleware: assetsMidldeware,
- },
- Menu: app.applicationMenu(),
- Logger: nil,
- LogLevel: logger.DEBUG,
- LogLevelProduction: logger.ERROR,
- OnStartup: app.startup,
- OnDomReady: app.domready,
- OnShutdown: app.shutdown,
- OnBeforeClose: app.beforeClose,
- WindowStartState: options.Maximised,
- CSSDragProperty: "--wails-draggable",
- CSSDragValue: "drag",
- ZoomFactor: 1.0,
- IsZoomControlEnabled: false,
- Bind: []interface{}{
- app,
- },
- Windows: &windows.Options{
- WebviewIsTransparent: false,
- WindowIsTranslucent: false,
- BackdropType: windows.Mica,
- DisableWindowIcon: false,
- DisableFramelessWindowDecorations: false,
- WebviewUserDataPath: "",
- WebviewBrowserPath: "",
- Theme: windows.SystemDefault,
- CustomTheme: &windows.ThemeSettings{
- DarkModeTitleBar: windows.RGB(20, 20, 20),
- DarkModeTitleText: windows.RGB(200, 200, 200),
- DarkModeBorder: windows.RGB(20, 0, 20),
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- },
- // User messages that can be customised
- Messages *windows.Messages
- // OnSuspend is called when Windows enters low power mode
- OnSuspend func()
- // OnResume is called when Windows resumes from low power mode
- OnResume func()
- },
- Mac: &mac.Options{
- TitleBar: &mac.TitleBar{
- TitlebarAppearsTransparent: true,
- HideTitle: false,
- HideTitleBar: false,
- FullSizeContent: false,
- UseToolbar: false,
- HideToolbarSeparator: true,
- },
- Appearance: mac.NSAppearanceNameDarkAqua,
- WebviewIsTransparent: true,
- WindowIsTranslucent: false,
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- Linux: &linux.Options{
- Icon: icon,
- WindowIsTranslucent: false,
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-### 标题
-
-窗口标题栏中显示的文本。
-
-名称:Title
类型:`string`
-
-### 宽度
-
-窗口的初始宽度。
-
-名称:Width
类型:`int`
默认值:1024.
-
-### 高度
-
-窗口的初始高度。
-
-名称:Height
类型:`int`
默认值:768
-
-### 禁用调整窗口尺寸
-
-默认情况下,主窗口可调整大小。 将此设置为 `true` 将使其保持固定大小。
-
-名称:DisableResize
类型:`bool`
-
-### 全屏
-
-将此设置为 `true` 将在启动时使窗口全屏。
-
-名称:Fullscreen
类型:`bool`
-
-### 无边框
-
-设置为`true`时,窗口将没有边框或标题栏。 另请参阅 [无边框窗口](../guides/frameless)。
-
-名称:Frameless
类型:`bool`
-
-### 最小宽度
-
-这将设置窗口的最小宽度。 如果给出的值 `Width` 小于这个值,窗口将被设置为 `MinWidth` 默认值。
-
-名称:MinWidth
类型:`int`
-
-### 最小高度
-
-这将设置窗口的最小高度。 如果给出的值 `Height` 小于这个值,窗口将被设置为 `MinHeight` 默认值。
-
-名称:MinHeight
类型:`int`
-
-### 最大宽度
-
-这将设置窗口的最大宽度。 如果给出的值 `Width` 大于这个值,窗口将被设置为 `MaxWidth` 默认值。
-
-名称:MaxWidth
类型:`int`
-
-### 最大高度
-
-这将设置窗口的最大高度。 如果给出的值 `Height` 大于这个值,窗口将被设置为 `MaxHeight` 默认值。
-
-名称:MaxHeight
类型:`int`
-
-### 启动时隐藏窗口
-
-设置为 `true` 时,应用程序将被隐藏,直到调用 [显示窗口](../reference/runtime/window#显示窗口)。
-
-名称:StartHidden
类型:`bool`
-
-### 关闭时隐藏窗口
-
-默认情况下,关闭窗口将关闭应用程序。 将此设置为 `true` 意味着关闭窗口将隐藏窗口。
-
-隐藏窗口。
-
-名称:HideWindowOnClose
类型:`bool`
-
-### 背景颜色
-
-此值是窗口的默认背景颜色。 示例:options.NewRGBA(255,0,0,128) - 红色,透明度为 50%
-
-名称:BackgroundColour
类型:`*options.RGBA`
默认值:white
-
-### 窗口固定在最顶层
-
-窗口在失去焦点时应保持在其他窗口之上。
-
-名称:AlwaysOnTop
类型:`bool`
-
-### 资产
-
-已弃用:请在 [AssetServer 特定选项](#资产服务器) 上使用资产。
-
-### 资产处理程序
-
-已弃用:请在 [AssetServer 特定选项](#资产服务器) 上使用资产处理程序。
-
-### 资产服务器
-
-这定义了资产服务器特定的选项。 它允许使用静态资产自定义资产服务器,使用 `http.Handler` 动态地提供资产或使用 `assetsserver.Middleware` 钩到请求链。
-
-并非当前支持 `http.Request` 的所有功能,请参阅以下功能矩阵:
-
-| 功能 | Win | Mac | Lin |
-| ----------------------- | --- | --- | --- |
-| GET | ✅ | ✅ | ✅ |
-| POST | ✅ | ✅ | ❌ |
-| PUT | ✅ | ✅ | ❌ |
-| PATCH | ✅ | ✅ | ❌ |
-| DELETE | ✅ | ✅ | ❌ |
-| Request Headers | ✅ | ✅ | ❌ |
-| Request Body | ✅ | ✅ | ❌ |
-| Request Body Streaming | ❌ | ❌ | ❌ |
-| Response StatusCodes | ✅ | ✅ | ❌ |
-| Response Headers | ✅ | ✅ | ❌ |
-| Response Body | ✅ | ✅ | ✅ |
-| Response Body Streaming | ❌ | ❌ | ✅ |
-| WebSockets | ❌ | ❌ | ❌ |
-
-注意:Linux 当前非常有限,因为目标是 WebKit2GTK 版本 < 2.36.0。 将来,一些特性将通过引入 WebKit2GTK 2.36.0+ 支持来支持。
-
-名称: AssetServer
类型: `*assetserver.Options`
-
-#### 资产
-
-应用程序要使用的静态前端资产。
-
-首先尝试从 `fs.FS` 提供 GET 请求。 如果 `fs.FS` 为该文件返回 `os.ErrNotExist`,则请求处理将回退到 [处理程序](#处理程序) 并尝试服务来自它的 GET 请求。
-
-如果设置为 nil,则所有 GET 请求都将转发给 [处理程序](#处理程序)。
-
-名称: Assets
类型: `fs.FS`
-
-#### 处理程序
-
-资产处理程序是一个通用的 `http.Handler`,用于对无法找到的资产进行后备处理。
-
-由于 `os.ErrNotExist`,对于每个无法从 [资产](#资产) 提供服务的 GET 请求,都会调用该处理程序。 此外,所有非 GET 请求将始终从此处理程序提供服务。
-
-如果未定义,则调用处理程序的结果如下:
-- GET 请求: `http.StatusNotFound`
-- 其他请求: `http.StatusMethodNotAllowed`
-
-注意:当与前端 DevServer 结合使用时,可能会有一些限制,例如。 Vite 在不包含文件扩展名的每个路径上提供 index.html。
-
-名称:AssetsHandler
类型:`http.Handler`
-
-#### 中间件
-
-中间件是一个 HTTP 中间件,它允许挂钩到资产服务器请求链。 它允许动态跳过默认请求处理程序,例如实现专门的路由等。 调用中间件来构建资产服务器使用的新 `http.Handler`,它还接收资产服务器使用的默认处理程序作为参数。
-
-如果未定义,则执行默认的资产服务器请求链。
-
-名称: Middleware
类型: `assetserver.Middleware`
-
-### 菜单
-
-应用程序要使用的菜单。 [菜单参考](../reference/runtime/menu) 中有关菜单的更多详细信息。
-
-:::note
-
-在 Mac 上,如果未指定菜单,将创建一个默认菜单。
-
-:::
-
-名称:Menu
类型:`*menu.Menu`
-
-### 日志
-
-应用程序要使用的记录器。 有关日志记录的更多详细信息,请参阅 [日志参考](../reference/runtime/log)。
-
-名称:Logger
类型:`logger.Logger`
默认值:Logs to Stdout
-
-### 日志级别
-
-默认日志级别。 有关日志记录的更多详细信息,请参阅 [日志参考](../reference/runtime/log)。
-
-名称:LogLevel
类型:`logger.LogLevel`
默认值:开发模式为 `Info`, 生产模式为 `Error`
-
-### 生产日志级别
-
-生产构建的默认日志级别。 有关日志记录的更多详细信息,请参阅 [日志参考](../reference/runtime/log)。
-
-名称:LogLevelProduction
类型:`logger.LogLevel`
默认值:`Error`
-
-### 应用启动回调
-
-此回调在前端创建之后调用,但在 `index.html` 加载之前调用。 它提供了应用程序上下文。
-
-名称:OnStartup
类型:`func(ctx context.Context)`
-
-### 前端 Dom 加载完成回调
-
-在前端加载完毕 `index.html` 及其资源后调用此回调。 它提供了应用程序上下文。
-
-名称:OnDomReady
类型:`func(ctx context.Context)`
-
-### 应用退出回调
-
-在前端被销毁之后,应用程序终止之前,调用此回调。 它提供了应用程序上下文。
-
-名称:OnShutdown
类型:`func(ctx context.Context)`
-
-### 应用关闭前回调
-
-如果设置了此回调,它将在通过单击窗口关闭按钮或调用`runtime.Quit`即将退出应用程序时被调用. 返回 `true` 将导致应用程序继续,`false` 将继续正常关闭。 返回 true 将导致应用程序继续,false 将继续正常关闭。 这有助于与用户确认他们希望退出程序。
-
-示例:
-
-```go title=windowsapp.go
-func (b *App) beforeClose(ctx context.Context) (prevent bool) {
- dialog, err := runtime.MessageDialog(ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Quit?",
- Message: "Are you sure you want to quit?",
- })
-
- if err != nil {
- return false
- }
- return dialog != "Yes"
-}
-```
-
-名称:OnBeforeClose
类型:`func(ctx context.Context) bool`
-
-### 窗口启动状态
-
-定义窗口在启动时应如何呈现。
-
-| 值 | Win | Mac | Lin |
-| ---------- | --- | --- | --- |
-| Fullscreen | ✅ | ✅ | ✅ |
-| Maximised | ✅ | ✅ | ✅ |
-| Minimised | ✅ | ❌ | ✅ |
-
-名称:WindowStartState
类型:`options.WindowStartState`
-
