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[v2] Update docs with new assetdir management and add reloaddirs
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@ -165,7 +165,7 @@ If these 2 keys aren't given, then Wails does absolutely nothing with the fronte
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Running `wails dev` will start the built in dev server which will start a file watcher in your project directory. By
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default, if any file changes, wails checks if it was an application file (default: `.go`, configurable with `-e` flag).
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If it was, then it will rebuild your application and relaunch it. If the changed file was in the `assetdir` directory,
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If it was, then it will rebuild your application and relaunch it. If the changed file was in the assets,
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it will issue a reload after a short amount of time.
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The dev server uses a technique called "debouncing" which means it doesn't reload straight away,
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@ -46,8 +46,7 @@ The 2 files generated are `tasks.json` and `launch.json`. Below are the files ge
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"program": "${workspaceFolder}/build/bin/myproject.exe",
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"preLaunchTask": "build",
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"cwd": "${workspaceFolder}",
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"env": {},
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"args": ["-assetdir", "frontend/src"]
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"env": {}
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},
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]
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}
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@ -199,7 +199,8 @@ The format of the file is slightly different. Here is a comparison:
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| frontend / serve | | Removed |
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| tags | | Removed |
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| | wailsjsdir | The directory to generate wailsjs modules |
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| | assetdir | The directory of the compiled frontend assets for `dev` mode |
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| | assetdir | The directory of the compiled frontend assets for `dev` mode. This is normally inferred and could be left empty. |
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| | reloaddirs | Comma separated list of additional directories to watch for changes and to trigger reloads in `dev` mode. This is only needed for some more advanced asset configurations. |
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</p>
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@ -106,9 +106,7 @@ As production binaries use the files contained in `embed.FS`, there are no exter
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the application.
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When running in development mode using the `wails dev` command, the assets are loaded off disk, and any changes result
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in a "live reload". The location of the assets needs to be passed to the `wails dev` command using the `-assetdir` flag
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and is likely to be the same as the embed path. It is hoped that in the future we can calculate this from the `embed.FS`
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itself.
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in a "live reload". The location of the assets will be inferred from the `embed.FS`.
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More details can be found in the [Application Development Guide](/docs/guides/application-development).
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@ -130,10 +130,11 @@ Your system is ready for Wails development!
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| Flag | Description | Default |
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| :------------------- | :-------------------------------------- | :------------------------- |
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| -assetdir "./path/to/assets" | The path to your compiled assets | Value in `wails.json` |
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| -assetdir "./path/to/assets" | Serve assets from the given directory instead of using the provided asset FS | Value in `wails.json` |
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| -browser | Opens a browser to `http://localhost:34115` on startup | |
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| -compiler "compiler"| Use a different go compiler to build, eg go1.15beta1 | go |
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| -e | Extensions to trigger rebuilds (comma separated) | go |
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| -reloaddirs | Additional directories to trigger reloads (comma separated) | Value in `wails.json` |
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| -ldflags "flags" | Additional ldflags to pass to the compiler | |
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| -tags "extra tags" | Build tags to pass to compiler (quoted and space separated) | |
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| -loglevel "loglevel"| Loglevel to use - Trace, Debug, Info, Warning, Error | Debug |
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@ -9,7 +9,8 @@ The project config resides in the `wails.json` file in the project directory. Th
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```json
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{
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"name": "[The project name]",
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"assetdir": "[Relative path to the directory containing the compiled assets]",
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"assetdir": "[Relative path to the directory containing the compiled assets, this is normally inferred and could be left empty]",
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"reloaddirs": "[Additional directories to trigger reloads (comma separated), this is only used for some advanced asset configurations]",
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"frontend:install": "[The command to install node dependencies, run in the frontend directory - often `npm install`]",
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"frontend:build": "[The command to build the assets, run in the frontend directory - often `npm run build`]",
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"frontend:dev": "[This command is run in a separate process on `wails dev`. Useful for 3rd party watchers]",
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