🎨 Improve asset src decoding when importing markdown https://github.com/siyuan-note/siyuan/issues/14117

This commit is contained in:
Daniel 2025-02-17 11:49:39 +08:00
parent 2a4531194c
commit 4669752e14
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@ -721,7 +721,7 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
hPathsIDs := map[string]string{}
idPaths := map[string]string{}
moveIDs := map[string]string{}
assetsDone := map[string]string{}
if gulu.File.IsDir(localPath) { // 导入文件夹
// 收集所有资源文件
assets := map[string]string{}
@ -744,7 +744,6 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
})
targetPaths := map[string]string{}
assetsDone := map[string]string{}
count := 0
// md 转换 sy
filelock.Walk(localPath, func(currentPath string, d fs.DirEntry, err error) error {
@ -866,15 +865,11 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
return ast.WalkContinue
}
absolutePath := filepath.Join(currentDir, dest)
newAbsolutePath := absolutePath
decodedDest := string(html.DecodeDestination([]byte(dest)))
if decodedDest != dest {
dest = decodedDest
newAbsolutePath = filepath.Join(currentDir, dest)
gulu.File.Copy(absolutePath, newAbsolutePath)
}
absolutePath := filepath.Join(currentDir, dest)
if ast.NodeLinkDest == n.Type {
n.Tokens = []byte(dest)
@ -889,36 +884,29 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
return ast.WalkContinue
}
if !gulu.File.IsExist(newAbsolutePath) {
if !gulu.File.IsExist(absolutePath) {
return ast.WalkContinue
}
absDest := filepath.Join(currentDir, dest)
fullPath, exist := assets[absDest]
if !exist {
absDest = filepath.Join(currentDir, string(html.DecodeDestination([]byte(dest))))
existName := assetsDone[absolutePath]
var name string
if "" == existName {
name = filepath.Base(absolutePath)
name = util.FilterUploadFileName(name)
name = util.AssetName(name)
assetTargetPath := filepath.Join(assetDirPath, name)
if err = filelock.Copy(absolutePath, assetTargetPath); err != nil {
logging.LogErrorf("copy asset from [%s] to [%s] failed: %s", absolutePath, assetTargetPath, err)
return ast.WalkContinue
}
assetsDone[absolutePath] = name
} else {
name = existName
}
fullPath, exist = assets[absDest]
if exist {
existName := assetsDone[absDest]
var name string
if "" == existName {
name = filepath.Base(fullPath)
name = util.AssetName(name)
assetTargetPath := filepath.Join(assetDirPath, name)
if err = filelock.Copy(fullPath, assetTargetPath); err != nil {
logging.LogErrorf("copy asset from [%s] to [%s] failed: %s", fullPath, assetTargetPath, err)
return ast.WalkContinue
}
assetsDone[absDest] = name
} else {
name = existName
}
if ast.NodeLinkDest == n.Type {
n.Tokens = []byte("assets/" + name)
} else {
n.TextMarkAHref = "assets/" + name
}
if ast.NodeLinkDest == n.Type {
n.Tokens = []byte("assets/" + name)
} else {
n.TextMarkAHref = "assets/" + name
}
return ast.WalkContinue
})
@ -1000,15 +988,11 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
return ast.WalkContinue
}
absolutePath := filepath.Join(filepath.Dir(localPath), dest)
newAbsolutePath := absolutePath
decodedDest := string(html.DecodeDestination([]byte(dest)))
if decodedDest != dest {
dest = decodedDest
newAbsolutePath = filepath.Join(filepath.Dir(localPath), dest)
gulu.File.Copy(absolutePath, newAbsolutePath)
}
absolutePath := filepath.Join(filepath.Dir(localPath), dest)
if ast.NodeLinkDest == n.Type {
n.Tokens = []byte(dest)
@ -1023,16 +1007,24 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
return ast.WalkContinue
}
if !gulu.File.IsExist(newAbsolutePath) {
if !gulu.File.IsExist(absolutePath) {
return ast.WalkContinue
}
name := filepath.Base(newAbsolutePath)
name = util.AssetName(name)
assetTargetPath := filepath.Join(assetDirPath, name)
if err = filelock.Copy(newAbsolutePath, assetTargetPath); err != nil {
logging.LogErrorf("copy asset from [%s] to [%s] failed: %s", newAbsolutePath, assetTargetPath, err)
return ast.WalkContinue
existName := assetsDone[absolutePath]
var name string
if "" == existName {
name = filepath.Base(absolutePath)
name = util.FilterUploadFileName(name)
name = util.AssetName(name)
assetTargetPath := filepath.Join(assetDirPath, name)
if err = filelock.Copy(absolutePath, assetTargetPath); err != nil {
logging.LogErrorf("copy asset from [%s] to [%s] failed: %s", absolutePath, assetTargetPath, err)
return ast.WalkContinue
}
assetsDone[absolutePath] = name
} else {
name = existName
}
if ast.NodeLinkDest == n.Type {
n.Tokens = []byte("assets/" + name)