-### CSSDragProperty
-
-指示用于标识哪些元素可用于拖动窗口的 CSS 属性。 默认值:`--wails-draggable`
-
-名称:CSSDragProperty
类型:`string`
-
-### CSSDragValue
-
-指示 `CSSDragProperty` 样式应该具有什么值才能拖动窗口。 默认值:`drag`
-
-名称:CSSDragValue
类型:`string`
-
-### 绑定
-
-定义需要绑定到前端的方法的结构实例切片。
-
-名称:Bind
类型:`[]interface{}`
-
-### Windows
-
-这定义了 [Windows 特定的选项](#windows)。
-
-名称:Windows
类型:`*windows.Options`
-
-#### Webview 透明
-
-当使用 `alpha` 值 `0` 时,将此设置为 true 将使 webview 背景透明。 这意味着如果您在 CSS 中使用 `rgba(0,0,0,0)` 作为 `background-color`,则主机窗口将显示出来。 通常与 [窗口半透明](#窗口半透明) 结合使用以制作看起来冷冰冰的应用程序。
-
-名称:WebviewIsTransparent
类型:`bool`
-
-#### 窗口半透明
-
-将此设置为 `true` 将使窗口半透明。 通常与 [Webview 透明](#webview-透明) 结合使用。
-
-对于 build 22621 之前的 Windows 11 版本,将使用 [BlurBehind](https://learn.microsoft.com/en-us/windows/win32/dwm/blur-ovw) 方法来实现半透明,这可能会很慢。 对于构建 build 22621 之后的 Windows 11 版本,这将启用速度更快的新半透明类型。 默认情况下,使用的半透明类型将由 Windows 确定。 要对此进行配置,请使用 [背景类型](#背景类型) 选项。
-
-名称:WindowIsTranslucent
类型:`bool`
-
-#### 背景类型
-
-:::note
-
-需要 Windows 11 build 22621 或更高版本。
-
-:::
-
-设置窗口的半透明类型。 这仅在 [窗口半透明](#窗口半透明) 设置为 `true` 时适用。
-
-名称:BackdropType
类型:`windows.BackdropType`
-
-值可以是以下之一:
-
-| 值 | 描述 |
-| ------- | -------------------------------------------------------------------------------- |
-| Auto | 让 Windows 决定使用哪个背景 |
-| None | 不要使用半透明 |
-| Acrylic | 使用 [亚克力](https://learn.microsoft.com/en-us/windows/apps/design/style/acrylic) 效果 |
-| Mica | 使用 [Mica](https://learn.microsoft.com/en-us/windows/apps/design/style/mica) 效果 |
-| Tabbed | 使用 Tabbed。 这是一个类似于 Mica 的背景。 |
-
-#### 禁用窗口图标
-
-将此设置为 `true` 将删除标题栏左上角的图标。
-
-名称:DisableWindowIcon
类型:`bool`
-
-#### 禁用无边框窗口装饰
-
-将此设置为 `true` 将移除 [无边框](#无边框) 模式下的窗口装饰。 这意味着将不会有`Aero 阴影` 和 `圆角`显示在窗口上。 请注意,'圆角' 只在 Windows 11 上支持。
-
-名称:DisableFramelessWindowDecorations
类型:`bool`
-
-#### Webview 用户数据路径
-
-这定义了 WebView2 存储用户数据的路径。 如果为空将使用 `%APPDATA%\[BinaryName.exe]`。
-
-名称:WebviewUserDataPath
类型:`string`
-
-#### Webview 浏览器路径
-
-这定义了带有 WebView2 可执行文件和库的目录的路径 如果为空,则使用系统中安装的 webview2
-
-有关固定版本运行时分发的重要信息:
-
-- [如何获取和提取运行时](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#details-about-the-fixed-version-runtime-distribution-mode)
-- [固定版本的已知问题](https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#known-issues-for-fixed-version)
-- [WebView2 Runtime 固定版本的路径不应包含 \Edge\Application](https://docs.microsoft.com/en-us/microsoft-edge/webview2/reference/win32/webview2-idl?view=webview2-1.0.1245.22#createcorewebview2environmentwithoptions)
-
-名称:WebviewBrowserPath
类型:`string`
-
-### 缩放比例
-
-名称:ZoomFactor
类型:`float64`
-
-这定义了 WebView2 的缩放比例。 这是匹配 Edge 用户激活放大或缩小的选项
-
-### 启用缩放比例
-
-名称:IsZoomControlEnabled
类型:`bool`
-
-这将允许用户更改缩放比例。 请注意,可以在选项中设置缩放比例,但不允许在运行时更改它。 适用于屏幕固定的或类似的应用程序。
-
-#### 主题
-
-最低 Windows 版本:Windows 10 2004/20H1
-
-这定义了应用程序应该使用的主题:
-
-| 值 | 描述 |
-| ------------- | -------------------------------------------- |
-| SystemDefault | _默认_。 主题将基于系统默认值。 如果用户更改了他们的主题,应用程序将更新以使用新设置 |
-| Dark | 该应用程序将只使用深色主题 |
-| Light | 该应用程序将专门使用浅色主题 |
-
-名称:Theme
类型:`windows.Theme`
-
-#### 自定义主题
-
-:::note
-
-最低 Windows 版本:Windows 10/11 2009/21H2 Build 22000
-
-:::
-
-允许您为浅色和深色模式以及窗口处于活动或非活动状态的 TitleBar、TitleText 和 Border 指定自定义颜色。
-
-名称:CustomTheme
类型:`windows.CustomTheme`
-
-##### 自定义主题类型
-
-CustomTheme 结构体使用 `int32` 指定颜色值。 它们采用标准(!)Windows 格式:`0x00BBGGAA`。 These are in the standard(!) Windows format of: `0x00BBGGAA`. 提供了一个辅助函数来将 RGB 转换为这种格式:`windows.RGB(r,g,b uint8)`。
-
-注意:任何未提供的值都将默认为黑色。
-
-```go
-type ThemeSettings struct {
- DarkModeTitleBar int32
- DarkModeTitleBarInactive int32
- DarkModeTitleText int32
- DarkModeTitleTextInactive int32
- DarkModeBorder int32
- DarkModeBorderInactive int32
- LightModeTitleBar int32
- LightModeTitleBarInactive int32
- LightModeTitleText int32
- LightModeTitleTextInactive int32
- LightModeBorder int32
- LightModeBorderInactive int32
-}
-```
-
-示例:
-
-```go
- CustomTheme: &windows.ThemeSettings{
- // Theme to use when window is active
- DarkModeTitleBar: windows.RGB(255, 0, 0), // Red
- DarkModeTitleText: windows.RGB(0, 255, 0), // Green
- DarkModeBorder: windows.RGB(0, 0, 255), // Blue
- LightModeTitleBar: windows.RGB(200, 200, 200),
- LightModeTitleText: windows.RGB(20, 20, 20),
- LightModeBorder: windows.RGB(200, 200, 200),
- // Theme to use when window is inactive
- DarkModeTitleBarInactive: windows.RGB(128, 0, 0),
- DarkModeTitleTextInactive: windows.RGB(0, 128, 0),
- DarkModeBorderInactive: windows.RGB(0, 0, 128),
- LightModeTitleBarInactive: windows.RGB(100, 100, 100),
- LightModeTitleTextInactive: windows.RGB(10, 10, 10),
- LightModeBorderInactive: windows.RGB(100, 100, 100),
- },
-```
-
-#### 消息
-
-一个如果找不到有效的 webview2 运行时,webview2 安装程序所使用的字符串结构。
-
-名称:Messages
类型:`*windows.Messages`
-
-您可以选择支持的任意语言定制此选项。
-
-#### 重置尺寸防抖间隔
-
-ResizeDebounceMS 是调整窗口大小时去抖动 webview2 重绘的时间量。 默认值 (0) 将尽可能快地执行重绘。
-
-名称:ResizeDebounceMS
类型:`uint16`
-
-#### 待机回调
-
-如果设置,当 Windows 启动切换到低功耗模式(挂起/休眠)时将调用此函数
-
-名称:OnSuspend
类型:`func()`
-
-#### 恢复回调
-
-如果设置,当 Windows 从低功耗模式(挂起/休眠)恢复时将调用此函数
-
-名称:OnResume
类型:`func()`
-
-### Mac
-
-这定义了 [Mac 特定的选项](#mac)。
-
-名称:Mac
类型:`*mac.Options`
-
-#### 标题栏
-
-TitleBar 结构提供了配置标题栏外观的能力。
-
-名称:TitleBar
类型:[`*mac.TitleBar`](#标题栏结构体)
-
-##### 标题栏结构体
-
-可以使用 TitleBar 选项自定义应用程序的标题栏:
-
-```go
-type TitleBar struct {
- TitlebarAppearsTransparent bool
- HideTitle bool
- HideTitleBar bool
- FullSizeContent bool
- UseToolbar bool
- HideToolbarSeparator bool
-}
-```
-
-| 设置 | 描述 |
-| -------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- |
-| TitlebarAppearsTransparent | 使标题栏透明。 这具有隐藏标题栏和内容填充窗口的效果。 [苹果文档](https://developer.apple.com/documentation/appkit/nswindow/1419167-titlebarappearstransparent?language=objc) |
-| HideTitle | 隐藏窗口的标题。 [苹果文档](https://developer.apple.com/documentation/appkit/nswindowtitlevisibility?language=objc) |
-| HideTitleBar | 从 style mask 中删除 [NSWindowStyleMaskTitled](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemasktitled/) |
-| FullSizeContent | 使 webview 填满整个窗口。 [苹果文档](https://developer.apple.com/documentation/appkit/nswindowstylemask/nswindowstylemaskfullsizecontentview) |
-| UseToolbar | 向窗口添加默认工具栏。 [苹果文档](https://developer.apple.com/documentation/appkit/nstoolbar?language=objc) |
-| HideToolbarSeparator | 删除工具栏下方的线条。 [苹果文档](https://developer.apple.com/documentation/appkit/nstoolbar/1516954-showsbaselineseparator?language=objc) |
