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🎨 Improve import markdown assets path decoding https://github.com/siyuan-note/siyuan/issues/14033
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parent
e40fe2f8b8
commit
1f6d327f24
@ -866,8 +866,16 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
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return ast.WalkContinue
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}
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dest = strings.ReplaceAll(dest, "%20", " ")
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dest = strings.ReplaceAll(dest, "%5C", "/")
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absolutePath := filepath.Join(localPath, dest)
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newAbsolutePath := absolutePath
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decodedDest := string(html.DecodeDestination([]byte(dest)))
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if decodedDest != dest {
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dest = decodedDest
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newAbsolutePath = filepath.Join(localPath, dest)
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gulu.File.Copy(absolutePath, newAbsolutePath)
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}
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if ast.NodeLinkDest == n.Type {
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n.Tokens = []byte(dest)
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} else {
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@ -881,6 +889,10 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
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return ast.WalkContinue
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}
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if !gulu.File.IsExist(newAbsolutePath) {
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return ast.WalkContinue
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}
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absDest := filepath.Join(currentDir, dest)
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fullPath, exist := assets[absDest]
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if !exist {
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@ -988,8 +1000,16 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
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return ast.WalkContinue
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}
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dest = strings.ReplaceAll(dest, "%20", " ")
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dest = strings.ReplaceAll(dest, "%5C", "/")
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absolutePath := filepath.Join(filepath.Dir(localPath), dest)
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newAbsolutePath := absolutePath
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decodedDest := string(html.DecodeDestination([]byte(dest)))
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if decodedDest != dest {
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dest = decodedDest
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newAbsolutePath = filepath.Join(filepath.Dir(localPath), dest)
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gulu.File.Copy(absolutePath, newAbsolutePath)
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}
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if ast.NodeLinkDest == n.Type {
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n.Tokens = []byte(dest)
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} else {
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@ -1003,25 +1023,21 @@ func ImportFromLocalPath(boxID, localPath string, toPath string) (err error) {
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return ast.WalkContinue
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}
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absolutePath := filepath.Join(filepath.Dir(localPath), dest)
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exist := gulu.File.IsExist(absolutePath)
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if !exist {
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absolutePath = filepath.Join(filepath.Dir(localPath), string(html.DecodeDestination([]byte(dest))))
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exist = gulu.File.IsExist(absolutePath)
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if !gulu.File.IsExist(newAbsolutePath) {
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return ast.WalkContinue
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}
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if exist {
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name := filepath.Base(absolutePath)
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name = util.AssetName(name)
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assetTargetPath := filepath.Join(assetDirPath, name)
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if err = filelock.Copy(absolutePath, assetTargetPath); err != nil {
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logging.LogErrorf("copy asset from [%s] to [%s] failed: %s", absolutePath, assetTargetPath, err)
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return ast.WalkContinue
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}
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if ast.NodeLinkDest == n.Type {
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n.Tokens = []byte("assets/" + name)
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} else {
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n.TextMarkAHref = "assets/" + name
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}
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name := filepath.Base(newAbsolutePath)
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name = util.AssetName(name)
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assetTargetPath := filepath.Join(assetDirPath, name)
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if err = filelock.Copy(newAbsolutePath, assetTargetPath); err != nil {
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logging.LogErrorf("copy asset from [%s] to [%s] failed: %s", newAbsolutePath, assetTargetPath, err)
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return ast.WalkContinue
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}
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if ast.NodeLinkDest == n.Type {
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n.Tokens = []byte("assets/" + name)
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} else {
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n.TextMarkAHref = "assets/" + name
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}
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return ast.WalkContinue
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})
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