// SiYuan - Refactor your thinking // Copyright (c) 2020-present, b3log.org // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . //go:build darwin package model import ( "path/filepath" "time" "github.com/radovskyb/watcher" "github.com/siyuan-note/logging" "github.com/siyuan-note/siyuan/kernel/cache" "github.com/siyuan-note/siyuan/kernel/util" ) var assetsWatcher *watcher.Watcher func WatchAssets() { go func() { watchAssets() }() } func watchAssets() { if nil != assetsWatcher { assetsWatcher.Close() } assetsWatcher = watcher.New() assetsDir := filepath.Join(util.DataDir, "assets") go func() { for { select { case event, ok := <-assetsWatcher.Event: if !ok { return } //logging.LogInfof("assets changed: %s", event) if watcher.Write == event.Op { IncSync() } // 重新缓存资源文件,以便使用 /资源 搜索 go cache.LoadAssets() if watcher.Remove == event.Op { RemoveIndexAssetContent(event.Path) } else { IndexAssetContent(event.Path) } case err, ok := <-assetsWatcher.Error: if !ok { return } logging.LogErrorf("watch assets failed: %s", err) case <-assetsWatcher.Closed: return } } }() if err := assetsWatcher.Add(assetsDir); err != nil { logging.LogErrorf("add assets watcher for folder [%s] failed: %s", assetsDir, err) return } //logging.LogInfof("added file watcher [%s]", assetsDir) if err := assetsWatcher.Start(10 * time.Second); err != nil { logging.LogErrorf("start assets watcher for folder [%s] failed: %s", assetsDir, err) return } } func CloseWatchAssets() { if nil != assetsWatcher { assetsWatcher.Close() } }