-
-预配置的标题栏设置可用:
-
-| 设置 | 示例 |
-| --------------------------- | ---------------------------------------------- |
-| `mac.TitleBarDefault()` |  |
-| `mac.TitleBarHidden()` |  |
-| `mac.TitleBarHiddenInset()` |  |
-
-示例:
-
-```go
-Mac: &mac.Options{
- TitleBar: mac.TitleBarHiddenInset(),
-}
-```
-
-单击 [此处](https://github.com/lukakerr/NSWindowStyles) 获取有关自定义标题栏的一些灵感。
-
-#### 外观
-
-Appearance 用于根据 Apple 的 [NSAppearance](https://developer.apple.com/documentation/appkit/nsappearancename?language=objc) 名称设置您的应用程序的样式。
-
-名称:Appearance
类型:[`mac.AppearanceType`](#外观类型)
-
-##### 外观类型
-
-您可以指定应用程序的 [外观](https://developer.apple.com/documentation/appkit/nsappearance?language=objc)。
-
-| 值 | 描述 |
-| ----------------------------------------------------- | --------------- |
-| DefaultAppearance | 使用默认系统值 |
-| NSAppearanceNameAqua | 标准日间系统外观 |
-| NSAppearanceNameDarkAqua | 标准黑夜系统外观 |
-| NSAppearanceNameVibrantLight | 轻盈灵动的外观 |
-| NSAppearanceNameAccessibilityHighContrastAqua | 标准白天系统外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastDarkAqua | 标准黑夜系统外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastVibrantLight | 轻盈灵动外观的高对比度版本 |
-| NSAppearanceNameAccessibilityHighContrastVibrantDark | 深色活力外观的高对比度版本 |
-
-示例:
-
-```go
-Mac: &mac.Options{
- Appearance: mac.NSAppearanceNameDarkAqua,
-}
-```
-
-#### Webview 透明
-
-当使用 `alpha` 值 `0` 时,将此设置为 true 将使 webview 背景透明。 这意味着如果您在 CSS 中使用 `rgba(0,0,0,0)` 作为 `background-color`,则主机窗口将显示出来。 通常与 [窗口半透明](#窗口半透明-1) 结合使用以制作看起来冷冰冰的应用程序。
-
-名称:WebviewIsTransparent
类型:`bool`
-
-#### 窗口半透明
-
-将此设置为 `true` 将使窗口半透明。 通常与[Webview 透明](#webview-透明) 结合使用以制作冰霜效果的应用程序。
-
-名称:WindowIsTranslucent
类型:`bool`
-
-#### 关于
-
-此配置允许您在“AppMenu”角色创建的应用程序菜单中设置“关于”菜单项的标题、消息和图标。
-
-名称:About
类型:[`*mac.AboutInfo`](#关于结构体)
-
-##### 关于结构体
-
-```go
-
-type AboutInfo struct {
- Title string
- Message string
- Icon []byte
-}
-```
-
-如果提供了这些设置,“关于”菜单项将出现在应用程序菜单中(使用`AppMenu` role 时)。 建议这样配置:
-
-```go
-//go:embed build/appicon.png
-var icon []byte
-
-func main() {
- err := wails.Run(&options.App{
- ...
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
- Mac: &mac.Options{
- About: &mac.AboutInfo{
- Title: "My Application",
- Message: "© 2021 Me",
- Icon: icon,
- },
- },
- })
-```
-
-“关于”菜单项将出现在应用程序菜单中:
-
-```mdx-code-block
-
-
-```
-
-单击后,将打开一个关于消息框:
-
-```mdx-code-block
-
-
-```
-
-### Linux
-
-这定义了 [Linux 特定的选项](#linux)。
-
-名称:Linux
类型:`*linux.Options`
-
-#### 图标
-
-设置代表窗口的图标。 当窗口最小化(也称为图标化)时使用此图标。
-
-名称:Icon
类型:`[]byte`
-
-一些窗口管理器或桌面环境也可能将其放置在窗口框架中,或在其他上下文中显示。 在其他情况下,根本不使用该图标,因此您的预计情况可能会有所不同。
-
-注意:Wayland 上的 Gnome 至少不显示此图标。 要在那里有一个应用程序图标,必须使用一个`.desktop`文件。 在 KDE 上它应该可以工作。
-
-图标应该以自然绘制的任何尺寸提供;也就是说,在传递图像之前不要缩放图像。 缩放将延迟到当所需的最终尺寸已知的最后一刻,以获得最佳质量。
-
-#### 窗口半透明
-
-将此设置为 `true` 将使窗口半透明。 某些窗口管理员可能忽略它,或导致黑窗口。
-
-名称:WindowIsTranslucent
类型:`bool`
\ No newline at end of file
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/project-config.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/project-config.mdx
deleted file mode 100644
index 092988431..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/project-config.mdx
+++ /dev/null
@@ -1,55 +0,0 @@
----
-sidebar_position: 5
----
-
-# 项目配置
-
-项目配置在项目目录中的 `wails.json` 文件中。 配置的结构是:
-
-```json
-{
- "name": "[The project name]",
- "assetdir": "[Relative path to the directory containing the compiled assets, this is normally inferred and could be left empty]",
- "reloaddirs": "[Additional directories to trigger reloads (comma separated), this is only used for some advanced asset configurations]",
- "frontend:install": "[The command to install node dependencies, run in the frontend directory - often `npm install`]",
- "frontend:build": "[The command to build the assets, run in the frontend directory - often `npm run build`]",
- "frontend:dev": "[This command has been replaced by frontend:dev:build. If frontend:dev:build is not specified will falls back to this command. \nIf this command is also not specified will falls back to frontend:build]",
- "frontend:dev:build": "[This command is the dev equivalent of frontend:build. If not specified falls back to frontend:dev]",
- "frontend:dev:install": "[This command is the dev equivalent of frontend:install. If not specified falls back to frontend:install]",
- "frontend:dev:watcher": "[This command is run in a separate process on `wails dev`. Useful for 3rd party watchers or starting 3d party dev servers]",
- "frontend:dev:serverUrl": "[URL to a 3rd party dev server to be used to serve assets, EG Vite. \nIf this is set to 'auto' then the devServerUrl will be inferred from the Vite output]",
- "wailsjsdir": "[Relative path to the directory that the auto-generated JS modules will be created]",
- "version": "[Project config version]",
- "outputfilename": "[The name of the binary]",
- "debounceMS": 100, // The default time the dev server waits to reload when it detects a change in assets
- "devServer": "[Address to bind the wails dev sever to. Default: localhost:34115]",
- "appargs": "[Arguments passed to the application in shell style when in dev mode]",
- "runNonNativeBuildHooks": false, // Defines if build hooks should be run though they are defined for an OS other than the host OS.
- "preBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed before a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed before a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH". The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed before every build: ${platform} is replaced with the "GOOS/GOARCH".]"
- },
- "postBuildHooks": {
- "GOOS/GOARCH": "[The command that will be executed after a build of the specified GOOS/GOARCH: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/GOARCH" hook is executed before the "GOOS/*" and "*/*" hook.]",
- "GOOS/*": "[The command that will be executed after a build of the specified GOOS: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary. The "GOOS/*" hook is executed before the "*/*" hook.]",
- "*/*": "[The command that will be executed after every build: ${platform} is replaced with the "GOOS/GOARCH" and ${bin} with the path to the compiled binary.]"
- },
- "info": { // Data used to populate manifests and version info.
