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Feature/linux v2 beta (#1171)
* Update docusaurus version * Add install instructions * Add Linus Distro Support Page * Update Linus Distro Support Page * v2.0.0-beta.30 * image * update blog * Update blog * Remove exp tag * Update banner * Update banner * [linux] Fix warning
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@ -117,20 +117,12 @@ func AddBuildSubcommand(app *clir.Cli, w io.Writer) {
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}
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// Tags
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experimental := false
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userTags := []string{}
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for _, tag := range strings.Split(tags, " ") {
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thisTag := strings.TrimSpace(tag)
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if thisTag != "" {
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userTags = append(userTags, thisTag)
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}
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if thisTag == "exp" {
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experimental = true
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}
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}
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if runtime.GOOS == "linux" && !experimental {
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return fmt.Errorf("Linux version coming soon!")
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}
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// Webview2 installer strategy (download by default)
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@ -103,20 +103,12 @@ func AddSubcommand(app *clir.Cli, w io.Writer) error {
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logger := clilogger.New(w)
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app.PrintBanner()
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experimental := false
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userTags := []string{}
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for _, tag := range strings.Split(flags.tags, " ") {
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thisTag := strings.TrimSpace(tag)
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if thisTag != "" {
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userTags = append(userTags, thisTag)
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}
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if thisTag == "exp" {
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experimental = true
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}
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}
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if runtime.GOOS == "linux" && !experimental {
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return fmt.Errorf("Linux version coming soon!")
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}
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cwd, err := os.Getwd()
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@ -698,7 +698,9 @@ func (w *Window) SetRGBA(r uint8, g uint8, b uint8, a uint8) {
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}
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func (w *Window) Run() {
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C.gtk_box_pack_start(C.GTKBOX(unsafe.Pointer(w.vbox)), w.menubar, 0, 0, 0)
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if w.menubar != nil {
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C.gtk_box_pack_start(C.GTKBOX(unsafe.Pointer(w.vbox)), w.menubar, 0, 0, 0)
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}
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C.gtk_box_pack_start(C.GTKBOX(unsafe.Pointer(w.vbox)), C.GTKWIDGET(w.webview), 1, 1, 0)
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C.loadIndex(w.webview)
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C.gtk_widget_show_all(w.asGTKWidget())
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120
website/blog/2022-02-22-v2-beta3-release-notes.mdx
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120
website/blog/2022-02-22-v2-beta3-release-notes.mdx
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@ -0,0 +1,120 @@
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---
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slug: wails-v2-beta-for-linux
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title: Wails v2 Beta for Linux
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authors: [leaanthony]
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tags: [wails, v2]
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---
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<div class="text--center">
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<img src="/img/wails-linux.png" width="40%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
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</div>
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<br/>
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I'm pleased to finally announce that Wails v2 is now in beta for Linux! It is somewhat ironic that the very first
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experiments with v2 was on Linux and yet it has ended up as the last release. That being said, the v2 we have today
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is very different from those first experiments. So without further ado, let's go over the new features:
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### New Features
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<div class="text--center">
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<img src="/img/wails-menus-linux.png" width="50%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
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</div>
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<br/>
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There were a lot of requests for native menu support. Wails has finally got you covered. Application menus are now available
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and include support for most native menu features. This includes standard menu items, checkboxes, radio groups, submenus
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and separators.
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There were a huge number of requests in v1 for the ability to have greater control of the window itself.
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I'm happy to announce that there's new runtime APIs specifically for this.
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It's feature-rich and supports multi-monitor configurations. There is also an improved dialogs API: Now, you can have modern, native
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dialogs with rich configuration to cater for all your dialog needs.
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### No requirement to bundle assets
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A huge pain-point of v1 was the need to condense your entire application down to single JS & CSS files. I'm happy to
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announce that for v2, there is no requirement to bundle assets, in any way, shape or form. Want to load a local image? Use an
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`<img>` tag with a local src path. Want to use a cool font? Copy it in and add the path to it in your CSS.
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> Wow, that sounds like a webserver...
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Yes, it works just like a webserver, except it isn't.
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> So how do I include my assets?
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You just pass a single `embed.FS` that contains all your assets into your application configuration.
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They don't even need to be in the top directory - Wails will just work it out for you.
