siyuan/kernel/model/assets_watcher_darwin.go
2022-08-31 00:47:50 +08:00

90 lines
2.1 KiB
Go

// SiYuan - Build Your Eternal Digital Garden
// Copyright (c) 2020-present, b3log.org
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//go:build darwin
package model
import (
"path/filepath"
"time"
"github.com/radovskyb/watcher"
"github.com/siyuan-note/logging"
"github.com/siyuan-note/siyuan/kernel/cache"
"github.com/siyuan-note/siyuan/kernel/util"
)
var assetsWatcher *watcher.Watcher
func WatchAssets() {
go func() {
watchAssets()
}()
}
func watchAssets() {
if nil != assetsWatcher {
assetsWatcher.Close()
}
assetsWatcher = watcher.New()
assetsDir := filepath.Join(util.DataDir, "assets")
go func() {
for {
select {
case event, ok := <-assetsWatcher.Event:
if !ok {
return
}
//logging.LogInfof("assets changed: %s", event)
if watcher.Write == event.Op {
IncSync()
}
// 重新缓存资源文件,以便使用 /资源 搜索
go cache.LoadAssets()
case err, ok := <-assetsWatcher.Error:
if !ok {
return
}
logging.LogErrorf("watch assets failed: %s", err)
case <-assetsWatcher.Closed:
return
}
}
}()
if err := assetsWatcher.Add(assetsDir); nil != err {
logging.LogErrorf("add assets watcher for folder [%s] failed: %s", assetsDir, err)
return
}
//logging.LogInfof("added file watcher [%s]", assetsDir)
if err := assetsWatcher.Start(10 * time.Second); nil != err {
logging.LogErrorf("start assets watcher for folder [%s] failed: %s", assetsDir, err)
return
}
}
func CloseWatchAssets() {
if nil != assetsWatcher {
assetsWatcher.Close()
}
}