- "companyName": "[The company name. Default: [The project name]]",
- "productName": "[The product name. Default: [The project name]]",
- "productVersion": "[The version of the product. Default: '1.0.0']",
- "copyright": "[The copyright of the product. Default: 'Copyright.........']",
- "comments": "[A short comment of the app. Default: 'Built using Wails (https://wails.app)']"
- },
- "nsisType": "['multiple': One installer per architecture. 'single': Single universal installer for all architectures being built. Default: 'multiple']",
- "obfuscated": "[Whether the app should be obfuscated. Default: false]",
- "garbleargs": "[The arguments to pass to the garble command when using the obfuscated flag]"
-}
-```
-
-该文件将在运行 `wails build` 或 `wails dev` 时,由 Wails CLI 读取。
-
-`wails build/dev` 命令中的 `assetdir`、`reloaddirs`、`wailsjsdir`、`debounceMS`、`devserver` 和 `frontenddevserverurl` 标志将覆盖项目配置并作为后续运行的默认值。
-
-此文件的 JSON 模型位于 [此处](https://wails.io/schemas/config.v2.json)。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/_category_.json
deleted file mode 100644
index ac6d55488..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Runtime",
- "position": 1
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/browser.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/browser.mdx
deleted file mode 100644
index 26b81b958..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/browser.mdx
+++ /dev/null
@@ -1,13 +0,0 @@
----
-sidebar_position: 7
----
-
-# 浏览器
-
-这些方法与系统浏览器相关。
-
-### 浏览器打开 URL
-
-使用系统默认浏览器打开给定的 URL。
-
-Go: `BrowserOpenURL(ctx context.Context, url string)`
JS: `BrowserOpenURL(url string)`
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/dialog.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/dialog.mdx
deleted file mode 100644
index 11c03cdd4..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/dialog.mdx
+++ /dev/null
@@ -1,302 +0,0 @@
----
-sidebar_position: 5
----
-
-# 对话框
-
-运行时的这一部分提供对原生对话框的调用,例如文件选择器和消息框。
-
-:::info Javascript
-
-JS 运行时当前不支持对话框。
-
-:::
-
-### 打开选择目录对话框
-
-打开一个对话框,提示用户选择目录。 可以使用 [ 打开选择文件对话框参数选项](#打开选择文件对话框参数选项) 进行自定义。
-
-Go: `OpenDirectoryDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返回值: 所选目录(如果用户取消则为空白)或错误
-
-### 打开选择文件对话框
-
-打开一个对话框,提示用户选择文件。 可以使用 [ 打开选择文件对话框参数选项](#打开选择文件对话框参数选项) 进行自定义。
-
-Go: `OpenFileDialog(ctx context.Context, dialogOptions OpenDialogOptions) (string, error)`
-
-返回值: 所选文件(如果用户取消则为空白)或错误
-
-### 打开选择多文件对话框
-
-打开一个对话框,提示用户选择多个文件。 可以使用 [ 打开选择文件对话框参数选项](#打开选择文件对话框参数选项) 进行自定义。
-
-Go: `OpenMultipleFilesDialog(ctx context.Context, dialogOptions OpenDialogOptions) ([]string, error)`
-
-返回值: 选定的文件(如果用户取消则为 nil)或错误
-
-### 保存文件对话框
-
-打开一个对话框,提示用户选择文件名以进行保存。 可以使用 [保存文件对话框参数选项](#保存文件对话框参数选项) 自定义。
-
-Go: `SaveFileDialog(ctx context.Context, dialogOptions SaveDialogOptions) (string, error)`
-
-返回值: 所选文件(如果用户取消则为空白)或错误
-
-### 消息对话框
-
-使用消息对话框显示消息。 可以使用 [消息对话框参数选项](#消息对话框参数选项) 进行自定义。
-
-Go: `MessageDialog(ctx context.Context, dialogOptions MessageDialogOptions) (string, error)`
-
-返回值: 所选按钮的文本或错误
-
-## 参数选项
-
-### 打开选择文件对话框参数选项
-
-```go
-type OpenDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- ResolvesAliases bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| -------------------------- | ------------------- | --- | --- | --- |
-| DefaultDirectory | 对话框打开时显示的目录 | ✅ | ✅ | ✅ |
-| DefaultFilename | 默认文件名 | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | 文件过滤器列表 | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | 显示系统隐藏的文件 | | ✅ | ✅ |
-| CanCreateDirectories | 允许用户创建目录 | | ✅ | |
-| ResolvesAliases | 如果为 true,则返回文件而不是别名 | | ✅ | |
-| TreatPackagesAsDirectories | 允许导航到包 | | ✅ | |
-
-### 保存文件对话框参数选项
-
-```go
-type SaveDialogOptions struct {
- DefaultDirectory string
- DefaultFilename string
- Title string
- Filters []FileFilter
- ShowHiddenFiles bool
- CanCreateDirectories bool
- TreatPackagesAsDirectories bool
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| -------------------------- | ----------- | --- | --- | --- |
-| DefaultDirectory | 对话框打开时显示的目录 | ✅ | ✅ | ✅ |
-| DefaultFilename | 默认文件名 | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| [Filters](#filefilter) | 文件过滤器列表 | ✅ | ✅ | ✅ |
-| ShowHiddenFiles | 显示系统隐藏的文件 | | ✅ | ✅ |
-| CanCreateDirectories | 允许用户创建目录 | | ✅ | |
-| TreatPackagesAsDirectories | 允许导航到包 | | ✅ | |
-
-### 消息对话框参数选项
-
-```go
-type MessageDialogOptions struct {
- Type DialogType
- Title string
- Message string
- Buttons []string
- DefaultButton string
- CancelButton string
-}
-```
-
-| 字段 | 描述 | Win | Mac | Lin |
-| ------------- | ------------------------------ | -------------- | --- | --- |
-| 类型 | 消息对话框的类型,例如问题、信息... | ✅ | ✅ | ✅ |
-| Title | 对话框的标题 | ✅ | ✅ | ✅ |
-| Message | 向用户显示的消息 | ✅ | ✅ | ✅ |
-| Buttons | 按钮标题列表 | | ✅ | |
-| DefaultButton | 带有此文本的按钮应被视为默认按钮。 必定 `return`。 | ✅[*](#windows) | ✅ | |
-| CancelButton | 带有此文本的按钮应被视为取消。 必定 `escape` | | ✅ | |
-
-#### Windows
-
-Windows 具有标准对话框类型,其中的按钮不可自定义。 返回的值将是以下之一:"Ok"、"Cancel"、"Abort"、"Retry"、"Ignore"、"Yes"、"No"、"Try Again"或"Continue"。
-
-对于问题对话框,默认按钮是 “是”,取消按钮是 “否”。 可以通过将 `默认按钮` 值设置为 `"否"` 来改变这一点。
-
-示例:
-```go
- result, err := runtime.MessageDialog(a.ctx, runtime.MessageDialogOptions{
- Type: runtime.QuestionDialog,
- Title: "Question",
- Message: "Do you want to continue?",
- DefaultButton: "No",
- })
-```
-
-#### Linux
-
-Linux 有标准的对话框类型,其中的按钮是不可定制的。 返回的值将是以下之一:“Ok”、“Cancel”、“Yes”、“No”
-
-#### Mac
-
-Mac 上的消息对话框最多可以指定 4 个按钮。 如果没有 `DefaultButton` 或 `CancelButton` 给出,第一个按钮被认为是默认的并绑定到 `return` 键。
-
-对于以下代码:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
-})
-```
-
-第一个按钮显示为默认值:
-
-```mdx-code-block
-
-
-```
-
-如果我们指定 `DefaultButton` 为“two”:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
-})
-```
-
-第二个按钮显示为默认值。 当 `return` 被按下时,则返回数值“two”。
-
-```mdx-code-block
-
-
-```
-
-如果我们现在指定`CancelButton`为“three”:
-
-```go
-selection, err := runtime.MessageDialog(b.ctx, runtime.MessageDialogOptions{
- Title: "It's your turn!",
- Message: "Select a number",
- Buttons: []string{"one", "two", "three", "four"},
- DefaultButton: "two",
- CancelButton: "three",
-})
-```
-
-带有“three”的按钮显示在对话框的底部。 当 `escape` 被按下时,则返回值“three”:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### 对话框类型
-
-```go
-const (
- InfoDialog DialogType = "info"
- WarningDialog DialogType = "warning"
- ErrorDialog DialogType = "error"
- QuestionDialog DialogType = "question"
- )
-```
-
-### 文件过滤
-
-```go
-type FileFilter struct {
- DisplayName string // Filter information EG: "Image Files (*.jpg, *.png)"
- Pattern string // semi-colon separated list of extensions, EG: "*.jpg;*.png"
-}
-```
-
-#### Windows
-
-Windows 允许您在对话框中使用多个文件过滤器。 每个 FileFilter 将在对话框中显示为一个单独的条目:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Linux
-
-Linux 允许您在对话框中使用多个文件过滤器。 每个 FileFilter 将在对话框中显示为一个单独的条目:
-
-```mdx-code-block
-
-
-
-
-```
-
-#### Mac
-
-Mac 对话框只有一组模式来过滤文件的概念。 如果提供了多个 FileFilters,Wails 将使用所有定义的模式。
-
-示例:
-
-```go
- selection, err := runtime.OpenFileDialog(b.ctx, runtime.OpenDialogOptions{
- Title: "Select File",
- Filters: []runtime.FileFilter{
- {
- DisplayName: "Images (*.png;*.jpg)",
- Pattern: "*.png;*.jpg",
- }, {
- DisplayName: "Videos (*.mov;*.mp4)",
