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Fix tutorial. Remove animation.
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@ -35,8 +35,6 @@ import CardAnimation from '../../components/CardAnimation.astro';
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<br/>
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<CardAnimation />
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<div class="animate-cards">
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<CardGrid>
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<Card title="What is Wails?" icon="star">
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@ -63,7 +61,7 @@ import CardAnimation from '../../components/CardAnimation.astro';
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<Card title="Quick Start" icon="rocket">
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```bash
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# Install wails
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go install github.com/wailsapp/wails/v3/cmd/wails@latest
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go install github.com/wailsapp/wails/v3/cmd/wails3@latest
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# Create a new project
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wails init -n myproject
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@ -226,33 +226,64 @@ This will show you how to organize your code into reusable services and handle e
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}
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```
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Now update `main.js` to simply set the image `src` attribute to the QR code URL:
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Now update `index.html` to use the new bindings in the `initializeQRGenerator` function:
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```js title="frontend/src/main.js"
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import { GenerateQRCode } from './bindings/changeme/qrservice.js';
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```html title="frontend/src/index.html"
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>QR Code Generator</title>
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<style>
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body {
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font-family: Arial, sans-serif;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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height: 100vh;
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margin: 0;
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}
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#qrcode {
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margin-bottom: 20px;
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width: 256px;
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height: 256px;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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#controls {
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display: flex;
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gap: 10px;
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}
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#text {
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padding: 5px;
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}
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#generateButton {
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padding: 5px 10px;
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cursor: pointer;
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}
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</style>
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</head>
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<body>
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<img id="qrcode"/>
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<div id="controls">
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<input type="text" id="text" placeholder="Enter text">
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<button id="generateButton">Generate QR Code</button>
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</div>
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async function generateQR() {
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const text = document.getElementById('text').value;
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if (!text) {
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alert('Please enter some text');
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return;
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}
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const img = document.getElementById('qrcode');
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img.src = `/qrservice?text=${text}`
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}
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export function initializeQRGenerator() {
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const button = document.getElementById('generateButton');
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if (button) {
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button.addEventListener('click', generateQR);
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} else {
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console.error('Generate button not found');
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}
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}
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<script type="module">
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import { initializeQRGenerator } from './main.js';
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document.addEventListener('DOMContentLoaded', initializeQRGenerator);
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</script>
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</body>
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</html>
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```
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Now, when you click the "Generate QR Code" button, you should see a QR code in the center of the page:
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Run `wails3 dev` to start the dev server. After a few seconds, the application should open.
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Type in some text and click the "Generate QR Code" button. You should see a QR code in the center of the page:
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<Image src={qr1} alt="QR Code"/>
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@ -339,13 +370,36 @@ This will show you how to organize your code into reusable services and handle e
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}
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```
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Update `main.js` to make the image source the path to the QR code service, passing the text as a query parameter:
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```js title="frontend/src/main.js"
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import { GenerateQRCode } from './bindings/changeme/qrservice.js';
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async function generateQR() {
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const text = document.getElementById('text').value;
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if (!text) {
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alert('Please enter some text');
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return;
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}
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const img = document.getElementById('qrcode');
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// Make the image source the path to the QR code service, passing the text
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img.src = `/qrservice?text=${text}`
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}
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export function initializeQRGenerator() {
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const button = document.getElementById('generateButton');
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if (button) {
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button.addEventListener('click', generateQR);
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} else {
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console.error('Generate button not found');
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}
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}
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```
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Running the application again should result in the same QR code:
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<Image src={qr1} alt="QR Code"/>
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<br/>
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</Steps>
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## Next Steps
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Now that we've created our QR service, we will create bindings so that we can use it in our frontend.
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