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### New Development Experience
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Now that assets don't need to be bundled, it's enabled a whole new development experience. The new `wails dev`
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command will build and run your application, but instead of using the assets in the `embed.FS`, it loads them directly
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from disk.
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It also provides the additional features:
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- Hot reload - Any changes to frontend assets will trigger and auto reload of the application frontend
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- Auto rebuild - Any changes to your Go code will rebuild and relaunch your application
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In addition to this, a webserver will start on port 34115. This will serve your application to any browser that
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connects to it. All connected web browsers will respond to system events like hot reload on asset change.
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In Go, we are used to dealing with structs in our applications. It's often useful to send structs to our frontend
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and use them as state in our application. In v1, this was a very manual process and a bit of a burden on the
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developer. I'm happy to announce that in v2, any application run in dev mode will automatically generate Typescript
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models for all structs that are input or output parameters to bound methods. This enables seamless interchange of data
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models between the two worlds.
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In addition to this, another JS module is dynamically generated wrapping all your bound methods. This provides
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JSDoc for your methods, providing code completion and hinting in your IDE. It's really cool when you get data models
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auto-imported when hitting tab in an auto-generated module wrapping your Go code!
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### Remote Templates
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<div class="text--center">
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<img src="/img/remote-linux.png" width="80%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
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</div>
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<br/>
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Getting an application up and running quickly was always a key goal for the Wails project. When we launched, we tried
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to cover a lot of the modern frameworks at the time: react, vue and angular. The world of frontend development is very
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opinionated, fast moving and hard to keep on top of! As a result, we found our base templates getting out of date pretty
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quickly and this caused a maintenance headache. It also meant that we didn't have cool modern templates for the latest
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and greatest tech stacks.
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With v2, I wanted to empower the community by giving you the ability to create and host templates yourselves, rather
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than rely on the Wails project. So now you can create projects using community supported templates! I hope this will
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inspire developers to create a vibrant ecosystem of project templates. I'm really quite excited about what our developer
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community can create!
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### Cross Compilation to Windows
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Because Wails v2 for Windows is pure Go, you can target Windows builds without docker.
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<div class="text--center">
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<img src="/img/linux-build-cross-windows.png" width="80%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
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</div>
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<br/>
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### In Conclusion
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As I'd said in the Windows release notes, Wails v2 represents a new foundation for the project.
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The aim of this release is to get feedback on the new approach, and to iron out any bugs before a full release.
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Your input would be most welcome! Please direct any feedback to the [v2 Beta](https://github.com/wailsapp/wails/discussions/828)
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discussion board.
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Linux is **hard** to support. We expect there to be a number of quirks with the beta. Please help us to help you by
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filing detailed bug reports!
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Finally, I'd like to give a special thank you to all the [project sponsors](/docs/credits#sponsors) whose support
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drive the project in many ways behind the scenes.
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I look forward to seeing what people build with Wails in this next exciting phase of the project!
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Lea.
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PS: The v2 release isn't far off now!
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PPS: If you or your company find Wails useful, please consider [sponsoring the project](https://github.com/sponsors/leaanthony). Thanks!
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@ -58,7 +58,11 @@ import TabItem from "@theme/TabItem";
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runtime is installed. Some Windows installations will already have this installed. You can check using the{" "}
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<code>wails doctor</code> command (see below).
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</TabItem>
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<TabItem value="Linux">Coming Soon...</TabItem>
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<TabItem value="Linux">Linux required the standard <code>gcc</code> build tools plus <code>libgtk3</code> and <code>libwebkit</code>.
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Rather than list a ton of commands for different distros, Wails can try to determine
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what the installation commands are for your specific distribution. Run <code>wails doctor</code> after installation
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to be shown how to install the dependencies. If your distro/package manager is not supported, please consult the
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<a href="/docs/guides/linux-distro-support"> Add Linux Distro</a> guide.</TabItem>
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</Tabs>
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## Optional Dependencies
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107
website/docs/guides/linux-distro-support.mdx
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107
website/docs/guides/linux-distro-support.mdx
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# Linux Distro Support
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## Overview
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Wails offers Linux support but providing installation instructions for all available distributions is an impossible task.