- Pattern: "*.mov;*.mp4",
- },
- },
- })
-```
-
-这将导致使用 `*.png,*.jpg,*.mov,*.mp4` 作为过滤器打开文件对话框。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/events.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/events.mdx
deleted file mode 100644
index 748a2eaa7..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/events.mdx
+++ /dev/null
@@ -1,37 +0,0 @@
----
-sidebar_position: 2
----
-
-# 事件
-
-Wails 运行时提供了一个统一的事件系统,其中事件可以由 Go 或 Javascript 发出或接收。 可选地,数据可以与事件一起传递。 侦听器将接收本地数据类型中的数据。
-
-### 添加事件侦听器
-
-此方法为给定的事件名称设置一个侦听器。 当 [触发指定事件](#触发指定事件) 名为 `eventName` 类型的事件时,将触发回调。 与触发事件一起发送的任何其他数据都将传递给回调。 它返回 一个函数来取消侦听器。
-
-Go: `EventsOn(ctx context.Context, eventName string, callback func(optionalData ...interface{})) func()`
JS: `EventsOn(eventName string, callback function(optionalData?: any)): () => void`
-
-### 移除事件侦听器
-
-此方法取消注册给定事件名称的侦听器,可选地,可以通过 `additionalEventNames` 取消注册多个侦听器。
-
-Go: `EventsOff(ctx context.Context, eventName string, additionalEventNames ...string)`
JS: `EventsOff(eventName string, ...additionalEventNames)`
-
-### 添加只触发一次的事件侦听器
-
-此方法为给定的事件名称设置一个侦听器,但只会触发一次。 它返回 一个函数来取消侦听器。
-
-Go: `EventsOnce(ctx context.Context, eventName string, callback func(optionalData ...interface{})) func()`
JS: `EventsOnce(eventName string, callback function(optionalData?: any)): () => void`
-
-### 添加指定对多触发次数的事件侦听器
-
-此方法为给定的事件名称设置一个侦听器,但最多只能触发 `counter` 次。 它返回 一个函数来取消侦听器。
-
-Go: `EventsOnMultiple(ctx context.Context, eventName string, callback func(optionalData ...interface{}), counter int) func()`
JS: `EventsOnMultiple(eventName string, callback function(optionalData?: any), counter int): () => void`
-
-### 触发指定事件
-
-此方法触发指定的事件。 可选数据可以与事件一起传递。 这将触发任意事件侦听器。
-
-Go: `EventsEmit(ctx context.Context, eventName string, optionalData ...interface{})`
JS: `EventsEmit(ctx context, optionalData function(optionalData?: any))`
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/intro.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/intro.mdx
deleted file mode 100644
index efd387cb4..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/intro.mdx
+++ /dev/null
@@ -1,84 +0,0 @@
----
-sidebar_position: 1
----
-
-# 简介
-
-运行时是一个为应用程序提供实用方法的库。 有 Go 和 Javascript 运行时,目的是在可能的情况下尝试使它们保持一致。
-
-它具有以下实用方法:
-
-- [窗口](window.mdx)
-- [菜单](menu.mdx)
-- [对话框](dialog.mdx)
-- [事件](events.mdx)
-- [浏览器](browser.mdx)
-- [日志](log.mdx)
-
-Go 运行时可通过导入 `github.com/wailsapp/wails/v2/pkg/runtime` 获取。 此包中的所有方法都将 context 作为第一个参数。 此 context 应该从 [应用启动回调](../options.mdx#onstartup) 或 [前端 Dom 加载完成回调](../options.mdx#ondomready) 回调方法中获取。
-
-:::info 注意
-
-虽然上下文将提供给 [应用启动回调](../../reference/options#应用启动回调) 方法,但不能保证运行时将在此方法中工作,因为窗口正在不同的线程中初始化。 如果您希望在启动时调用运行时方法,请使用 [前端 Dom 加载完成回调](../../reference/options#前端-dom-加载完成回调) 方法。
-
-:::
-
-Javascript 库可通过 `window.runtime` 提供给前端。 使用 `开发` 模式时会生成一个运行时包,该包为运行时提供 Typescript 声明。 这应该位于您的前端目录的`wailsjs`目录中。
-
-### 隐藏
-
-Go: `Hide(ctx context.Context)`
JS: `Hide()`
-
-隐藏应用程序。
-
-:::info 注意
-
-`Hide` 在 Mac 上,这将以与标准 Mac 应用程序中的菜单项相同的方式隐藏应用程序。 这与隐藏窗口不同,但应用程序仍处于前台。 对于 Windows 和 Linux,这与 `WindowHide` 相同。
-
-:::
-
-### 显示
-
-显示应用程序。
-
-:::info 注意
-
-在 Mac 上,这会将应用程序带回前台。 对于 Windows 和 Linux,这目前与 `WindowShow` 相同。
-
-:::
-
-Go: `Show(ctx context.Context)`
JS: `Show()`
-
-### 退出
-
-退出应用程序。
-
-Go: `Quit(ctx context.Context)`
JS: `Quit()`
-
-### 环境
-
-返回当前环境的详细信息。
-
-Go: `Environment(ctx context.Context) EnvironmentInfo`
JS: `Environment(): Promise
JS: `LogPrint(message: string)`
-
-### 格式化 Print 日志
-
-将给定的消息记录为原始消息。
-
-Go: `LogPrintf(ctx context.Context, format string, args ...interface{})`
-
-### Trace 日志
-
-在 `Trace` 日志级别记录给定的消息。
-
-Go: `LogTrace(ctx context.Context, message string)`
JS: `LogTrace(message: string)`
-
-### 格式化 Trace 日志
-
-在 `Trace` 日志级别记录给定的消息。
-
-Go: `LogTracef(ctx context.Context, format string, args ...interface{})`
-
-### Debug 日志
-
-在 `Debug` 日志级别记录给定的消息。
-
-Go: `LogDebug(ctx context.Context, message string)`
JS: `LogDebug(message: string)`
-
-### 格式化 Debug 日志
-
-在 `Debug` 日志级别记录给定的消息。
-
-Go: `LogDebugf(ctx context.Context, format string, args ...interface{})`
-
-### Info 日志
-
-在`Info`日志级别记录给定的消息。
-
-Go: `LogInfo(ctx context.Context, message string)`
JS: `LogInfo(message: string)`
-
-### 格式化 Info 日志
-
-在`Info`日志级别记录给定的消息。
-
-Go: `LogInfof(ctx context.Context, format string, args ...interface{})`
-
-### Warning 日志
-
-在 `Warning` 日志级别记录给定的消息。
-
-Go: `LogWarning(ctx context.Context, message string)`
JS: `LogWarning(message: string)`
-
-### 格式化 Warning 日志
-
-在 `Warning` 日志级别记录给定的消息。
-
-Go: `LogWarningf(ctx context.Context, format string, args ...interface{})`
-
-### Error 日志
-
-在 `Error` 日志级别记录给定的消息。
-
-Go: `LogError(ctx context.Context, message string)`
JS: `LogError(message: string)`
-
-### 格式化 Error 日志
-
-在 `Error` 日志级别记录给定的消息。
-
-Go: `LogErrorf(ctx context.Context, format string, args ...interface{})`
-
-### Fatal 日志
-
-在 `Fatal` 日志级别记录给定的消息。
-
-Go: `LogFatal(ctx context.Context, message string)`
JS: `LogFatal(message: string)`
-
-### 格式化 Fatal 日志
-
-在 `Fatal` 日志级别记录给定的消息。
-
-Go: `LogFatalf(ctx context.Context, format string, args ...interface{})`
-
-### 设置日志级别
-
-设置日志级别。 在 Javascript 中,该数字与以下日志级别有关:
-
-| 值 | 日志等级 |
-| - | ----------- |
-| 1 | Trace(追踪) |
-| 2 | Debug(调试) |
-| 3 | Info(信息) |
-| 4 | Warning(警告) |
-| 5 | Error(报错) |
-
-Go: `LogSetLogLevel(ctx context.Context, level logger.LogLevel)`
JS: `LogSetLogLevel(level: number)`
-
-## 使用自定义日志
-
-可以通过使用应用程序参数选项 [日志](../../reference/options#日志) 提供自定义记录器来使用它。 唯一的要求是记录器实现在 `github.com/wailsapp/wails/v2/pkg/logger` 里 `logger.Logger` 定义的接口:
-
-```go title="logger.go"
-type Logger interface {
- Print(message string)
- Trace(message string)
- Debug(message string)
- Info(message string)
- Warning(message string)
- Error(message string)
- Fatal(message string)
-}
-```
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/menu.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/menu.mdx
deleted file mode 100644
index b7decffde..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/menu.mdx
+++ /dev/null
@@ -1,25 +0,0 @@
----
-sidebar_position: 6
----
-
-# 菜单
-
-这些方法与应用程序菜单相关。
-
-:::info Javascript
-
-JS 运行时当前不支持菜单。
-
-:::
-
-### 设置应用程序菜单
-
-将应用程序菜单设置为给定的 [菜单](../menus.mdx)。
-
-Go: `MenuSetApplicationMenu(ctx context.Context, menu *menu.Menu)`
-
-### 更新应用程序菜单
-
-获取传递给 `MenuSetApplicationMenu` 的菜单的任意更改更新应用程序菜单。
-
-Go: `MenuUpdateApplicationMenu(ctx context.Context)`
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/window.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/window.mdx
deleted file mode 100644
index 7ce68957f..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/reference/runtime/window.mdx
+++ /dev/null
@@ -1,221 +0,0 @@
----
-sidebar_position: 4
----
-
-# 窗口
-
-这些方法可以控制应用程序窗口。
-
-### 窗口标题
-
-设置窗口标题栏中的文本。
-
-Go: `WindowSetTitle(ctx context.Context, title string)`
JS: `WindowSetTitle(title: string)`
-
-### 窗口全屏
-
-使窗口全屏。
-
-Go: `WindowFullscreen(ctx context.Context)`
JS: `WindowFullscreen()`
-
-### 窗口取消全屏
-
-恢复全屏之前的先前窗口尺寸和位置。
-
-Go: `WindowUnfullscreen(ctx context.Context)`
JS: `WindowUnfullscreen()`
-
-### 窗口是否全屏
-
-如果窗口是全屏的,则返回 true。
-
-Go: `WindowIsFullscreen(ctx context.Context) bool`
