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[website] updates
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@ -117,21 +117,21 @@ func AddBuildSubcommand(app *clir.Cli, w io.Writer) {
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}
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// Tags
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experimental := false
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//experimental := false
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userTags := []string{}
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for _, tag := range strings.Split(tags, " ") {
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thisTag := strings.TrimSpace(tag)
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if thisTag != "" {
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userTags = append(userTags, thisTag)
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}
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if thisTag == "exp" {
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experimental = true
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}
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//if thisTag == "exp" {
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// experimental = true
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//}
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}
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if runtime.GOOS == "darwin" && !experimental {
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return fmt.Errorf("MacOS version coming soon!")
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}
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//if runtime.GOOS == "darwin" && !experimental {
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// return fmt.Errorf("MacOS version coming soon!")
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//}
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// Webview2 installer strategy (download by default)
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wv2rtstrategy := ""
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142
website/blog/2021-11-06-v2-beta2-release-notes.mdx
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website/blog/2021-11-06-v2-beta2-release-notes.mdx
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@ -0,0 +1,142 @@
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---
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slug: wails-v2-beta-for-mac
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title: Wails v2 Beta for MacOS
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authors: [leaanthony]
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tags: [wails, v2]
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---
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<div class="text--center">
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<img src="/img/wails-mac.png" width="60%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
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</div>
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<br/>
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Today marks the first beta release of Wails v2 for Mac! It's taken quite a while to get to this point and I'm hoping
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that today's release will give you something that's reasonably useful. There have been a number of twists and turns
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to get to this point and I'm hoping, with your help, to iron out the crinkles and get the Mac port polished for the
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final v2 release.
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You mean this isn't ready for production? For your use case, it may well be ready, but there are still a number of
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known issues so keep your eye on [this project board](https://github.com/wailsapp/wails/projects/7) and if you would
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like to contribute, you'd be very welcome!
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So what's new for Wails v2 for Mac vs v1? Hint: They're pretty similar to the Windows Beta :wink:
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### New Features
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<div class="text--center">
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<img src="/img/wails-menus-mac.png" width="80%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
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</div>
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<br/>
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There were a lot of requests for native menu support. Wails has finally got you covered. Application menus are now available
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and include support for most native menu features. This includes standard menu items, checkboxes, radio groups, submenus
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and separators.
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There were a huge number of requests in v1 for the ability to have greater control of the window itself.
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I'm happy to announce that there's new runtime APIs specifically for this.
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It's feature-rich and supports multi-monitor configurations. There is also an improved dialogs API: Now, you can have modern, native
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dialogs with rich configuration to cater for all your dialog needs.
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### No requirement to bundle assets
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A huge pain-point of v1 was the need to condense your entire application down to single JS & CSS files. I'm happy to
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announce that for v2, there is no requirement to bundle assets, in any way, shape or form. Want to load a local image? Use an
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`<img>` tag with a local src path. Want to use a cool font? Copy it in and add the path to it in your CSS.
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> Wow, that sounds like a webserver...
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Yes, it works just like a webserver, except it isn't.
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> So how do I include my assets?
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You just pass a single `embed.FS` that contains all your assets into your application configuration.
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They don't even need to be in the top directory - Wails will just work it out for you.
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### New Development Experience
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Now that assets don't need to be bundled, it's enabled a whole new development experience. The new `wails dev`
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command will build and run your application, but instead of using the assets in the `embed.FS`, it loads them directly
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from disk.
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It also provides the additional features:
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- Hot reload - Any changes to frontend assets will trigger and auto reload of the application frontend
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- Auto rebuild - Any changes to your Go code will rebuild and relaunch your application
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In addition to this, a webserver will start on port 34115. This will serve your application to any browser that
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connects to it. All connected web browsers will respond to system events like hot reload on asset change.
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In Go, we are used to dealing with structs in our applications. It's often useful to send structs to our frontend
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and use them as state in our application. In v1, this was a very manual process and a bit of a burden on the
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developer. I'm happy to announce that in v2, any application run in dev mode will automatically generate Typescript
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models for all structs that are input or output parameters to bound methods. This enables seamless interchange of data
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models between the two worlds.
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In addition to this, another JS module is dynamically generated wrapping all your bound methods. This provides
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JSDoc for your methods, providing code completion and hinting in your IDE. It's really cool when you get data models
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auto-imported when hitting tab in an auto-generated module wrapping your Go code!
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### Remote Templates
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<div class="text--center">
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<img src="/img/remote-mac.png" width="60%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
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</div>
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<br/>
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Getting an application up and running quickly was always a key goal for the Wails project. When we launched, we tried
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to cover a lot of the modern frameworks at the time: react, vue and angular. The world of frontend development is very
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opinionated, fast moving and hard to keep on top of! As a result, we found our base templates getting out of date pretty
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quickly and this caused a maintenance headache. It also meant that we didn't have cool modern templates for the latest
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and greatest tech stacks.
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With v2, I wanted to empower the community by giving you the ability to create and host templates yourselves, rather
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than rely on the Wails project. So now you can create projects using community supported templates! I hope this will
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inspire developers to create a vibrant ecosystem of project templates. I'm really quite excited about what our developer
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community can create!
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### Native M1 Support
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Thanks to the amazing support of [Mat Ryer](https://github.com/matryer/), the Wails project now supports M1 native
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builds:
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<div class="text--center">
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<img src="/img/build-darwin-arm.png" width="80%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
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</div>
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<br/>
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You can also specify `darwin/amd64` as a target too:
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<div class="text--center">
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<img src="/img/build-darwin-amd.png" width="80%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
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</div>
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<br/>
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Oh, I almost forgot.... you can also do `darwin/universal`.... :wink:
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<div class="text--center">
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<img src="/img/build-darwin-universal.png" width="80%" style={{"box-shadow": "rgb(255 255 255 / 20%) 0px 4px 8px 0px, rgb(104 104 104) 0px 6px 20px 0px"}}/>
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</div>
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<br/>
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### WKWebView Renderer
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V1 relied on a (now deprecated) WebView component. V2 uses the most recent WKWebKit component so expect the latest and greatest from Apple.
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### In Conclusion
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As I'd said in the Windows release notes, Wails v2 represents a new foundation for the project.
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The aim of this release is to get feedback on the new approach, and to iron out any bugs before a full release.
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Your input would be most welcome! Please direct any feedback to the [v2 Beta](https://github.com/wailsapp/wails/discussions/828)
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discussion board.
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And finally, I'd like to give a special thank you to all the [project sponsors](/docs/credits#sponsors), including [JetBrains](https://www.jetbrains.com?from=Wails),
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whose support drive the project in many ways behind the scenes.
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I look forward to seeing what people build with Wails in this next exciting phase of the project!
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Lea.
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PS: Linux users, you're next!
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PPS: If you or your company find Wails useful, please consider [sponsoring the project](https://github.com/sponsors/leaanthony). Thanks!
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website/static/img/build-darwin-amd.png
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website/static/img/remote-mac.png
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website/static/img/wails-mac.png
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