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[v2] Update wails.json with updated reloaddirs from wails dev
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@ -325,6 +325,7 @@ func loadAndMergeProjectConfig(cwd string, flags *devFlags) (*project.Project, e
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if flags.reloadDirs != projectConfig.ReloadDirectories {
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projectConfig.ReloadDirectories = filepath.ToSlash(flags.reloadDirs)
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shouldSaveConfig = true
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}
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if flags.devServerURL == defaultDevServerURL && projectConfig.DevServerURL != defaultDevServerURL && projectConfig.DevServerURL != "" {
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@ -146,7 +146,7 @@ Your system is ready for Wails development!
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| -appargs "args" | Arguments passed to the application in shell style | |
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| -platform "platform" | Platform/Arch to target | `runtime.GOOS` |
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If the `assetdir`, `wailsjsdir`, `debounce` or `devserverurl` flags are provided on the command line, they are saved in
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If the `assetdir`, `reloaddirs`, `wailsjsdir`, `debounce` or `devserverurl` flags are provided on the command line, they are saved in
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`wails.json`, and become the defaults for subsequent invocations.
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Example:
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@ -26,5 +26,5 @@ The project config resides in the `wails.json` file in the project directory. Th
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This file is read by the Wails CLI when running `wails build` or `wails dev`.
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The `assetdir`, `wailsjsdir`, `debounceMS` and `devserverurl` flags in `wails build/dev` will update the project config
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The `assetdir`, `reloaddirs`, `wailsjsdir`, `debounceMS` and `devserverurl` flags in `wails build/dev` will update the project config
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and thus become defaults for subsequent runs.
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