JS: `WindowIsFullscreen() bool`
-
-### 窗口居中
-
-使窗口在当前窗口所在的监视器上居中。
-
-Go: `WindowCenter(ctx context.Context)`
JS: `WindowCenter()`
-
-### 窗口执行JS代码
-
-在窗口中执行任意 JS 代码。
-
-此方法在浏览器中异步运行代码并立即返回。 如果脚本导致任何错误,它们将只在浏览器控制台中可用。
-
-Go: `WindowExecJS(ctx context.Context, js string)`
-
-### 窗口重新加载
-
-执行“重新加载”(重新加载当前页面)。
-
-Go: `WindowReload(ctx context.Context)`
JS: `WindowReload()`
-
-### 重新加载应用程序前端。
-
-重新加载应用程序前端。
-
-Go: `WindowReloadApp(ctx context.Context)`
JS: `WindowReloadApp()`
-
-### 窗口设置系统默认主题
-
-仅限 Windows。
-
-Go: `WindowSetSystemDefaultTheme(ctx context.Context)`
JS: `WindowSetSystemDefaultTheme()`
-
-将窗口主题设置为系统默认值(暗/亮)。
-
-### 窗口设置浅色主题
-
-仅限 Windows。
-
-Go: `WindowSetLightTheme(ctx context.Context)`
JS: `WindowSetLightTheme()`
-
-将窗口主题设置为浅色。
-
-### 窗口设置深色主题
-
-仅限 Windows。
-
-Go: `WindowSetDarkTheme(ctx context.Context)`
JS: `WindowSetDarkTheme()`
-
-将窗口主题设置为深色。
-
-### 显示窗口
-
-显示窗口,如果它当前是隐藏的。
-
-Go: `WindowShow(ctx context.Context)`
JS: `WindowShow()`
-
-### 隐藏窗口
-
-如果当前可见,则隐藏窗口。
-
-Go: `WindowHide(ctx context.Context)`
JS: `WindowHide()`
-
-### 窗口是否为正常
-
-如果窗口未最小化、最大化或全屏,则返回 true。
-
-Go: `WindowIsNormal(ctx context.Context) bool`
JS: `WindowIsNormal() bool`
-
-### 设置窗口尺寸
-
-设置窗口的宽度和高度。
-
-Go: `WindowSetSize(ctx context.Context, width int, height int)`
JS: `WindowSetSize(size: Size)`
-
-### 获取窗口尺寸
-
-获取窗口的宽度和高度。
-
-Go: `WindowGetSize(ctx context.Context) (width int, height int)`
JS: `WindowGetSize() : Size`
-
-### 设置窗口最小尺寸
-
-设置窗口最小尺寸。 如果窗口当前小于给定尺寸,将调整窗口大小。
-
-设置大小 `0,0` 将禁用此约束。
-
-Go: `WindowSetMinSize(ctx context.Context, width int, height int)`
JS: `WindowSetMinSize(size: Size)`
-
-### 设置窗口最大尺寸
-
-设置窗口最大尺寸。 如果窗口当前大于给定尺寸,将调整窗口大小。
-
-设置大小 `0,0` 将禁用此约束。
-
-Go: `WindowSetMaxSize(ctx context.Context, width int, height int)`
JS: `WindowSetMaxSize(size: Size)`
-
-### 设置窗口置顶
-
-设置窗口置顶或取消置顶。
-
-Go: `WindowSetAlwaysOnTop(ctx context.Context, b bool)`
JS: `WindowSetAlwaysOnTop(b: Boolen)`
-
-### 设置窗口位置
-
-设置相对于窗口当前所在监视器的窗口位置。
-
-Go: `WindowSetPosition(ctx context.Context, x int, y int)`
JS: `WindowSetPosition(position: Position)`
-
-### 获取窗口位置
-
-获取相对于窗口当前所在监视器的窗口位置。
-
-Go: `WindowGetPosition(ctx context.Context) (x int, y int)`
JS: `WindowGetPosition() : Position`
-
-### 窗口最大化
-
-最大化窗口以填满屏幕。
-
-Go: `WindowMaximise(ctx context.Context)`
JS: `WindowMaximise()`
-
-### 窗口取消最大化
-
-将窗口恢复到最大化之前的尺寸和位置。
-
-Go: `WindowUnmaximise(ctx context.Context)`
JS: `WindowUnmaximise()`
-
-### 窗口是否最大化
-
-如果窗口最大化,则返回 true。
-
-Go: `WindowIsMaximised(ctx context.Context) bool`
JS: `WindowIsMaximised() bool`
-
-### 窗口最大化切换
-
-在最大化和未最大化之间切换。
-
-Go: `WindowToggleMaximise(ctx context.Context)`
JS: `WindowToggleMaximise()`
-
-### 窗口最小化。
-
-最小化窗口。
-
-Go: `WindowMinimise(ctx context.Context)`
JS: `WindowMinimise()`
-
-### 窗口取消最小化
-
-将窗口恢复到最小化之前的尺寸和位置。
-
-Go: `WindowUnminimise(ctx context.Context)`
JS: `WindowUnminimise()`
-
-### 窗口是否最小化
-
-如果窗口最小化,则返回 true。
-
-Go: `WindowIsMinimised(ctx context.Context) bool`
JS: `WindowIsMinimised() bool`
-
-### 窗口设置背景色
-
-将窗口的背景颜色设置为给定的 RGBA 颜色定义。 这种颜色将显示所有透明像素。
-
-R、G、B 和 A 的有效值为 0-255。
-
-:::info Windows
-
-在 Windows 上,仅支持 0 或 255 的 alpha 值。 任何非 0 的值都将被视为 255。
-
-:::
-
-Go: `WindowSetBackgroundColour(ctx context.Context, R, G, B, A uint8)`
JS: `WindowSetBackgroundColour(R, G, B, A)`
-
-## Typescript 对象定义
-
-### Position(位置)
-
-```ts
-interface Position {
- x: number;
- y: number;
-}
-```
-
-### Size(尺寸)
-
-```ts
-interface Size {
- w: number;
- h: number;
-}
-```
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/tutorials/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/tutorials/_category_.json
deleted file mode 100644
index dfac1d175..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.2.0/tutorials/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Tutorials",
- "position": 70
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/appendix/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/appendix/_category_.json
deleted file mode 100644
index 1374f0d55..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/appendix/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Runtime",
- "position": 70
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/_category_.json
deleted file mode 100644
index 9827bf0c0..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "社区",
- "position": 50
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/links.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/links.mdx
deleted file mode 100644
index efd963510..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/links.mdx
+++ /dev/null
@@ -1,26 +0,0 @@
----
-sidebar_position: 2
----
-
-# 链接
-
-此页面用于列出社区相关的链接。 请提交 PR(点击页面底部的 `编辑此页`)增加链接。
-
-## Awesome Wails
-
-Wails 相关的 [优秀列表](https://github.com/wailsapp/awesome-wails)。
-
-## 支持的频道
-
-- [Gophers Slack Channel](https://gophers.slack.com/messages/CJ4P9F7MZ/)
-- [Gophers Slack Channel Invite](https://invite.slack.golangbridge.org/)
-- [Github Issues](https://github.com/wailsapp/wails/issues)
-- [v2 测试版讨论板](https://github.com/wailsapp/wails/discussions/828)
-
-## 社交媒体
-
-- [Twitter](https://twitter.com/wailsapp)
-- [Wails 中文社区 QQ 群](https://qm.qq.com/cgi-bin/qm/qr?k=PmIURne5hFGNd7QWzW5qd6FV-INEjNJv&jump_from=webapi) - 群号:1067173054
-
-## 其他教程和文章
-- [Building of Bulletin Board](https://blog.customct.com/building-bulletin-board)
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/_category_.json
deleted file mode 100644
index 276e283b7..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Showcase",
- "position": 1
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/emailit.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/emailit.mdx
deleted file mode 100644
index 04150ba28..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/community/showcase/emailit.mdx
+++ /dev/null
@@ -1,10 +0,0 @@
-# EmailIt
-
-```mdx-code-block
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-```
-
-有关编译选项的更多详细信息,请参阅 [构建命令](../reference/cli#构建)。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/_category_.json
deleted file mode 100644
index 5935dad93..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Guides",
- "position": 50
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/angular.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/angular.mdx
deleted file mode 100644
index e5061a6ea..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/angular.mdx
+++ /dev/null
@@ -1,14 +0,0 @@
-# Angular
-
-虽然 Wails 没有 Angular 模板,但可以将 Angular 与 Wails 一起使用。
-
-## 开发模式
-
-要让开发模式与 Angular 一起工作,您需要将以下内容添加到您的 `wails.json` 中:
-
-```json
- "frontend:build": "npx ng build",
- "frontend:install": "npm install",
- "frontend:dev:watcher": "npx ng serve",
- "frontend:dev:serverUrl": "http://localhost:4200",
-```
\ No newline at end of file
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/application-development.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/application-development.mdx
deleted file mode 100644
index df6ef37db..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/application-development.mdx
+++ /dev/null
@@ -1,194 +0,0 @@
-# 应用开发
-
-使用 Wails 开发应用程序没有硬性规定,但有一些基本准则。
-
-## 应用程序设置
-
-默认模板使用 `main.go` 配置和运行应用程序, 同时`app.go` 用于定义应用程序逻辑.