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Instead, Wails tries to determine if the packages you need to develop applications are available via your system's package
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manager. Currently, we support the following package managers:
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- apt
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- dnf
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- emerge
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- eopkg
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- pacman
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- zypper
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## Adding package names
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There may be circumstances where your distro uses one of the supported package managers but the package name
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is different. For example, you may use an Ubuntu derivative, but the package name for gtk may be different. Wails
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attempts to find the correct package by iterating through a list of package names.
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The list of packages are stored in the packagemanager specific file in the `v2/internal/system/packagemanager`
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directory. In our example, this would be `v2/internal/system/packagemanager/apt.go`.
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In this file, the list of packages are defined by the `Packages()` method:
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```go
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func (a *Apt) Packages() packagemap {
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return packagemap{
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"libgtk-3": []*Package{
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{Name: "libgtk-3-dev", SystemPackage: true, Library: true},
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},
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"libwebkit": []*Package{
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{Name: "libwebkit2gtk-4.0-dev", SystemPackage: true, Library: true},
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},
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"gcc": []*Package{
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{Name: "build-essential", SystemPackage: true},
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},
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"pkg-config": []*Package{
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{Name: "pkg-config", SystemPackage: true},
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},
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"npm": []*Package{
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{Name: "npm", SystemPackage: true},
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},
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"docker": []*Package{
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{Name: "docker.io", SystemPackage: true, Optional: true},
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},
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}
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}
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```
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Let's assume that in our linux distro, `libgtk-3` is packaged under the name `lib-gtk3-dev`.
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We could add support for this by adding the following line:
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```go {5}
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func (a *Apt) Packages() packagemap {
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return packagemap{
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"libgtk-3": []*Package{
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{Name: "libgtk-3-dev", SystemPackage: true, Library: true},
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{Name: "lib-gtk3-dev", SystemPackage: true, Library: true},
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},
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"libwebkit": []*Package{
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{Name: "libwebkit2gtk-4.0-dev", SystemPackage: true, Library: true},
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},
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"gcc": []*Package{
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{Name: "build-essential", SystemPackage: true},
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},
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"pkg-config": []*Package{
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{Name: "pkg-config", SystemPackage: true},
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},
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"npm": []*Package{
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{Name: "npm", SystemPackage: true},
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},
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"docker": []*Package{
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{Name: "docker.io", SystemPackage: true, Optional: true},
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},
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}
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}
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```
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## Adding new package managers
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To add a new package manager, perform the following steps:
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- Create a new file in `v2/internal/system/packagemanager` called `<pm>.go`, where `<pm>` is the name of the package manager.
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- Define a struct that conforms to the package manager interface defined in `pm.go`:
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```go
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type PackageManager interface {
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Name() string
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Packages() packagemap
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PackageInstalled(*Package) (bool, error)
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PackageAvailable(*Package) (bool, error)
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InstallCommand(*Package) string
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}
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```
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- `Name()` should return the name of the package manager
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- `Packages()` should return a `packagemap`, that provides candidate filenames for dependencies
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- `PackageInstalled()` should return `true` if the given package is installed
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- `PackageAvailable()` should return `true` if the given package is not installed but available for installation
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- `InstallCommand()` should return the exact command to install the given package name
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Take a look at the other package managers code to get an idea how this works.
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:::info Remember
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If you add support for a new package manager, don't forget to also update this page!
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:::
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@ -63,7 +63,7 @@ const darkCodeTheme = require('prism-react-renderer/themes/palenight');
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({
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announcementBar: {
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id: 'beta-message',
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content: 'Wails v2 is currently Beta for Windows & Mac. Linux in progress.',
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content: 'Wails v2 is currently in Beta',
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backgroundColor: '#b00',
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textColor: '#FFF',
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isCloseable: false,
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website/static/img/linux-build-cross-windows.png
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website/static/img/linux-build-cross-windows.png
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After Width: | Height: | Size: 68 KiB |
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website/static/img/remote-linux.png
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website/static/img/remote-linux.png
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website/static/img/wails-linux.png
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website/static/img/wails-linux.png
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After Width: | Height: | Size: 31 KiB |
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website/static/img/wails-menus-linux.png
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website/static/img/wails-menus-linux.png
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After Width: | Height: | Size: 43 KiB |
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