-
-`app.go`文件将定义一个结构体,该结构体有 2 个方法作为主应用程序的回调:
-
-```go title="app.go"
-type App struct {
- ctx context.Context
-}
-
-func NewApp() *App {
- return &App{}
-}
-
-func (a *App) startup(ctx context.Context) {
- a.ctx = ctx
-}
-
-func (a *App) shutdown(ctx context.Context) {
-}
-```
-
-- 一旦 Wails 分配了它需要的资源,就会调用 startup 方法,它是创建资源、设置事件侦听器以及应用程序在启动时需要的任何其他东西的好地方。 它提供了一个 `context.Context`, 通常保存在一个结构体字段中。 调用 [运行时](../reference/runtime/intro) 需要此`context.Context`。 如果此方法返回错误,则应用程序将终止。 在开发模式下,错误会输出到控制台。
-
-- Shutdown 方法将在关闭过程结束时由 Wails 调用。 这是释放内存和执行关闭任务的好地方。
-
-`main.go` 文件通常由对`wails.Run()`的单个调用组成,它接受应用程序配置。 模板使用的模式是,在调用 `wails.Run()` 之前, 我们创建并保存一个在 `app.go` 中定义的结构体的实例在名为 `app` 的变量中。 这个配置是我们添加回调的地方:
-
-```go {3,9,10} title="main.go"
-func main() {
-
- app := NewApp()
-
- err := wails.Run(&options.App{
- Title: "My App",
- Width: 800,
- Height: 600,
- OnStartup: app.startup,
- OnShutdown: app.shutdown,
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-可以在 [此处](../howdoesitwork#应用程序生命周期回调) 找到有关应用程序生命周期回调的更多信息。
-
-## 绑定方法
-
-您可能希望从前端调用 Go 方法。 这通常是通过向 `app.go` 中已经定义的结构体中添加公共方法来实现的:
-
-```go {16-18} title="app.go"
-type App struct {
- ctx context.Context
-}
-
-func NewApp() *App {
- return &App{}
-}
-
-func (a *App) startup(ctx context.Context) {
- a.ctx = ctx
-}
-
-func (a *App) shutdown(ctx context.Context) {
-}
-
-func (a *App) Greet(name string) string {
- return fmt.Sprintf("Hello %s!", name)
-}
-```
-
-在主应用程序中,`Bind` 字段是我们告诉 Wails 想要绑定什么:
-
-```go {11-13} title="main.go"
-func main() {
-
- app := NewApp()
-
- err := wails.Run(&options.App{
- Title: "My App",
- Width: 800,
- Height: 600,
- OnStartup: app.startup,
- OnShutdown: app.shutdown,
- Bind: []interface{}{
- app,
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-这将绑定 `App` 结构中的所有公共方法(它永远不会绑定 startup 和 shutdown 方法)。
-
-### 绑定多个结构体时处理 context
-
-如果您想为多个结构绑定方法,但希望每个结构都保留对 context 的引用,以便您可以使用运行时函数,一个好的方式是将上下文从 `OnStartup` 方法传递给您的结构实例:
-
-```go
-func main() {
-
- app := NewApp()
- otherStruct := NewOtherStruct()
-
- err := wails.Run(&options.App{
- Title: "My App",
- Width: 800,
- Height: 600,
- OnStartup: func(ctx context.Context){
- app.SetContext(ctx)
- otherStruct.SetContext(ctx)
- },
- OnShutdown: app.shutdown,
- Bind: []interface{}{
- app,
- otherStruct
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-```
-
-可以在 [此处](../howdoesitwork.mdx#method-binding) 找到有关绑定的更多信息。
-
-## 应用程序菜单
-
-Wails 支持向您的应用程序添加菜单。 这是通过将 [菜单结构体](../reference/menus#菜单结构体) 传递给应用程序配置来完成的。 常见做法是使用一个返回菜单的方法,更常见的是用作生命周期回调的 `App` 结构体上的方法。
-
-```go {11} title="main.go"
-func main() {
-
- app := NewApp()
-
- err := wails.Run(&options.App{
- Title: "My App",
- Width: 800,
- Height: 600,
- OnStartup: app.startup,
- OnShutdown: app.shutdown,
- Menu: app.menu(),
- Bind: []interface{}{
- app,
- },
- })
- if err != nil {
- log.Fatal(err)
- }
-}
-
-```
-
-## 资产
-
-Wails v2 处理资源的方式的伟大之处在于它不需要处理! 您唯一需要给 Wails 的是一个 `embed.FS`。 你如何做到这一点完全取决于你。 您可以像 vanilla 模板一样使用 vanilla html/css/js 文件。 您可能有一些复杂的构建系统,但这并不影响。
-
-运行 `wails build` 时,它会检查项目根目录的 `wails.json` 文件。 文件中有 2 个字段会被读取:
-
-- "frontend:install"
-- "frontend:build"
-
-第一个,如果有给定,将在 `frontend` 目录中执行以安装 node 模块。 第二个,如果有给定,将在 `frontend` 目录中执行以构建前端项目。
-
-如果没有给出这两个字段,那么 Wails 不会对前端做任何操作。 它仅仅被用作 `embed.FS`。
-
-### 资产处理程序
-
-Wails v2 应用程序可以选择在 `options.App` 中定义一个 `http.Handler`,它允许连接到 AssetServer 以动态创建文件或处理 POST/PUT 请求。 GET 请求总是首先由 `assets` FS 处理。 如果 FS 没有找到请求的文件,请求将被转发到 `http.Handler` 服务。 如果指定,除了 GET 以外的任何请求都将由 `AssetsHandler` 直接处理。 也可以仅通过将 `nil` 指定为 `Assets` 选项来使用 `AssetsHandler`。
-
-## 内置开发服务器
-
-运行 `wails dev` 将启动内置的开发服务器,它将在您的项目目录中启动一个文件监听器。 默认情况下,如果有任何文件更改,wails 会检查它是否是应用程序文件(默认:.go,可使用 `-e` 标志配置)。 如果是,那么它将重新构建您的应用程序并重新启动它。 如果更改的文件在 assetdir 目录中,它会在很短的时间后重新加载。
-
-开发服务器使用一种称为“防抖”的技术,这意味着它不会立即重新加载,因为可能会在短时间内更改多个文件。 当触发发生时,它会在发出重新加载之前等待一定的时间。 如果发生另一个触发,它会再次重置为等待时间。 默认情况下,此值为 100ms。 如果此值不适用于您的项目,则可以使用 `-debounce` 标志进行配置。 如果使用,此值将保存到您的项目配置中并成为默认值。
-
-## 外部开发服务器
-
-一些框架带有自己的实时重新加载服务器,但是它们将无法利用 Wails Go 绑定。 在这种情况下,最好运行一个监听脚本,将项目重新构建到构建目录中,Wails 将监视该目录。 有关示例,请参阅使用 [rollup](https://rollupjs.org/guide/en/) 的默认 svelte 模板。 对于 [create-react-app](https://create-react-app.dev/),可以使用 [此脚本](https://gist.github.com/int128/e0cdec598c5b3db728ff35758abdbafd) 来实现类似的结果。
-
-## Go 模块
-
-默认的 Wails 模板会生成一个包含模块名称“changeme”的 `go.mod` 文件。 您应该在项目生成后将其更改为更合适的内容。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/dynamic-assets.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/dynamic-assets.mdx
deleted file mode 100644
index 3162ccb88..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/guides/dynamic-assets.mdx
+++ /dev/null
@@ -1,136 +0,0 @@
-# 动态资产
-
-如果你想为你的前端动态加载或生成资产,你可以使用 [AssetsHandler 选项](../reference/options#资产处理程序) 来实现。 AssetsHandler 是一个通用的 `http.Handler`,对于资产服务器上的任何非 GET 请求以及由于找不到文件而无法从捆绑资产提供服务的 GET 请求,都会调用它。
-
-通过安装自定义 AssetsHandler,您可以使用自定义资产服务器提供您自己的资产。
-
-## 示例
-
-在我们的示例项目中,我们将创建一个简单的资产处理程序,它将从磁盘加载文件:
-
-```go title=main.go {16-35,49}
-package main
-
-import (
- "embed"
- "fmt"
- "github.com/wailsapp/wails/v2"
- "github.com/wailsapp/wails/v2/pkg/options"
- "github.com/wailsapp/wails/v2/pkg/options/assetserver"
- "net/http"
- "os"
- "strings"
-)
-
-//go:embed all:frontend/dist
-var assets embed.FS
-
-type FileLoader struct {
- http.Handler
-}
-
-func NewFileLoader() *FileLoader {
- return &FileLoader{}
-}
-
-func (h *FileLoader) ServeHTTP(res http.ResponseWriter, req *http.Request) {
- var err error
- requestedFilename := strings.TrimPrefix(req.URL.Path, "/")
- println("Requesting file:", requestedFilename)
- fileData, err := os.ReadFile(requestedFilename)
- if err != nil {
- res.WriteHeader(http.StatusBadRequest)
- res.Write([]byte(fmt.Sprintf("Could not load file %s", requestedFilename)))
- }
-
- res.Write(fileData)
-}
-
-func main() {
- // Create an instance of the app structure
- app := NewApp()
-
- // Create application with options
- err := wails.Run(&options.App{
- Title: "helloworld",
- Width: 1024,
- Height: 768,
- AssetServer: &assetserver.Options{
- Assets: assets,
- Handler: NewFileLoader(),
- },
- BackgroundColour: &options.RGBA{R: 27, G: 38, B: 54, A: 255},
- OnStartup: app.startup,
- Bind: []interface{}{
- app,
- },
- })
-
- if err != nil {
- println("Error:", err)
- }
-}
-```
-
-当我们在开发模式使用 `wails dev` 运行应用程序时,我们将看到以下输出:
-
-```
-DEB | [ExternalAssetHandler] Loading 'http://localhost:3001/favicon.ico'
-DEB | [ExternalAssetHandler] Loading 'http://localhost:3001/favicon.ico' failed, using AssetHandler
-Requesting file: favicon.ico
-```
-
-如您所见,当默认资产服务器无法提供 `favicon.ico` 文件时,将调用资产处理程序。
-
-如果您右键单击主应用程序并选择“检查”以调出开发工具,您可以通过在控制台中输入以下内容来测试此功能:
-
-```
-let response = await fetch('does-not-exist.txt');
-```
-
-这将在 devtools 中产生错误。 我们可以看到错误是我们所期望的,由我们的自定义资产处理程序返回:
-
-```mdx-code-block
-
-
-
-```
-
-和:
-
-```html
-
-```
-
-然后我们会看到以下内容:
-
-```mdx-code-block
-
-
-
-
-
-
JS: `BrowserOpenURL(url string)`
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/_category_.json
deleted file mode 100644
index dfac1d175..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/_category_.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "label": "Tutorials",
- "position": 70
-}
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/dogsapi.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/dogsapi.mdx
deleted file mode 100644
index cb5d4d79c..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/dogsapi.mdx
+++ /dev/null
@@ -1,245 +0,0 @@
----
-sidebar_position: 20
----
-
-# 狗狗 API
-
-```mdx-code-block
-
-
-```
-
-:::note
-
-本教程由 [@tatadan](https://twitter.com/tatadan) 友情提供,是他们的 [Wails Examples Repository](https://github.com/tataDan/wails-v2-examples) 的一部分。
-
-:::
-
-在本教程中,我们将开发一个应用程序,从网络上检索狗的照片,然后显示它们。
-
-### 创建项目
-
-让我们创建应用程序。 从终端输入:`wails init -n dogs-api -t svelte`
-
-注意:如果您想添加 IDE 支持,我们可以选择在此命令的末尾添加 `-ide vscode` 或 `-ide goland`。
-
-现在让我们 `cd dogs-api` 开始编辑项目文件。
-
-### 删除未使用的代码
-
-我们将从删除一些我们知道不会使用的元素开始:
-
-- 打开 `app.go` 并删除以下行:
-
-```go
-// Greet returns a greeting for the given name
-func (a *App) Greet(name string) string {
- return fmt.Sprintf("Hello %s, It's show time!", name)
-}
-```
-
-- 打开 `frontend/src/App.svelte` 并删除所有行。
-- 删除 `frontend/src/assets/images/logo-universal.png` 文件
-
-### 创建应用程序
-
-现在让我们添加新的 Go 代码。
-
-在函数定义之前添加以下结构声明到 `app.go`:
-
-```go
-type RandomImage struct {
- Message string
- Status string
-}
-
-type AllBreeds struct {
- Message map[string]map[string][]string
- Status string
-}
-
-type ImagesByBreed struct {
- Message []string
- Status string
-}
-```
-
-将以下函数添加到 `app.go`(可能在现有函数定义之后):
-
-```go
-func (a *App) GetRandomImageUrl() string {
- response, err := http.Get("https://dog.ceo/api/breeds/image/random")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data RandomImage
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-
-func (a *App) GetBreedList() []string {
- var breeds []string
-
- response, err := http.Get("https://dog.ceo/api/breeds/list/all")
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data AllBreeds
- json.Unmarshal(responseData, &data)
-
- for k := range data.Message {
- breeds = append(breeds, k)
- }
-
- sort.Strings(breeds)
-
- return breeds
-}
-
-func (a *App) GetImageUrlsByBreed(breed string) []string {
-
- url := fmt.Sprintf("%s%s%s%s", "https://dog.ceo/api/", "breed/", breed, "/images")
- response, err := http.Get(url)
- if err != nil {
- log.Fatal(err)
- }
-
- responseData, err := ioutil.ReadAll(response.Body)
- if err != nil {
- log.Fatal(err)
- }
-
- var data ImagesByBreed
- json.Unmarshal(responseData, &data)
-
- return data.Message
-}
-```
-
-将 `app.go` 的 `import` 部分修改为如下所示:
-
-```go
-import (
- "context"
- "fmt"
- "encoding/json"
- "io/ioutil"
- "log"
- "net/http"
- "sort"
-)
-```
-
-将以下行添加到 `frontend/src/App.svelte`:
-
-
-```html
-
-
-Dogs API
-
-{#if showRandomPhoto}
-
-{/if}
-{#if showBreedPhotos}
- {#each photos as photo}
-
- {/each}
-{/if}
-
-
-```
-
-
-### 创建应用程序
-
-要生成绑定并测试应用程序,请运行 `wails dev`。
-
-### 编译应用程序
-
-要将应用程序编译为单个可用于生产的二进制文件,请运行 `wails build`。
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/helloworld.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/helloworld.mdx
deleted file mode 100644
index af3110e78..000000000
--- a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/tutorials/helloworld.mdx
+++ /dev/null
@@ -1,122 +0,0 @@
----
-sidebar_position: 10
----
-
-# 你好世界
-
-本教程的目的是让您使用 Wails 启动并运行最基本的应用程序。 你将可以:
-
-- 创建一个新的 Wails 应用
-- 构建应用
-- 运行应用
-
-:::note
-
-本教程使用 Windows 作为目标平台。 根据您的操作系统,输出会略有不同。
-
-:::
-
-## 创建一个新的 Wails 应用
-
-使用默认的 vanilla JS 模板创建新的 Wails 程序, 您需要运行这个指令:
-
-```bash
-wails init -n helloworld
-```
-
-您应该会看到如下输出:
-
-```
-Wails CLI v2.0.0
-
-Initialising Project 'helloworld'
----------------------------------
-
-Project Name: helloworld
-Project Directory: C:\Users\leaan\tutorial\helloworld
-Project Template: vanilla
-Template Support: https://wails.io
-
-Initialised project 'helloworld' in 232ms.
-```
-
-这将在当前目录中创建一个名为 `helloworld` 的新目录。 在此目录中,您将找到许多文件:
-
-```
-build/ - Contains the build files + compiled application
-frontend/ - Contains the frontend files
-app.go - Contains the application code
-main.go - The main program with the application configuration
-wails.json - The project configuration file
-go.mod - The go module file
-go.sum - The go module checksum file
-```
-
-## 构建应用
-
-要构建应用程序,请切换到新的 `helloword` 项目目录并运行以下命令:
-
-```bash
-wails build
-```
-
-您应该会看到如下输出:
-
-```
-Wails CLI v2.0.0
-
-App Type: desktop
-Platforms: windows/amd64
-Compiler: C:\Users\leaan\go\go1.18.3\bin\go.exe
-Build Mode: Production
-Skip Frontend: false
-Compress: false
-Package: true
-Clean Build Dir: false
-LDFlags: ""
-Tags: []
-Race Detector: false
-
-Building target: windows/amd64
-------------------------------
- - Installing frontend dependencies: Done.
- - Compiling frontend: Done.
- - Generating bundle assets: Done.
- - Compiling application: Done.
-Built 'C:\Users\leaan\tutorial\helloworld\build\bin\helloworld.exe' in 10.616s.
-```
-
-这已经编译了应用程序并将其保存在 `build/bin` 目录中。
-
-## 运行应用
-
-如果我们在 Windows 文件管理器中查看 `build/bin` 目录,我们应该看到我们的项目二进制文件:
-
-```mdx-code-block
-
-
-```
-
-我们可以通过简单的双击 `helloworld.exe` 文件来运行它。
-
-在 Mac 上,Wails 生成一个 `helloworld.app` 文件,可以通过双击来运行。
-
-在 Linux 上,您可以从 `build/bin` 目录使用 `./helloword` 运行应用程序。
-
-您应该看到应用程序正常工作:
-
-```mdx-code-block
-
-
-```
diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.0.0-rc.1/appendix/_category_.json b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.4.0/appendix/_category_.json
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similarity index 100%
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diff --git a/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.3.0/reference/runtime/events.mdx b/website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.4.0/reference/runtime/events.mdx
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similarity index 100%
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rename to website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.4.0/reference/runtime/menu.mdx
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similarity index 100%
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rename to website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.4.0/tutorials/_category_.json
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rename to website/i18n/zh-Hans/docusaurus-plugin-content-docs/version-v2.4.0/tutorials/dogsapi.mdx
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+ },
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+ "funding": {
+ "type": "github",
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+}
diff --git a/website/package.json b/website/package.json
index 149075c5b..3ca182024 100644
--- a/website/package.json
+++ b/website/package.json
@@ -24,6 +24,7 @@
"@swc/core": "^1.3.7",
"clsx": "^1.2.1",
"file-loader": "^6.2.0",
+ "pnpm": "^7.29.1",
"prism-react-renderer": "^1.3.5",
"react": "^17.0.2",
"react-dom": "^17.0.2",
diff --git a/website/pnpm-lock.yaml b/website/pnpm-lock.yaml
index 0e0ad02a0..79ded25ba 100644
--- a/website/pnpm-lock.yaml
+++ b/website/pnpm-lock.yaml
@@ -10,6 +10,7 @@ specifiers:
'@swc/core': ^1.3.7
clsx: ^1.2.1
file-loader: ^6.2.0
+ pnpm: ^7.29.1
prettier: ^2.7.1
prism-react-renderer: ^1.3.5
react: ^17.0.2
@@ -26,6 +27,7 @@ dependencies:
'@swc/core': 1.3.19
clsx: 1.2.1
file-loader: 6.2.0_webpack@5.75.0
+ pnpm: 7.29.1
prism-react-renderer: 1.3.5_react@17.0.2
react: 17.0.2
react-dom: 17.0.2_react@17.0.2
@@ -6616,6 +6618,12 @@ packages:
find-up: 3.0.0
dev: false
+ /pnpm/7.29.1:
+ resolution: {integrity: sha512-dn+65B2XpMIin7sQZvBIJ2Zyx8Z7LK95qyAvgEPE8qXkWYL/LuwpfMfK9Muc7+zNnpPwiQgtGEsxgOtuabFibQ==}
+ engines: {node: '>=14.6'}
+ hasBin: true
+ dev: false
+
/postcss-calc/8.2.4_postcss@8.4.19:
resolution: {integrity: sha512-SmWMSJmB8MRnnULldx0lQIyhSNvuDl9HfrZkaqqE/WHAhToYsAvDq+yAsA/kIyINDszOp3Rh0GFoNuH5Ypsm3Q==}
peerDependencies:
diff --git a/website/src/pages/changelog.mdx b/website/src/pages/changelog.mdx
index 540db5b16..7034e785a 100644
--- a/website/src/pages/changelog.mdx
+++ b/website/src/pages/changelog.mdx
@@ -14,6 +14,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
+## v2.4.0 - 2022-03-08
+
### Added
- Added Webview GPU acceleration options for [Windows](/docs/reference/options#webviewgpuisdisabled) and [Linux](/docs/reference/options#webviewgpupolicy). Added by @Lyimmi in [PR](https://github.com/wailsapp/wails/pull/2266)
- Added `EnableFraudulentWebsiteDetection` option to opt-in to scan services for fraudulent content, such as malware or phishing attempts. Older releases had the scan services per default activated. Added by @stffabi in [PR](https://github.com/wailsapp/wails/pull/2269)
diff --git a/website/src/pages/credits.mdx b/website/src/pages/credits.mdx
index 12b313e37..a8e9e8c8f 100644
--- a/website/src/pages/credits.mdx
+++ b/website/src/pages/credits.mdx
@@ -4,10 +4,11 @@
- [Stffabi](https://github.com/stffabi) - Technical lead, developer and maintainer
- [Misite Bao](https://github.com/misitebao) - Documentation wizard, Chinese translation, Windows testing, Bug finder general
- [Travis McLane](https://github.com/tmclane) - Cross-compilation work, MacOS testing
-- [Byron Chris](https://github.com/bh90210) - Linux distro wizard, Linux testing
+- [Lyimmi](https://github.com/Lyimmi) - All things Linux
## Sponsors
+
## Contributors
@@ -15,172 +16,244 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
wails doctor
command.
gcc
build tools plus libgtk3
and libwebkit
. Rather than list a ton of commands for different distros, Wails can try to determine what the installation commands are for your specific distribution. Run wails doctor
after installation to be shown how to install the dependencies. If your distro/package manager is not supported, please consult the Add Linux Distro guide.
+ Linux requires the standard gcc
build tools plus libgtk3
and libwebkit
. Rather than list a ton of commands for different distros, Wails can try to determine what the installation commands are for your specific distribution. Run wails doctor
after installation to be shown how to install the dependencies. If your distro/package manager is not supported, please consult the Add Linux Distro guide.